Commit d840db21 authored by haiyoucuv's avatar haiyoucuv

1

parent f2ca6358
...@@ -2,27 +2,10 @@ ...@@ -2,27 +2,10 @@
<project version="4"> <project version="4">
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="31be0130-d27d-4740-b668-956a8050e1bf" name="Default Changelist" comment=""> <list default="true" id="31be0130-d27d-4740-b668-956a8050e1bf" name="Default Changelist" comment="">
<change afterPath="$PROJECT_DIR$/src/const/OptionPool.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/src/parts/Game/Option.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/src/parts/UI/UILayer.ts" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/released/resource/res.json" beforeDir="false" afterPath="$PROJECT_DIR$/released/resource/res.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/gameScene/game_收获.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/gameScene/game_浇水.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/gameScene/game_种植.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/resource/gameScene/田_初始.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/gameScene/田_初始.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/gameScene/田_选择.png" beforeDir="false" afterPath="$PROJECT_DIR$/resource/gameScene/田_选择.png" afterDir="false" />
<change beforePath="$PROJECT_DIR$/resource/res.json" beforeDir="false" afterPath="$PROJECT_DIR$/resource/res.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ResJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/ResJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/parts/Game/GameLayer.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/parts/Game/GameLayer.ts" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/parts/Game/GameLayer.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/parts/Game/GameLayer.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/parts/Game/Land.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/parts/Game/Land.ts" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/parts/Game/Land.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/parts/Game/Land.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/parts/Game/PlantList.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/parts/Game/PlantList.ts" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/parts/Game/Option.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/parts/Game/Option.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scenes/GameScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scenes/GameScene.ts" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/scenes/GameScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scenes/GameScene.ts" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
...@@ -112,7 +95,7 @@ ...@@ -112,7 +95,7 @@
<updated>1590749938444</updated> <updated>1590749938444</updated>
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<servers /> <servers />
</component> </component>
...@@ -120,22 +103,22 @@ ...@@ -120,22 +103,22 @@
<option name="version" value="2" /> <option name="version" value="2" />
</component> </component>
<component name="WindowStateProjectService"> <component name="WindowStateProjectService">
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...@@ -144,9 +127,9 @@ ...@@ -144,9 +127,9 @@
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</component> </component>
</project> </project>
\ No newline at end of file
...@@ -38,13 +38,6 @@ export default class GameLayer extends Container { ...@@ -38,13 +38,6 @@ export default class GameLayer extends Container {
} }
// 取消所有土地的选中状态
public deactivateAllLand() {
this.landList.forEach((v) => {
v.deactivate();
});
}
public initEvent() { public initEvent() {
} }
......
import Container = FYGE.Container; import Container = FYGE.Container;
import { RES } from "../../../module/RES";
import Sprite = FYGE.Sprite; import Sprite = FYGE.Sprite;
import DisplayObject = FYGE.DisplayObject; import DisplayObject = FYGE.DisplayObject;
import MouseEvent = FYGE.MouseEvent; import MouseEvent = FYGE.MouseEvent;
import { RES } from "../../../module/RES";
import GameLayer from "./GameLayer"; import GameLayer from "./GameLayer";
import OptionPool, { OPTION_TYPE } from "../../const/OptionPool";
import Option from "./Option";
export enum LAND_STATE { export enum LAND_STATE {
DEFAULT = 'default', DEFAULT = 'default',
...@@ -13,18 +15,22 @@ export enum LAND_STATE { ...@@ -13,18 +15,22 @@ export enum LAND_STATE {
export class Land extends Container { export class Land extends Container {
public static activeLand: Land = null;
// 田_初始.png 田_种植.png 田_选择.png // 田_初始.png 田_种植.png 田_选择.png
// 三个田的选择状态对应的texture // 三个田的选择状态对应的 texture
private land_default_texture = RES.getRes('田_初始.png'); private land_default_texture = RES.getRes('田_初始.png');
private land_choose_texture = RES.getRes('田_选择.png'); private land_choose_texture = RES.getRes('田_选择.png');
private land_plant_texture = RES.getRes('田_种植.png'); private land_plant_texture = RES.getRes('田_种植.png');
private landSprite = new Sprite(); private landSprite = new Sprite();
private state; private state: LAND_STATE;
private option: Option;
// id // id
private _id; private _id: number;
public set id(id: number) { public set id(id: number) {
this._id = id; this._id = id;
} }
...@@ -56,7 +62,6 @@ export class Land extends Container { ...@@ -56,7 +62,6 @@ export class Land extends Container {
this.addEventListener(MouseEvent.CLICK, () => { this.addEventListener(MouseEvent.CLICK, () => {
console.log(`点到了土地: ${this.id}`); console.log(`点到了土地: ${this.id}`);
GameLayer.ins.plantList.show(this.id); // 显示种植列表 GameLayer.ins.plantList.show(this.id); // 显示种植列表
GameLayer.ins.deactivateAllLand();
this.activate(); // 变成选中状态 this.activate(); // 变成选中状态
}); });
...@@ -65,11 +70,24 @@ export class Land extends Container { ...@@ -65,11 +70,24 @@ export class Land extends Container {
} }
public changeState(state) { public changeState(state) {
if (state == this.state) return; if (state === this.state) return;
this.state = state; this.state = state;
this.landSprite.texture = this[`land_${this.state}_texture`]; this.landSprite.texture = this[`land_${this.state}_texture`];
switch (this.state) {
case LAND_STATE.CHOOSE:
this.addOption(OPTION_TYPE.PLANT);
break;
case LAND_STATE.PLANT:
break;
default:
case LAND_STATE.DEFAULT:
break;
}
} }
/** /**
...@@ -78,9 +96,9 @@ export class Land extends Container { ...@@ -78,9 +96,9 @@ export class Land extends Container {
public activate() { public activate() {
// 如果是已经是选中状态或种植状态则啥都干 // 如果是已经是选中状态或种植状态则啥都干
if (LAND_STATE.CHOOSE === this.state || LAND_STATE.PLANT === this.state) return; if (LAND_STATE.CHOOSE === this.state || LAND_STATE.PLANT === this.state) return;
Land.activeLand && Land.activeLand.deactivate();
this.changeState(LAND_STATE.CHOOSE); this.changeState(LAND_STATE.CHOOSE);
Land.activeLand = this;
} }
/** /**
...@@ -90,7 +108,37 @@ export class Land extends Container { ...@@ -90,7 +108,37 @@ export class Land extends Container {
// 如果是已经是默认状态或种植状态则啥都干 // 如果是已经是默认状态或种植状态则啥都干
if (LAND_STATE.DEFAULT === this.state || LAND_STATE.PLANT === this.state) return; if (LAND_STATE.DEFAULT === this.state || LAND_STATE.PLANT === this.state) return;
Land.activeLand = null;
this.changeState(LAND_STATE.DEFAULT); this.changeState(LAND_STATE.DEFAULT);
if (this.option) {
this.removeChild(this.option);
OptionPool.ins.takeIn(this.option);
this.option = null;
}
}
/**
* 为自己添加一个Option
* @param {OPTION_TYPE} type Option的类型
*/
private addOption(type: OPTION_TYPE) {
this.removeOption();
this.option = this.addChild(OptionPool.ins.takeOut(type));
this.option.x = 160;
this.option.y = -50;
this.option.play();
}
/**
* 移除自己的当前Option
*/
private removeOption() {
if (this.option) {
this.removeChild(this.option);
OptionPool.ins.takeIn(this.option);
this.option = null;
}
} }
} }
...@@ -25,12 +25,12 @@ export default class Option extends Sprite { ...@@ -25,12 +25,12 @@ export default class Option extends Sprite {
this.stop(); // 先stop this.stop(); // 先stop
Tween.get(this) Tween.get(this)
.set({scaleX: 0, scaleY: 0}) .set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 200, Ease.quadInOut) .to({scaleX: 1, scaleY: 1}, 400, Ease.backOut)
.call(() => { .call(() => {
const _y = this.y; const _y = this.y;
Tween.get(this, {loop: true}) Tween.get(this, {loop: true})
.to({y: _y - 10}, 200, Ease.quadInOut) .to({y: _y - 6}, 1000, Ease.quadInOut)
.to({y: _y}, 200, Ease.quadInOut); .to({y: _y}, 1000, Ease.quadInOut);
}); });
} }
......
...@@ -4,6 +4,7 @@ import GameLayer from "../parts/Game/GameLayer"; ...@@ -4,6 +4,7 @@ import GameLayer from "../parts/Game/GameLayer";
import { UILayer } from "../parts/UI/UILayer"; import { UILayer } from "../parts/UI/UILayer";
import MouseEvent = FYGE.MouseEvent; import MouseEvent = FYGE.MouseEvent;
import OptionPool, { OPTION_TYPE } from "../const/OptionPool"; import OptionPool, { OPTION_TYPE } from "../const/OptionPool";
import { Land } from "../parts/Game/Land";
export class GameScene extends Scene { export class GameScene extends Scene {
...@@ -22,7 +23,7 @@ export class GameScene extends Scene { ...@@ -22,7 +23,7 @@ export class GameScene extends Scene {
.addEventListener(MouseEvent.CLICK, () => { .addEventListener(MouseEvent.CLICK, () => {
console.log('点击了BG'); console.log('点击了BG');
GameLayer.ins.plantList.hidden(); // 隐藏种植栏 GameLayer.ins.plantList.hidden(); // 隐藏种植栏
GameLayer.ins.deactivateAllLand(); Land.activeLand && Land.activeLand.deactivate();
}); });
// 游戏层 // 游戏层
...@@ -31,8 +32,6 @@ export class GameScene extends Scene { ...@@ -31,8 +32,6 @@ export class GameScene extends Scene {
// UI层 // UI层
this.uiLayer = this.addChild(new UILayer()); this.uiLayer = this.addChild(new UILayer());
this.addChild(OptionPool.ins.takeOut(OPTION_TYPE.GET));
} }
start() { start() {
...@@ -53,7 +52,6 @@ export class GameScene extends Scene { ...@@ -53,7 +52,6 @@ export class GameScene extends Scene {
this.gameLayer.removeEvent(); this.gameLayer.removeEvent();
this.uiLayer.removeEvents(); this.uiLayer.removeEvents();
} }
......
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