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wildfirecode13
new_taobao
Commits
16d6ef05
Commit
16d6ef05
authored
Sep 30, 2020
by
spc
Browse files
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new file: project/src/canvas/game/src/xiaoxiaole/Star.ts
parent
8e0b53c7
Changes
13
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Showing
13 changed files
with
951 additions
and
724 deletions
+951
-724
resCanvasList.js
project/src/canvas/game/resCanvasList.js
+180
-570
Main.ts
project/src/canvas/game/src/Main.ts
+8
-8
TaoBaoNet.ts
project/src/canvas/game/src/TaoBaoNet.ts
+4
-53
FailedPanel.ts
project/src/canvas/game/src/com/FailedPanel.ts
+0
-0
MatchingPanel.ts
project/src/canvas/game/src/com/MatchingPanel.ts
+133
-0
SuccessNoAwardPanel.ts
project/src/canvas/game/src/com/SuccessNoAwardPanel.ts
+0
-0
SuccessPanel.ts
project/src/canvas/game/src/com/SuccessPanel.ts
+0
-0
CircleItem.ts
project/src/canvas/game/src/xiaoxiaole/CircleItem.ts
+46
-14
ObjectPool.ts
project/src/canvas/game/src/xiaoxiaole/ObjectPool.ts
+17
-0
Star.ts
project/src/canvas/game/src/xiaoxiaole/Star.ts
+46
-0
XxlConfig.ts
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
+10
-0
XxlScene.ts
project/src/canvas/game/src/xiaoxiaole/XxlScene.ts
+461
-79
lightCircle.ts
project/src/canvas/game/src/xiaoxiaole/lightCircle.ts
+46
-0
No files found.
project/src/canvas/game/resCanvasList.js
View file @
16d6ef05
const
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'https://yun.duiba.com.cn/spark/assets/操场1.b001a98dc403137934e6b7d7a17a7882ecd63478.jpg'
,
uuid
:
'efaf990e-5392-49ad-94d8-25c04f651ede'
},
'c6d699b0-b276-4985-b3ea-47bcef13f2ea'
:
{
name
:
'教室1'
,
ext
:
'.jpg'
,
url
:
'https://yun.duiba.com.cn/spark/assets/教室1.b439ee3a59ed36c920c92e11df87b317e4ff048d.jpg'
,
uuid
:
'c6d699b0-b276-4985-b3ea-47bcef13f2ea'
url
:
'//yun.duiba.com.cn/spark-dev/assets/顶部消除分数.6196aa3e19063ea69b410604ca98f03cbf930f7c.png'
,
uuid
:
'17bc9ddc-3c21-447e-9f73-4008eb49d830'
},
'b3c8c187-e5c9-4968-9a00-a118d18ab2fc'
:
{
name
:
'寝室1'
,
ext
:
'.jpg'
,
url
:
'https://yun.duiba.com.cn/spark/assets/寝室1.e9238ec5e71c328817026128dd0f41fdc65203f4.jpg'
,
uuid
:
'b3c8c187-e5c9-4968-9a00-a118d18ab2fc'
},
'2a747211-0210-4215-86a2-a6955b37c45b'
:
{
name
:
'白色'
,
'3edac9c3-f88b-46cb-b763-525c3c774f1b'
:
{
name
:
'关卡框'
,
ext
:
'.png'
,
url
:
'
https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca
.png'
,
uuid
:
'
2a747211-0210-4215-86a2-a6955b37c45
b'
url
:
'
//yun.duiba.com.cn/spark-dev/assets/关卡框.1dfa3309bf16a2cd5f3abb7d1acb554a480c3998
.png'
,
uuid
:
'
3edac9c3-f88b-46cb-b763-525c3c774f1
b'
},
'
7fcd3fb3-57bd-436a-afca-989b68b6b311
'
:
{
name
:
'
背景
'
,
'
5c5a81d6-4d33-4332-b4d8-a5947eedfa67
'
:
{
name
:
'
红色星星
'
,
ext
:
'.png'
,
url
:
'
https://yun.duiba.com.cn/spark-dev/assets/背景.9713f3181595c655058adc1f1fd039ee5e1911bf
.png'
,
uuid
:
'
7fcd3fb3-57bd-436a-afca-989b68b6b311
'
url
:
'
//yun.duiba.com.cn/spark-dev/assets/红色星星.a59c7696ad96eb2af3d08c72746bfeb84692e3b2
.png'
,
uuid
:
'
5c5a81d6-4d33-4332-b4d8-a5947eedfa67
'
},
'
7d1ec658-9371-4d52-b4d7-e75d04037daf
'
:
{
name
:
'
粉色
'
,
'
400ad87f-1daf-47e6-8dae-83d50744f546
'
:
{
name
:
'
红色进度条
'
,
ext
:
'.png'
,
url
:
'
https://yun.duiba.com.cn/spark-dev/assets/粉色.f5d6e3215bdb1048b015fba9d743ae03be13ee3f
.png'
,
uuid
:
'
7d1ec658-9371-4d52-b4d7-e75d04037daf
'
url
:
'
//yun.duiba.com.cn/spark-dev/assets/红色进度条.f29a09445e730cae8359ac32eb7f6b0a0e120734
.png'
,
uuid
:
'
400ad87f-1daf-47e6-8dae-83d50744f546
'
},
'
6a1345f6-969c-4969-8bfb-f4de637df34d
'
:
{
name
:
'
黄色
'
,
'
a7c7ac21-bda9-4906-b042-66e86cbccd0a
'
:
{
name
:
'
进度条背景
'
,
ext
:
'.png'
,
url
:
'
https://yun.duiba.com.cn/spark-dev/assets/黄色.3e05aa9a7e01b9083ec21eb0545179a1c9ca24fd
.png'
,
uuid
:
'
6a1345f6-969c-4969-8bfb-f4de637df34d
'
url
:
'
//yun.duiba.com.cn/spark-dev/assets/进度条背景.b79ca5a0c3e4660cdc124bb21f3d1bfc9d68b401
.png'
,
uuid
:
'
a7c7ac21-bda9-4906-b042-66e86cbccd0a
'
},
'
2e12a9ec-46be-487f-a9cd-550dd0af3746
'
:
{
name
:
'
银色
'
,
'
5bc08e08-54d1-4b67-a146-679c4ce1984d
'
:
{
name
:
'
PK
'
,
ext
:
'.png'
,
url
:
'
https://yun.duiba.com.cn/spark-dev/assets/银色.1735303df8f858d3d9f30d662c5fb03ae72fc4c6
.png'
,
uuid
:
'
2e12a9ec-46be-487f-a9cd-550dd0af3746
'
url
:
'
//yun.duiba.com.cn/spark-dev/assets/PK.f7e4bb9029bf786ff55396b5480213664f6451fd
.png'
,
uuid
:
'
5bc08e08-54d1-4b67-a146-679c4ce1984d
'
}
};
export
default
resCanvasList
;
\ No newline at end of file
project/src/canvas/game/src/Main.ts
View file @
16d6ef05
...
...
@@ -40,7 +40,7 @@ export class Main {
private
requestID
;
private
_pause
:
boolean
;
constructor
(
canvas
:
HTMLCanvasElement
)
{
console
.
warn
=
function
(){
}
console
.
warn
=
function
()
{
}
var
sysInfo
;
//@ts-ignore 存在my就初始化
if
(
my
)
{
...
...
@@ -83,7 +83,7 @@ export class Main {
}
// 切换游戏
changeGameSence
(
gameType
)
{
changeGameSence
(
gameType
)
{
this
.
gameType
=
gameType
if
(
gameType
===
1
)
changeScene
(
CsdScene
)
else
if
(
gameType
===
2
)
changeScene
(
XxlScene
)
...
...
@@ -91,12 +91,12 @@ export class Main {
else
return
}
loadImageTextures
(
resCanvasList
)
{
loadImageTextures
(
resCanvasList
)
{
return
new
Promise
((
resolve
,
reject
)
=>
{
FYGE
.
GlobalLoader
.
loadImage
((
s
,
image
)
=>
{
if
(
s
)
{
console
.
log
(
'loadImageTextures'
)
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
FYGE
.
createTextureSheet
(
new
FYGE
.
BaseTexture
(
image
),
lottieTexture
);
resolve
(
'complete'
)
}
},
resCanvasList
[
'63cb446e-1158-4a94-bf0c-c19ecc7d2cc6'
].
url
)
...
...
@@ -116,7 +116,7 @@ export class Main {
// await RES.loadGroup("common");
Ins
.
stageW
=
this
.
stage
.
viewRect
.
width
;
Ins
.
stageH
=
this
.
stage
.
viewRect
.
height
;
console
.
log
(
"舞台宽高:"
,
Ins
.
stageW
,
Ins
.
stageH
)
console
.
log
(
"舞台宽高:"
,
Ins
.
stageW
,
Ins
.
stageH
)
let
resCanvasList
=
Object
.
assign
(
resCanvasList_
,
resCanvasListCsd
)
...
...
@@ -125,13 +125,13 @@ export class Main {
this
.
loadImageTextures
(
resCanvasList
).
then
(
res
=>
{
// changeScene(OpenAni)
changeScene
(
XxlScene
)
changeScene
(
XxlScene
,
{
fakeUserName
:
'cccccccccc'
,
fakeUserImgUrl
:
'https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png'
,
win
:
true
,
userName
:
'xxxxxxxxxxx'
,
userImgUrl
:
'https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png'
}
)
})
await
InitLottie
.
initLottieList
(
resLottieList
);
console
.
log
(
"initLottieList完成"
)
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
// showPanel(NoStepPanel)
//测试
// sendTbNet(TbNetName.aaa, {}, (s, res) => {
...
...
@@ -162,7 +162,7 @@ export class Main {
// console.log('navigateToPage pageshop, success,res',s,res)
// })
// }, 5000);
}
//在小程序显示时调用onShow
...
...
project/src/canvas/game/src/TaoBaoNet.ts
View file @
16d6ef05
...
...
@@ -3,66 +3,17 @@ import { GDispatcher } from "./Main";
//接口枚举,包括需要调用淘宝的api,用是否含有兑吧区分,或者单独区分
export
enum
TbNetName
{
navigateToPage
=
"mine.navigateToPage"
,
showModal
=
"mine.showModal"
,
navigateToPage
=
"mine.navigateToPage"
,
showModal
=
"mine.showModal"
,
/**
* 埋点统计 到时改名字
* activityId params elemType
*/
trackingReport
=
"squirrelsAdoptRest2c.trackingReport"
,
getActivityBaseInfoById
=
"bubbleSurviva.getActivityBaseInfoById"
,
/**
* 获取游戏信息
* activityId
*/
getGameInfo
=
"babycare.getGameInfo"
,
/**
* 消耗道具 ,会返回剩余所有道具数量
* activityId type
*/
consumerTools
=
"babycare.consumerTools"
,
/**
* 提交分数
* activityId level score stars isVisitSuccess(是否通关)
*/
gameOver
=
"babycare.gameOver"
,
/**
* 领取任务奖励
* activityId taskType
*/
receiveTaskRewards
=
"babycare.receiveTaskRewards"
,
/**
* 积分兑换道具和体力
* activityId type credits
*/
exchange
=
"babycare.exchange"
,
/**
* 根据等级获取奖品列表
* activityId level
*/
getPrizesByLevel
=
"babycare.getPrizesByLevel"
,
/**
* 查询用户积分
* activityId
*/
queryCredits
=
"babycare.queryCredits"
,
/**
* 开始闯关,会返回体力值
* activityId level
*/
dojoin
=
"babycare.dojoin"
,
/**
* 完成任务(浏览商品详情页, 关注店铺)
* activityId taskType
*/
completeTask
=
"babycare.completeTask"
,
/**
* 任务列表
* activityId
*/
getActivityBaseInfoById
=
"bubbleSurviva.getActivityBaseInfoById"
,
// getTaskList = "babycare.getTaskList",
///////////////////前端调用接口都加个mine
...
...
project/src/canvas/game/src/com/FailedPanel.ts
0 → 100644
View file @
16d6ef05
project/src/canvas/game/src/com/MatchingPanel.ts
0 → 100644
View file @
16d6ef05
import
{
layers
}
from
"../../module/views/layers"
import
{
Panel
}
from
"../../module/views/Panel"
import
{
Ins
}
from
"../Ins"
import
{
Tools
}
from
"../Tools"
export
class
MatchingPanel
extends
Panel
{
bg
:
FYGE
.
Sprite
matchImg
:
FYGE
.
Sprite
matchImgRes
=
[
"6ffd395c-2bbd-424b-8322-6ffd89f26dc7"
,
"09ad238c-792e-45f2-98a0-fb64c97fc343"
,
"8dd8a44b-1d9f-4ef5-8654-a37642ce6c57"
,
"7e4905a6-b811-4923-820c-57cb725a7341"
]
nowM
=
0
repeat
=
0
initUi
()
{
this
.
bg
=
Ins
.
initSprite
(
"b896bbc5-e4e1-4161-97c8-6f43b066f30b"
)
this
.
addChild
(
this
.
bg
)
this
.
x
=
Ins
.
stageW
-
this
.
width
>>
1
this
.
y
=
(
Ins
.
stageH
-
this
.
height
>>
1
)
+
layers
.
stageOffsetY
//不显示动画
this
.
isShowing
=
true
//匹配时间
this
.
repeat
=
5
+
Math
.
floor
(
10
*
Math
.
random
())
this
.
matchImg
=
Ins
.
initSprite
(
this
.
matchImgRes
[
this
.
nowM
])
this
.
matchImg
.
x
=
(
this
.
bg
.
width
-
this
.
matchImg
.
width
>>
1
)
-
40
this
.
matchImg
.
y
=
300
this
.
addChild
(
this
.
matchImg
)
this
.
matching
()
}
matching
()
{
if
(
this
.
repeat
>
0
)
{
this
.
repeat
--
this
.
nowM
++
if
(
this
.
nowM
>
3
)
{
this
.
nowM
=
0
}
this
.
matchImg
.
texture
=
Ins
.
getRes
(
this
.
matchImgRes
[
this
.
nowM
])
setTimeout
(()
=>
{
this
.
matching
()
},
500
)
}
else
{
this
.
matchImg
.
visible
=
false
this
.
matchSuc
()
}
}
matchSuc
()
{
let
lContainer
=
new
FYGE
.
Container
()
lContainer
.
y
=
(
this
.
bg
.
height
>>
1
)
-
180
let
left
=
Ins
.
initSprite
(
"d5a0cbd7-6cb5-4dee-9a42-52a907eb6aed"
)
lContainer
.
addChild
(
left
)
//头像背景
let
leftAvatarBg
=
Ins
.
initSprite
(
"2a8ee937-a863-4f5f-89eb-c8be40e0d5c5"
)
leftAvatarBg
.
x
=
180
leftAvatarBg
.
y
=
-
25
lContainer
.
addChild
(
leftAvatarBg
)
//头像
let
leftAvatar
=
Ins
.
initSprite
(
""
)
leftAvatar
.
x
=
leftAvatarBg
.
x
leftAvatar
.
y
=
-
25
lContainer
.
addChild
(
leftAvatar
)
//遮罩
let
lcircle
=
Tools
.
getCircle
(
48
,
0xffff00
)
lcircle
.
x
=
233
lcircle
.
y
=
27
lContainer
.
addChild
(
lcircle
)
leftAvatar
.
mask
=
lcircle
//昵称
let
lnickName
=
Tools
.
getText
(
"xxxxxxxxxx"
,
30
,
"#fff"
,
FYGE
.
TEXT_ALIGN
.
RIGHT
,
180
)
lnickName
.
y
=
40
lContainer
.
addChild
(
lnickName
)
this
.
addChild
(
lContainer
)
FYGE
.
Tween
.
get
(
lContainer
).
set
({
x
:
-
150
-
lContainer
.
width
}).
to
({
x
:
50
},
150
).
to
({
x
:
0
},
50
)
let
rContainer
=
new
FYGE
.
Container
()
rContainer
.
y
=
(
this
.
bg
.
height
>>
1
)
+
150
let
right
=
Ins
.
initSprite
(
"781f95f5-18e1-49d6-aeb7-0464ddacd279"
)
rContainer
.
addChild
(
right
)
rContainer
.
x
=
this
.
bg
.
width
-
rContainer
.
width
//头像背景
let
rightAvatarBg
=
Ins
.
initSprite
(
"2a8ee937-a863-4f5f-89eb-c8be40e0d5c5"
)
rightAvatarBg
.
x
=
right
.
width
-
180
-
rightAvatarBg
.
width
rightAvatarBg
.
y
=
-
25
rContainer
.
addChild
(
rightAvatarBg
)
//头像
let
rightAvatar
=
Ins
.
initSprite
(
""
)
rightAvatar
.
x
=
rightAvatarBg
.
x
rightAvatar
.
y
=
-
25
rContainer
.
addChild
(
rightAvatar
)
//遮罩
let
rcircle
=
Tools
.
getCircle
(
48
,
0xffff00
)
rcircle
.
x
=
right
.
width
-
233
rcircle
.
y
=
27
rContainer
.
addChild
(
rcircle
)
rightAvatar
.
mask
=
rcircle
//昵称
let
rnickName
=
Tools
.
getText
(
"xxxxxxxxxx"
,
30
,
"#fff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
,
180
)
rnickName
.
x
=
right
.
width
-
180
rnickName
.
y
=
40
rContainer
.
addChild
(
rnickName
)
this
.
addChild
(
rContainer
)
FYGE
.
Tween
.
get
(
rContainer
).
set
({
x
:
900
}).
to
({
x
:
this
.
bg
.
width
-
rContainer
.
width
-
50
},
150
).
to
({
x
:
this
.
bg
.
width
-
rContainer
.
width
},
50
)
let
pk
=
Ins
.
initSprite
(
"5bc08e08-54d1-4b67-a146-679c4ce1984d"
)
pk
.
x
=
(
this
.
bg
.
width
-
pk
.
width
>>
1
)
+
5
pk
.
anchorX
=
pk
.
width
>>
1
pk
.
anchorY
=
pk
.
height
>>
1
pk
.
y
=
(
this
.
bg
.
height
-
pk
.
height
>>
1
)
+
35
this
.
addChild
(
pk
)
FYGE
.
Tween
.
get
(
pk
).
set
({
scaleX
:
5
,
scaleY
:
5
,
alpha
:
0
}).
wait
(
100
).
to
({
scaleX
:
1
,
scaleY
:
1
,
alpha
:
1
},
300
)
let
sq
=
Ins
.
initSprite
(
"c1875fdc-c1a1-491a-ba5b-1783f87e8d06"
)
sq
.
x
=
this
.
bg
.
width
-
sq
.
width
>>
1
sq
.
y
=
(
this
.
bg
.
height
-
sq
.
height
>>
1
)
+
40
FYGE
.
Tween
.
get
(
sq
).
set
({
alpha
:
0
}).
to
({
alpha
:
1
},
200
)
this
.
addChild
(
sq
)
}
}
\ No newline at end of file
project/src/canvas/game/src/com/SuccessNoAwardPanel.ts
0 → 100644
View file @
16d6ef05
project/src/canvas/game/src/com/SuccessPanel.ts
0 → 100644
View file @
16d6ef05
project/src/canvas/game/src/xiaoxiaole/CircleItem.ts
View file @
16d6ef05
import
{
RES
}
from
"../../module/RES"
;
import
resCanvasList
from
"../../resCanvasList"
;
import
{
LightCircle
}
from
"./lightCircle"
;
import
{
config
}
from
"./XxlConfig"
;
...
...
@@ -9,51 +11,81 @@ declare interface point {
}
export
default
class
CircleItem
extends
FYGE
.
Sprite
{
export
default
class
CircleItem
extends
FYGE
.
Container
{
//类型
type
:
number
circleRes
=
[
'2a747211-0210-4215-86a2-a6955b37c45b'
,
'7d1ec658-9371-4d52-b4d7-e75d04037daf'
,
'6a1345f6-969c-4969-8bfb-f4de637df34d'
,
'2e12a9ec-46be-487f-a9cd-550dd0af3746'
]
circleRes
=
[
'2a747211-0210-4215-86a2-a6955b37c45b'
,
'7d1ec658-9371-4d52-b4d7-e75d04037daf'
,
'6a1345f6-969c-4969-8bfb-f4de637df34d'
,
'2e12a9ec-46be-487f-a9cd-550dd0af3746'
,
'b022fbdd-8607-435a-a205-19fc3b5123eb'
]
point
:
point
index
:
number
nnnn
:
number
bg
:
FYGE
.
Sprite
=
new
FYGE
.
Sprite
()
bg2
:
FYGE
.
Sprite
=
new
FYGE
.
Sprite
()
//自身价值
score
:
number
=
0
constructor
(
type
:
number
,
point
:
point
,
index
:
number
)
{
super
();
console
.
log
(
"type:"
+
type
)
this
.
type
=
type
this
.
point
=
{
x
:
point
.
x
+
3
9
,
y
:
point
.
y
+
39
}
this
.
point
=
{
x
:
point
.
x
+
3
6.5
,
y
:
point
.
y
+
39.5
}
this
.
x
=
point
.
x
this
.
y
=
point
.
y
this
.
index
=
index
this
.
texture
=
RES
.
getRes
(
this
.
score
=
config
.
score
[
type
]
this
.
addChild
(
this
.
bg2
)
this
.
bg2
.
alpha
=
0.8
this
.
bg2
.
anchorX
=
36.5
this
.
bg2
.
anchorY
=
39.5
this
.
addChild
(
this
.
bg
)
this
.
bg
.
anchorX
=
36.5
this
.
bg
.
anchorY
=
39.5
this
.
bg2
.
texture
=
RES
.
getRes
(
resCanvasList
[
this
.
circleRes
[
type
]].
url
);
this
.
bg
.
texture
=
RES
.
getRes
(
resCanvasList
[
this
.
circleRes
[
type
]].
url
);
}
toBig
()
{
console
.
log
(
"变大"
)
this
.
scaleX
=
1.1
this
.
scaleY
=
1.1
}
toNormal
()
{
this
.
scaleY
=
this
.
scaleX
=
1
explode
(
cb
)
{
//上层
FYGE
.
Tween
.
get
(
this
.
bg
).
wait
(
250
).
to
({
scaleX
:
0
,
scaleY
:
0
},
250
).
call
(()
=>
{
this
.
bg
.
alpha
=
1
this
.
bg
.
scaleX
=
this
.
bg
.
scaleY
=
1
})
//下层
FYGE
.
Tween
.
get
(
this
.
bg2
).
to
({
alpha
:
0
,
scaleX
:
1.5
,
scaleY
:
1.5
},
500
).
call
(()
=>
{
this
.
bg2
.
alpha
=
0.8
this
.
bg2
.
scaleX
=
this
.
bg2
.
scaleY
=
1
cb
()
})
}
changeConfig
(
type
:
number
,
point
:
point
,
index
:
number
)
{
this
.
type
=
type
this
.
point
=
{
x
:
point
.
x
+
3
9
,
y
:
point
.
y
+
39
}
this
.
point
=
{
x
:
point
.
x
+
3
6.5
,
y
:
point
.
y
+
39.5
}
this
.
x
=
point
.
x
this
.
y
=
point
.
y
this
.
index
=
index
console
.
log
(
"type:"
+
type
)
this
.
score
=
config
.
score
[
type
]
this
.
texture
=
RES
.
getRes
(
this
.
bg2
.
texture
=
this
.
bg
.
texture
=
RES
.
getRes
(
resCanvasList
[
this
.
circleRes
[
type
]].
url
);
}
...
...
project/src/canvas/game/src/xiaoxiaole/ObjectPool.ts
View file @
16d6ef05
import
CircleItem
from
"./CircleItem"
import
{
LightCircle
}
from
"./lightCircle"
;
declare
interface
point
{
...
...
@@ -9,6 +10,8 @@ declare interface point {
export
class
ObjectPool
{
_circleItemPool
:
CircleItem
[]
=
[]
_lightCirclePool
:
LightCircle
[]
=
[]
getItem
(
type
:
number
,
ponit
:
point
,
index
:
number
):
CircleItem
{
// console.log(this._circleItemPool.length)
let
co
=
this
.
_circleItemPool
.
shift
()
...
...
@@ -25,4 +28,18 @@ export class ObjectPool {
}
this
.
_circleItemPool
.
push
(
co
)
}
getLightCircle
():
LightCircle
{
let
lc
=
this
.
_lightCirclePool
.
shift
()
return
lc
||
new
LightCircle
()
}
putLightCircle
(
lc
:
LightCircle
)
{
if
(
lc
.
parent
)
{
lc
.
parent
.
removeChild
(
lc
)
}
this
.
_lightCirclePool
.
push
(
lc
)
}
}
\ No newline at end of file
project/src/canvas/game/src/xiaoxiaole/Star.ts
0 → 100644
View file @
16d6ef05
import
{
Ins
}
from
"../Ins"
import
{
Tools
}
from
"../Tools"
import
{
LightCircle
}
from
"./lightCircle"
export
class
Star
extends
FYGE
.
Container
{
starContainer
:
FYGE
.
Container
=
new
FYGE
.
Container
()
bg
:
FYGE
.
Sprite
=
Ins
.
initSprite
(
"2ce5cca4-0ea6-4460-a30c-6bd80446e38d"
)
whiteStar
:
FYGE
.
Sprite
=
Ins
.
initSprite
(
"0bc476b6-e334-40ac-8d60-614febb85885"
)
pinkStar
:
FYGE
.
Sprite
=
Ins
.
initSprite
(
"5c5a81d6-4d33-4332-b4d8-a5947eedfa67"
)
tipText
:
FYGE
.
TextField
=
Tools
.
getText
(
"1000分"
,
20
)
lightCircle
:
LightCircle
=
new
LightCircle
()
constructor
(
text
:
string
)
{
super
()
this
.
addChild
(
this
.
starContainer
)
this
.
starContainer
.
addChild
(
this
.
bg
)
this
.
starContainer
.
anchorX
=
this
.
bg
.
width
>>
1
this
.
starContainer
.
anchorY
=
this
.
bg
.
height
>>
1
this
.
starContainer
.
addChild
(
this
.
whiteStar
)
this
.
whiteStar
.
x
=
(
this
.
bg
.
width
-
this
.
whiteStar
.
width
)
>>
1
this
.
whiteStar
.
y
=
(
this
.
bg
.
height
-
this
.
whiteStar
.
height
)
>>
1
this
.
starContainer
.
addChild
(
this
.
pinkStar
)
this
.
pinkStar
.
visible
=
false
this
.
pinkStar
.
x
=
(
this
.
bg
.
width
-
this
.
pinkStar
.
width
)
>>
1
this
.
pinkStar
.
y
=
(
this
.
bg
.
height
-
this
.
pinkStar
.
height
)
>>
1
this
.
addChild
(
this
.
lightCircle
)
this
.
lightCircle
.
x
=
-
100
+
(
this
.
starContainer
.
width
>>
1
)
this
.
lightCircle
.
y
=
-
100
+
(
this
.
starContainer
.
height
>>
1
)
this
.
tipText
.
y
=
60
this
.
tipText
.
text
=
text
this
.
addChild
(
this
.
tipText
)
}
bling
()
{
this
.
lightCircle
.
play
()
FYGE
.
Tween
.
get
(
this
.
starContainer
).
to
({
scaleX
:
0.3
,
scaleY
:
0.3
},
200
).
call
(()
=>
{
this
.
pinkStar
.
visible
=
true
}).
to
({
scaleX
:
1.3
,
scaleY
:
1.3
},
200
).
to
({
scaleX
:
1
,
scaleY
:
1
},
100
)
}
}
\ No newline at end of file
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
0 → 100644
View file @
16d6ef05
export
const
config
=
{
//倒计时时间s
time
:
103
,
//3关分数
first
:
1000
,
second
:
2000
,
third
:
3000
,
//5种每个球的分数
score
:
[
10
,
10
,
10
,
10
,
10
]
}
\ No newline at end of file
project/src/canvas/game/src/xiaoxiaole/XxlScene.ts
View file @
16d6ef05
...
...
@@ -6,6 +6,12 @@ import { Ins } from "../Ins";
import
{
changeScene
,
showPanel
}
from
"../../module/ctrls"
;
import
CircleItem
from
"./CircleItem"
;
import
{
ObjectPool
}
from
"./ObjectPool"
;
import
{
LightCircle
}
from
"./lightCircle"
;
import
{
Tools
}
from
"../Tools"
;
import
{
Star
}
from
"./Star"
;
import
{
sendTbNet
,
TbNetName
}
from
"../TaoBaoNet"
;
import
{
config
}
from
"./XxlConfig"
;
import
{
MatchingPanel
}
from
"../com/MatchingPanel"
;
declare
interface
point
{
x
:
number
;
...
...
@@ -25,8 +31,62 @@ class noder {
}
export
class
XxlScene
extends
Scene
{
bg
:
FYGE
.
Sprite
container
:
FYGE
.
Container
shapeLineContainer
:
FYGE
.
Container
g
:
FYGE
.
Shape
=
new
FYGE
.
Shape
()
topContainer
:
FYGE
.
Container
//倒计时
time
:
FYGE
.
TextField
timeNum
:
number
=
0
//左边用户昵称
lnickname
:
FYGE
.
TextField
//左边关卡
llevelText
:
FYGE
.
TextField
//左边分数
lscore
:
FYGE
.
TextField
//左头像
lavatar
:
FYGE
.
Sprite
//右边用户昵称
rnickname
:
FYGE
.
TextField
//右边关卡
rlevelText
:
FYGE
.
TextField
//右边分数
rscore
:
FYGE
.
TextField
//右头像
ravatar
:
FYGE
.
Sprite
//进度条
rect
:
FYGE
.
Graphics
//进度条位置
rectX
:
number
=
0
//star1
star1
:
Star
//star2
star2
:
Star
//star3
star3
:
Star
/**
* 游戏状态参数
*/
//当前用户分数
userScore
:
number
=
0
//当前用户游戏关卡
level
:
number
=
0
//当前游戏难度
difficulty
:
number
=
3
//是否可以游戏
isGameStart
:
boolean
=
false
/**
* 右移偶数行
...
...
@@ -53,7 +113,10 @@ export class XxlScene extends Scene {
/**
* 格子半径
*/
radius
=
78
;
radiusX
=
73
;
radiusY
=
79
;
ROW_NUM
=
9
;
...
...
@@ -110,13 +173,17 @@ export class XxlScene extends Scene {
//集合
ItemMap
:
Map
<
number
,
noder
>
=
new
Map
()
//是否正在消除
isRemove
:
boolean
=
false
initUi
()
{
this
.
objectPool
=
new
ObjectPool
()
this
.
isGameStart
=
true
this
.
objectPool
=
new
ObjectPool
()
let
that
=
this
;
...
...
@@ -127,8 +194,8 @@ export class XxlScene extends Scene {
// console.log(i * that.COL_NUM + j)
that
.
indexToRcMap
[
i
*
that
.
COL_NUM
+
j
]
=
[
i
,
j
];
var
x
=
that
.
offsetX
+
(
i
&
1
)
*
that
.
radius
/
2
+
j
*
that
.
radius
;
var
y
=
that
.
offsetY
+
i
*
that
.
halfSq3
*
that
.
radius
var
x
=
that
.
offsetX
+
(
i
&
1
)
*
that
.
radius
X
/
2
+
j
*
that
.
radiusX
;
var
y
=
that
.
offsetY
+
i
*
that
.
halfSq3
*
that
.
radius
Y
that
.
rowColPositions
[
""
+
i
+
j
]
=
{
x
:
x
,
y
:
y
};
that
.
indexPositions
[
i
*
that
.
COL_NUM
+
j
]
=
{
x
:
x
,
y
:
y
};
...
...
@@ -136,17 +203,208 @@ export class XxlScene extends Scene {
}
})()
showPanel
(
MatchingPanel
)
that
.
initSceneEle
();
this
.
bg
=
Ins
.
initSprite
(
"7fcd3fb3-57bd-436a-afca-989b68b6b311"
)
this
.
addChild
(
this
.
bg
);
this
.
x
=
(
Ins
.
stageW
-
750
)
>>
1
;
this
.
y
=
(
Ins
.
stageH
-
1624
)
>>
1
;
//顶部分数
this
.
topContainer
=
new
FYGE
.
Container
()
this
.
topContainer
.
y
=
220
this
.
addChild
(
this
.
topContainer
)
let
scoreBg
=
Ins
.
initSprite
(
"17bc9ddc-3c21-447e-9f73-4008eb49d830"
)
scoreBg
.
x
=
(
750
-
scoreBg
.
width
)
>>
1
this
.
topContainer
.
addChild
(
scoreBg
)
//倒计时
let
timerBg
=
Ins
.
initSprite
(
"c795ef77-7c31-47e9-b9c5-90cb5cbb2e78"
)
timerBg
.
x
=
(
750
-
timerBg
.
width
)
>>
1
this
.
topContainer
.
addChild
(
timerBg
)
this
.
time
=
Tools
.
getText
(
config
.
time
+
""
,
45
,
"#f6787c"
,
FYGE
.
TEXT_ALIGN
.
RIGHT
)
if
(
config
.
time
>=
100
)
{
this
.
time
.
textWidth
=
80
}
else
if
(
config
.
time
>=
10
)
{
this
.
time
.
textWidth
=
65
}
else
{
this
.
time
.
textWidth
=
50
}
this
.
time
.
x
=
Ins
.
stageW
/
2
-
this
.
time
.
textWidth
/
2
-
15
this
.
time
.
y
=
(
timerBg
.
height
>>
1
)
-
(
this
.
time
.
textHeight
>>
1
)
-
4
this
.
time
.
bold
=
true
this
.
time
.
stroke
=
1
this
.
time
.
strokeColor
=
"#f6787c"
this
.
topContainer
.
addChild
(
this
.
time
)
//左边用户信息
let
leftUserContainer
=
new
FYGE
.
Container
()
//头像
let
avatarBg
=
Ins
.
initSprite
(
"2a8ee937-a863-4f5f-89eb-c8be40e0d5c5"
)
avatarBg
.
x
=
55
avatarBg
.
y
=
78
-
(
avatarBg
.
height
>>
1
)
leftUserContainer
.
addChild
(
avatarBg
)
let
circle
=
Tools
.
getCircle
(
48
,
0xffff00
)
console
.
log
(
avatarBg
.
x
,
avatarBg
.
y
)
circle
.
x
=
106
circle
.
y
=
77
leftUserContainer
.
addChild
(
circle
)
this
.
lavatar
=
FYGE
.
Sprite
.
fromUrl
(
this
.
data
.
userImgUrl
)
this
.
lavatar
.
mask
=
circle
this
.
lavatar
.
x
=
60
this
.
lavatar
.
y
=
78
-
(
avatarBg
.
height
>>
1
)
leftUserContainer
.
addChild
(
this
.
lavatar
)
//分数
this
.
lscore
=
Tools
.
getText
(
"0"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
)
this
.
lscore
.
bold
=
true
this
.
lscore
.
x
=
175
this
.
lscore
.
y
=
63
this
.
lscore
.
anchorX
=
this
.
lscore
.
textWidth
>>
1
this
.
lscore
.
anchorY
=
this
.
lscore
.
textHeight
>>
1
this
.
lscore
.
stroke
=
3
this
.
lscore
.
strokeColor
=
"#ed767c"
leftUserContainer
.
addChild
(
this
.
lscore
)
//用户昵称
this
.
lnickname
=
Tools
.
getText
(
this
.
data
.
userName
,
18
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
LEFT
)
this
.
lnickname
.
bold
=
true
this
.
lnickname
.
x
=
175
this
.
lnickname
.
y
=
35
this
.
lnickname
.
stroke
=
3
this
.
lnickname
.
strokeColor
=
"#ed767c"
leftUserContainer
.
addChild
(
this
.
lnickname
)
//第几关
let
levelBg
=
Ins
.
initSprite
(
"3edac9c3-f88b-46cb-b763-525c3c774f1b"
)
levelBg
.
x
=
170
levelBg
.
y
=
95
leftUserContainer
.
addChild
(
levelBg
)
this
.
llevelText
=
Tools
.
getText
(
"第1关"
,
20
,
"#000"
,
FYGE
.
TEXT_ALIGN
.
CENTER
)
this
.
llevelText
.
x
=
15
this
.
llevelText
.
y
=
9
levelBg
.
addChild
(
this
.
llevelText
)
this
.
topContainer
.
addChild
(
leftUserContainer
)
//右边用户信息
let
rightUserContainer
=
new
FYGE
.
Container
()
//头像
let
ravatarBg
=
Ins
.
initSprite
(
"2a8ee937-a863-4f5f-89eb-c8be40e0d5c5"
)
ravatarBg
.
x
=
Ins
.
stageW
-
55
-
ravatarBg
.
width
ravatarBg
.
y
=
78
-
(
ravatarBg
.
width
>>
1
)
rightUserContainer
.
addChild
(
ravatarBg
)
let
circle2
=
Tools
.
getCircle
(
48
,
0xffff00
)
circle2
.
x
=
Ins
.
stageW
-
ravatarBg
.
width
-
3
circle2
.
y
=
77
rightUserContainer
.
addChild
(
circle2
)
this
.
ravatar
=
FYGE
.
Sprite
.
fromUrl
(
this
.
data
.
fakeUserImgUrl
)
this
.
ravatar
.
mask
=
circle2
this
.
ravatar
.
x
=
Ins
.
stageW
-
50
-
ravatarBg
.
width
this
.
ravatar
.
y
=
78
-
(
ravatarBg
.
height
>>
1
)
rightUserContainer
.
addChild
(
this
.
ravatar
)
//分数
this
.
rscore
=
Tools
.
getText
(
"0"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
RIGHT
)
this
.
rscore
.
bold
=
true
this
.
rscore
.
x
=
Ins
.
stageW
-
175
-
this
.
rscore
.
textWidth
this
.
rscore
.
anchorX
=
this
.
rscore
.
textWidth
>>
1
this
.
rscore
.
anchorY
=
this
.
rscore
.
textHeight
>>
1
this
.
rscore
.
y
=
63
this
.
rscore
.
stroke
=
3
this
.
rscore
.
strokeColor
=
"#ed767c"
rightUserContainer
.
addChild
(
this
.
rscore
)
//用户昵称
this
.
rnickname
=
Tools
.
getText
(
this
.
data
.
fakeUserName
,
18
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
RIGHT
)
this
.
rnickname
.
bold
=
true
this
.
rnickname
.
x
=
Ins
.
stageW
-
175
-
this
.
rnickname
.
textWidth
this
.
rnickname
.
y
=
35
this
.
rnickname
.
stroke
=
3
this
.
rnickname
.
strokeColor
=
"#ed767c"
rightUserContainer
.
addChild
(
this
.
rnickname
)
//第几关
let
rlevelBg
=
Ins
.
initSprite
(
"3edac9c3-f88b-46cb-b763-525c3c774f1b"
)
rlevelBg
.
x
=
Ins
.
stageW
-
170
-
rlevelBg
.
width
rlevelBg
.
y
=
95
rightUserContainer
.
addChild
(
rlevelBg
)
this
.
rlevelText
=
Tools
.
getText
(
"第1关"
,
20
,
"#000"
,
FYGE
.
TEXT_ALIGN
.
CENTER
)
this
.
rlevelText
.
x
=
15
this
.
rlevelText
.
y
=
9
rlevelBg
.
addChild
(
this
.
rlevelText
)
this
.
topContainer
.
addChild
(
rightUserContainer
)
//分数进度条区
let
progressContainer
=
new
FYGE
.
Container
()
progressContainer
.
y
=
205
this
.
topContainer
.
addChild
(
progressContainer
)
let
tip
=
Tools
.
getText
(
"规定时间内通过3关且用时最短者获胜"
,
20
,
"#cbd3d9"
)
tip
.
x
=
(
Ins
.
stageW
-
tip
.
textWidth
)
>>
1
tip
.
y
=
170
this
.
topContainer
.
addChild
(
tip
)
let
progressBg
=
Ins
.
initSprite
(
"a7c7ac21-bda9-4906-b042-66e86cbccd0a"
)
progressBg
.
x
=
(
Ins
.
stageW
-
progressBg
.
width
)
>>
1
progressContainer
.
addChild
(
progressBg
)
let
redProgressBg
=
Ins
.
initSprite
(
"400ad87f-1daf-47e6-8dae-83d50744f546"
)
//遮罩
this
.
rect
=
Tools
.
getRect
(
410
,
33
,
0xffff00
,
1
,
100
)
this
.
rect
.
width
=
410
redProgressBg
.
mask
=
this
.
rect
redProgressBg
.
x
=
(
Ins
.
stageW
-
redProgressBg
.
width
)
>>
1
this
.
rectX
=
this
.
rect
.
x
=
redProgressBg
.
x
-
410
progressContainer
.
addChild
(
redProgressBg
)
progressContainer
.
addChild
(
this
.
rect
)
this
.
star1
=
new
Star
(
"1000分"
)
this
.
star1
.
x
=
progressBg
.
x
-
(
this
.
star1
.
width
>>
1
)
+
36
this
.
star1
.
y
=
progressBg
.
y
-
(
this
.
star1
.
height
>>
1
)
+
(
progressBg
.
height
>>
1
)
+
42
progressContainer
.
addChild
(
this
.
star1
)
this
.
star2
=
new
Star
(
"2000分"
)
this
.
star2
.
x
=
progressBg
.
x
-
(
this
.
star2
.
width
>>
1
)
+
(
progressBg
.
width
>>
1
)
+
36
this
.
star2
.
y
=
progressBg
.
y
-
(
this
.
star2
.
height
>>
1
)
+
(
progressBg
.
height
>>
1
)
+
42
progressContainer
.
addChild
(
this
.
star2
)
this
.
star3
=
new
Star
(
"3000分"
)
this
.
star3
.
x
=
progressBg
.
x
-
(
this
.
star3
.
width
>>
1
)
+
progressBg
.
width
+
36
this
.
star3
.
y
=
progressBg
.
y
-
(
this
.
star3
.
height
>>
1
)
+
(
progressBg
.
height
>>
1
)
+
42
progressContainer
.
addChild
(
this
.
star3
)
//游戏划线区
this
.
shapeLineContainer
=
new
FYGE
.
Container
this
.
shapeLineContainer
.
x
=
117
this
.
shapeLineContainer
.
y
=
645
this
.
addChild
(
this
.
shapeLineContainer
)
this
.
shapeLineContainer
.
addChild
(
this
.
g
)
//游戏区
this
.
container
=
new
FYGE
.
Container
this
.
container
.
x
=
1
05
this
.
container
.
y
=
6
5
5
this
.
container
.
x
=
1
17
this
.
container
.
y
=
6
4
5
this
.
addChild
(
this
.
container
)
let
expendHexIndices
=
[]
...
...
@@ -156,13 +414,10 @@ export class XxlScene extends Scene {
//初始化
for
(
let
i
of
expendHexIndices
)
{
let
p
:
point
=
{
x
:
that
.
getPositionByIndex
(
i
).
x
,
y
:
that
.
getPositionByIndex
(
i
).
y
}
let
no
=
new
noder
(
i
)
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
4
*
Math
.
random
()),
p
,
i
)
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
this
.
difficulty
*
Math
.
random
()),
p
,
i
)
no
.
item
=
circleItem
no
.
p
=
p
this
.
ItemMap
.
set
(
i
,
no
)
...
...
@@ -243,28 +498,84 @@ export class XxlScene extends Scene {
}
}
// console.log(this.ItemMap)
}
console
.
log
(
this
.
ItemMap
)
updateScore
(
userGetScore
:
number
)
{
this
.
userScore
+=
userGetScore
if
(
this
.
level
<
2
&&
this
.
userScore
>=
1000
&&
this
.
userScore
<
2000
)
{
this
.
level
=
2
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
this
.
difficulty
=
4
this
.
star1
.
bling
()
}
else
if
(
this
.
level
<
3
&&
this
.
userScore
>=
2000
&&
this
.
userScore
<
3000
)
{
this
.
level
=
3
this
.
llevelText
.
text
=
"第"
+
this
.
level
+
"关"
this
.
difficulty
=
5
this
.
star2
.
bling
()
}
else
if
(
this
.
userScore
>=
3000
)
{
this
.
star3
.
bling
()
this
.
gameOver
()
}
let
per
=
(
this
.
userScore
-
1000
)
/
2000
>
1
?
1
:
(
this
.
userScore
-
1000
)
/
2000
this
.
updateProgress
(
per
)
FYGE
.
Tween
.
get
(
this
.
lscore
).
to
({
scaleX
:
1.5
,
scaleY
:
1.5
},
200
).
call
(()
=>
{
this
.
lscore
.
text
=
""
+
this
.
userScore
}).
to
({
scaleX
:
1
,
scaleY
:
1
},
200
)
}
g
:
FYGE
.
Graphics
mouseDown
(
e
)
{
gameOver
()
{
this
.
isGameStart
=
false
if
(
this
.
data
.
win
)
{
//胜利
}
else
{
//失败
}
}
// 退出游戏 返回主页
backToPage
()
{
sendTbNet
(
TbNetName
.
backToPage
,
{},
(
s
,
res
)
=>
{
console
.
log
(
'backToPage'
)
})
}
updateProgress
(
per
:
number
)
{
FYGE
.
Tween
.
get
(
this
.
rect
).
to
({
x
:
this
.
rectX
+
410
*
per
},
200
)
}
updateFakeScore
(
userGetScore
:
number
)
{
if
(
this
.
data
.
win
)
{
FYGE
.
Tween
.
get
(
this
.
rscore
).
to
({
scaleX
:
1.5
,
scaleY
:
1.5
},
200
).
call
(()
=>
{
this
.
rscore
.
text
=
""
+
(
this
.
userScore
-
~
Math
.
random
()
*
5
)
this
.
rscore
.
x
=
Ins
.
stageW
-
175
-
this
.
rscore
.
textWidth
this
.
rscore
.
anchorX
=
this
.
rscore
.
textWidth
>>
1
this
.
rscore
.
anchorY
=
this
.
rscore
.
textHeight
>>
1
}).
to
({
scaleX
:
1
,
scaleY
:
1
},
200
)
}
}
mouseDown
(
e
)
{
if
(
this
.
isRemove
||
!
this
.
isGameStart
)
{
console
.
log
(
"游戏结束"
)
return
}
let
p
:
point
=
{
x
:
e
.
localX
-
this
.
container
.
x
,
y
:
e
.
localY
-
this
.
container
.
y
}
let
co
=
this
.
findFirstCircleItemByPos
(
p
)
if
(
co
)
{
//划线
this
.
g
=
new
FYGE
.
Graphics
()
this
.
container
.
addChild
(
this
.
g
)
this
.
g
.
clear
()
this
.
g
.
beginStroke
(
0xffffff
,
20
)
this
.
g
.
alpha
=
0.7
this
.
g
.
moveTo
(
co
.
point
.
x
,
co
.
point
.
y
);
this
.
g
.
beginFill
(
"#ffffff"
)
this
.
g
.
lineStyle
(
2
,
0x000000
)
co
.
toBig
()
this
.
firstSelectItem
=
co
this
.
selectItems
.
push
(
co
)
this
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_MOVE
,
this
.
mouseMove
,
this
);
...
...
@@ -273,8 +584,7 @@ export class XxlScene extends Scene {
mouseMove
(
e
)
{
console
.
log
(
1111
)
let
p
:
point
=
{
x
:
e
.
localX
-
this
.
container
.
x
,
y
:
e
.
localY
-
this
.
container
.
y
}
let
co
=
this
.
firstSelectItem
if
(
this
.
selectItems
.
length
>
0
)
{
...
...
@@ -286,29 +596,24 @@ export class XxlScene extends Scene {
if
(
this
.
firstSelectItem
)
{
if
(
co
&&
co
.
type
==
this
.
firstSelectItem
.
type
)
{
// console.log(co.point, co.type)
co
.
toBig
()
this
.
selectItems
.
push
(
co
)
//连线
this
.
g
.
lineTo
(
co
.
point
.
x
,
co
.
point
.
y
)
this
.
g
.
endFill
()
this
.
g
.
endStroke
()
this
.
g
.
beginStroke
(
0xffffff
,
20
)
this
.
g
.
moveTo
(
co
.
point
.
x
,
co
.
point
.
y
)
}
}
else
{
if
(
co
)
{
//画线
this
.
g
=
new
FYGE
.
Graphics
()
this
.
container
.
addChild
(
this
.
g
)
this
.
g
.
clear
()
this
.
g
.
beginStroke
(
0xffffff
,
20
)
this
.
g
.
alpha
=
0.7
this
.
g
.
moveTo
(
co
.
point
.
x
,
co
.
point
.
y
);
this
.
g
.
beginFill
(
"#ffffff"
)
this
.
g
.
lineStyle
(
2
,
0x000000
)
co
.
toBig
()
this
.
firstSelectItem
=
co
this
.
selectItems
.
push
(
co
)
}
...
...
@@ -319,41 +624,49 @@ export class XxlScene extends Scene {
mouseUp
(
e
)
{
this
.
g
.
clear
()
this
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_MOVE
,
this
.
mouseMove
,
this
);
let
p
:
point
=
{
x
:
e
.
localX
,
y
:
e
.
localY
}
let
userGetScore
=
0
if
(
this
.
selectItems
.
length
>
1
)
{
for
(
let
co
of
this
.
selectItems
)
{
co
.
toNormal
()
if
(
co
.
parent
)
{
this
.
ItemMap
.
get
(
co
.
index
).
item
=
null
this
.
emptyHexIndices
.
push
(
co
.
index
)
this
.
circleItems
=
this
.
circleItems
.
filter
(
item
=>
item
!=
co
)
userGetScore
+=
co
.
score
this
.
ItemMap
.
get
(
co
.
index
).
item
=
null
this
.
emptyHexIndices
.
push
(
co
.
index
)
this
.
circleItems
=
this
.
circleItems
.
filter
(
item
=>
item
!=
co
)
let
lc
=
this
.
objectPool
.
getLightCircle
()
this
.
container
.
addChild
(
lc
)
lc
.
x
=
co
.
point
.
x
-
103
lc
.
y
=
co
.
point
.
y
-
103
co
.
explode
(()
=>
{
this
.
objectPool
.
putLightCircle
(
lc
)
this
.
objectPool
.
putItem
(
co
)
}
else
{
console
.
log
(
"不存在"
,
co
.
nnnn
)
}
}
}
else
{
for
(
let
co
of
this
.
selectItems
)
{
co
.
toNormal
()
})
lc
.
play
()
}
this
.
updateScore
(
userGetScore
)
}
this
.
firstSelectItem
=
null
this
.
selectItems
.
splice
(
0
)
if
(
this
.
emptyHexIndices
.
length
>
0
)
{
//掉落
this
.
drop
()
this
.
isRemove
=
true
setTimeout
(()
=>
{
this
.
drop
()
},
500
)
}
}
drop
()
{
if
(
this
.
emptyHexIndices
.
length
==
0
)
{
this
.
isRemove
=
false
}
this
.
emptyHexIndices
=
Array
.
from
(
new
Set
(
this
.
emptyHexIndices
));
this
.
emptyHexIndices
.
sort
((
a
,
b
)
=>
b
-
a
)
// console.log("掉落", this.emptyHexIndices)
...
...
@@ -364,10 +677,7 @@ export class XxlScene extends Scene {
if
(
vo
)
{
this
.
findFatherOrMother
(
vo
)
}
}
else
{
debugger
}
}
...
...
@@ -391,19 +701,51 @@ export class XxlScene extends Scene {
vo
.
item
.
index
=
vo
.
index
this
.
exchange
(
vo
.
item
,
{
x
:
this
.
getPositionByIndex
(
vo
.
index
).
x
,
y
:
this
.
getPositionByIndex
(
vo
.
index
).
y
})
}
else
{
let
lastVo
=
(
fa
&&
fa
.
father
)
?
fa
:
null
||
(
mo
&&
mo
.
father
)
?
mo
:
null
||
(
fa
&&
fa
.
mother
)
?
fa
:
null
||
(
mo
&&
mo
.
mother
)
?
mo
:
null
let
lastVo
=
fa
?
fa
:
null
||
mo
?
mo
:
null
if
(
lastVo
)
{
this
.
findFatherOrMother
(
lastVo
)
}
else
{
console
.
log
(
"new"
)
this
.
emptyHexIndices
.
splice
(
this
.
emptyHexIndices
.
indexOf
(
vo
.
index
),
1
)
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
4
*
Math
.
random
()),
vo
.
p
,
vo
.
index
)
vo
.
item
=
circleItem
this
.
container
.
addChild
(
circleItem
)
this
.
circleItems
.
push
(
circleItem
)
setTimeout
(()
=>
{
this
.
drop
()
},
30
)
let
isNotAllTopThree
=
this
.
emptyHexIndices
.
some
(
item
=>
item
>
20
)
if
(
isNotAllTopThree
)
{
this
.
emptyHexIndices
.
splice
(
this
.
emptyHexIndices
.
indexOf
(
vo
.
index
),
1
)
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
this
.
difficulty
*
Math
.
random
()),
vo
.
p
,
vo
.
index
)
vo
.
item
=
circleItem
this
.
container
.
addChild
(
circleItem
)
this
.
circleItems
.
push
(
circleItem
)
this
.
exchange
(
vo
.
item
,
vo
.
p
)
}
else
{
let
isNotOnlyTopOne
=
this
.
emptyHexIndices
.
some
(
item
=>
item
!=
3
)
if
(
isNotOnlyTopOne
)
{
if
(
vo
.
index
==
14
||
vo
.
index
==
15
||
vo
.
index
==
19
||
vo
.
index
==
20
)
{
console
.
log
(
"生成点"
)
this
.
emptyHexIndices
.
splice
(
this
.
emptyHexIndices
.
indexOf
(
vo
.
index
),
1
)
setTimeout
(()
=>
{
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
this
.
difficulty
*
Math
.
random
()),
vo
.
p
,
vo
.
index
)
vo
.
item
=
circleItem
this
.
container
.
addChild
(
circleItem
)
this
.
circleItems
.
push
(
circleItem
)
this
.
exchange
(
vo
.
item
,
vo
.
p
)
},
50
)
}
else
{
this
.
emptyHexIndices
.
splice
(
this
.
emptyHexIndices
.
indexOf
(
vo
.
index
),
1
)
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
this
.
difficulty
*
Math
.
random
()),
vo
.
p
,
vo
.
index
)
vo
.
item
=
circleItem
this
.
container
.
addChild
(
circleItem
)
this
.
circleItems
.
push
(
circleItem
)
this
.
exchange
(
vo
.
item
,
vo
.
p
)
}
}
else
{
console
.
log
(
"只剩3"
)
this
.
emptyHexIndices
.
splice
(
this
.
emptyHexIndices
.
indexOf
(
vo
.
index
),
1
)
setTimeout
(()
=>
{
let
circleItem
=
this
.
objectPool
.
getItem
(
Math
.
floor
(
this
.
difficulty
*
Math
.
random
()),
vo
.
p
,
vo
.
index
)
vo
.
item
=
circleItem
this
.
container
.
addChild
(
circleItem
)
this
.
circleItems
.
push
(
circleItem
)
this
.
exchange
(
vo
.
item
,
vo
.
p
)
},
200
)
}
}
}
}
}
...
...
@@ -411,11 +753,17 @@ export class XxlScene extends Scene {
exchange
(
vo
:
CircleItem
,
p
:
point
)
{
FYGE
.
Tween
.
get
(
vo
).
to
({
x
:
p
.
x
,
y
:
p
.
y
},
30
).
call
(()
=>
{
vo
.
point
=
{
x
:
p
.
x
+
39
,
y
:
p
.
y
+
39
}
this
.
drop
()
})
this
.
drop
()
if
(
vo
.
x
>
p
.
x
)
{
FYGE
.
Tween
.
get
(
vo
).
to
({
x
:
p
.
x
-
5
,
y
:
p
.
y
+
5
},
150
).
to
({
x
:
p
.
x
,
y
:
p
.
y
},
150
).
call
(()
=>
{
vo
.
point
=
{
x
:
p
.
x
+
39
,
y
:
p
.
y
+
39
}
})
}
else
{
FYGE
.
Tween
.
get
(
vo
).
to
({
x
:
p
.
x
+
5
,
y
:
p
.
y
+
5
},
150
).
to
({
x
:
p
.
x
,
y
:
p
.
y
},
150
).
call
(()
=>
{
vo
.
point
=
{
x
:
p
.
x
+
39
,
y
:
p
.
y
+
39
}
})
}
}
...
...
@@ -489,11 +837,6 @@ export class XxlScene extends Scene {
/**初始化场景元素 */
initSceneEle
()
{
// console.log(1111)
}
...
...
@@ -501,22 +844,61 @@ export class XxlScene extends Scene {
var
that
=
this
;
console
.
log
(
"主场景添加事件"
)
this
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
that
.
mouseDown
,
that
)
this
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
that
.
mouseUp
,
that
);
// that.tlBtn.addEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.CLASSROOM)},that);
// that.mxqBtn.addEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.PLAYGROUND)},that);
// FYGE.GDispatcher.addEventListener(MSG.CHANGE_SCENE,()=>{that.changeMainScene(SCENETYPE.BEADROOM)},that);
that
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
that
.
mouseDown
,
that
)
that
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
that
.
mouseUp
,
that
);
that
.
addEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
that
.
updateFrame
,
this
)
}
lt
=
0
tt
=
0
updateFrame
()
{
if
(
this
.
tt
>=
config
.
time
)
{
this
.
time
.
text
=
"0"
this
.
gameOver
()
return
}
if
(
this
.
lt
)
{
let
nt
=
new
Date
().
getTime
()
let
dt
=
nt
-
this
.
lt
this
.
tt
+=
dt
/
1000
>>
0
let
ntt
=
config
.
time
-
this
.
tt
if
(
ntt
!=
this
.
timeNum
)
{
if
(
ntt
>=
100
)
{
if
(
this
.
time
.
textWidth
!=
80
)
{
this
.
time
.
textWidth
=
80
this
.
time
.
x
=
Ins
.
stageW
/
2
-
this
.
time
.
textWidth
/
2
-
15
}
}
else
if
(
ntt
>=
10
)
{
if
(
this
.
time
.
textWidth
!=
65
)
{
this
.
time
.
textWidth
=
65
this
.
time
.
x
=
Ins
.
stageW
/
2
-
this
.
time
.
textWidth
/
2
-
15
}
}
else
{
if
(
this
.
time
.
textWidth
!=
50
)
{
this
.
time
.
textWidth
=
50
this
.
time
.
x
=
Ins
.
stageW
/
2
-
this
.
time
.
textWidth
/
2
-
15
}
}
this
.
timeNum
=
ntt
this
.
time
.
text
=
this
.
timeNum
+
""
this
.
lt
=
nt
}
}
else
{
this
.
lt
=
new
Date
().
getTime
()
}
}
removeEvents
()
{
var
that
=
this
;
console
.
log
(
"主场景移除事件"
)
this
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
that
.
mouseDown
,
that
)
this
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
that
.
mouseUp
,
that
);
// that.tlBtn.removeEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.CLASSROOM)},that);
// that.mxqBtn.removeEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.PLAYGROUND)},that);
// FYGE.GDispatcher.removeEventListener(MSG.CHANGE_SCENE,()=>{that.changeMainScene(SCENETYPE.BEADROOM)},that);
that
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
that
.
mouseDown
,
that
)
that
.
removeEventListener
(
FYGE
.
MouseEvent
.
MOUSE_UP
,
that
.
mouseUp
,
that
);
}
...
...
project/src/canvas/game/src/xiaoxiaole/lightCircle.ts
0 → 100644
View file @
16d6ef05
import
{
RES
}
from
"../../module/RES"
;
import
{
GTool
}
from
"../../module/tools/GTool"
;
import
{
Ins
}
from
"../Ins"
;
export
class
LightCircle
extends
FYGE
.
Sprite
{
/**
* 用到的图片库
*/
private
static
resPool
:
string
[]
=
[
'da63a36d-3bec-4707-8624-3fbb3dea02ab'
,
"3456aea7-5f71-4964-a366-89eb2379082e"
,
"cf8eaf18-c14d-4d4e-96e6-1cd3b8fbbab3"
,
"512d1a11-0a61-461d-98f9-280188a120b8"
,
"b38eceeb-780d-4f30-aa29-76a63f0dd24c"
,
"370ac7a9-8654-4b6d-b58b-ca8ee5d46d4a"
,
"9c259901-9df9-471e-80ec-d7da2f3079d0"
,
"c1af4634-b601-48b5-b194-0754f80fcd1b"
,
"7716e0b7-81ad-4925-97bb-7a0f41be64cb"
,
"35aa2a64-6f17-4665-8e8a-31b8504081cf"
,
"8cfb811c-1e3f-4deb-91c2-781f473167c3"
,
"5edcc725-aa13-4ee0-a7eb-e065d2e8a802"
]
intervalHandler
count
=
0
effectFrame
=
42
constructor
()
{
super
()
this
.
mouseChildren
=
false
;
this
.
mouseEnable
=
false
;
}
play
()
{
let
that
=
this
that
.
intervalHandler
=
setInterval
(()
=>
{
that
.
texture
=
Ins
.
getRes
(
LightCircle
.
resPool
[
that
.
count
])
that
.
count
++
if
(
that
.
count
>=
LightCircle
.
resPool
.
length
)
{
clearInterval
(
this
.
intervalHandler
);
this
.
count
=
0
}
},
that
.
effectFrame
)
}
}
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