Commit 994e22eb authored by zjz1994's avatar zjz1994

Merge branch 'dev' of http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole into dev

parents df5a7acd e37398df
......@@ -450,7 +450,8 @@ export default class MainBase extends eui.UILayer {
"ele33_1",
"ele33_0",
"arrowbg",
]
"gameGuide",
];
for (var i = 0; i < arr.length; i++) {
RES.getResAsync(arr[i] + "_png")
}
......
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......@@ -44,12 +44,12 @@
</e:Button>
</e:Group>
</e:Group>
<e:Group id="panelGroup" horizontalCenter="0" visible="false">
<e:Group id="panelGroup" horizontalCenter="0">
<e:Rect width="750" height="1624" fillAlpha="0.7"/>
<e:Image y="294" source="copyCodeBg_png" horizontalCenter="0.5"/>
<e:Label id="msg" text="" lineSpacing="10" size="32" multiline="true" y="613" textColor="0xf54500" fontFamily="FZY4JW" horizontalCenter="3.5" textAlign="center"/>
<e:Image id="goBtn" y="682" horizontalCenter="0" source="zhantiegeihaoyou_png"/>
<e:Button id="closeBtn" label="" x="625" y="291">
<e:Label id="msg" text="" lineSpacing="10" size="32" multiline="true" y="640.27" fontFamily="FZY4JW" horizontalCenter="12.5" textAlign="center" textColor="0xbd6735"/>
<e:Image id="goBtn" y="718.48" horizontalCenter="0" source="zhantiegeihaoyou_png"/>
<e:Button id="closeBtn" label="" x="606.81" y="291">
<e:skinName>
<e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="closeCommonBtn_png" source.down="closeCommonBtn_png" source.disabled="closeCommonBtn_png"/>
......
......@@ -3074,14 +3074,15 @@ export default class MainScene extends Scene {
}
//下面带状态的要优先判断
else if(ele.hasState(StateType.BLOCK_LOCK)) {
//这里不需要消除石门上的元素的状态,石门上的元素状态只由石门来修改
}
//有枷锁的
else if(ele.hasState(StateType.LOCK)) {
//被禁锢的解开
ele.setState(StateType.LOCK, false);
//暂时笼子不算个数,算的话,改图片名称,列入ElementType的状态下
} else if(ele.hasState(StateType.BLOCK_LOCK)) {
//这里不需要消除石门上的元素的状态,石门上的元素状态只由石门来修改
} else if(ele.hasState(StateType.HONEY)) {
} else if(ele.hasState(StateType.HONEY)) {
ele.setState(StateType.HONEY, false);
createHoneyDisAni(ele.x, ele.y, this)
this.goElementTarget(ElementType.HONEY, [ele.x, ele.y]);
......
......@@ -13,6 +13,7 @@ export default class FriendPanel extends Panel {
public list: eui.List;
progress: eui.Label;
score: eui.Label;
rank = 1;
start(data) {
super.start();
this.showlog();
......@@ -67,7 +68,7 @@ export default class FriendPanel extends Panel {
this['avatar0'].source = "http://yun.duiba.com.cn/db_games/default_avatar.png";
if (data && data.nickname)
this['nameTxt'].text = getNick(data.nickname, 10);
});
}
......@@ -91,7 +92,7 @@ export default class FriendPanel extends Panel {
getFriendShareUrl(this.stage);
} else
showShare3();
// showShareCodePanel(CodeChannels.RankPlay);//mmp,排行榜的分享又不要口令了
// showShareCodePanel(CodeChannels.RankPlay);//mmp,排行榜的分享又不要口令了
}
protected get closeBtns(): eui.Button[] { return [this['closeBtn']] }
......
......@@ -160,6 +160,16 @@ export const Chapters23: ChapterData[] = [
0, 3, 3, 3, 3, 3, 3, 3, 0,
3, 3, 3, 3, 3, 3, 3, 3, 3 ], connectedLats: [], conveyor: [ [ 29, 33 ] ], conveyorConnectedLats: [ [ 33, 29 ] ], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 14, 14, 14, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 30, 40, 50, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }, { index: 56, type: null }, { index: 57, type: null }, { index: 58, type: null }, { index: 59, type: null }, { index: 60, type: null }, { index: 29, type: null }, { index: 30, type: null }, { index: 31, type: null }, { index: 32, type: null }, { index: 33, type: null } ] } },
//600
{ baseElementTypes: [ 0, 1, 2, 3, 4 ], bubbleProbability: 0, stepCount: 22, passTarget: { type: 1, elements: [ { type: 36, count: 67 } ] }, starScores: [], map: { lattices: [ 7, 7, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 7, 7, 7, 7, 0, 0, 7, 7, 7, 7, 7, 7, 7 ], connectedLats: [ [ 74, 4 ], [ 75, 5 ], [ 76, 6 ] ], conveyor: [ [ 37, 43 ], [ 80, 74 ] ], conveyorConnectedLats: [ [ 43, 37 ], [ 74, 80 ] ], elements: [ 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 12 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 23, type: null }, { index: 24, type: null }, { index: 25, type: null }, { index: 26, type: null } ] } }
{ baseElementTypes: [ 0,1, 2, 3, 4 ], bubbleProbability: 0, stepCount: 22, passTarget: { type: 1, elements: [ { type: 34, count: 25 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 4, 41, 4, 41, 4, 41, 4, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 0, 0, 0, 0, 0, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 16, 16, 16, 16, 16, 0, 0 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } }
]
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