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wildfirecode13
new_taobao
Commits
db0a0172
Commit
db0a0172
authored
Oct 09, 2020
by
AU-Pro-mac
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parent
f51fb9aa
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4 changed files
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4 additions
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4 deletions
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-4
output.js
project/src/canvas/game/output.js
+1
-1
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+1
-1
output.js
taobao_mini/client/pages/pagecanvas/output.js
+1
-1
No files found.
project/src/canvas/game/output.js
View file @
db0a0172
...
...
@@ -1918,6 +1918,7 @@ var Main = (function () {
return
[
4
,
this
.
loadLottieFasterAndFaster
()];
case
1
:
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
resCanvasList
=
Object
.
assign
(
resCanvasList_1
.
default
,
resCanvasListCsd_1
.
default
);
return
[
4
,
RES_1
.
RES
.
loadSparkAssets
(
resCanvasList
)];
case
2
:
...
...
@@ -1930,7 +1931,6 @@ var Main = (function () {
_a
.
sent
();
console
.
log
(
'resloadingList 加载完毕'
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
return
[
2
];
}
});
...
...
project/src/canvas/game/output.js.map
View file @
db0a0172
This diff is collapsed.
Click to expand it.
project/src/canvas/game/released/output.js
View file @
db0a0172
...
...
@@ -1920,6 +1920,7 @@ var Main = (function () {
return
[
4
,
this
.
loadLottieFasterAndFaster
()];
case
1
:
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
resCanvasList
=
Object
.
assign
(
resCanvasList_1
.
default
,
resCanvasListCsd_1
.
default
);
return
[
4
,
RES_1
.
RES
.
loadSparkAssets
(
resCanvasList
)];
case
2
:
...
...
@@ -1932,7 +1933,6 @@ var Main = (function () {
_a
.
sent
();
console
.
log
(
'resloadingList 加载完毕'
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
return
[
2
];
}
});
...
...
taobao_mini/client/pages/pagecanvas/output.js
View file @
db0a0172
...
...
@@ -1920,6 +1920,7 @@ var Main = (function () {
return
[
4
,
this
.
loadLottieFasterAndFaster
()];
case
1
:
_a
.
sent
();
ctrls_1
.
changeScene
(
MainScene_2
.
OpenAni
);
resCanvasList
=
Object
.
assign
(
resCanvasList_1
.
default
,
resCanvasListCsd_1
.
default
);
return
[
4
,
RES_1
.
RES
.
loadSparkAssets
(
resCanvasList
)];
case
2
:
...
...
@@ -1932,7 +1933,6 @@ var Main = (function () {
_a
.
sent
();
console
.
log
(
'resloadingList 加载完毕'
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
ctrls_1
.
changeScene
(
MainScene_1
.
CsdScene
);
return
[
2
];
}
});
...
...
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