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邱旭
qiaqia_qx
Commits
d840db21
Commit
d840db21
authored
Jun 01, 2020
by
haiyoucuv
Browse files
Options
Browse Files
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Email Patches
Plain Diff
1
parent
f2ca6358
Changes
5
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Side-by-side
Showing
5 changed files
with
73 additions
and
51 deletions
+73
-51
workspace.xml
.idea/workspace.xml
+12
-29
GameLayer.ts
src/parts/Game/GameLayer.ts
+0
-7
Land.ts
src/parts/Game/Land.ts
+56
-8
Option.ts
src/parts/Game/Option.ts
+3
-3
GameScene.ts
src/scenes/GameScene.ts
+2
-4
No files found.
.idea/workspace.xml
View file @
d840db21
...
...
@@ -2,27 +2,10 @@
<project
version=
"4"
>
<component
name=
"ChangeListManager"
>
<list
default=
"true"
id=
"31be0130-d27d-4740-b668-956a8050e1bf"
name=
"Default Changelist"
comment=
""
>
<change
afterPath=
"$PROJECT_DIR$/src/const/OptionPool.ts"
afterDir=
"false"
/>
<change
afterPath=
"$PROJECT_DIR$/src/parts/Game/Option.ts"
afterDir=
"false"
/>
<change
afterPath=
"$PROJECT_DIR$/src/parts/UI/UILayer.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/.idea/workspace.xml"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/.idea/workspace.xml"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/libs/fyge.min.js"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/libs/fyge.min.js"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/output.js"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/output.js"
afterDir=
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/>
<change
beforePath=
"$PROJECT_DIR$/released/resource/common/common.json"
beforeDir=
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afterPath=
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afterDir=
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/>
<change
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beforeDir=
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afterPath=
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afterDir=
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/>
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afterDir=
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<change
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beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/released/resource/gameScene/gameScene.png"
afterDir=
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/>
<change
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beforeDir=
"false"
afterPath=
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afterDir=
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<change
beforePath=
"$PROJECT_DIR$/resource/gameScene/game_收获.png"
beforeDir=
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/>
<change
beforePath=
"$PROJECT_DIR$/resource/gameScene/game_浇水.png"
beforeDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/gameScene/game_种植.png"
beforeDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/resource/gameScene/田_初始.png"
beforeDir=
"false"
afterPath=
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afterDir=
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/>
<change
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beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/resource/gameScene/田_选择.png"
afterDir=
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beforeDir=
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afterPath=
"$PROJECT_DIR$/resource/res.json"
afterDir=
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/>
<change
beforePath=
"$PROJECT_DIR$/src/ResJson.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/ResJson.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/parts/Game/GameLayer.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/parts/Game/GameLayer.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/parts/Game/Land.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/parts/Game/Land.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/parts/Game/
PlantList.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/parts/Game/PlantList
.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/parts/Game/
Option.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/parts/Game/Option
.ts"
afterDir=
"false"
/>
<change
beforePath=
"$PROJECT_DIR$/src/scenes/GameScene.ts"
beforeDir=
"false"
afterPath=
"$PROJECT_DIR$/src/scenes/GameScene.ts"
afterDir=
"false"
/>
</list>
<option
name=
"SHOW_DIALOG"
value=
"false"
/>
...
...
@@ -112,7 +95,7 @@
<updated>
1590749938444
</updated>
<workItem
from=
"1590749939792"
duration=
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<workItem
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duration=
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9000"
/>
<workItem
from=
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duration=
"
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9000"
/>
</task>
<servers
/>
</component>
...
...
@@ -120,22 +103,22 @@
<option
name=
"version"
value=
"2"
/>
</component>
<component
name=
"WindowStateProjectService"
>
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width=
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height=
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key=
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timestamp=
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timestamp=
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timestamp=
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timestamp=
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timestamp=
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</state>
...
...
@@ -144,9 +127,9 @@
<screen
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height=
"1027"
/>
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timestamp=
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timestamp=
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>
<screen
x=
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width=
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height=
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/>
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y=
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width=
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height=
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key=
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timestamp=
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y=
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width=
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timestamp=
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/>
</component>
</project>
\ No newline at end of file
src/parts/Game/GameLayer.ts
View file @
d840db21
...
...
@@ -38,13 +38,6 @@ export default class GameLayer extends Container {
}
// 取消所有土地的选中状态
public
deactivateAllLand
()
{
this
.
landList
.
forEach
((
v
)
=>
{
v
.
deactivate
();
});
}
public
initEvent
()
{
}
...
...
src/parts/Game/Land.ts
View file @
d840db21
import
Container
=
FYGE
.
Container
;
import
{
RES
}
from
"../../../module/RES"
;
import
Sprite
=
FYGE
.
Sprite
;
import
DisplayObject
=
FYGE
.
DisplayObject
;
import
MouseEvent
=
FYGE
.
MouseEvent
;
import
{
RES
}
from
"../../../module/RES"
;
import
GameLayer
from
"./GameLayer"
;
import
OptionPool
,
{
OPTION_TYPE
}
from
"../../const/OptionPool"
;
import
Option
from
"./Option"
;
export
enum
LAND_STATE
{
DEFAULT
=
'default'
,
...
...
@@ -13,18 +15,22 @@ export enum LAND_STATE {
export
class
Land
extends
Container
{
public
static
activeLand
:
Land
=
null
;
// 田_初始.png 田_种植.png 田_选择.png
// 三个田的选择状态对应的texture
// 三个田的选择状态对应的
texture
private
land_default_texture
=
RES
.
getRes
(
'田_初始.png'
);
private
land_choose_texture
=
RES
.
getRes
(
'田_选择.png'
);
private
land_plant_texture
=
RES
.
getRes
(
'田_种植.png'
);
private
landSprite
=
new
Sprite
();
private
state
;
private
state
:
LAND_STATE
;
private
option
:
Option
;
// id
private
_id
;
private
_id
:
number
;
public
set
id
(
id
:
number
)
{
this
.
_id
=
id
;
}
...
...
@@ -56,7 +62,6 @@ export class Land extends Container {
this
.
addEventListener
(
MouseEvent
.
CLICK
,
()
=>
{
console
.
log
(
`点到了土地:
${
this
.
id
}
`
);
GameLayer
.
ins
.
plantList
.
show
(
this
.
id
);
// 显示种植列表
GameLayer
.
ins
.
deactivateAllLand
();
this
.
activate
();
// 变成选中状态
});
...
...
@@ -65,11 +70,24 @@ export class Land extends Container {
}
public
changeState
(
state
)
{
if
(
state
==
this
.
state
)
return
;
if
(
state
==
=
this
.
state
)
return
;
this
.
state
=
state
;
this
.
landSprite
.
texture
=
this
[
`land_
${
this
.
state
}
_texture`
];
switch
(
this
.
state
)
{
case
LAND_STATE
.
CHOOSE
:
this
.
addOption
(
OPTION_TYPE
.
PLANT
);
break
;
case
LAND_STATE
.
PLANT
:
break
;
default
:
case
LAND_STATE
.
DEFAULT
:
break
;
}
}
/**
...
...
@@ -78,9 +96,9 @@ export class Land extends Container {
public
activate
()
{
// 如果是已经是选中状态或种植状态则啥都干
if
(
LAND_STATE
.
CHOOSE
===
this
.
state
||
LAND_STATE
.
PLANT
===
this
.
state
)
return
;
Land
.
activeLand
&&
Land
.
activeLand
.
deactivate
();
this
.
changeState
(
LAND_STATE
.
CHOOSE
);
Land
.
activeLand
=
this
;
}
/**
...
...
@@ -90,7 +108,37 @@ export class Land extends Container {
// 如果是已经是默认状态或种植状态则啥都干
if
(
LAND_STATE
.
DEFAULT
===
this
.
state
||
LAND_STATE
.
PLANT
===
this
.
state
)
return
;
Land
.
activeLand
=
null
;
this
.
changeState
(
LAND_STATE
.
DEFAULT
);
if
(
this
.
option
)
{
this
.
removeChild
(
this
.
option
);
OptionPool
.
ins
.
takeIn
(
this
.
option
);
this
.
option
=
null
;
}
}
/**
* 为自己添加一个Option
* @param {OPTION_TYPE} type Option的类型
*/
private
addOption
(
type
:
OPTION_TYPE
)
{
this
.
removeOption
();
this
.
option
=
this
.
addChild
(
OptionPool
.
ins
.
takeOut
(
type
));
this
.
option
.
x
=
160
;
this
.
option
.
y
=
-
50
;
this
.
option
.
play
();
}
/**
* 移除自己的当前Option
*/
private
removeOption
()
{
if
(
this
.
option
)
{
this
.
removeChild
(
this
.
option
);
OptionPool
.
ins
.
takeIn
(
this
.
option
);
this
.
option
=
null
;
}
}
}
src/parts/Game/Option.ts
View file @
d840db21
...
...
@@ -25,12 +25,12 @@ export default class Option extends Sprite {
this
.
stop
();
// 先stop
Tween
.
get
(
this
)
.
set
({
scaleX
:
0
,
scaleY
:
0
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
200
,
Ease
.
quadIn
Out
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
400
,
Ease
.
back
Out
)
.
call
(()
=>
{
const
_y
=
this
.
y
;
Tween
.
get
(
this
,
{
loop
:
true
})
.
to
({
y
:
_y
-
10
},
2
00
,
Ease
.
quadInOut
)
.
to
({
y
:
_y
},
2
00
,
Ease
.
quadInOut
);
.
to
({
y
:
_y
-
6
},
10
00
,
Ease
.
quadInOut
)
.
to
({
y
:
_y
},
10
00
,
Ease
.
quadInOut
);
});
}
...
...
src/scenes/GameScene.ts
View file @
d840db21
...
...
@@ -4,6 +4,7 @@ import GameLayer from "../parts/Game/GameLayer";
import
{
UILayer
}
from
"../parts/UI/UILayer"
;
import
MouseEvent
=
FYGE
.
MouseEvent
;
import
OptionPool
,
{
OPTION_TYPE
}
from
"../const/OptionPool"
;
import
{
Land
}
from
"../parts/Game/Land"
;
export
class
GameScene
extends
Scene
{
...
...
@@ -22,7 +23,7 @@ export class GameScene extends Scene {
.
addEventListener
(
MouseEvent
.
CLICK
,
()
=>
{
console
.
log
(
'点击了BG'
);
GameLayer
.
ins
.
plantList
.
hidden
();
// 隐藏种植栏
GameLayer
.
ins
.
deactivateAllLand
();
Land
.
activeLand
&&
Land
.
activeLand
.
deactivate
();
});
// 游戏层
...
...
@@ -31,8 +32,6 @@ export class GameScene extends Scene {
// UI层
this
.
uiLayer
=
this
.
addChild
(
new
UILayer
());
this
.
addChild
(
OptionPool
.
ins
.
takeOut
(
OPTION_TYPE
.
GET
));
}
start
()
{
...
...
@@ -53,7 +52,6 @@ export class GameScene extends Scene {
this
.
gameLayer
.
removeEvent
();
this
.
uiLayer
.
removeEvents
();
}
...
...
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