Commit db0a0172 authored by AU-Pro-mac's avatar AU-Pro-mac

ssss

parent f51fb9aa
......@@ -1918,6 +1918,7 @@ var Main = (function () {
return [4, this.loadLottieFasterAndFaster()];
case 1:
_a.sent();
ctrls_1.changeScene(MainScene_2.OpenAni);
resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default);
return [4, RES_1.RES.loadSparkAssets(resCanvasList)];
case 2:
......@@ -1930,7 +1931,6 @@ var Main = (function () {
_a.sent();
console.log('resloadingList 加载完毕');
FYGE.GDispatcher.dispatchEvent("loadEnd");
ctrls_1.changeScene(MainScene_1.CsdScene);
return [2];
}
});
......
This diff is collapsed.
......@@ -1920,6 +1920,7 @@ var Main = (function () {
return [4, this.loadLottieFasterAndFaster()];
case 1:
_a.sent();
ctrls_1.changeScene(MainScene_2.OpenAni);
resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default);
return [4, RES_1.RES.loadSparkAssets(resCanvasList)];
case 2:
......@@ -1932,7 +1933,6 @@ var Main = (function () {
_a.sent();
console.log('resloadingList 加载完毕');
FYGE.GDispatcher.dispatchEvent("loadEnd");
ctrls_1.changeScene(MainScene_1.CsdScene);
return [2];
}
});
......
......@@ -1920,6 +1920,7 @@ var Main = (function () {
return [4, this.loadLottieFasterAndFaster()];
case 1:
_a.sent();
ctrls_1.changeScene(MainScene_2.OpenAni);
resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default);
return [4, RES_1.RES.loadSparkAssets(resCanvasList)];
case 2:
......@@ -1932,7 +1933,6 @@ var Main = (function () {
_a.sent();
console.log('resloadingList 加载完毕');
FYGE.GDispatcher.dispatchEvent("loadEnd");
ctrls_1.changeScene(MainScene_1.CsdScene);
return [2];
}
});
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment