Commit d267957a authored by haiyoucuv's avatar haiyoucuv

四连特效替换

parent 71c6e716
......@@ -3,10 +3,7 @@
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<change beforePath="$PROJECT_DIR$/resource/res.json" beforeDir="false" afterPath="$PROJECT_DIR$/resource/res.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/ResJson.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/ResJson.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/PlayScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/PlayScene.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/something/class/Element.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/something/class/Element.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/scripts/handleLotS.js" beforeDir="false" afterPath="$PROJECT_DIR$/scripts/handleLotS.js" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
......@@ -46,7 +43,7 @@
<property name="RunOnceActivity.ShowReadmeOnStart" value="true" />
<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
<property name="WebServerToolWindowFactoryState" value="false" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/src/panels" />
<property name="last_opened_file_path" value="$PROJECT_DIR$/scripts" />
<property name="node.js.detected.package.tslint" value="true" />
<property name="node.js.path.for.package.tslint" value="project" />
<property name="node.js.selected.package.tslint" value="(autodetect)" />
......@@ -60,11 +57,11 @@
</component>
<component name="RecentsManager">
<key name="CopyFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$/scripts" />
<recent name="$PROJECT_DIR$/src/panels" />
<recent name="$PROJECT_DIR$/resource/TaskPanel" />
<recent name="$PROJECT_DIR$" />
<recent name="$PROJECT_DIR$/resource/common" />
<recent name="$PROJECT_DIR$/resource/map" />
</key>
<key name="MoveFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$" />
......@@ -151,14 +148,7 @@
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</task>
<task id="LOCAL-00013" summary="effect">
<created>1594707268299</created>
<option name="number" value="00013" />
<option name="presentableId" value="LOCAL-00013" />
<option name="project" value="LOCAL" />
<updated>1594707268299</updated>
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<task id="LOCAL-00014" summary="effect">
<created>1594712422242</created>
......@@ -496,7 +486,14 @@
<option name="project" value="LOCAL" />
<updated>1601368171740</updated>
</task>
<option name="localTasksCounter" value="62" />
<task id="LOCAL-00062" summary="四连特效替换">
<created>1601373015025</created>
<option name="number" value="00062" />
<option name="presentableId" value="LOCAL-00062" />
<option name="project" value="LOCAL" />
<updated>1601373015026</updated>
</task>
<option name="localTasksCounter" value="63" />
<servers />
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<component name="TypeScriptGeneratedFilesManager">
......@@ -528,7 +525,8 @@
<MESSAGE value="节日红包" />
<MESSAGE value="节日红包fa" />
<MESSAGE value="asjghdfkaksjhsaft asxjcv bnot6qwuk" />
<option name="LAST_COMMIT_MESSAGE" value="asjghdfkaksjhsaft asxjcv bnot6qwuk" />
<MESSAGE value="四连特效替换" />
<option name="LAST_COMMIT_MESSAGE" value="四连特效替换" />
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......@@ -543,10 +541,10 @@
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......@@ -602,10 +600,10 @@
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......
var fs = require("fs");
var iconv = require('iconv-lite');
var path = require('path');
const trans = require("./trans")
//用于处理带base64图片的lottie文件,取出图片,同名lottie文件夹,写入代码"./src/lotties/"中;
var pathName = "./lottiesT"
//别再执行,会覆盖
// return
var hashBase64 = {};
var pathName = "./l";
var outPath = "./resource"
//读文件夹
var files = fs.readdirSync(pathName);
//对每个json文件作处理
......@@ -19,20 +26,39 @@ files.forEach(function (lottiesFileName) {
if (!assets || !assets.length) return;
//删除属性
delete data.assets;
var imgOutPath = pathName + "/" + data.nm
var imgOutPath = outPath + "/" + data.nm
//建文件夹data.nm
if (!fs.existsSync(imgOutPath)) fs.mkdirSync(imgOutPath);
assets.forEach((e) => {
//没有base64数据
if (!e.p) return
let id = e.id;
let uuid = guid();
//存图片
// let uuid = guid();
// //存图片
var base64 = e.p.replace(/^data:image\/\w+;base64,/, "");//去掉图片base64码前面部分data:image/png;base64
var dataBuffer = new Buffer(base64, 'base64'); //把base64码转成buffer对象,
fs.writeFile(imgOutPath + "/" + uuid + ".png", dataBuffer);
//修改用到id的所有refId
data.layers.forEach((l) => { l.refId === id && (l.refId = uuid) })
// var dataBuffer = new Buffer(base64, 'base64'); //把base64码转成buffer对象,
var dataBuffer = Buffer.from(base64, 'base64')
//用用到该图片的图层的名字当作图片名,必须是.png结尾,为了图片去重
var name = data.layers.find((l) => { return l.refId === id })
//没找到图层,不存
if (!name) return;
//如果缓存过了,refId,统一把refId当作必有图片
if (hashBase64[base64]) {
name = hashBase64[base64];
} else {
//取图层名字,如果没有。png,用uuid
// if (name.nm.indexOf(".png") == -1) {
name = guid();
// } else {
// //取名字
// name = name.nm.replace(".png", "");
// }
hashBase64[base64] = name
}
//修改所有的refId
data.layers.forEach((l) => { l.refId === id && (l.refId = name) })
fs.writeFile(imgOutPath + "/" + name + ".png", dataBuffer, () => { });
})
//开始删东西
delete data.ddd;
......@@ -58,10 +84,12 @@ files.forEach(function (lottiesFileName) {
//导出代码到src的lotties文件夹,名字就是lottie动画名字,资源名字临时处理了,首页加载动画用图层的nm,bonustime用refid
var endPath = './src/lotties';
if (!fs.existsSync(endPath)) fs.mkdirSync(endPath);
//文件名字修改,中划线变成下划线,中文变拼音
var fileName = trans(data.nm).replace(/-/g, "_")
//导出对象直接用lottie动画名字
var endFile = `export const ${data.nm} = ${JSON.stringify(data, "", "\t")}`
var endFile = `export const ${fileName} = ${JSON.stringify(data, "", "\t")}`
//文件名字用lottie动画名字
fs.writeFileSync(endPath + "/" + data.nm + ".ts", endFile);
fs.writeFileSync(endPath + "/" + fileName + ".ts", endFile);
})
function guid() {
......
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