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wildfirecode13
new_taobao
Commits
16d6ef05
Commit
16d6ef05
authored
Sep 30, 2020
by
spc
Browse files
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Plain Diff
new file: project/src/canvas/game/src/xiaoxiaole/Star.ts
parent
8e0b53c7
Changes
13
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Showing
13 changed files
with
951 additions
and
724 deletions
+951
-724
resCanvasList.js
project/src/canvas/game/resCanvasList.js
+180
-570
Main.ts
project/src/canvas/game/src/Main.ts
+8
-8
TaoBaoNet.ts
project/src/canvas/game/src/TaoBaoNet.ts
+4
-53
FailedPanel.ts
project/src/canvas/game/src/com/FailedPanel.ts
+0
-0
MatchingPanel.ts
project/src/canvas/game/src/com/MatchingPanel.ts
+133
-0
SuccessNoAwardPanel.ts
project/src/canvas/game/src/com/SuccessNoAwardPanel.ts
+0
-0
SuccessPanel.ts
project/src/canvas/game/src/com/SuccessPanel.ts
+0
-0
CircleItem.ts
project/src/canvas/game/src/xiaoxiaole/CircleItem.ts
+46
-14
ObjectPool.ts
project/src/canvas/game/src/xiaoxiaole/ObjectPool.ts
+17
-0
Star.ts
project/src/canvas/game/src/xiaoxiaole/Star.ts
+46
-0
XxlConfig.ts
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
+10
-0
XxlScene.ts
project/src/canvas/game/src/xiaoxiaole/XxlScene.ts
+461
-79
lightCircle.ts
project/src/canvas/game/src/xiaoxiaole/lightCircle.ts
+46
-0
No files found.
project/src/canvas/game/resCanvasList.js
View file @
16d6ef05
This diff is collapsed.
Click to expand it.
project/src/canvas/game/src/Main.ts
View file @
16d6ef05
...
...
@@ -40,7 +40,7 @@ export class Main {
private
requestID
;
private
_pause
:
boolean
;
constructor
(
canvas
:
HTMLCanvasElement
)
{
console
.
warn
=
function
(){
}
console
.
warn
=
function
()
{
}
var
sysInfo
;
//@ts-ignore 存在my就初始化
if
(
my
)
{
...
...
@@ -83,7 +83,7 @@ export class Main {
}
// 切换游戏
changeGameSence
(
gameType
)
{
changeGameSence
(
gameType
)
{
this
.
gameType
=
gameType
if
(
gameType
===
1
)
changeScene
(
CsdScene
)
else
if
(
gameType
===
2
)
changeScene
(
XxlScene
)
...
...
@@ -91,12 +91,12 @@ export class Main {
else
return
}
loadImageTextures
(
resCanvasList
)
{
loadImageTextures
(
resCanvasList
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
FYGE
.
GlobalLoader
.
loadImage
((
s
,
image
)
=>
{
if
(
s
)
{
console
.
log
(
'loadImageTextures'
)
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
)
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
)
...
...
@@ -116,7 +116,7 @@ export class Main {
// await RES.loadGroup("common");
Ins
.
stageW
=
this
.
stage
.
viewRect
.
width
;
Ins
.
stageH
=
this
.
stage
.
viewRect
.
height
;
console
.
log
(
"舞台宽高:"
,
Ins
.
stageW
,
Ins
.
stageH
)
console
.
log
(
"舞台宽高:"
,
Ins
.
stageW
,
Ins
.
stageH
)
let
resCanvasList
=
Object
.
assign
(
resCanvasList_
,
resCanvasListCsd
)
...
...
@@ -125,13 +125,13 @@ export class Main {
this
.
loadImageTextures
(
resCanvasList
).
then
(
res
=>
{
// changeScene(OpenAni)
changeScene
(
XxlScene
)
changeScene
(
XxlScene
,
{
fakeUserName
:
'cccccccccc'
,
fakeUserImgUrl
:
'https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png'
,
win
:
true
,
userName
:
'xxxxxxxxxxx'
,
userImgUrl
:
'https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png'
}
)
})
await
InitLottie
.
initLottieList
(
resLottieList
);
console
.
log
(
"initLottieList完成"
)
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
// showPanel(NoStepPanel)
//测试
// sendTbNet(TbNetName.aaa, {}, (s, res) => {
...
...
@@ -162,7 +162,7 @@ export class Main {
// console.log('navigateToPage pageshop, success,res',s,res)
// })
// }, 5000);
}
//在小程序显示时调用onShow
...
...
project/src/canvas/game/src/TaoBaoNet.ts
View file @
16d6ef05
...
...
@@ -3,66 +3,17 @@ import { GDispatcher } from "./Main";
//接口枚举,包括需要调用淘宝的api,用是否含有兑吧区分,或者单独区分
export
enum
TbNetName
{
navigateToPage
=
"mine.navigateToPage"
,
showModal
=
"mine.showModal"
,
navigateToPage
=
"mine.navigateToPage"
,
showModal
=
"mine.showModal"
,
/**
* 埋点统计 到时改名字
* activityId params elemType
*/
trackingReport
=
"squirrelsAdoptRest2c.trackingReport"
,
getActivityBaseInfoById
=
"bubbleSurviva.getActivityBaseInfoById"
,
/**
* 获取游戏信息
* activityId
*/
getGameInfo
=
"babycare.getGameInfo"
,
/**
* 消耗道具 ,会返回剩余所有道具数量
* activityId type
*/
consumerTools
=
"babycare.consumerTools"
,
/**
* 提交分数
* activityId level score stars isVisitSuccess(是否通关)
*/
gameOver
=
"babycare.gameOver"
,
/**
* 领取任务奖励
* activityId taskType
*/
receiveTaskRewards
=
"babycare.receiveTaskRewards"
,
/**
* 积分兑换道具和体力
* activityId type credits
*/
exchange
=
"babycare.exchange"
,
/**
* 根据等级获取奖品列表
* activityId level
*/
getPrizesByLevel
=
"babycare.getPrizesByLevel"
,
/**
* 查询用户积分
* activityId
*/
queryCredits
=
"babycare.queryCredits"
,
/**
* 开始闯关,会返回体力值
* activityId level
*/
dojoin
=
"babycare.dojoin"
,
/**
* 完成任务(浏览商品详情页, 关注店铺)
* activityId taskType
*/
completeTask
=
"babycare.completeTask"
,
/**
* 任务列表
* activityId
*/
getActivityBaseInfoById
=
"bubbleSurviva.getActivityBaseInfoById"
,
// getTaskList = "babycare.getTaskList",
///////////////////前端调用接口都加个mine
...
...
project/src/canvas/game/src/com/FailedPanel.ts
0 → 100644
View file @
16d6ef05
project/src/canvas/game/src/com/MatchingPanel.ts
0 → 100644
View file @
16d6ef05
import
{
layers
}
from
"../../module/views/layers"
import
{
Panel
}
from
"../../module/views/Panel"
import
{
Ins
}
from
"../Ins"
import
{
Tools
}
from
"../Tools"
export
class
MatchingPanel
extends
Panel
{
bg
:
FYGE
.
Sprite
matchImg
:
FYGE
.
Sprite
matchImgRes
=
[
"6ffd395c-2bbd-424b-8322-6ffd89f26dc7"
,
"09ad238c-792e-45f2-98a0-fb64c97fc343"
,
"8dd8a44b-1d9f-4ef5-8654-a37642ce6c57"
,
"7e4905a6-b811-4923-820c-57cb725a7341"
]
nowM
=
0
repeat
=
0
initUi
()
{
this
.
bg
=
Ins
.
initSprite
(
"b896bbc5-e4e1-4161-97c8-6f43b066f30b"
)
this
.
addChild
(
this
.
bg
)
this
.
x
=
Ins
.
stageW
-
this
.
width
>>
1
this
.
y
=
(
Ins
.
stageH
-
this
.
height
>>
1
)
+
layers
.
stageOffsetY
//不显示动画
this
.
isShowing
=
true
//匹配时间
this
.
repeat
=
5
+
Math
.
floor
(
10
*
Math
.
random
())
this
.
matchImg
=
Ins
.
initSprite
(
this
.
matchImgRes
[
this
.
nowM
])
this
.
matchImg
.
x
=
(
this
.
bg
.
width
-
this
.
matchImg
.
width
>>
1
)
-
40
this
.
matchImg
.
y
=
300
this
.
addChild
(
this
.
matchImg
)
this
.
matching
()
}
matching
()
{
if
(
this
.
repeat
>
0
)
{
this
.
repeat
--
this
.
nowM
++
if
(
this
.
nowM
>
3
)
{
this
.
nowM
=
0
}
this
.
matchImg
.
texture
=
Ins
.
getRes
(
this
.
matchImgRes
[
this
.
nowM
])
setTimeout
(()
=>
{
this
.
matching
()
},
500
)
}
else
{
this
.
matchImg
.
visible
=
false
this
.
matchSuc
()
}
}
matchSuc
()
{
let
lContainer
=
new
FYGE
.
Container
()
lContainer
.
y
=
(
this
.
bg
.
height
>>
1
)
-
180
let
left
=
Ins
.
initSprite
(
"d5a0cbd7-6cb5-4dee-9a42-52a907eb6aed"
)
lContainer
.
addChild
(
left
)
//头像背景
let
leftAvatarBg
=
Ins
.
initSprite
(
"2a8ee937-a863-4f5f-89eb-c8be40e0d5c5"
)
leftAvatarBg
.
x
=
180
leftAvatarBg
.
y
=
-
25
lContainer
.
addChild
(
leftAvatarBg
)
//头像
let
leftAvatar
=
Ins
.
initSprite
(
""
)
leftAvatar
.
x
=
leftAvatarBg
.
x
leftAvatar
.
y
=
-
25
lContainer
.
addChild
(
leftAvatar
)
//遮罩
let
lcircle
=
Tools
.
getCircle
(
48
,
0xffff00
)
lcircle
.
x
=
233
lcircle
.
y
=
27
lContainer
.
addChild
(
lcircle
)
leftAvatar
.
mask
=
lcircle
//昵称
let
lnickName
=
Tools
.
getText
(
"xxxxxxxxxx"
,
30
,
"#fff"
,
FYGE
.
TEXT_ALIGN
.
RIGHT
,
180
)
lnickName
.
y
=
40
lContainer
.
addChild
(
lnickName
)
this
.
addChild
(
lContainer
)
FYGE
.
Tween
.
get
(
lContainer
).
set
({
x
:
-
150
-
lContainer
.
width
}).
to
({
x
:
50
},
150
).
to
({
x
:
0
},
50
)
let
rContainer
=
new
FYGE
.
Container
()
rContainer
.
y
=
(
this
.
bg
.
height
>>
1
)
+
150
let
right
=
Ins
.
initSprite
(
"781f95f5-18e1-49d6-aeb7-0464ddacd279"
)
rContainer
.
addChild
(
right
)
rContainer
.
x
=
this
.
bg
.
width
-
rContainer
.
width
//头像背景
let
rightAvatarBg
=
Ins
.
initSprite
(
"2a8ee937-a863-4f5f-89eb-c8be40e0d5c5"
)
rightAvatarBg
.
x
=
right
.
width
-
180
-
rightAvatarBg
.
width
rightAvatarBg
.
y
=
-
25
rContainer
.
addChild
(
rightAvatarBg
)
//头像
let
rightAvatar
=
Ins
.
initSprite
(
""
)
rightAvatar
.
x
=
rightAvatarBg
.
x
rightAvatar
.
y
=
-
25
rContainer
.
addChild
(
rightAvatar
)
//遮罩
let
rcircle
=
Tools
.
getCircle
(
48
,
0xffff00
)
rcircle
.
x
=
right
.
width
-
233
rcircle
.
y
=
27
rContainer
.
addChild
(
rcircle
)
rightAvatar
.
mask
=
rcircle
//昵称
let
rnickName
=
Tools
.
getText
(
"xxxxxxxxxx"
,
30
,
"#fff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
180
)
rnickName
.
x
=
right
.
width
-
180
rnickName
.
y
=
40
rContainer
.
addChild
(
rnickName
)
this
.
addChild
(
rContainer
)
FYGE
.
Tween
.
get
(
rContainer
).
set
({
x
:
900
}).
to
({
x
:
this
.
bg
.
width
-
rContainer
.
width
-
50
},
150
).
to
({
x
:
this
.
bg
.
width
-
rContainer
.
width
},
50
)
let
pk
=
Ins
.
initSprite
(
"5bc08e08-54d1-4b67-a146-679c4ce1984d"
)
pk
.
x
=
(
this
.
bg
.
width
-
pk
.
width
>>
1
)
+
5
pk
.
anchorX
=
pk
.
width
>>
1
pk
.
anchorY
=
pk
.
height
>>
1
pk
.
y
=
(
this
.
bg
.
height
-
pk
.
height
>>
1
)
+
35
this
.
addChild
(
pk
)
FYGE
.
Tween
.
get
(
pk
).
set
({
scaleX
:
5
,
scaleY
:
5
,
alpha
:
0
}).
wait
(
100
).
to
({
scaleX
:
1
,
scaleY
:
1
,
alpha
:
1
},
300
)
let
sq
=
Ins
.
initSprite
(
"c1875fdc-c1a1-491a-ba5b-1783f87e8d06"
)
sq
.
x
=
this
.
bg
.
width
-
sq
.
width
>>
1
sq
.
y
=
(
this
.
bg
.
height
-
sq
.
height
>>
1
)
+
40
FYGE
.
Tween
.
get
(
sq
).
set
({
alpha
:
0
}).
to
({
alpha
:
1
},
200
)
this
.
addChild
(
sq
)
}
}
\ No newline at end of file
project/src/canvas/game/src/com/SuccessNoAwardPanel.ts
0 → 100644
View file @
16d6ef05
project/src/canvas/game/src/com/SuccessPanel.ts
0 → 100644
View file @
16d6ef05
project/src/canvas/game/src/xiaoxiaole/CircleItem.ts
View file @
16d6ef05
import
{
RES
}
from
"../../module/RES"
;
import
resCanvasList
from
"../../resCanvasList"
;
import
{
LightCircle
}
from
"./lightCircle"
;
import
{
config
}
from
"./XxlConfig"
;
...
...
@@ -9,51 +11,81 @@ declare interface point {
}
export
default
class
CircleItem
extends
FYGE
.
Sprite
{
export
default
class
CircleItem
extends
FYGE
.
Container
{
//类型
type
:
number
circleRes
=
[
'2a747211-0210-4215-86a2-a6955b37c45b'
,
'7d1ec658-9371-4d52-b4d7-e75d04037daf'
,
'6a1345f6-969c-4969-8bfb-f4de637df34d'
,
'2e12a9ec-46be-487f-a9cd-550dd0af3746'
]
circleRes
=
[
'2a747211-0210-4215-86a2-a6955b37c45b'
,
'7d1ec658-9371-4d52-b4d7-e75d04037daf'
,
'6a1345f6-969c-4969-8bfb-f4de637df34d'
,
'2e12a9ec-46be-487f-a9cd-550dd0af3746'
,
'b022fbdd-8607-435a-a205-19fc3b5123eb'
]
point
:
point
index
:
number
nnnn
:
number
bg
:
FYGE
.
Sprite
=
new
FYGE
.
Sprite
()
bg2
:
FYGE
.
Sprite
=
new
FYGE
.
Sprite
()
//自身价值
score
:
number
=
0
constructor
(
type
:
number
,
point
:
point
,
index
:
number
)
{
super
();
console
.
log
(
"type:"
+
type
)
this
.
type
=
type
this
.
point
=
{
x
:
point
.
x
+
3
9
,
y
:
point
.
y
+
39
}
this
.
point
=
{
x
:
point
.
x
+
3
6.5
,
y
:
point
.
y
+
39.5
}
this
.
x
=
point
.
x
this
.
y
=
point
.
y
this
.
index
=
index
this
.
texture
=
RES
.
getRes
(
this
.
score
=
config
.
score
[
type
]
this
.
addChild
(
this
.
bg2
)
this
.
bg2
.
alpha
=
0.8
this
.
bg2
.
anchorX
=
36.5
this
.
bg2
.
anchorY
=
39.5
this
.
addChild
(
this
.
bg
)
this
.
bg
.
anchorX
=
36.5
this
.
bg
.
anchorY
=
39.5
this
.
bg2
.
texture
=
RES
.
getRes
(
resCanvasList
[
this
.
circleRes
[
type
]].
url
);
this
.
bg
.
texture
=
RES
.
getRes
(
resCanvasList
[
this
.
circleRes
[
type
]].
url
);
}
toBig
()
{
console
.
log
(
"变大"
)
this
.
scaleX
=
1.1
this
.
scaleY
=
1.1
}
toNormal
()
{
this
.
scaleY
=
this
.
scaleX
=
1
explode
(
cb
)
{
//上层
FYGE
.
Tween
.
get
(
this
.
bg
).
wait
(
250
).
to
({
scaleX
:
0
,
scaleY
:
0
},
250
).
call
(()
=>
{
this
.
bg
.
alpha
=
1
this
.
bg
.
scaleX
=
this
.
bg
.
scaleY
=
1
})
//下层
FYGE
.
Tween
.
get
(
this
.
bg2
).
to
({
alpha
:
0
,
scaleX
:
1.5
,
scaleY
:
1.5
},
500
).
call
(()
=>
{
this
.
bg2
.
alpha
=
0.8
this
.
bg2
.
scaleX
=
this
.
bg2
.
scaleY
=
1
cb
()
})
}
changeConfig
(
type
:
number
,
point
:
point
,
index
:
number
)
{
this
.
type
=
type
this
.
point
=
{
x
:
point
.
x
+
3
9
,
y
:
point
.
y
+
39
}
this
.
point
=
{
x
:
point
.
x
+
3
6.5
,
y
:
point
.
y
+
39.5
}
this
.
x
=
point
.
x
this
.
y
=
point
.
y
this
.
index
=
index
console
.
log
(
"type:"
+
type
)
this
.
score
=
config
.
score
[
type
]
this
.
texture
=
RES
.
getRes
(
this
.
bg2
.
texture
=
this
.
bg
.
texture
=
RES
.
getRes
(
resCanvasList
[
this
.
circleRes
[
type
]].
url
);
}
...
...
project/src/canvas/game/src/xiaoxiaole/ObjectPool.ts
View file @
16d6ef05
import
CircleItem
from
"./CircleItem"
import
{
LightCircle
}
from
"./lightCircle"
;
declare
interface
point
{
...
...
@@ -9,6 +10,8 @@ declare interface point {
export
class
ObjectPool
{
_circleItemPool
:
CircleItem
[]
=
[]
_lightCirclePool
:
LightCircle
[]
=
[]
getItem
(
type
:
number
,
ponit
:
point
,
index
:
number
):
CircleItem
{
// console.log(this._circleItemPool.length)
let
co
=
this
.
_circleItemPool
.
shift
()
...
...
@@ -25,4 +28,18 @@ export class ObjectPool {
}
this
.
_circleItemPool
.
push
(
co
)
}
getLightCircle
():
LightCircle
{
let
lc
=
this
.
_lightCirclePool
.
shift
()
return
lc
||
new
LightCircle
()
}
putLightCircle
(
lc
:
LightCircle
)
{
if
(
lc
.
parent
)
{
lc
.
parent
.
removeChild
(
lc
)
}
this
.
_lightCirclePool
.
push
(
lc
)
}
}
\ No newline at end of file
project/src/canvas/game/src/xiaoxiaole/Star.ts
0 → 100644
View file @
16d6ef05
import
{
Ins
}
from
"../Ins"
import
{
Tools
}
from
"../Tools"
import
{
LightCircle
}
from
"./lightCircle"
export
class
Star
extends
FYGE
.
Container
{
starContainer
:
FYGE
.
Container
=
new
FYGE
.
Container
()
bg
:
FYGE
.
Sprite
=
Ins
.
initSprite
(
"2ce5cca4-0ea6-4460-a30c-6bd80446e38d"
)
whiteStar
:
FYGE
.
Sprite
=
Ins
.
initSprite
(
"0bc476b6-e334-40ac-8d60-614febb85885"
)
pinkStar
:
FYGE
.
Sprite
=
Ins
.
initSprite
(
"5c5a81d6-4d33-4332-b4d8-a5947eedfa67"
)
tipText
:
FYGE
.
TextField
=
Tools
.
getText
(
"1000分"
,
20
)
lightCircle
:
LightCircle
=
new
LightCircle
()
constructor
(
text
:
string
)
{
super
()
this
.
addChild
(
this
.
starContainer
)
this
.
starContainer
.
addChild
(
this
.
bg
)
this
.
starContainer
.
anchorX
=
this
.
bg
.
width
>>
1
this
.
starContainer
.
anchorY
=
this
.
bg
.
height
>>
1
this
.
starContainer
.
addChild
(
this
.
whiteStar
)
this
.
whiteStar
.
x
=
(
this
.
bg
.
width
-
this
.
whiteStar
.
width
)
>>
1
this
.
whiteStar
.
y
=
(
this
.
bg
.
height
-
this
.
whiteStar
.
height
)
>>
1
this
.
starContainer
.
addChild
(
this
.
pinkStar
)
this
.
pinkStar
.
visible
=
false
this
.
pinkStar
.
x
=
(
this
.
bg
.
width
-
this
.
pinkStar
.
width
)
>>
1
this
.
pinkStar
.
y
=
(
this
.
bg
.
height
-
this
.
pinkStar
.
height
)
>>
1
this
.
addChild
(
this
.
lightCircle
)
this
.
lightCircle
.
x
=
-
100
+
(
this
.
starContainer
.
width
>>
1
)
this
.
lightCircle
.
y
=
-
100
+
(
this
.
starContainer
.
height
>>
1
)
this
.
tipText
.
y
=
60
this
.
tipText
.
text
=
text
this
.
addChild
(
this
.
tipText
)
}
bling
()
{
this
.
lightCircle
.
play
()
FYGE
.
Tween
.
get
(
this
.
starContainer
).
to
({
scaleX
:
0.3
,
scaleY
:
0.3
},
200
).
call
(()
=>
{
this
.
pinkStar
.
visible
=
true
}).
to
({
scaleX
:
1.3
,
scaleY
:
1.3
},
200
).
to
({
scaleX
:
1
,
scaleY
:
1
},
100
)
}
}
\ No newline at end of file
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
0 → 100644
View file @
16d6ef05
export
const
config
=
{
//倒计时时间s
time
:
103
,
//3关分数
first
:
1000
,
second
:
2000
,
third
:
3000
,
//5种每个球的分数
score
:
[
10
,
10
,
10
,
10
,
10
]
}
\ No newline at end of file
project/src/canvas/game/src/xiaoxiaole/XxlScene.ts
View file @
16d6ef05
This diff is collapsed.
Click to expand it.
project/src/canvas/game/src/xiaoxiaole/lightCircle.ts
0 → 100644
View file @
16d6ef05
import
{
RES
}
from
"../../module/RES"
;
import
{
GTool
}
from
"../../module/tools/GTool"
;
import
{
Ins
}
from
"../Ins"
;
export
class
LightCircle
extends
FYGE
.
Sprite
{
/**
* 用到的图片库
*/
private
static
resPool
:
string
[]
=
[
'da63a36d-3bec-4707-8624-3fbb3dea02ab'
,
"3456aea7-5f71-4964-a366-89eb2379082e"
,
"cf8eaf18-c14d-4d4e-96e6-1cd3b8fbbab3"
,
"512d1a11-0a61-461d-98f9-280188a120b8"
,
"b38eceeb-780d-4f30-aa29-76a63f0dd24c"
,
"370ac7a9-8654-4b6d-b58b-ca8ee5d46d4a"
,
"9c259901-9df9-471e-80ec-d7da2f3079d0"
,
"c1af4634-b601-48b5-b194-0754f80fcd1b"
,
"7716e0b7-81ad-4925-97bb-7a0f41be64cb"
,
"35aa2a64-6f17-4665-8e8a-31b8504081cf"
,
"8cfb811c-1e3f-4deb-91c2-781f473167c3"
,
"5edcc725-aa13-4ee0-a7eb-e065d2e8a802"
]
intervalHandler
count
=
0
effectFrame
=
42
constructor
()
{
super
()
this
.
mouseChildren
=
false
;
this
.
mouseEnable
=
false
;
}
play
()
{
let
that
=
this
that
.
intervalHandler
=
setInterval
(()
=>
{
that
.
texture
=
Ins
.
getRes
(
LightCircle
.
resPool
[
that
.
count
])
that
.
count
++
if
(
that
.
count
>=
LightCircle
.
resPool
.
length
)
{
clearInterval
(
this
.
intervalHandler
);
this
.
count
=
0
}
},
that
.
effectFrame
)
}
}
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