Commit 32754ae8 authored by wjf's avatar wjf

l

parent 0434fda7
......@@ -71,12 +71,12 @@ const baseScore = 20;
* 魔力鸟+魔力鸟(5+5) 50倍
*/
const effectBaseTimes = {
0: 1.5,
1: 1.5,
2: 2.5,
3: 5, // //前四个就是特效类型
0: 2.5,
1: 2.5,
2: 5,
3: 15, // //前四个就是特效类型
LL: 10,
EL: 15,
EL: 20,
EE: 25,
MM: 50
}
......@@ -199,17 +199,13 @@ export default class MainScene extends Scene {
Tool.init();
//第几关
this.chapter = (data && data.chapter) ? data.chapter : 1;
// this.chapter = 27;
// this.chapter = 36;
this.chapterTxt.text = "第" + this.chapter + "关";
//关卡数据,1期定制,70,后面35关地图一致,步数减少
var mapDataIndex = this.chapter;
if (this.chapter >= 57) {
//循环20到33
mapDataIndex = this.chapter - 37
}
else if (this.chapter >= 36) {
//循环15到35
mapDataIndex = this.chapter - 21
if (this.chapter >= 56) {
//循环36到50
mapDataIndex = this.chapter - 20
}
this.chapterData = Chapters[mapDataIndex];
this.initUi();
......@@ -222,12 +218,10 @@ export default class MainScene extends Scene {
NetManager.ins.showLog(getlogItem(13))
//步数初始化,1期定制,
if (this.chapter > 56) {
this.steps = this.chapterData.stepCount - 7;
}
else if (this.chapter > 35) {
if (this.chapter >= 56) {
this.steps = this.chapterData.stepCount - 4;
} else {
}
else {
this.steps = this.chapterData.stepCount;
}
......@@ -578,15 +572,16 @@ export default class MainScene extends Scene {
ele.y = p[1];
this.elementContainer.addChild(ele);
this.lattices[i].element = ele;
//加特效
if (Math.random() < this.chapterData.effectInitProbability) {
ele.effectType = Tool.randomT([0, 1, 2, 3])
if (ele.effectType == EffectType.MAGICLION) {
this.elementContainer.addChildAt(ele, 0);
}
}
if (elements[i] == 4) {
ele.isLock = true;
} else {
//加特效
if (Math.random() < this.chapterData.effectInitProbability) {
ele.effectType = Tool.randomT([0, 1, 2, 3])
if (ele.effectType == EffectType.MAGICLION) {
this.elementContainer.addChildAt(ele, 0);
}
}
}
break;
//棒棒糖
......
......@@ -17,15 +17,10 @@ export default class StartPanel extends Panel {
this['levelTxt'].text = `第${data}关`;
this._level = data;
var mapDataIndex = data;
if (data >= 57) {
//循环20到33
mapDataIndex = data - 37
if (data >= 56) {
//循环36到50
mapDataIndex = data - 20
}
else if (data >= 36) {
//循环15到35
mapDataIndex = data - 21
}
const levelType = Chapters[mapDataIndex].passTarget.type;
if (levelType == PassType.ELEMENT_TARGET)
this['targetTxt'].text = '在规定步数内\n消除足够数量目标';
......
This diff is collapsed.
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