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wildfirecode13
xiaoxiaole
Commits
af18ae1a
Commit
af18ae1a
authored
Apr 02, 2020
by
邱旭
Browse files
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Plain Diff
Merge branch 'dev' of
http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole
into dev
parents
7bfd0ae3
994e22eb
Changes
2
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Inline
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Showing
2 changed files
with
15 additions
and
11 deletions
+15
-11
BloodSkin.exml
egret/resource/skins/BloodSkin.exml
+6
-6
BloodPanel.ts
egret/src/panels/BloodPanel.ts
+9
-5
No files found.
egret/resource/skins/BloodSkin.exml
View file @
af18ae1a
...
@@ -24,7 +24,7 @@
...
@@ -24,7 +24,7 @@
<e:Group
id=
"selbox"
width=
"531"
y=
"427.37"
horizontalCenter=
"6.5"
>
<e:Group
id=
"selbox"
width=
"531"
y=
"427.37"
horizontalCenter=
"6.5"
>
<e:Group
id=
"zhuanpan"
width=
"531"
height=
"121"
scaleX=
"1"
scaleY=
"1"
horizontalCenter=
"0"
top=
"0"
>
<e:Group
id=
"zhuanpan"
width=
"531"
height=
"121"
scaleX=
"1"
scaleY=
"1"
horizontalCenter=
"0"
top=
"0"
visible=
"false"
>
<e:Image
source=
"itembg_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"itembg_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"bloodhert_png"
x=
"12"
verticalCenter=
"6.5"
/>
<e:Image
source=
"bloodhert_png"
x=
"12"
verticalCenter=
"6.5"
/>
<e:Label
text=
"+1"
x=
"38"
y=
"48.6"
size=
"24"
fontFamily=
"FZY3JW"
/>
<e:Label
text=
"+1"
x=
"38"
y=
"48.6"
size=
"24"
fontFamily=
"FZY3JW"
/>
...
@@ -38,7 +38,7 @@
...
@@ -38,7 +38,7 @@
</e:skinName>
</e:skinName>
</e:Button>
</e:Button>
</e:Group>
</e:Group>
<e:Group
id=
"yuanbao"
width=
"531"
height=
"121"
scaleX=
"1"
scaleY=
"1"
y=
"141"
>
<e:Group
id=
"yuanbao"
width=
"531"
height=
"121"
scaleX=
"1"
scaleY=
"1"
>
<e:Image
source=
"itembg_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"itembg_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"bloodhert_png"
x=
"12"
verticalCenter=
"6.5"
/>
<e:Image
source=
"bloodhert_png"
x=
"12"
verticalCenter=
"6.5"
/>
<e:Label
text=
"+1"
x=
"38"
y=
"48.6"
size=
"24"
fontFamily=
"FZY3JW"
/>
<e:Label
text=
"+1"
x=
"38"
y=
"48.6"
size=
"24"
fontFamily=
"FZY3JW"
/>
...
@@ -53,7 +53,7 @@
...
@@ -53,7 +53,7 @@
</e:skinName>
</e:skinName>
</e:Button>
</e:Button>
</e:Group>
</e:Group>
<e:Group
id=
"fenxiang"
width=
"531"
height=
"121"
scaleX=
"1"
scaleY=
"1"
y=
"
282
"
>
<e:Group
id=
"fenxiang"
width=
"531"
height=
"121"
scaleX=
"1"
scaleY=
"1"
y=
"
141
"
>
<e:Image
source=
"itembg_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"itembg_png"
horizontalCenter=
"0"
verticalCenter=
"0"
/>
<e:Image
source=
"bloodhert_png"
x=
"12"
verticalCenter=
"6.5"
/>
<e:Image
source=
"bloodhert_png"
x=
"12"
verticalCenter=
"6.5"
/>
<e:Label
text=
"+1"
x=
"38"
y=
"48.6"
size=
"24"
fontFamily=
"FZY3JW"
/>
<e:Label
text=
"+1"
x=
"38"
y=
"48.6"
size=
"24"
fontFamily=
"FZY3JW"
/>
...
@@ -77,9 +77,9 @@
...
@@ -77,9 +77,9 @@
</e:Button>
</e:Button>
</e:Group>
</e:Group>
</e:Group>
</e:Group>
<e:Group
id=
"botinfo"
width=
"750"
height=
"170"
y=
"
846.45
"
horizontalCenter=
"0"
>
<e:Group
id=
"botinfo"
width=
"750"
height=
"170"
y=
"
633
"
horizontalCenter=
"0"
>
<e:Image
id=
"countheart"
source=
"bloodhert_png"
x=
"257.3"
scaleX=
"0.4"
scaleY=
"0.4"
y=
"11"
/>
<e:Image
id=
"countheart"
source=
"bloodhert_png"
x=
"257.3"
scaleX=
"0.4"
scaleY=
"0.4"
y=
"11"
visible=
"false"
/>
<e:Label
id=
"countdownTxt"
text=
"恢复 : 00 : 32 : 41"
size=
"24"
width=
"509"
verticalAlign=
"middle"
textAlign=
"left"
x=
"298.02"
scaleX=
"1"
scaleY=
"1"
y=
"13"
textColor=
"0xc17343"
fontFamily=
"FZY3JW"
bold=
"false"
/>
<e:Label
id=
"countdownTxt"
text=
"恢复 : 00 : 32 : 41"
size=
"24"
width=
"509"
verticalAlign=
"middle"
textAlign=
"left"
x=
"298.02"
scaleX=
"1"
scaleY=
"1"
y=
"13"
textColor=
"0xc17343"
fontFamily=
"FZY3JW"
bold=
"false"
visible=
"false"
/>
<e:Button
id=
"resumeBtn"
label=
""
y=
"50"
horizontalCenter=
"0"
x=
"189"
scaleX=
"1"
scaleY=
"1"
>
<e:Button
id=
"resumeBtn"
label=
""
y=
"50"
horizontalCenter=
"0"
x=
"189"
scaleX=
"1"
scaleY=
"1"
>
<e:skinName>
<e:skinName>
<e:Skin
states=
"up,down,disabled"
>
<e:Skin
states=
"up,down,disabled"
>
...
...
egret/src/panels/BloodPanel.ts
View file @
af18ae1a
...
@@ -18,6 +18,7 @@ import { DataManager } from "../../libs/tw/manager/DataManager";
...
@@ -18,6 +18,7 @@ import { DataManager } from "../../libs/tw/manager/DataManager";
import
{
loadSvga
}
from
"../loadSvga"
;
import
{
loadSvga
}
from
"../loadSvga"
;
import
getResPath
from
"../../libs/new_tc/getResPath"
;
import
getResPath
from
"../../libs/new_tc/getResPath"
;
import
setGlow
from
"../setGlow"
;
import
setGlow
from
"../setGlow"
;
import
{
NetName
}
from
"../../libs/tw/enum/NetName"
;
export
default
class
BloodPanel
extends
Panel
{
export
default
class
BloodPanel
extends
Panel
{
//修改,暂时只能根据接口获取
//修改,暂时只能根据接口获取
...
@@ -41,12 +42,15 @@ export default class BloodPanel extends Panel {
...
@@ -41,12 +42,15 @@ export default class BloodPanel extends Panel {
}
}
//切换显示状态,todo
//切换显示状态,todo
NetManager
.
ins
.
getConfigInfo
((
s
,
res
)
=>
{
// NetManager.ins.getConfigInfo((s,res)=>{
console
.
log
(
"收到获取是否展示转盘"
,
s
,
res
);
let
config
=
DataManager
.
ins
.
getData
(
NetName
.
GET_CONFIG
).
data
;
let
luckyDrawConf
=
config
&&
config
.
luckyDrawConf
;
// console.log("收到获取是否展示转盘",s,res);
//是否显示抽奖得体力
//是否显示抽奖得体力
var
showcj
:
boolean
=
false
;
var
showcj
:
boolean
=
false
;
if
(
res
&&
res
.
data
&&
res
.
data
.
luckyDrawConf
&&
res
.
data
.
luckyDrawConf
.
enable
){
if
(
luckyDrawConf
&&
luckyDrawConf
.
enable
){
var
bloodadd
=
res
.
data
.
luckyDrawConf
.
prizeList
.
filter
(
item
=>
item
.
categoryType
==
2
);
var
bloodadd
=
luckyDrawConf
.
prizeList
.
filter
(
item
=>
item
.
categoryType
==
2
);
if
(
bloodadd
.
length
>
0
){
if
(
bloodadd
.
length
>
0
){
showcj
=
true
;
showcj
=
true
;
}
}
...
@@ -94,7 +98,7 @@ export default class BloodPanel extends Panel {
...
@@ -94,7 +98,7 @@ export default class BloodPanel extends Panel {
}
}
this
[
"bg2"
].
height
=
bgheight
;
this
[
"bg2"
].
height
=
bgheight
;
this
[
"botinfo"
].
y
=
bgheight
-
cutheight
-
75
-
40
;
this
[
"botinfo"
].
y
=
bgheight
-
cutheight
-
75
-
40
;
})
//
})
this
[
'price1Txt'
].
text
=
`
${
window
[
'price1'
]}
个元宝=1个体力值`
;
this
[
'price1Txt'
].
text
=
`
${
window
[
'price1'
]}
个元宝=1个体力值`
;
this
[
'resumeBtn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
this
[
'resumeBtn'
].
addEventListener
(
egret
.
TouchEvent
.
TOUCH_TAP
,
()
=>
{
gotoNextLevel
();
gotoNextLevel
();
...
...
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