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SparkProjects
TNGD_CaveCruiser
Commits
2b02b347
Commit
2b02b347
authored
Oct 09, 2024
by
haiyoucuv
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parent
5c6ed55e
Changes
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21 changed files
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2484 additions
and
290 deletions
+2484
-290
GuideGame.scene
assets/Bundles/MainGame/GuideGame.scene
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-231
Guide1.png
assets/Bundles/MainGame/png/Guide1.png
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assets/Bundles/MainGame/png/Guide1.png.meta
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assets/Bundles/MainGame/png/Guide2.png
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Guide2.png.meta
assets/Bundles/MainGame/png/Guide2.png.meta
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Guide3.png
assets/Bundles/MainGame/png/Guide3.png
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assets/Bundles/MainGame/png/Guide3.png.meta
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next.png
assets/Bundles/MainGame/png/next.png
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assets/Bundles/MainGame/png/next.png.meta
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组 34.png
assets/Bundles/MainGame/png/组 34.png
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assets/Bundles/MainGame/png/组 34.png.meta
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Wall2.prefab
assets/Bundles/MainGame/prefab/Wall2.prefab
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PrizePanel.prefab
assets/Bundles/PrizePanel/PrizePanel.prefab
+6
-6
HomeScene.ts
assets/Scripts/Scenes/HomeScene.ts
+3
-5
GuideGame.ts
assets/Scripts/Scenes/MainGame/GuideGame.ts
+77
-35
GuideNode.ts
assets/Scripts/Scenes/MainGame/GuideNode.ts
+50
-0
GuideNode.ts.meta
assets/Scripts/Scenes/MainGame/GuideNode.ts.meta
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MainGame.ts
assets/Scripts/Scenes/MainGame/MainGame.ts
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Wall.ts
assets/Scripts/Scenes/MainGame/Wall.ts
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-4
packages.json
profiles/v2/editor/packages.json
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engine.json
settings/v2/packages/engine.json
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No files found.
assets/Bundles/MainGame/GuideGame.scene
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2b02b347
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assets/Bundles/MainGame/png/Guide2.png
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2b02b347
8.73 KB
assets/Bundles/MainGame/png/Guide2.png.meta
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2b02b347
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assets/Bundles/MainGame/png/Guide3.png
0 → 100644
View file @
2b02b347
6.93 KB
assets/Bundles/MainGame/png/Guide3.png.meta
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}
assets/Bundles/MainGame/png/next.png
0 → 100644
View file @
2b02b347
1.94 KB
assets/Bundles/MainGame/png/next.png.meta
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View file @
2b02b347
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assets/Bundles/MainGame/png/组 34.png
0 → 100644
View file @
2b02b347
138 KB
assets/Bundles/MainGame/png/组 34.png.meta
0 → 100644
View file @
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assets/Bundles/MainGame/prefab/Wall2.prefab
View file @
2b02b347
...
...
@@ -617,6 +617,7 @@
"__id__": 0
},
"fileId": "d4iYkvxtJO87QMcNhqpzME",
"instance": null,
"targetOverrides": null
}
]
\ No newline at end of file
assets/Bundles/PrizePanel/PrizePanel.prefab
View file @
2b02b347
...
...
@@ -849,7 +849,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -
60.11199999999994
,
"y": -
28.09050000000002
,
"z": 0
},
"_lrot": {
...
...
@@ -889,13 +889,13 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width":
137.3142547607422
,
"width":
490
,
"height": 34.208999999999996
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y":
0.5
"y":
1
},
"_id": ""
},
...
...
@@ -927,12 +927,12 @@
},
"_string": "prizeName",
"_horizontalAlign": 1,
"_verticalAlign":
1
,
"_verticalAlign":
2
,
"_actualFontSize": 27.15,
"_fontSize": 27.15,
"_fontFamily": "Arial",
"_lineHeight": 27.15,
"_overflow":
0
,
"_overflow":
3
,
"_enableWrapText": true,
"_font": null,
"_isSystemFontUsed": true,
...
...
@@ -987,7 +987,7 @@
"_target": null,
"_left": 0,
"_right": 0,
"_top": 8
55.0074999999999
,
"_top": 8
40.0905
,
"_bottom": 0,
"_horizontalCenter": 0,
"_verticalCenter": 0,
...
...
assets/Scripts/Scenes/HomeScene.ts
View file @
2b02b347
...
...
@@ -9,11 +9,10 @@ import { GuideScene } from "./GuideScene";
import
GameMgr
from
"../GameMgr"
;
import
RankPanel
from
"../Panels/RankPanel"
;
import
{
UIMgr
}
from
"../../Module/UIMgr"
;
import
{
AudioMgr
}
from
"../../core_tgx/base/AudioMgr"
;
import
BackPanel
from
"../Panels/BackPanel"
;
import
{
GuideGame
}
from
"./MainGame/GuideGame"
;
const
{
ccclass
,
property
}
=
_decorator
;
const
{
ccclass
,
property
}
=
_decorator
;
@
observer
@
ccclass
(
'HomeScene'
)
...
...
@@ -52,12 +51,11 @@ export class HomeScene extends Scene {
clickStart
=
_asyncThrottle
(
async
()
=>
{
const
{
alreadyGuideSteps
,
allGuideSteps
}
=
store
.
homeInfo
;
const
{
alreadyGuideSteps
,
allGuideSteps
}
=
store
.
homeInfo
;
if
(
alreadyGuideSteps
<
allGuideSteps
)
{
changeScene
(
GuideGame
);
}
else
{
const
success
=
await
GameMgr
.
ins
.
start
();
if
(
!
success
)
{
return
;
...
...
@@ -69,7 +67,7 @@ export class HomeScene extends Scene {
clickRule
=
_asyncThrottle
(
async
()
=>
{
// showPanel(RulePanel);
changeScene
(
Guide
Scene
,
{
from
:
"HomeScene"
}
);
changeScene
(
Guide
Game
);
});
clickRank
=
_asyncThrottle
(()
=>
{
...
...
assets/Scripts/Scenes/MainGame/GuideGame.ts
View file @
2b02b347
import
{
_decorator
,
_decorator
,
Button
,
Collider
,
Color
,
easing
,
EPhysicsDrawFlags
,
game
,
...
...
@@ -28,8 +28,9 @@ import GameMgr from "../../GameMgr";
import
{
AudioMgr
}
from
"../../../core_tgx/base/AudioMgr"
;
import
{
mdEvent
}
from
"../../AppTool"
;
import
{
BgAndColor
}
from
"./BgAndColor"
;
import
{
GuideNode
}
from
"./GuideNode"
;
const
{
ccclass
,
property
}
=
_decorator
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
"GuideGame"
)
export
class
GuideGame
extends
Scene
{
...
...
@@ -54,13 +55,16 @@ export class GuideGame extends Scene {
@
property
(
Light
)
light
:
Light
=
null
;
@
property
({
type
:
Label
,
group
:
"UI"
})
scoreLabel
:
Label
=
null
;
@
property
({
type
:
Node
,
group
:
"UI"
})
hitTip
:
Node
=
null
;
@
property
({
type
:
Label
,
group
:
"UI"
})
scoreLabel
:
Label
=
null
;
@
property
({
type
:
Node
,
group
:
"UI"
})
hitTip
:
Node
=
null
;
@
property
({
type
:
Node
})
bg
:
Node
=
null
;
@
property
({
type
:
[
BgAndColor
],
visible
:
true
,
displayName
:
`背景和颜色`
})
@
property
({
type
:
Node
})
bg
:
Node
=
null
;
@
property
({
type
:
[
BgAndColor
],
visible
:
true
,
displayName
:
`背景和颜色`
})
private
bgAndColor
:
BgAndColor
[]
=
[];
@
property
(
GuideNode
)
guideNode
:
GuideNode
=
null
;
private
_score
:
number
=
0
;
set
score
(
value
:
number
)
{
...
...
@@ -79,9 +83,11 @@ export class GuideGame extends Scene {
maxZ
=
0
;
scoreRadio
=
1
;
phyUpdate
=
true
;
onLoad
()
{
mdEvent
({
pageView
:
"gamsStart"
})
;
PhysicsSystem
.
instance
.
autoSimulation
=
false
;
const
playerCollider
=
this
.
player
.
getComponent
(
Collider
);
playerCollider
.
on
(
"onCollisionEnter"
,
this
.
onPlayerCollision
,
this
);
...
...
@@ -105,18 +111,22 @@ export class GuideGame extends Scene {
for
(
let
i
=
5
;
i
<=
11
;
i
++
)
{
this
.
wallArr
[
i
]
=
this
.
createCube
();
if
(
i
==
11
)
{
const
wallTs
=
this
.
wallArr
[
i
].
getComponent
(
Wall
);
wallTs
.
createRing
(
wallTs
.
dH
);
}
}
// await sleep(0.5);
input
.
on
(
Input
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_MOVE
,
this
.
onTouchMove
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_CANCEL
,
this
.
onTouchEnd
,
this
);
this
.
guideNode
.
show
(
1
);
}
onDestroy
()
{
input
.
off
(
Input
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_MOVE
,
this
.
onTouchMove
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_CANCEL
,
this
.
onTouchEnd
,
this
);
...
...
@@ -152,8 +162,8 @@ export class GuideGame extends Scene {
this
.
scoreRadio
=
1
;
}
onTriggerEnter
(
event
:
ITriggerEvent
)
{
const
{
otherCollider
,
selfCollider
}
=
event
;
async
onTriggerEnter
(
event
:
ITriggerEvent
)
{
const
{
otherCollider
,
selfCollider
}
=
event
;
const
otherName
=
otherCollider
.
node
.
name
;
...
...
@@ -161,14 +171,25 @@ export class GuideGame extends Scene {
otherCollider
.
node
.
active
=
false
;
this
.
changeMainColor
();
}
else
if
(
otherName
==
"圆环"
)
{
await
new
Promise
<
void
>
((
resolve
)
=>
{
this
.
phyUpdate
=
false
;
this
.
guideNode
.
show
(
3
);
this
.
guideNode
.
guide3Next
.
once
(
Button
.
EventType
.
CLICK
,
()
=>
{
this
.
phyUpdate
=
true
;
this
.
guideNode
.
hide
();
resolve
();
});
});
otherCollider
.
node
.
active
=
false
;
this
.
scoreRadio
=
2
;
this
.
unschedule
(
this
.
scoreRadioFunc
);
this
.
scheduleOnce
(
this
.
scoreRadioFunc
,
5
);
tween
(
this
.
hitTip
)
.
set
({
active
:
true
})
.
set
({
active
:
true
})
.
delay
(
2
)
.
set
({
active
:
false
})
.
set
({
active
:
false
})
.
start
();
const
crushNode
=
instantiate
(
this
.
crushPrefab
);
...
...
@@ -185,7 +206,7 @@ export class GuideGame extends Scene {
onPlayerCollision
(
event
:
ICollisionEvent
)
{
if
(
this
.
isOver
)
return
;
const
{
otherCollider
,
selfCollider
}
=
event
;
const
{
otherCollider
,
selfCollider
}
=
event
;
const
otherGroup
=
otherCollider
.
getGroup
();
...
...
@@ -213,12 +234,12 @@ export class GuideGame extends Scene {
changeMainColor
()
{
this
.
randomMainColor
();
const
{
bg
,
color
}
=
this
.
mainColor
;
const
{
bg
,
color
}
=
this
.
mainColor
;
this
.
bg
.
getComponent
(
MeshRenderer
).
material
.
setProperty
(
"mainTexture"
,
bg
);
this
.
lightTween
?.
removeSelf
();
this
.
lightTween
=
tween
({
radio
:
0
})
.
to
(
1
,
{
radio
:
1
},
{
this
.
lightTween
=
tween
({
radio
:
0
})
.
to
(
1
,
{
radio
:
1
},
{
easing
:
easing
.
quadInOut
,
onUpdate
:
(
target
,
ratio
)
=>
{
this
.
lightColor
.
lerp
(
color
,
ratio
);
...
...
@@ -232,11 +253,20 @@ export class GuideGame extends Scene {
const
singular
=
z
%
2
==
0
;
const
newGroup
=
instantiate
(
singular
?
this
.
wallPrefab
:
this
.
wallPrefab2
);
this
.
node
.
addChild
(
newGroup
);
newGroup
.
setPosition
(
v3
(
0
,
Math
.
random
(),
z
));
newGroup
.
setPosition
(
v3
(
0
,
0
,
z
));
newGroup
.
getComponent
(
Wall
).
resetGuide
();
// newGroup.setPosition(v3(0, Math.random(), z));
return
newGroup
;
}
onTouchStart
(
event
:
any
)
{
if
(
this
.
guideNode
.
guideShow
&&
this
.
guideNode
.
guideIndex
>
1
)
{
return
;
}
if
(
this
.
isOver
)
return
;
this
.
isTouch
=
true
;
...
...
@@ -276,10 +306,19 @@ export class GuideGame extends Scene {
this
.
playerBody
.
getAngularVelocity
(
angular
);
angular
.
multiplyScalar
(
velocityMultiplier
);
this
.
playerBody
.
setAngularVelocity
(
v3
());
}
onTouchMove
(
event
:
any
)
{
// 新手引导
if
(
this
.
guideNode
.
guideIndex
==
1
)
{
this
.
guideNode
.
hide
();
this
.
scheduleOnce
(()
=>
{
this
.
phyUpdate
=
false
;
this
.
guideNode
.
show
(
2
);
this
.
guideNode
.
guide2Next
.
on
(
Button
.
EventType
.
CLICK
,
()
=>
{
this
.
guideNode
.
hide
();
this
.
phyUpdate
=
true
;
});
},
0.65
);
}
}
onTouchEnd
(
event
:
any
)
{
...
...
@@ -296,13 +335,13 @@ export class GuideGame extends Scene {
{
lastZ
:
0
,
create
:
false
,
interval
:
50
,
interval
:
1111111
,
funcName
:
"createLight"
,
},
{
lastZ
:
0
,
create
:
false
,
interval
:
25
,
interval
:
1111111
,
funcName
:
"createRing"
,
},
]
...
...
@@ -316,7 +355,7 @@ export class GuideGame extends Scene {
const
propLen
=
this
.
propCFG
.
length
;
let
create
=
false
;
for
(
let
i
=
0
;
i
<
propLen
;
i
++
)
{
const
{
lastZ
,
interval
}
=
this
.
propCFG
[
i
];
const
{
lastZ
,
interval
}
=
this
.
propCFG
[
i
];
const
dz
=
lastZ
-
pz
;
if
(
create
)
{
this
.
propCFG
[
i
].
lastZ
=
pz
;
...
...
@@ -334,10 +373,10 @@ export class GuideGame extends Scene {
this
.
wallArr
.
push
(
wall
);
const
wallTs
=
wall
.
getComponent
(
Wall
);
wallTs
.
reset
();
wallTs
.
reset
Guide
();
for
(
let
i
=
0
;
i
<
propLen
;
i
++
)
{
const
{
funcName
,
create
}
=
this
.
propCFG
[
i
];
const
{
funcName
,
create
}
=
this
.
propCFG
[
i
];
if
(
create
)
{
this
.
propCFG
[
i
].
create
=
false
;
wallTs
[
funcName
]();
...
...
@@ -365,14 +404,17 @@ export class GuideGame extends Scene {
}
protected
lateUpdate
(
dt
:
number
)
{
// PhysicsSystem.instance.physicsWorld.syncSceneToPhysics();
//
// // PhysicsSystem.instance.fixedTimeStep = dt;
// // PhysicsSystem.instance.update(dt);
// PhysicsSystem.instance.step(1/60, dt);
//
// PhysicsSystem.instance.physicsWorld.emitEvents();
// PhysicsSystem.instance.physicsWorld.syncAfterEvents();
if
(
!
this
.
phyUpdate
)
return
;
PhysicsSystem
.
instance
.
physicsWorld
.
syncSceneToPhysics
();
// PhysicsSystem.instance.fixedTimeStep = dt;
// PhysicsSystem.instance.update(dt);
PhysicsSystem
.
instance
.
step
(
1
/
60
,
dt
);
PhysicsSystem
.
instance
.
physicsWorld
.
emitEvents
();
PhysicsSystem
.
instance
.
physicsWorld
.
syncAfterEvents
();
}
update
(
dt
:
number
)
{
...
...
@@ -393,7 +435,7 @@ export class GuideGame extends Scene {
this
.
checkWall
();
}
if
(
this
.
isTouch
)
{
if
(
this
.
phyUpdate
&&
this
.
isTouch
)
{
const
lineScale
=
Vec3
.
distance
(
this
.
player
.
position
,
this
.
linkPoint
.
position
);
this
.
line
.
setScale
(
1
,
lineScale
/
2
,
1
);
...
...
assets/Scripts/Scenes/MainGame/GuideNode.ts
0 → 100644
View file @
2b02b347
import
{
_decorator
,
Component
,
Node
}
from
'cc'
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'GuideNode'
)
export
class
GuideNode
extends
Component
{
@
property
(
Node
)
guideNode
:
Node
[]
=
[];
@
property
(
Node
)
guide2Next
:
Node
=
null
;
@
property
(
Node
)
guide3Next
:
Node
=
null
;
guideIndex
:
0
|
1
|
2
|
3
|
4
=
0
;
get
guideShow
()
{
return
this
.
node
.
active
;
}
show
(
index
:
1
|
2
|
3
|
4
)
{
for
(
let
i
=
0
;
i
<
this
.
guideNode
.
length
;
i
++
)
{
if
(
this
.
guideNode
[
i
])
{
this
.
guideNode
[
i
].
active
=
false
;
}
}
this
.
node
.
active
=
true
;
if
(
this
.
guideNode
[
index
-
1
])
{
this
.
guideNode
[
index
-
1
].
active
=
true
;
}
this
.
guideIndex
=
index
;
}
hide
()
{
this
.
node
.
active
=
false
;
}
start
()
{
this
.
hide
();
}
update
(
deltaTime
:
number
)
{
}
}
assets/Scripts/Scenes/MainGame/GuideNode.ts.meta
0 → 100644
View file @
2b02b347
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "73861398-a19a-4182-9e14-35c4e3467520",
"files": [],
"subMetas": {},
"userData": {}
}
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
2b02b347
...
...
@@ -110,14 +110,12 @@ export class MainGame extends Scene {
// await sleep(0.5);
input
.
on
(
Input
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_MOVE
,
this
.
onTouchMove
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
input
.
on
(
Input
.
EventType
.
TOUCH_CANCEL
,
this
.
onTouchEnd
,
this
);
}
onDestroy
()
{
input
.
off
(
Input
.
EventType
.
TOUCH_START
,
this
.
onTouchStart
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_MOVE
,
this
.
onTouchMove
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_END
,
this
.
onTouchEnd
,
this
);
input
.
off
(
Input
.
EventType
.
TOUCH_CANCEL
,
this
.
onTouchEnd
,
this
);
...
...
@@ -279,10 +277,6 @@ export class MainGame extends Scene {
this
.
playerBody
.
setAngularVelocity
(
v3
());
}
onTouchMove
(
event
:
any
)
{
}
onTouchEnd
(
event
:
any
)
{
if
(
this
.
isOver
)
return
;
if
(
!
this
.
isTouch
)
return
;
...
...
assets/Scripts/Scenes/MainGame/Wall.ts
View file @
2b02b347
import
{
_decorator
,
Component
,
instantiate
,
lerp
,
Node
,
Prefab
}
from
'cc'
;
const
{
ccclass
,
property
}
=
_decorator
;
const
{
ccclass
,
property
}
=
_decorator
;
@
ccclass
(
'Wall'
)
export
class
Wall
extends
Component
{
...
...
@@ -16,7 +16,7 @@ export class Wall extends Component {
dH
:
number
=
1
;
start
()
{
onLoad
()
{
if
(
!
this
.
isInit
)
{
this
.
reset
();
}
...
...
@@ -35,6 +35,11 @@ export class Wall extends Component {
this
.
ring
?.
destroy
();
}
resetGuide
()
{
this
.
dH
=
Math
.
random
()
*
0.5
+
4.5
;
this
.
top
.
setPosition
(
0
,
this
.
dH
/
2
,
0
);
this
.
bottom
.
setPosition
(
0
,
-
this
.
dH
/
2
,
0
);
}
light
:
Node
=
null
;
...
...
@@ -46,11 +51,10 @@ export class Wall extends Component {
ring
:
Node
=
null
;
createRing
()
{
createRing
(
scale
=
lerp
(
this
.
dH
*
0.4
,
this
.
dH
*
0.75
,
Math
.
random
())
)
{
this
.
ring
=
instantiate
(
this
.
ringPrefab
);
this
.
node
.
addChild
(
this
.
ring
);
const
scale
=
lerp
(
this
.
dH
*
0.4
,
this
.
dH
*
0.75
,
Math
.
random
());
this
.
ring
.
setScale
(
scale
,
scale
);
const
dyHalf
=
(
this
.
dH
-
scale
)
/
2
;
...
...
profiles/v2/editor/packages.json
View file @
2b02b347
...
...
@@ -9,7 +9,7 @@
"8"
:
{
"3
\\
extension"
:
{
"name"
:
"extension"
,
"time"
:
1728
353677505
"time"
:
1728
438098234
}
}
}
...
...
settings/v2/packages/engine.json
View file @
2b02b347
...
...
@@ -68,7 +68,7 @@
"_value"
:
true
},
"profiler"
:
{
"_value"
:
tru
e
"_value"
:
fals
e
},
"occlusion-query"
:
{
"_value"
:
true
...
...
@@ -148,7 +148,6 @@
"physics-physx"
,
"primitive"
,
"procedural-animation"
,
"profiler"
,
"skeletal-animation"
,
"tween"
,
"ui"
...
...
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