Commit 32754ae8 authored by wjf's avatar wjf

l

parent 0434fda7
......@@ -71,12 +71,12 @@ const baseScore = 20;
* 魔力鸟+魔力鸟(5+5) 50倍
*/
const effectBaseTimes = {
0: 1.5,
1: 1.5,
2: 2.5,
3: 5, // //前四个就是特效类型
0: 2.5,
1: 2.5,
2: 5,
3: 15, // //前四个就是特效类型
LL: 10,
EL: 15,
EL: 20,
EE: 25,
MM: 50
}
......@@ -199,17 +199,13 @@ export default class MainScene extends Scene {
Tool.init();
//第几关
this.chapter = (data && data.chapter) ? data.chapter : 1;
// this.chapter = 27;
// this.chapter = 36;
this.chapterTxt.text = "第" + this.chapter + "关";
//关卡数据,1期定制,70,后面35关地图一致,步数减少
var mapDataIndex = this.chapter;
if (this.chapter >= 57) {
//循环20到33
mapDataIndex = this.chapter - 37
}
else if (this.chapter >= 36) {
//循环15到35
mapDataIndex = this.chapter - 21
if (this.chapter >= 56) {
//循环36到50
mapDataIndex = this.chapter - 20
}
this.chapterData = Chapters[mapDataIndex];
this.initUi();
......@@ -222,12 +218,10 @@ export default class MainScene extends Scene {
NetManager.ins.showLog(getlogItem(13))
//步数初始化,1期定制,
if (this.chapter > 56) {
this.steps = this.chapterData.stepCount - 7;
}
else if (this.chapter > 35) {
if (this.chapter >= 56) {
this.steps = this.chapterData.stepCount - 4;
} else {
}
else {
this.steps = this.chapterData.stepCount;
}
......@@ -578,15 +572,16 @@ export default class MainScene extends Scene {
ele.y = p[1];
this.elementContainer.addChild(ele);
this.lattices[i].element = ele;
//加特效
if (Math.random() < this.chapterData.effectInitProbability) {
ele.effectType = Tool.randomT([0, 1, 2, 3])
if (ele.effectType == EffectType.MAGICLION) {
this.elementContainer.addChildAt(ele, 0);
}
}
if (elements[i] == 4) {
ele.isLock = true;
} else {
//加特效
if (Math.random() < this.chapterData.effectInitProbability) {
ele.effectType = Tool.randomT([0, 1, 2, 3])
if (ele.effectType == EffectType.MAGICLION) {
this.elementContainer.addChildAt(ele, 0);
}
}
}
break;
//棒棒糖
......
......@@ -17,15 +17,10 @@ export default class StartPanel extends Panel {
this['levelTxt'].text = `第${data}关`;
this._level = data;
var mapDataIndex = data;
if (data >= 57) {
//循环20到33
mapDataIndex = data - 37
if (data >= 56) {
//循环36到50
mapDataIndex = data - 20
}
else if (data >= 36) {
//循环15到35
mapDataIndex = data - 21
}
const levelType = Chapters[mapDataIndex].passTarget.type;
if (levelType == PassType.ELEMENT_TARGET)
this['targetTxt'].text = '在规定步数内\n消除足够数量目标';
......
......@@ -45,12 +45,12 @@ export const Chapters: ChapterData[] = [
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.1,
stepCount: 50,
stepCount: 20,
passTarget: {
type: PassType.SCORE_TARGET,
score: 2000,
score: 6000,
},
starScores: [1200, 1500, 2500]
starScores: [2000, 4000, 6000]
},
//第二关
{
......@@ -69,7 +69,7 @@ export const Chapters: ChapterData[] = [
generateLats: [1, 0, 1, 1, 1, 1, 1, 0, 1],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.1,
effectInitProbability: 0.03,
stepCount: 18,
passTarget: {
type: PassType.SCORE_TARGET,
......@@ -98,9 +98,9 @@ export const Chapters: ChapterData[] = [
stepCount: 18,
passTarget: {
type: PassType.SCORE_TARGET,
score: 4500,
score: 7000,
},
starScores: [2000, 3000, 4500]
starScores: [2000, 4000, 7000]
},
//第四关
{
......@@ -117,15 +117,16 @@ export const Chapters: ChapterData[] = [
0, 1, 1, 1, 1, 1, 1, 1, 0,
],
generateLats: [0, 1, 1, 1, 1, 1, 1, 1, 0],
connectedLats:[[3,21],[4,22],[5,23]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.1,
effectInitProbability: 0.05,
stepCount: 23,
passTarget: {
type: PassType.SCORE_TARGET,
score: 5500,
score: 8000,
},
starScores: [3000, 4000, 5500]
starScores: [3000, 4000, 8000]
},
//第五关
{
......@@ -144,7 +145,7 @@ export const Chapters: ChapterData[] = [
generateLats: [0, 0, 1, 1, 1, 1, 1, 0, 0],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.1,
effectInitProbability: 0.03,
stepCount: 19,
passTarget: {
type: PassType.ELEMENT_TARGET,
......@@ -174,8 +175,8 @@ export const Chapters: ChapterData[] = [
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 52,
effectInitProbability: 0.03,
stepCount: 32,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
......@@ -185,7 +186,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [30000, 36000, 40000]
starScores: [10000, 18000, 28000]
},
//第七关
{
......@@ -245,7 +246,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [12000, 24000, 36000]
starScores: [2000, 8000, 15000]
},
//第九关
{
......@@ -265,7 +266,7 @@ export const Chapters: ChapterData[] = [
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 43,
stepCount: 23,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
......@@ -275,7 +276,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [20000, 35000, 50000]
starScores: [5000, 8000, 15000]
},
//第十关
{
......@@ -305,8 +306,8 @@ export const Chapters: ChapterData[] = [
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 50,
effectInitProbability: 0.03,
stepCount: 25,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
......@@ -316,7 +317,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [1000, 2000, 3000]
starScores: [10000, 16000, 20000]
},
//////////////////////////////
//第十一关
......@@ -347,8 +348,8 @@ export const Chapters: ChapterData[] = [
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 38,
effectInitProbability: 0.03,
stepCount: 20,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
......@@ -358,7 +359,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [500, 1000, 1500]
starScores: [3000, 7000, 10000]
},
//第十二关
{
......@@ -377,7 +378,7 @@ export const Chapters: ChapterData[] = [
generateLats: [1, 1, 1, 1, 1, 1, 1, 0, 0],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
effectInitProbability: 0.03,
stepCount: 24,
passTarget: {
type: PassType.ELEMENT_TARGET,
......@@ -388,7 +389,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [12000, 14000, 15000]
starScores: [12000, 14000, 20000]
},
//第十三关
{
......@@ -418,7 +419,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [22000, 40000, 50000]
starScores: [10000, 20000, 30000]
},
//第十四关
{
......@@ -459,7 +460,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [5000, 8000, 10000]
starScores: [8000, 10000, 14000]
},
//第十五关
{
......@@ -489,7 +490,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [40000, 80000, 120000]
starScores: [10000, 18000, 23000]
},
//第十六关
{
......@@ -530,7 +531,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [23000, 25000, 30000]
starScores: [3000, 8000, 11000]
},
//第十七关
{
......@@ -590,7 +591,7 @@ export const Chapters: ChapterData[] = [
},
]
},
starScores: [40000, 80000, 100000]
starScores: [10000, 25000, 35000]
},
//第十九关
{
......@@ -620,8 +621,8 @@ export const Chapters: ChapterData[] = [
]
// connectedLats: [[27, 45], [28, 46], [29, 47]]
},
baseElementTypes: [0, 1, 2, 3],
effectInitProbability: 0.05,
baseElementTypes: [0, 1, 2, 3,4],
effectInitProbability: 0.03,
stepCount: 22,
passTarget: {
type: PassType.ELEMENT_TARGET,
......@@ -632,7 +633,7 @@ export const Chapters: ChapterData[] = [
}
]
},
starScores: [8000, 12000, 15000]
starScores: [2000, 8000, 10000]
},
//第二十关
{
......@@ -673,7 +674,7 @@ export const Chapters: ChapterData[] = [
}
]
},
starScores: [11000, 22000, 45000]
starScores: [11000, 22000, 30000]
},
//////////////////////
//第二十一关
......@@ -756,7 +757,7 @@ export const Chapters: ChapterData[] = [
}
]
},
starScores: [40000, 80000, 100000]
starScores: [20000, 30000, 40000]
},
//第二十三关
{
......@@ -797,7 +798,7 @@ export const Chapters: ChapterData[] = [
}
]
},
starScores: [10000, 24000, 35000]
starScores: [3000, 7000, 10000]
},
//第二十四关
{
......@@ -838,7 +839,7 @@ export const Chapters: ChapterData[] = [
}
]
},
starScores: [15000, 35000, 60000]
starScores: [15000, 25000, 35000]
},
//第二十五关
{
......@@ -879,7 +880,7 @@ export const Chapters: ChapterData[] = [
}
]
},
starScores: [20000, 40000, 45000]
starScores: [10000, 18000, 28000]
},
//第二十六关
{
......@@ -958,8 +959,8 @@ export const Chapters: ChapterData[] = [
},
starScores: [
15000,
35000,
60000
25000,
30000
]
},
//第二十八关
......@@ -990,7 +991,7 @@ export const Chapters: ChapterData[] = [
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
effectInitProbability: 0.03,
stepCount: 60,
passTarget: {
type: PassType.ELEMENT_TARGET,
......@@ -1002,9 +1003,9 @@ export const Chapters: ChapterData[] = [
],
},
starScores: [
40000,
60000,
80000
20000,
30000,
50000
]
},
//第二十九关
......@@ -1047,9 +1048,9 @@ export const Chapters: ChapterData[] = [
],
},
starScores: [
10000,
30000,
40000,
60000
50000
]
},
//第三十关
......@@ -1117,7 +1118,7 @@ export const Chapters: ChapterData[] = [
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.1,
effectInitProbability: 0.03,
stepCount: 33,
passTarget: {
type: PassType.SCORE_TARGET,
......@@ -1147,7 +1148,7 @@ export const Chapters: ChapterData[] = [
connectedLats: [[27, 45], [28, 46], [29, 47], [30, 48], [32, 50], [33, 51], [34, 52], [35, 53]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.1,
effectInitProbability: 0.03,
stepCount: 17,
passTarget: {
type: PassType.ELEMENT_TARGET,
......@@ -1159,9 +1160,9 @@ export const Chapters: ChapterData[] = [
],
},
starScores: [
18000,
25000,
35000
3000,
7000,
9000
]
},
//第三十三关
......@@ -1204,9 +1205,9 @@ export const Chapters: ChapterData[] = [
],
},
starScores: [
15000,
30000,
45000
5000,
10000,
12000
]
},
//第三十四关
......@@ -1226,8 +1227,8 @@ export const Chapters: ChapterData[] = [
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 63,
effectInitProbability: 0.02,
stepCount: 43,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
......@@ -1238,9 +1239,9 @@ export const Chapters: ChapterData[] = [
],
},
starScores: [
60000,
120000,
150000
10000,
20000,
30000
]
},
//第三十五关
......@@ -1258,7 +1259,7 @@ export const Chapters: ChapterData[] = [
3, 3, 1, 3, 3, 3, 1, 3, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements:[
elements: [
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
......@@ -1271,7 +1272,7 @@ export const Chapters: ChapterData[] = [
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
effectInitProbability: 0.03,
stepCount: 40,
passTarget: {
type: PassType.ELEMENT_TARGET,
......@@ -1282,10 +1283,913 @@ export const Chapters: ChapterData[] = [
}
],
},
starScores: [
20000,
30000,
35000
]
},
//第三十六关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
1, 3, 1, 3, 1, 3, 1, 3, 1,
3, 1, 3, 1, 3, 1, 3, 1, 3,
1, 3, 1, 3, 1, 3, 1, 3, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 2, 4, 2, 4, 2, 4, 2, 4,
2, 4, 2, 4, 2, 4, 2, 4, 2,
4, 2, 4, 2, 4, 2, 4, 2, 4,
2, 4, 2, 4, 2, 4, 2, 4, 2,
4, 2, 4, 2, 4, 2, 4, 2, 4,
2, 4, 2, 4, 2, 4, 2, 4, 2,
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.2,
stepCount: 35,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 40
}
],
},
starScores: [
30000,
40000,
60000
]
},
//第三十七关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 3, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 4, 0, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 4, 1, 4, 4, 4, 4,
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 25,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 1
}
],
},
starScores: [
10000,
30000,
35000
]
},
//第三十八关
{
map: {
lattices: [
0, 0, 0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 2, 2, 2, 1, 1, 1,
0, 0, 0, 2, 2, 2, 1, 1, 1,
0, 0, 0, 2, 2, 2, 1, 1, 1,
3, 3, 3, 2, 2, 2, 1, 1, 1,
3, 3, 3, 2, 2, 2, 1, 1, 1,
3, 3, 3, 2, 2, 2, 1, 1, 1,
3, 3, 3, 2, 2, 2, 1, 1, 1,
],
generateLats: [1, 1, 0, 1, 1, 0, 1, 1, 1],
elements: [
0, 0, 0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 1, 1, 1,
0, 0, 0, 1, 1, 4, 1, 1, 1,
0, 0, 0, 1, 1, 4, 1, 1, 1,
0, 0, 0, 1, 1, 4, 1, 1, 1,
1, 1, 1, 1, 1, 4, 1, 1, 1,
1, 1, 1, 1, 1, 4, 1, 1, 1,
1, 1, 1, 1, 1, 4, 1, 1, 1,
1, 1, 1, 1, 1, 4, 1, 1, 1,
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 35,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 33
}
],
},
starScores: [
12000,
18000,
22000
]
},
//第三十九关
{
map: {
lattices: [
3, 1, 1, 1, 1, 1, 1, 1, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 3, 3, 3, 3, 3, 1, 1,
1, 1, 3, 3, 3, 3, 3, 1, 1,
1, 1, 3, 3, 3, 3, 3, 1, 1,
1, 1, 3, 3, 3, 3, 3, 1, 1,
1, 1, 3, 3, 3, 3, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 1, 1, 1, 1, 1, 1, 1, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
4, 1, 1, 1, 1, 1, 1, 1, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 1, 1, 1, 1, 1, 1, 4,
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 35,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 29
}
],
},
starScores: [
12000,
20000,
24000
]
},
//第四十关
{
map: {
lattices: [
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [0, 1, 1, 1, 1, 1, 1, 1, 0],
elements: [
0, 1, 1, 3, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 1, 1, 1, 1, 1, 1, 4,
1, 4, 1, 1, 1, 1, 1, 4, 1,
1, 1, 4, 1, 1, 1, 4, 1, 1,
1, 1, 1, 4, 1, 4, 1, 1, 1,
1, 1, 1, 1, 4, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 1, 1, 1, 1, 1, 1, 1, 4,
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 28,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 2
}
],
},
starScores: [
10000,
20000,
30000
]
},
/////////////////
//第四十一关
{
map: {
lattices: [
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 3, 1, 3, 1, 1, 1,
1, 3, 1, 3, 1, 3, 1, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 1, 3, 1, 3, 1, 3, 1, 3,
1, 1, 3, 1, 3, 1, 3, 1, 1,
0, 0, 0, 1, 3, 1, 0, 0, 0,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 1, 1, 4, 1, 4, 1, 1, 1,
1, 4, 1, 4, 1, 4, 1, 4, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 1, 4, 1, 4, 1, 4, 1, 4,
1, 1, 4, 1, 4, 1, 4, 1, 1,
0, 0, 0, 1, 4, 1, 0, 0, 0,
]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 33,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 33
}
],
},
starScores: [
20000,
28000,
33000
]
},
//第四十二关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
1, 0, 1, 1, 1, 1, 1, 0, 1,
1, 1, 0, 1, 1, 1, 0, 1, 1,
1, 1, 1, 0, 1, 0, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 1, 1, 1, 1, 1, 1, 1, 4,
0, 4, 1, 1, 1, 1, 1, 4, 0,
1, 0, 4, 1, 1, 1, 4, 0, 1,
1, 1, 0, 4, 1, 4, 0, 1, 1,
1, 1, 1, 0, 4, 0, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
connectedLats: [[18, 36], [28, 46], [38, 56], [48, 66], [58, 76], [50, 68], [42, 60], [34, 52], [26, 44]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 25,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 1
}
],
},
starScores: [
8000,
12000,
15000
]
},
//第四十三关
{
map: {
lattices: [
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 3, 3, 0, 0, 0, 3, 3, 1,
1, 3, 3, 0, 3, 0, 3, 3, 1,
1, 3, 3, 0, 0, 0, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
4, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 0, 0, 0, 1, 1, 4,
4, 1, 1, 0, 1, 0, 1, 1, 4,
4, 1, 1, 0, 0, 0, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 4,
],
connectedLats:[[22,40],[40,58]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 35,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 55
}
],
},
starScores: [
12000,
15000,
18000
]
},
//第四十四关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 2, 1, 1, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 2, 4, 4, 4, 2, 1, 1,
1, 2, 2, 4, 4, 4, 2, 2, 1,
1, 1, 2, 4, 4, 4, 2, 1, 1,
1, 1, 1, 2, 2, 2, 1, 1, 1,
1, 1, 1, 1, 2, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.03,
stepCount: 15,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 9
}
],
},
starScores: [
12000,
18000,
22000
]
},
//第四十五关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 4, 4, 4, 1, 4, 4, 4, 1,
1, 4, 4, 1, 1, 1, 4, 4, 1,
1, 4, 1, 1, 1, 1, 1, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 4, 1, 1, 1, 1, 1, 4, 1,
1, 4, 4, 1, 1, 1, 4, 4, 1,
1, 4, 4, 4, 1, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 40,
passTarget: {
type: PassType.SCORE_TARGET,
score: 50000,
},
starScores: [
40000,
50000,
60000
]
},
//第四十六关
{
map: {
lattices: [
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 3, 3, 3, 3, 3, 1, 1,
0, 0, 3, 3, 3, 3, 3, 0, 0,
1, 1, 3, 3, 3, 3, 3, 1, 1,
1, 1, 1, 3, 3, 3, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 0, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
0, 0, 1, 4, 4, 4, 1, 0, 0,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
1, 1, 1, 1, 0, 1, 1, 1, 1,
],
connectedLats: [[27, 45], [35, 53]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 35,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 21
}
],
},
starScores: [
15000,
20000,
25000
]
},
//第四十七关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 2, 2, 1, 2, 2, 1, 1,
1, 1, 2, 2, 1, 2, 2, 1, 1,
1, 1, 2, 2, 1, 2, 2, 1, 1,
4, 4, 2, 2, 4, 2, 2, 4, 4,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 33,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 2
}
],
},
starScores: [
18000,
23000,
28000
]
},
//第四十八关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 3, 1, 3, 1, 3, 1, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 1, 3, 0, 3, 0, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 1, 3, 0, 3, 0, 3, 3, 1,
1, 3, 3, 3, 3, 3, 3, 3, 1,
1, 1, 3, 1, 3, 1, 3, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 4, 1, 4, 1, 4, 1, 1,
1, 1, 4, 4, 4, 4, 4, 1, 1,
1, 1, 4, 1, 4, 1, 4, 1, 1,
1, 1, 1, 4, 4, 4, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 45,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 35
}
],
},
starScores: [
20000,
25000,
30000
]
},
//第四十九关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
2, 1, 3, 3, 3, 3, 3, 1, 2,
1, 1, 3, 3, 3, 3, 3, 1, 1,
2, 1, 1, 1, 1, 1, 1, 1, 2,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 0, 0, 0, 2, 2, 2,
0, 2, 2, 2, 2, 2, 2, 2, 0,
0, 2, 1, 1, 1, 1, 1, 2, 0,
2, 2, 1, 1, 1, 1, 1, 2, 2,
0, 2, 2, 2, 2, 2, 2, 2, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 30,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 14
}
],
},
starScores: [
20000,
30000,
35000
]
},
//第五十关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
3, 3, 3, 1, 1, 1, 3, 3, 3,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2,
4, 4, 4, 1, 2, 1, 4, 4, 4,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 33,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 6
}
],
},
starScores: [
30000,
40000,
50000
]
},
/////////////////
//第五十一关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 1, 1, 1, 1, 0, 0,
2, 1, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 1, 1, 1, 1, 2,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 1, 1, 1, 1, 1, 0, 0,
1, 2, 4, 1, 1, 1, 4, 2, 1,
1, 2, 4, 1, 1, 1, 4, 2, 1,
1, 2, 4, 1, 1, 1, 4, 2, 1,
1, 2, 4, 1, 1, 1, 4, 2, 1,
],
connectedLats: [[27, 45], [35, 53]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 38,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 8
}
],
},
starScores: [
25000,
35000,
40000
]
},
//第五十二关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 2, 1, 1, 1, 2, 1, 1,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 43,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 4
}
],
},
starScores: [
20000,
30000,
40000
]
},
//第五十三关
{
map: {
lattices: [
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
],
generateLats: [0, 0, 1, 1, 1, 1, 1, 0, 0],
elements: [
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 3, 3, 3, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 4, 1, 4, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 4, 4, 1, 4, 4, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 1, 0, 0,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 22,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 3
}
],
},
starScores: [
8000,
10000,
15000
]
},
//第五十四关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 3, 3, 3, 3, 3, 3, 3, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
1, 3, 3, 3, 3, 3, 3, 3, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0,
2, 4, 2, 4, 2, 4, 2, 4, 2,
4, 2, 4, 2, 4, 2, 4, 2, 4,
2, 4, 2, 4, 2, 4, 2, 4, 2,
4, 2, 4, 2, 4, 2, 4, 2, 4,
],
connectedLats: [[27, 45], [28, 46], [29, 47], [30, 48], [31, 49], [32, 50], [33, 51], [34, 52], [35, 53]]
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.2,
stepCount: 36,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.ICE,
count: 32
}
],
},
starScores: [
20000,
25000,
30000
]
},
//第五十五关
{
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
generateLats: [1, 1, 1, 1, 1, 1, 1, 1, 1],
elements: [
1, 1, 3, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 1, 2, 2, 2, 1, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2,
],
},
baseElementTypes: [0, 1, 2, 3, 4],
effectInitProbability: 0.05,
stepCount: 23,
passTarget: {
type: PassType.ELEMENT_TARGET,
elements: [
{
type: ElementType.LOLLIPOP,
count: 2
}
],
},
starScores: [
20000,
25000,
35000
]
},
]
\ No newline at end of file
{
"success": true,
"code": "0000000000",
"desc": "OK",
"timestamp": 1566885811031,
"data": {
"wealth": 7960,
"totalStars": 145,
"levels": [
{
"levelNum": 1,
"maxScore": 36320,
"stars": 3
},
{
"levelNum": 2,
"maxScore": 18680,
"stars": 3
},
{
"levelNum": 3,
"maxScore": 19530,
"stars": 3
},
{
"levelNum": 4,
"maxScore": 20230,
"stars": 3
},
{
"levelNum": 5,
"maxScore": 10710,
"stars": 3
},
{
"levelNum": 6,
"maxScore": 42580,
"stars": 3
},
{
"levelNum": 7,
"maxScore": 23700,
"stars": 3
},
{
"levelNum": 8,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 9,
"maxScore": 70330,
"stars": 3
},
{
"levelNum": 10,
"maxScore": 27710,
"stars": 3
},
{
"levelNum": 11,
"maxScore": 19410,
"stars": 3
},
{
"levelNum": 12,
"maxScore": 23650,
"stars": 3
},
{
"levelNum": 13,
"maxScore": 34150,
"stars": 1
},
{
"levelNum": 14,
"maxScore": 37110,
"stars": 1
},
{
"levelNum": 15,
"maxScore": 99999,
"stars": 2
},
{
"levelNum": 16,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 17,
"maxScore": 42420,
"stars": 3
},
{
"levelNum": 18,
"maxScore": 99999,
"stars": 2
},
{
"levelNum": 19,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 20,
"maxScore": 47520,
"stars": 3
},
{
"levelNum": 21,
"maxScore": 14080,
"stars": 3
},
{
"levelNum": 22,
"maxScore": 75790,
"stars": 1
},
{
"levelNum": 23,
"maxScore": 50340,
"stars": 3
},
{
"levelNum": 24,
"maxScore": 83590,
"stars": 3
},
{
"levelNum": 25,
"maxScore": 45570,
"stars": 3
},
{
"levelNum": 26,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 27,
"maxScore": 44540,
"stars": 2
},
{
"levelNum": 28,
"maxScore": 112230,
"stars": 3
},
{
"levelNum": 29,
"maxScore": 67810,
"stars": 3
},
{
"levelNum": 30,
"maxScore": 43530,
"stars": 2
},
{
"levelNum": 31,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 32,
"maxScore": 18450,
"stars": 1
},
{
"levelNum": 33,
"maxScore": 28560,
"stars": 1
},
{
"levelNum": 34,
"maxScore": 99999,
"stars": 1
},
{
"levelNum": 35,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 36,
"maxScore": 14860,
"stars": 0
},
{
"levelNum": 37,
"maxScore": 22300,
"stars": 0
},
{
"levelNum": 38,
"maxScore": 43380,
"stars": 3
},
{
"levelNum": 39,
"maxScore": 27610,
"stars": 0
},
{
"levelNum": 40,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 41,
"maxScore": 30890,
"stars": 2
},
{
"levelNum": 42,
"maxScore": 15660,
"stars": 3
},
{
"levelNum": 43,
"maxScore": 48170,
"stars": 1
},
{
"levelNum": 44,
"maxScore": 18080,
"stars": 1
},
{
"levelNum": 45,
"maxScore": 29170,
"stars": 1
},
{
"levelNum": 46,
"maxScore": 37980,
"stars": 1
},
{
"levelNum": 47,
"maxScore": 37800,
"stars": 3
},
{
"levelNum": 48,
"maxScore": 19950,
"stars": 1
},
{
"levelNum": 49,
"maxScore": 36190,
"stars": 0
},
{
"levelNum": 50,
"maxScore": 42610,
"stars": 2
},
{
"levelNum": 51,
"maxScore": 34300,
"stars": 1
},
{
"levelNum": 52,
"maxScore": 31650,
"stars": 3
},
{
"levelNum": 53,
"maxScore": 5140,
"stars": 0
},
{
"levelNum": 54,
"maxScore": 49630,
"stars": 3
},
{
"levelNum": 55,
"maxScore": 99999,
"stars": 1
},
{
"levelNum": 56,
"maxScore": 99999,
"stars": 3
},
{
"levelNum": 57,
"maxScore": 34090,
"stars": 2
},
{
"levelNum": 58,
"maxScore": 13030,
"stars": 3
},
{
"levelNum": 59,
"maxScore": 72760,
"stars": 1
},
{
"levelNum": 60,
"maxScore": 16250,
"stars": 1
},
{
"levelNum": 61,
"maxScore": 81870,
"stars": 3
},
{
"levelNum": 62,
"maxScore": 36110,
"stars": 1
},
{
"levelNum": 63,
"maxScore": 28240,
"stars": 3
},
{
"levelNum": 64,
"maxScore": 23910,
"stars": 1
},
{
"levelNum": 65,
"maxScore": 47990,
"stars": 1
},
{
"levelNum": 66,
"maxScore": 60740,
"stars": 3
},
{
"levelNum": 67,
"maxScore": 33670,
"stars": 1
},
{
"levelNum": 68,
"maxScore": 25370,
"stars": 3
},
{
"levelNum": 69,
"maxScore": 11650,
"stars": 0
},
{
"levelNum": 70,
"maxScore": 15910,
"stars": 1
}
],
"remainProp": [
{
"type": 2,
"num": 0
},
{
"type": 3,
"num": 0
},
{
"type": 4,
"num": 0
}
],
"remainEnargy": 9979,
"askForEnergy": false,
"canReceiveTreasureBoxNum": 0,
"nextRangeStarsNum": 150
}
}
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment