Commit 520ca91d authored by haiyoucuv's avatar haiyoucuv

上传

parent 400ca146
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import { _decorator, Component, Material, MeshRenderer, Node, v4 } from 'cc';
const {ccclass, property} = _decorator;
@ccclass('Bg')
export class Bg extends Component {
@property({type: Node}) camera: Node = null;
@property({type: Node}) player: Node = null;
initZ = 0;
material: Material = null;
onLoad() {
this.initZ = this.node.position.z;
this.material = this.getComponent(MeshRenderer).material;
}
start() {
}
update(dt: number) {
this.node.setPosition(0, -this.camera.position.y, this.initZ);
this.material.setProperty(
'tilingOffset',
v4(1, 1, -this.player.position.z / 100, 0)
);
}
}
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import { color, Color } from "cc";
export const MainColor = [
Color.clone(Color.CYAN),
Color.clone(Color.MAGENTA),
color(255, 46, 46, 255),
color(255, 255, 46, 255),
color(46, 255, 46, 255),
color(46, 255, 255, 255),
color(46, 46, 255, 255),
new Color().fromHEX(0x0022D1),
new Color().fromHEX(0x17328c),
];
let mainColor = Color.clone(Color.WHITE);
let mainColor = MainColor.splice(0, 1)[0];
export function randomManColor() {
const index = Math.floor(Math.random() * MainColor.length);
......
......@@ -238,6 +238,8 @@ export class MainGame extends Scene {
this.playerConstraint.pivotB = v3(0, constraintY, 0);
this.playerConstraint.enabled = true;
console.log(this.getDifficultyRatio());
const velocityMultiplier = lerp(0, 1, this.getDifficultyRatio());
const linear = v3();
......
......@@ -27,7 +27,7 @@ export class Wall extends Component {
}
reset() {
this.dH = Math.random() * 2 + 2;
this.dH = Math.random() * 3 + 2;
this.top.setPosition(0, this.dH / 2, 0);
this.bottom.setPosition(0, -this.dH / 2, 0);
......
......@@ -39,6 +39,8 @@
</div>
</div>
<%- include(cocosTemplate, {}) %>
<script>
window.addEventListener("load", function () {
window.vConsole?.destroy(); // 干掉烦人的vConsole
......@@ -54,7 +56,6 @@
}
</script>
<%- include(cocosTemplate, {}) %>
</body>
</html>
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