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翁阳
babycare_xiaoxiao
Commits
92754240
Commit
92754240
authored
Apr 08, 2021
by
邱旭
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换了点皮
parent
e759e5d8
Changes
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3 changed files
with
10 additions
and
83 deletions
+10
-83
workspace.xml
.idea/workspace.xml
+9
-74
PlayScene.ts
src/scene/PlayScene.ts
+1
-2
MapUI.ts
src/scene/map/MapUI.ts
+0
-7
No files found.
.idea/workspace.xml
View file @
92754240
...
...
@@ -2,73 +2,8 @@
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...
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src/scene/PlayScene.ts
View file @
92754240
...
...
@@ -53,7 +53,6 @@ import { PropType } from '../something/enum/PropType';
import
{
RES
}
from
'../../module/RES'
;
import
{
changeScene
,
hideWaiting
,
showPanel
,
showToast
,
showWaiting
,
wait
}
from
'../../module/ctrls'
;
import
{
layers
}
from
'../../module/views/layers'
;
import
{
Lottie
}
from
'../Lottie'
;
import
{
GameToast
}
from
'../something/uis/GameToast'
;
import
{
sendTbNet
,
TbNetName
}
from
'../TaoBaoNet'
;
...
...
@@ -352,7 +351,7 @@ export class PlayScene extends Scene {
*/
async
initSvgas
()
{
//这里加载资源吧
var
bonusTime
=
new
Lottie
(
BonusTime
);
var
bonusTime
=
new
FYGE
.
Lottie
(
BonusTime
);
bonusTime
.
position
.
set
(
(
750
-
bonusTime
.
videoWidth
)
/
2
,
(
1624
-
bonusTime
.
videoHeight
)
/
2
-
layers
.
stageOffsetY
-
200
...
...
src/scene/map/MapUI.ts
View file @
92754240
...
...
@@ -10,8 +10,6 @@ import { RulePanel } from "../../panels/RulePanel";
import
{
sendTbNet
,
TbNetName
}
from
"../../TaoBaoNet"
;
import
{
layers
}
from
"../../../module/views/layers"
;
import
{
LotteryPanel
}
from
"../../panels/LotteryPanel"
;
import
{
Lottie
}
from
"../../Lottie"
;
import
{
BonusTime
}
from
"../../lotties/BonusTime"
;
export
default
class
MapUI
extends
Container
{
public
energyBox
:
EnergyBox
=
null
;
...
...
@@ -101,11 +99,6 @@ export default class MapUI extends Container {
this
.
clearanceBtn
=
this
.
addChild
(
new
Button
(
RES
.
getRes
(
'clearanceBtn.png'
)));
this
.
clearanceBtn
.
position
.
set
(
0
,
_y
+
174
);
this
.
clearanceBtn
.
visible
=
false
;
var
bonusTime
=
new
Lottie
(
BonusTime
);
this
.
addChild
(
bonusTime
);
bonusTime
.
play
();
}
public
updateUI
()
{
...
...
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