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王剑峰
babycare_xiaoxiao
Commits
d267957a
Commit
d267957a
authored
Sep 29, 2020
by
haiyoucuv
Browse files
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四连特效替换
parent
71c6e716
Changes
2
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2 changed files
with
56 additions
and
30 deletions
+56
-30
workspace.xml
.idea/workspace.xml
+18
-20
handleLotS.js
scripts/handleLotS.js
+38
-10
No files found.
.idea/workspace.xml
View file @
d267957a
...
...
@@ -3,10 +3,7 @@
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...
...
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...
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...
...
scripts/handleLotS.js
View file @
d267957a
var
fs
=
require
(
"fs"
);
var
iconv
=
require
(
'iconv-lite'
);
var
path
=
require
(
'path'
);
const
trans
=
require
(
"./trans"
)
//用于处理带base64图片的lottie文件,取出图片,同名lottie文件夹,写入代码"./src/lotties/"中;
var
pathName
=
"./lottiesT"
//别再执行,会覆盖
// return
var
hashBase64
=
{};
var
pathName
=
"./l"
;
var
outPath
=
"./resource"
//读文件夹
var
files
=
fs
.
readdirSync
(
pathName
);
//对每个json文件作处理
...
...
@@ -19,20 +26,39 @@ files.forEach(function (lottiesFileName) {
if
(
!
assets
||
!
assets
.
length
)
return
;
//删除属性
delete
data
.
assets
;
var
imgOutPath
=
pathName
+
"/"
+
data
.
nm
var
imgOutPath
=
outPath
+
"/"
+
data
.
nm
//建文件夹data.nm
if
(
!
fs
.
existsSync
(
imgOutPath
))
fs
.
mkdirSync
(
imgOutPath
);
assets
.
forEach
((
e
)
=>
{
//没有base64数据
if
(
!
e
.
p
)
return
let
id
=
e
.
id
;
let
uuid
=
guid
();
//存图片
//
let uuid = guid();
//
//
存图片
var
base64
=
e
.
p
.
replace
(
/^data:image
\/\w
+;base64,/
,
""
);
//去掉图片base64码前面部分data:image/png;base64
var
dataBuffer
=
new
Buffer
(
base64
,
'base64'
);
//把base64码转成buffer对象,
fs
.
writeFile
(
imgOutPath
+
"/"
+
uuid
+
".png"
,
dataBuffer
);
//修改用到id的所有refId
data
.
layers
.
forEach
((
l
)
=>
{
l
.
refId
===
id
&&
(
l
.
refId
=
uuid
)
})
// var dataBuffer = new Buffer(base64, 'base64'); //把base64码转成buffer对象,
var
dataBuffer
=
Buffer
.
from
(
base64
,
'base64'
)
//用用到该图片的图层的名字当作图片名,必须是.png结尾,为了图片去重
var
name
=
data
.
layers
.
find
((
l
)
=>
{
return
l
.
refId
===
id
})
//没找到图层,不存
if
(
!
name
)
return
;
//如果缓存过了,refId,统一把refId当作必有图片
if
(
hashBase64
[
base64
])
{
name
=
hashBase64
[
base64
];
}
else
{
//取图层名字,如果没有。png,用uuid
// if (name.nm.indexOf(".png") == -1) {
name
=
guid
();
// } else {
// //取名字
// name = name.nm.replace(".png", "");
// }
hashBase64
[
base64
]
=
name
}
//修改所有的refId
data
.
layers
.
forEach
((
l
)
=>
{
l
.
refId
===
id
&&
(
l
.
refId
=
name
)
})
fs
.
writeFile
(
imgOutPath
+
"/"
+
name
+
".png"
,
dataBuffer
,
()
=>
{
});
})
//开始删东西
delete
data
.
ddd
;
...
...
@@ -58,10 +84,12 @@ files.forEach(function (lottiesFileName) {
//导出代码到src的lotties文件夹,名字就是lottie动画名字,资源名字临时处理了,首页加载动画用图层的nm,bonustime用refid
var
endPath
=
'./src/lotties'
;
if
(
!
fs
.
existsSync
(
endPath
))
fs
.
mkdirSync
(
endPath
);
//文件名字修改,中划线变成下划线,中文变拼音
var
fileName
=
trans
(
data
.
nm
).
replace
(
/-/g
,
"_"
)
//导出对象直接用lottie动画名字
var
endFile
=
`export const
${
data
.
nm
}
=
${
JSON
.
stringify
(
data
,
""
,
"
\
t"
)}
`
var
endFile
=
`export const
${
fileName
}
=
${
JSON
.
stringify
(
data
,
""
,
"
\
t"
)}
`
//文件名字用lottie动画名字
fs
.
writeFileSync
(
endPath
+
"/"
+
data
.
nm
+
".ts"
,
endFile
);
fs
.
writeFileSync
(
endPath
+
"/"
+
fileName
+
".ts"
,
endFile
);
})
function
guid
()
{
...
...
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