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wildfirecode13
icbcRPG
Commits
b4c486c9
Commit
b4c486c9
authored
Dec 21, 2020
by
zhangjinzhou
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调整引导
parent
2a28a290
Changes
1
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1 changed file
with
30 additions
and
3 deletions
+30
-3
bundle.js
project/src/pages/main3/bundle.js
+30
-3
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project/src/pages/main3/bundle.js
View file @
b4c486c9
...
...
@@ -35,6 +35,8 @@ var GameStage = /** @class */ (function (_super) {
function
GameStage
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
step
=
1
;
_this
.
canclick
=
true
;
_this
.
guideconfig
=
{};
return
_this
;
}
GameStage
.
prototype
.
onLaunched
=
function
()
{
...
...
@@ -56,6 +58,7 @@ var GameStage = /** @class */ (function (_super) {
this
.
addChild
(
this
.
touchrect
);
this
.
skipbtn
=
new
Sprite
();
this
.
addChild
(
this
.
skipbtn
);
this
.
guideconfig
=
this
.
props
[
'guideconfig'
];
this
.
skipbtn
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
skipGuide
,
this
);
this
.
touchrect
.
addEventListener
(
MouseEvent
.
CLICK
,
this
.
toNextLevel
,
this
);
this
.
setGuideShow
();
...
...
@@ -66,6 +69,15 @@ var GameStage = /** @class */ (function (_super) {
* @param payload
*/
GameStage
.
prototype
.
onEvent
=
function
(
type
,
payload
)
{
switch
(
type
)
{
case
"setStepData"
:
var
step
=
payload
.
step
;
var
stepdata
=
payload
.
stepdata
;
break
;
default
:
console
.
error
(
"为定义监听类型===》"
,
payload
);
break
;
}
};
/**
* 销毁回调
...
...
@@ -74,7 +86,15 @@ var GameStage = /** @class */ (function (_super) {
};
//skipLevel
GameStage
.
prototype
.
skipGuide
=
function
()
{
var
stepdata
=
this
.
props
[
'guideconfig'
][
this
.
step
];
var
_this
=
this
;
if
(
!
this
.
canclick
)
{
return
;
}
this
.
canclick
=
false
;
setTimeout
(
function
()
{
_this
.
canclick
=
true
;
},
1000
);
var
stepdata
=
this
.
guideconfig
[
this
.
step
];
var
skipbtn
=
stepdata
.
skipbtn
;
var
lastlevel
;
if
(
skipbtn
)
{
...
...
@@ -85,13 +105,20 @@ var GameStage = /** @class */ (function (_super) {
};
//toNextLevel
GameStage
.
prototype
.
toNextLevel
=
function
()
{
var
_this
=
this
;
if
(
!
this
.
canclick
)
{
return
;
}
this
.
canclick
=
false
;
setTimeout
(
function
()
{
_this
.
canclick
=
true
;
},
1000
);
this
.
step
++
;
this
.
setGuideShow
();
};
//步数渲染
GameStage
.
prototype
.
setGuideShow
=
function
()
{
console
.
log
(
"配置===》"
,
this
.
props
);
var
stepdata
=
this
.
props
[
'guideconfig'
][
this
.
step
];
var
stepdata
=
this
.
guideconfig
[
this
.
step
];
if
(
!
stepdata
)
{
console
.
error
(
"引导完毕====》"
);
this
.
dispatchOutEvent
(
"guidecomplete"
,
null
);
...
...
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