Commit 2b02b347 authored by haiyoucuv's avatar haiyoucuv

上传

parent 5c6ed55e
This diff is collapsed.
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......@@ -617,6 +617,7 @@
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"fileId": "d4iYkvxtJO87QMcNhqpzME",
"instance": null,
"targetOverrides": null
}
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\ No newline at end of file
......@@ -849,7 +849,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -60.11199999999994,
"y": -28.09050000000002,
"z": 0
},
"_lrot": {
......@@ -889,13 +889,13 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 137.3142547607422,
"width": 490,
"height": 34.208999999999996
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
"y": 1
},
"_id": ""
},
......@@ -927,12 +927,12 @@
},
"_string": "prizeName",
"_horizontalAlign": 1,
"_verticalAlign": 1,
"_verticalAlign": 2,
"_actualFontSize": 27.15,
"_fontSize": 27.15,
"_fontFamily": "Arial",
"_lineHeight": 27.15,
"_overflow": 0,
"_overflow": 3,
"_enableWrapText": true,
"_font": null,
"_isSystemFontUsed": true,
......@@ -987,7 +987,7 @@
"_target": null,
"_left": 0,
"_right": 0,
"_top": 855.0074999999999,
"_top": 840.0905,
"_bottom": 0,
"_horizontalCenter": 0,
"_verticalCenter": 0,
......
......@@ -9,11 +9,10 @@ import { GuideScene } from "./GuideScene";
import GameMgr from "../GameMgr";
import RankPanel from "../Panels/RankPanel";
import { UIMgr } from "../../Module/UIMgr";
import { AudioMgr } from "../../core_tgx/base/AudioMgr";
import BackPanel from "../Panels/BackPanel";
import { GuideGame } from "./MainGame/GuideGame";
const {ccclass, property} = _decorator;
const { ccclass, property } = _decorator;
@observer
@ccclass('HomeScene')
......@@ -52,12 +51,11 @@ export class HomeScene extends Scene {
clickStart = _asyncThrottle(async () => {
const {alreadyGuideSteps, allGuideSteps} = store.homeInfo;
const { alreadyGuideSteps, allGuideSteps } = store.homeInfo;
if (alreadyGuideSteps < allGuideSteps) {
changeScene(GuideGame);
} else {
const success = await GameMgr.ins.start();
if (!success) {
return;
......@@ -69,7 +67,7 @@ export class HomeScene extends Scene {
clickRule = _asyncThrottle(async () => {
// showPanel(RulePanel);
changeScene(GuideScene, {from: "HomeScene"});
changeScene(GuideGame);
});
clickRank = _asyncThrottle(() => {
......
import {
_decorator,
_decorator, Button,
Collider,
Color,
easing, EPhysicsDrawFlags, game,
......@@ -28,8 +28,9 @@ import GameMgr from "../../GameMgr";
import { AudioMgr } from "../../../core_tgx/base/AudioMgr";
import { mdEvent } from "../../AppTool";
import { BgAndColor } from "./BgAndColor";
import { GuideNode } from "./GuideNode";
const {ccclass, property} = _decorator;
const { ccclass, property } = _decorator;
@ccclass("GuideGame")
export class GuideGame extends Scene {
......@@ -54,13 +55,16 @@ export class GuideGame extends Scene {
@property(Light) light: Light = null;
@property({type: Label, group: "UI"}) scoreLabel: Label = null;
@property({type: Node, group: "UI"}) hitTip: Node = null;
@property({ type: Label, group: "UI" }) scoreLabel: Label = null;
@property({ type: Node, group: "UI" }) hitTip: Node = null;
@property({type: Node}) bg: Node = null;
@property({type: [BgAndColor], visible: true, displayName: `背景和颜色`})
@property({ type: Node }) bg: Node = null;
@property({ type: [BgAndColor], visible: true, displayName: `背景和颜色` })
private bgAndColor: BgAndColor[] = [];
@property(GuideNode) guideNode: GuideNode = null;
private _score: number = 0;
set score(value: number) {
......@@ -79,9 +83,11 @@ export class GuideGame extends Scene {
maxZ = 0;
scoreRadio = 1;
phyUpdate = true;
onLoad() {
mdEvent({pageView: "gamsStart"});
PhysicsSystem.instance.autoSimulation = false;
const playerCollider = this.player.getComponent(Collider);
playerCollider.on("onCollisionEnter", this.onPlayerCollision, this);
......@@ -105,18 +111,22 @@ export class GuideGame extends Scene {
for (let i = 5; i <= 11; i++) {
this.wallArr[i] = this.createCube();
if (i == 11) {
const wallTs = this.wallArr[i].getComponent(Wall);
wallTs.createRing(wallTs.dH);
}
}
// await sleep(0.5);
input.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this);
input.on(Input.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
this.guideNode.show(1);
}
onDestroy() {
input.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this);
input.off(Input.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
......@@ -152,8 +162,8 @@ export class GuideGame extends Scene {
this.scoreRadio = 1;
}
onTriggerEnter(event: ITriggerEvent) {
const {otherCollider, selfCollider} = event;
async onTriggerEnter(event: ITriggerEvent) {
const { otherCollider, selfCollider } = event;
const otherName = otherCollider.node.name;
......@@ -161,14 +171,25 @@ export class GuideGame extends Scene {
otherCollider.node.active = false;
this.changeMainColor();
} else if (otherName == "圆环") {
await new Promise<void>((resolve) => {
this.phyUpdate = false;
this.guideNode.show(3);
this.guideNode.guide3Next.once(Button.EventType.CLICK, () => {
this.phyUpdate = true;
this.guideNode.hide();
resolve();
});
});
otherCollider.node.active = false;
this.scoreRadio = 2;
this.unschedule(this.scoreRadioFunc);
this.scheduleOnce(this.scoreRadioFunc, 5);
tween(this.hitTip)
.set({active: true})
.set({ active: true })
.delay(2)
.set({active: false})
.set({ active: false })
.start();
const crushNode = instantiate(this.crushPrefab);
......@@ -185,7 +206,7 @@ export class GuideGame extends Scene {
onPlayerCollision(event: ICollisionEvent) {
if (this.isOver) return;
const {otherCollider, selfCollider} = event;
const { otherCollider, selfCollider } = event;
const otherGroup = otherCollider.getGroup();
......@@ -213,12 +234,12 @@ export class GuideGame extends Scene {
changeMainColor() {
this.randomMainColor();
const {bg, color} = this.mainColor;
const { bg, color } = this.mainColor;
this.bg.getComponent(MeshRenderer).material.setProperty("mainTexture", bg);
this.lightTween?.removeSelf();
this.lightTween = tween({radio: 0})
.to(1, {radio: 1}, {
this.lightTween = tween({ radio: 0 })
.to(1, { radio: 1 }, {
easing: easing.quadInOut,
onUpdate: (target, ratio) => {
this.lightColor.lerp(color, ratio);
......@@ -232,11 +253,20 @@ export class GuideGame extends Scene {
const singular = z % 2 == 0;
const newGroup = instantiate(singular ? this.wallPrefab : this.wallPrefab2);
this.node.addChild(newGroup);
newGroup.setPosition(v3(0, Math.random(), z));
newGroup.setPosition(v3(0, 0, z));
newGroup.getComponent(Wall).resetGuide();
// newGroup.setPosition(v3(0, Math.random(), z));
return newGroup;
}
onTouchStart(event: any) {
if (this.guideNode.guideShow && this.guideNode.guideIndex > 1) {
return;
}
if (this.isOver) return;
this.isTouch = true;
......@@ -276,10 +306,19 @@ export class GuideGame extends Scene {
this.playerBody.getAngularVelocity(angular);
angular.multiplyScalar(velocityMultiplier);
this.playerBody.setAngularVelocity(v3());
}
onTouchMove(event: any) {
// 新手引导
if (this.guideNode.guideIndex == 1) {
this.guideNode.hide();
this.scheduleOnce(() => {
this.phyUpdate = false;
this.guideNode.show(2);
this.guideNode.guide2Next.on(Button.EventType.CLICK, () => {
this.guideNode.hide();
this.phyUpdate = true;
});
}, 0.65);
}
}
onTouchEnd(event: any) {
......@@ -296,13 +335,13 @@ export class GuideGame extends Scene {
{
lastZ: 0,
create: false,
interval: 50,
interval: 1111111,
funcName: "createLight",
},
{
lastZ: 0,
create: false,
interval: 25,
interval: 1111111,
funcName: "createRing",
},
]
......@@ -316,7 +355,7 @@ export class GuideGame extends Scene {
const propLen = this.propCFG.length;
let create = false;
for (let i = 0; i < propLen; i++) {
const {lastZ, interval} = this.propCFG[i];
const { lastZ, interval } = this.propCFG[i];
const dz = lastZ - pz;
if (create) {
this.propCFG[i].lastZ = pz;
......@@ -334,10 +373,10 @@ export class GuideGame extends Scene {
this.wallArr.push(wall);
const wallTs = wall.getComponent(Wall);
wallTs.reset();
wallTs.resetGuide();
for (let i = 0; i < propLen; i++) {
const {funcName, create} = this.propCFG[i];
const { funcName, create } = this.propCFG[i];
if (create) {
this.propCFG[i].create = false;
wallTs[funcName]();
......@@ -365,14 +404,17 @@ export class GuideGame extends Scene {
}
protected lateUpdate(dt: number) {
// PhysicsSystem.instance.physicsWorld.syncSceneToPhysics();
//
// // PhysicsSystem.instance.fixedTimeStep = dt;
// // PhysicsSystem.instance.update(dt);
// PhysicsSystem.instance.step(1/60, dt);
//
// PhysicsSystem.instance.physicsWorld.emitEvents();
// PhysicsSystem.instance.physicsWorld.syncAfterEvents();
if (!this.phyUpdate) return;
PhysicsSystem.instance.physicsWorld.syncSceneToPhysics();
// PhysicsSystem.instance.fixedTimeStep = dt;
// PhysicsSystem.instance.update(dt);
PhysicsSystem.instance.step(1 / 60, dt);
PhysicsSystem.instance.physicsWorld.emitEvents();
PhysicsSystem.instance.physicsWorld.syncAfterEvents();
}
update(dt: number) {
......@@ -393,7 +435,7 @@ export class GuideGame extends Scene {
this.checkWall();
}
if (this.isTouch) {
if (this.phyUpdate && this.isTouch) {
const lineScale = Vec3.distance(this.player.position, this.linkPoint.position);
this.line.setScale(1, lineScale / 2, 1);
......
import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('GuideNode')
export class GuideNode extends Component {
@property(Node)
guideNode: Node[] = [];
@property(Node)
guide2Next: Node = null;
@property(Node)
guide3Next: Node = null;
guideIndex: 0 | 1 | 2 | 3 | 4 = 0;
get guideShow() {
return this.node.active;
}
show(index: 1 | 2 | 3 | 4) {
for (let i = 0; i < this.guideNode.length; i++) {
if (this.guideNode[i]) {
this.guideNode[i].active = false;
}
}
this.node.active = true;
if (this.guideNode[index - 1]) {
this.guideNode[index - 1].active = true;
}
this.guideIndex = index;
}
hide() {
this.node.active = false;
}
start() {
this.hide();
}
update(deltaTime: number) {
}
}
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "73861398-a19a-4182-9e14-35c4e3467520",
"files": [],
"subMetas": {},
"userData": {}
}
......@@ -110,14 +110,12 @@ export class MainGame extends Scene {
// await sleep(0.5);
input.on(Input.EventType.TOUCH_START, this.onTouchStart, this);
input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this);
input.on(Input.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
}
onDestroy() {
input.off(Input.EventType.TOUCH_START, this.onTouchStart, this);
input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this);
input.off(Input.EventType.TOUCH_CANCEL, this.onTouchEnd, this);
......@@ -279,10 +277,6 @@ export class MainGame extends Scene {
this.playerBody.setAngularVelocity(v3());
}
onTouchMove(event: any) {
}
onTouchEnd(event: any) {
if (this.isOver) return;
if (!this.isTouch) return;
......
import { _decorator, Component, instantiate, lerp, Node, Prefab } from 'cc';
const {ccclass, property} = _decorator;
const { ccclass, property } = _decorator;
@ccclass('Wall')
export class Wall extends Component {
......@@ -16,7 +16,7 @@ export class Wall extends Component {
dH: number = 1;
start() {
onLoad() {
if (!this.isInit) {
this.reset();
}
......@@ -35,6 +35,11 @@ export class Wall extends Component {
this.ring?.destroy();
}
resetGuide() {
this.dH = Math.random() * 0.5 + 4.5;
this.top.setPosition(0, this.dH / 2, 0);
this.bottom.setPosition(0, -this.dH / 2, 0);
}
light: Node = null;
......@@ -46,11 +51,10 @@ export class Wall extends Component {
ring: Node = null;
createRing() {
createRing(scale = lerp(this.dH * 0.4, this.dH * 0.75, Math.random())) {
this.ring = instantiate(this.ringPrefab);
this.node.addChild(this.ring);
const scale = lerp(this.dH * 0.4, this.dH * 0.75, Math.random());
this.ring.setScale(scale, scale);
const dyHalf = (this.dH - scale) / 2;
......
......@@ -9,7 +9,7 @@
"8": {
"3\\extension": {
"name": "extension",
"time": 1728353677505
"time": 1728438098234
}
}
}
......
......@@ -68,7 +68,7 @@
"_value": true
},
"profiler": {
"_value": true
"_value": false
},
"occlusion-query": {
"_value": true
......@@ -148,7 +148,6 @@
"physics-physx",
"primitive",
"procedural-animation",
"profiler",
"skeletal-animation",
"tween",
"ui"
......
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