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TNGD_CaveCruiser
Commits
520ca91d
Commit
520ca91d
authored
Aug 30, 2024
by
haiyoucuv
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2017 additions
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80 deletions
+2017
-80
MainGame.scene
assets/Bundles/MainGame/MainGame.scene
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assets/Bundles/MainGame/material/Wall.mtl
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assets/Bundles/MainGame/material/bg.mtl
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assets/Bundles/MainGame/material/bg.mtl.meta
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assets/Scripts/Scenes/MainGame/Bg.ts
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assets/Scripts/Scenes/MainGame/Config.ts
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assets/Scripts/Scenes/MainGame/MainGame.ts
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assets/Scripts/Scenes/MainGame/Wall.ts
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assets/Bundles/MainGame/MainGame.scene
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assets/Bundles/MainGame/飞球色块/3.png
0 → 100644
View file @
520ca91d
4.29 KB
assets/Bundles/MainGame/飞球色块/3.png.meta
0 → 100644
View file @
520ca91d
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assets/Bundles/MainGame/飞球色块/4.png
0 → 100644
View file @
520ca91d
4.62 KB
assets/Bundles/MainGame/飞球色块/4.png.meta
0 → 100644
View file @
520ca91d
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"visible": false,
"minfilter": "linear",
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"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
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"name": "spriteFrame",
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0,
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"isUuid": true,
"imageUuidOrDatabaseUri": "4af7c5e8-4684-41c9-97d2-b8b88d5383b3@6c48a",
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"ver": "1.0.12",
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assets/Bundles/MainGame/飞球色块/5.png
0 → 100644
View file @
520ca91d
4.21 KB
assets/Bundles/MainGame/飞球色块/5.png.meta
0 → 100644
View file @
520ca91d
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"imported": true,
"files": [
".json"
],
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"imageUuidOrDatabaseUri": "67aae31c-aa5a-4d08-ac2e-458e5cc230f9@6c48a",
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"ver": "1.0.12",
"imported": true,
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assets/Bundles/MainGame/飞球色块/6.png
0 → 100644
View file @
520ca91d
4.26 KB
assets/Bundles/MainGame/飞球色块/6.png.meta
0 → 100644
View file @
520ca91d
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"ver": "1.0.22",
"imported": true,
"files": [
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],
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"redirect": "4d816aa0-a5b3-4946-a7f4-89e361aa8df2@6c48a"
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}
assets/Scripts/Scenes/MainGame/Bg.ts
0 → 100644
View file @
520ca91d
import
{
_decorator
,
Component
,
Material
,
MeshRenderer
,
Node
,
v4
}
from
'cc'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Bg'
)
export
class
Bg
extends
Component
{
@
property
({
type
:
Node
})
camera
:
Node
=
null
;
@
property
({
type
:
Node
})
player
:
Node
=
null
;
initZ
=
0
;
material
:
Material
=
null
;
onLoad
()
{
this
.
initZ
=
this
.
node
.
position
.
z
;
this
.
material
=
this
.
getComponent
(
MeshRenderer
).
material
;
}
start
()
{
}
update
(
dt
:
number
)
{
this
.
node
.
setPosition
(
0
,
-
this
.
camera
.
position
.
y
,
this
.
initZ
);
this
.
material
.
setProperty
(
'tilingOffset'
,
v4
(
1
,
1
,
-
this
.
player
.
position
.
z
/
100
,
0
)
);
}
}
assets/Scripts/Scenes/MainGame/Bg.ts.meta
0 → 100644
View file @
520ca91d
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "b3c83fb4-26f5-41ab-aa02-4cd58d23142f",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/Config.ts
View file @
520ca91d
import
{
color
,
Color
}
from
"cc"
;
export
const
MainColor
=
[
Color
.
clone
(
Color
.
CYAN
),
Color
.
clone
(
Color
.
MAGENTA
),
color
(
255
,
46
,
46
,
255
),
color
(
255
,
255
,
46
,
255
),
color
(
46
,
255
,
46
,
255
),
color
(
46
,
255
,
255
,
255
),
color
(
46
,
46
,
255
,
255
),
new
Color
().
fromHEX
(
0x0022D1
),
new
Color
().
fromHEX
(
0x17328c
),
];
let
mainColor
=
Color
.
clone
(
Color
.
WHITE
)
;
let
mainColor
=
MainColor
.
splice
(
0
,
1
)[
0
]
;
export
function
randomManColor
()
{
const
index
=
Math
.
floor
(
Math
.
random
()
*
MainColor
.
length
);
...
...
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
520ca91d
...
...
@@ -238,6 +238,8 @@ export class MainGame extends Scene {
this
.
playerConstraint
.
pivotB
=
v3
(
0
,
constraintY
,
0
);
this
.
playerConstraint
.
enabled
=
true
;
console
.
log
(
this
.
getDifficultyRatio
());
const
velocityMultiplier
=
lerp
(
0
,
1
,
this
.
getDifficultyRatio
());
const
linear
=
v3
();
...
...
assets/Scripts/Scenes/MainGame/Wall.ts
View file @
520ca91d
...
...
@@ -27,7 +27,7 @@ export class Wall extends Component {
}
reset
()
{
this
.
dH
=
Math
.
random
()
*
2
+
2
;
this
.
dH
=
Math
.
random
()
*
3
+
2
;
this
.
top
.
setPosition
(
0
,
this
.
dH
/
2
,
0
);
this
.
bottom
.
setPosition
(
0
,
-
this
.
dH
/
2
,
0
);
...
...
preview-template/index.ejs
View file @
520ca91d
...
...
@@ -39,6 +39,8 @@
</div>
</div>
<
%
-
include
(
cocosTemplate
,
{})
%
>
<script>
window
.
addEventListener
(
"load"
,
function
()
{
window
.
vConsole
?.
destroy
();
// 干掉烦人的vConsole
...
...
@@ -54,7 +56,6 @@
}
</script>
<
%
-
include
(
cocosTemplate
,
{})
%
>
</body>
</html>
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