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SparkProjects
MingSnake_241120
Commits
3cd61290
Commit
3cd61290
authored
Dec 12, 2024
by
haiyoucuv
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init
parent
f6a7549d
Changes
3
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3 changed files
with
27 additions
and
15 deletions
+27
-15
Rank.ts
assets/Scripts/Scenes/MainGame/Components/Rank.ts
+1
-1
MainGame.ts
assets/Scripts/Scenes/MainGame/MainGame.ts
+14
-0
Snake.ts
assets/Scripts/Scenes/MainGame/Snake.ts
+12
-14
No files found.
assets/Scripts/Scenes/MainGame/Components/Rank.ts
View file @
3cd61290
...
@@ -44,7 +44,7 @@ export class Rank extends Component {
...
@@ -44,7 +44,7 @@ export class Rank extends Component {
return
b
.
length
-
a
.
length
;
return
b
.
length
-
a
.
length
;
});
});
this
.
rankTxt
.
string
=
`
${
snakes
.
indexOf
(
MainGame
.
ins
.
player
)
+
1
}
`
;
this
.
rankTxt
.
string
=
`
${
snakes
.
indexOf
(
MainGame
.
ins
.
player
)
+
1
}
名
`
;
const
playerIndex
=
snakes
.
indexOf
(
MainGame
.
ins
.
player
);
const
playerIndex
=
snakes
.
indexOf
(
MainGame
.
ins
.
player
);
...
...
assets/Scripts/Scenes/MainGame/MainGame.ts
View file @
3cd61290
...
@@ -275,15 +275,29 @@ export class MainGame extends Scene {
...
@@ -275,15 +275,29 @@ export class MainGame extends Scene {
update(dt: number) {
update(dt: number) {
if (!this.isStart) return;
if (!this.isStart) return;
let now = performance.now();
let temp = 0;
this.player.onUpdate(dt);
this.player.onUpdate(dt);
temp = performance.now();
console.log(`
玩家更新:
$
{
temp
-
now
}
ms
`);
now = temp;
// 更新相机位置
// 更新相机位置
this.camera.node.setPosition(this.player.head.position);
this.camera.node.setPosition(this.player.head.position);
// 更新NPC移动
// 更新NPC移动
this.animalNode.children.forEach(child => {
this.animalNode.children.forEach(child => {
child.getComponent(AISnake)?.onUpdate(dt);
child.getComponent(AISnake)?.onUpdate(dt);
// temp = performance.now();
// console.log(`
ai
更新:
$
{
temp
-
now
}
ms
`);
// now = temp;
});
});
temp = performance.now();
console.log(`
ai
更新:
$
{
temp
-
now
}
ms
`);
now = temp;
}
}
initAiSnake(nickName?: string, tag?: number) {
initAiSnake(nickName?: string, tag?: number) {
...
...
assets/Scripts/Scenes/MainGame/Snake.ts
View file @
3cd61290
...
@@ -357,7 +357,7 @@ export class Snake extends Component {
...
@@ -357,7 +357,7 @@ export class Snake extends Component {
private
readonly
HISTORY_LENGTH
=
10
;
// 增加历史点数量
private
readonly
HISTORY_LENGTH
=
10
;
// 增加历史点数量
private
readonly
SEGMENT_SPACING
=
6.3
;
// 增加节点间距
private
readonly
SEGMENT_SPACING
=
6.3
;
// 增加节点间距
moveTime
=
1
/
6
0
;
moveTime
=
1
/
3
0
;
totalTime
=
0
;
totalTime
=
0
;
moveScale
=
1
;
moveScale
=
1
;
...
@@ -371,8 +371,8 @@ export class Snake extends Component {
...
@@ -371,8 +371,8 @@ export class Snake extends Component {
while
(
this
.
totalTime
>=
this
.
moveTime
)
{
while
(
this
.
totalTime
>=
this
.
moveTime
)
{
this
.
totalTime
-=
this
.
moveTime
;
this
.
totalTime
-=
this
.
moveTime
;
this
.
move
(
this
.
moveTime
);
this
.
move
(
this
.
moveTime
);
this
.
updateAccEffect
();
}
}
this
.
updateAccEffect
();
}
}
protected
move
(
dt
:
number
)
{
protected
move
(
dt
:
number
)
{
...
@@ -392,7 +392,6 @@ export class Snake extends Component {
...
@@ -392,7 +392,6 @@ export class Snake extends Component {
this
.
head
.
setPosition
(
newHeadPos
.
x
,
newHeadPos
.
y
);
this
.
head
.
setPosition
(
newHeadPos
.
x
,
newHeadPos
.
y
);
const
flipY
=
headAngle
>
90
&&
headAngle
<
270
;
const
flipY
=
headAngle
>
90
&&
headAngle
<
270
;
this
.
head
.
setScale
(
this
.
scale
,
flipY
?
-
this
.
scale
:
this
.
scale
);
this
.
head
.
setScale
(
this
.
scale
,
flipY
?
-
this
.
scale
:
this
.
scale
);
// this.head.setSiblingIndex(bodyLen - 1);
const
space
=
this
.
SEGMENT_SPACING
*
this
.
scale
;
const
space
=
this
.
SEGMENT_SPACING
*
this
.
scale
;
...
@@ -426,7 +425,6 @@ export class Snake extends Component {
...
@@ -426,7 +425,6 @@ export class Snake extends Component {
body
.
setPosition
(
targetPos
.
x
,
targetPos
.
y
);
body
.
setPosition
(
targetPos
.
x
,
targetPos
.
y
);
body
.
setScale
(
this
.
scale
,
this
.
scale
);
body
.
setScale
(
this
.
scale
,
this
.
scale
);
// body.setSiblingIndex(bodyLen - i - 1);
// body.active = isIntersect(
// body.active = isIntersect(
// targetPos,
// targetPos,
...
@@ -438,16 +436,16 @@ export class Snake extends Component {
...
@@ -438,16 +436,16 @@ export class Snake extends Component {
}
}
// 边界检查
// 边界检查
const
mapHalfWidth
=
Global
.
MAP_WIDTH
/
2
;
//
const mapHalfWidth = Global.MAP_WIDTH / 2;
const
mapHalfHeight
=
Global
.
MAP_HEIGHT
/
2
;
//
const mapHalfHeight = Global.MAP_HEIGHT / 2;
if
(
//
if (
newHeadPos
.
x
<=
-
mapHalfWidth
//
newHeadPos.x <= -mapHalfWidth
||
newHeadPos
.
x
>=
mapHalfWidth
//
|| newHeadPos.x >= mapHalfWidth
||
newHeadPos
.
y
<=
-
mapHalfHeight
//
|| newHeadPos.y <= -mapHalfHeight
||
newHeadPos
.
y
>=
mapHalfHeight
//
|| newHeadPos.y >= mapHalfHeight
)
{
//
) {
this
.
death
();
//
this.death();
}
//
}
}
}
...
...
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