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熊东起
games
Commits
e7ff8f68
Commit
e7ff8f68
authored
Nov 03, 2020
by
熊东起
Browse files
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first
parent
2b77eccb
Changes
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15 changed files
with
219 additions
and
78 deletions
+219
-78
index.html
index.html
+1
-1
layers.ts
module/views/layers.ts
+4
-0
output.js
output.js
+94
-30
output.js.map
output.js.map
+1
-1
GuideMgr.ts
src/Mgr/GuideMgr.ts
+5
-0
SoundMgr.ts
src/Mgr/SoundMgr.ts
+8
-8
ResJson.ts
src/ResJson.ts
+1
-1
Cat.ts
src/game/Cat.ts
+3
-0
GuideMask.ts
src/game/GuideMask.ts
+2
-2
HideAndSeek.ts
src/game/HideAndSeek.ts
+10
-10
TimerCount.ts
src/game/TimerCount.ts
+68
-7
MConst.ts
src/global/MConst.ts
+3
-3
GameFailPanel.ts
src/panels/GameFailPanel.ts
+10
-8
GameSuccessPanel.ts
src/panels/GameSuccessPanel.ts
+8
-7
GameScenes.ts
src/scenes/GameScenes.ts
+1
-0
No files found.
index.html
View file @
e7ff8f68
...
...
@@ -48,7 +48,7 @@
<script>
window
.
addEventListener
(
"load"
,
function
()
{
//是否完成新手
const
scheduleFinished
=
0
;
const
scheduleFinished
=
1
;
//目标分数
const
targetScore
=
120
;
//是否音乐
...
...
module/views/layers.ts
View file @
e7ff8f68
...
...
@@ -28,6 +28,10 @@ class Layers extends FYGE.Container {
//有些时候,定宽的时候,部分layer置顶,部分居中,再处理
//为了都置顶和置左,stage的方式永远居中视窗,要么改stage永远左上为00
// this[arr[i]].y = this.stageOffsetY;
if
(
this
.
stageHeight
>
1624
)
{
this
[
arr
[
i
]].
scaleY
=
this
.
stageHeight
/
1624
;
this
[
arr
[
i
]].
y
=
this
.
stageOffsetY
;
}
//如果定宽这里没必要,肯定是0
// this[arr[i]].x = this.stageOffsetX;//去掉,定高时就居中了
this
.
addChild
(
this
[
arr
[
i
]]);
...
...
output.js
View file @
e7ff8f68
This diff is collapsed.
Click to expand it.
output.js.map
View file @
e7ff8f68
This diff is collapsed.
Click to expand it.
src/Mgr/GuideMgr.ts
View file @
e7ff8f68
import
{
DataMgr
}
from
"./DataMgr"
;
import
{
MConfigs
}
from
"../Global/MConfigs"
;
import
GuideMask
from
"../game/GuideMask"
;
import
{
GDispatcher
}
from
"../HideAndSeekMain"
;
import
TimerCountMgr
from
"./TimerCountMgr"
;
// import Pot from "../game/Pot";
// import Food from "../game/Food";
...
...
@@ -62,10 +64,13 @@ export default class GuideMgr {
DataMgr
.
game
.
pause
=
true
;
this
.
currentGuideMask
=
new
GuideMask
();
this
.
currentGuideMask
.
onClick
=
(
context
)
=>
{
//新手引导
GDispatcher
.
dispatchEvent
(
"new-guide"
);
//@ts-ignore
context
.
dispose
();
this
.
currentGuideMask
=
null
;
DataMgr
.
game
.
pause
=
false
;
TimerCountMgr
.
instance
.
drawTimerCount
();
if
(
isEnd
)
{
this
.
guideFlag
=
false
;
}
...
...
src/Mgr/SoundMgr.ts
View file @
e7ff8f68
...
...
@@ -2,14 +2,14 @@ import { Howl } from "howler";
export
const
starMP3Name
=
{
bgm
:
"https://yun.duiba.com.cn/aurora/assets/9ace0b569cbc43c61eb18a84f5d36dcd60423819.mp3"
,
shoot
:
"https://yun.duiba.com.cn/aurora/assets/
78d86205f37e736f922bf476a4b278dd4c5d029c
.mp3"
,
c
ollect
:
"https://yun.duiba.com.cn/aurora/assets/
564b39022bfe147f9eb4bdf6a6b95142186df265
.mp3"
,
dong
:
"https://yun.duiba.com.cn/aurora/assets/
f259780c1de05136d15c0aa4b5a72b91ff871f16
.mp3"
,
boom
:
"https://yun.duiba.com.cn/aurora/assets/
ed6f41a38d28e03acf791dd3672c0364e6754821
.mp3"
,
ready
:
"https://yun.duiba.com.cn/aurora/assets/
ed1a835c5f52a84528059255984e0f794d550fea
.mp3"
,
c
atch
:
"https://yun.duiba.com.cn/aurora/assets/
cf8b2b06aa17e0768b90494d70f92628efb009e0
.mp3"
,
goout
:
"https://yun.duiba.com.cn/aurora/assets/
a9db68b83e3f13df12332e895d3162642ba99bdf
.mp3"
,
start
:
"https://yun.duiba.com.cn/aurora/assets/
513b33f7e391b6531ce2c6d51cbd94599d80978c
.mp3"
,
};
export
class
SoundMgr
{
...
...
src/ResJson.ts
View file @
e7ff8f68
...
...
@@ -634,5 +634,5 @@ export const ResJson = {
"name"
:
"hideAndSeekSvga"
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/160
1605847
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/160
2989302
/resource/"
}
\ No newline at end of file
src/game/Cat.ts
View file @
e7ff8f68
...
...
@@ -3,6 +3,7 @@ import { PoolElement } from "../Component/Pool";
import
{
MConfigs
}
from
"../Global/MConfigs"
;
import
{
MConst
}
from
"../Global/MConst"
;
import
{
DataMgr
}
from
"../Mgr/DataMgr"
;
import
{
SoundMgr
}
from
"../Mgr/SoundMgr"
;
import
MoveObjcet
from
"./MoveObject"
;
/** 纹理宽高 */
const
textureSize
=
{
...
...
@@ -56,6 +57,7 @@ export default class Cat extends MoveObjcet implements PoolElement {
y
:
initPoint
.
y
-
this
.
catSVGA
.
videoHeight
/
2
-
15
,
};
this
.
addEventListener
(
FYGE
.
MouseEvent
.
CLICK
,
this
.
onClickCat
,
this
);
SoundMgr
.
instance
.
playSound
(
"goout"
,
false
);
}
/** 猫咪上移 */
...
...
@@ -86,6 +88,7 @@ export default class Cat extends MoveObjcet implements PoolElement {
/** 点击猫咪 */
onClickCat
()
{
if
(
this
.
catType
==
CatType
.
COMMON
)
{
SoundMgr
.
instance
.
playSound
(
"catch"
,
false
);
this
.
isMoved
=
true
;
console
.
log
(
"888"
,
this
.
id
);
//改变状态 TODO
...
...
src/game/GuideMask.ts
View file @
e7ff8f68
...
...
@@ -43,7 +43,7 @@ export default class GuideMask extends FYGE.Container {
//描述
let
descText
=
Tool
.
getText
(
"
点击从纸箱中钻出的猫咪
\n
把猫咪从纸箱中抓出来
"
,
"
小猫咪在纸箱中钻来钻去
\n
摸到调皮的它,就能赢得金币哦~
"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
...
...
@@ -81,7 +81,7 @@ export default class GuideMask extends FYGE.Container {
//描述
let
descText
=
Tool
.
getText
(
"
在有限的时间内
\n
尽可能的达成目标分数
"
,
"
要在限定时间内
\n
达到目标分数才能获得奖励哦~
"
,
30
,
"#ffffff"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
...
...
src/game/HideAndSeek.ts
View file @
e7ff8f68
...
...
@@ -308,11 +308,9 @@ export default class HideAndSeek extends FYGE.Container {
/** 创建猫咪 */
private
createCats
()
{
//新手引导
if
(
GuideMgr
.
instance
.
guideFlag
==
true
&&
MConst
.
options
.
scheduleFinished
==
1
)
{
if
(
MConst
.
options
.
scheduleFinished
==
0
)
{
GuideMgr
.
instance
.
drawFirstGuide
(
true
);
MConst
.
options
.
scheduleFinished
=
1
;
}
// console.log(")))", MConst.tickSeconds * 1000, this.timer);
let
idArr
=
GameFun
.
appearRandomId
(
...
...
@@ -342,7 +340,7 @@ export default class HideAndSeek extends FYGE.Container {
let
cat
=
this
.
catPool
.
spwan
(
id
,
currentContainer
);
let
catPoint
=
MConfigs
.
catPoint
[
id
];
cat
.
init
(
catPoint
,
id
);
console
.
log
(
"猫咪位置"
,
cat
.
x
,
cat
.
y
,
id
);
//
console.log("猫咪位置", cat.x, cat.y, id);
this
.
createBubbleCD
=
MConst
.
CatGroupCd
;
});
}
...
...
@@ -367,7 +365,7 @@ export default class HideAndSeek extends FYGE.Container {
}
/** 分数加1 */
onAddScore
(
catX
:
number
,
catY
:
number
)
{
onAddScore
(
catX
:
number
,
catY
:
number
)
{
var
addCount
=
Tool
.
getText
(
`+1`
,
40
,
...
...
@@ -380,10 +378,10 @@ export default class HideAndSeek extends FYGE.Container {
addCount
.
alpha
=
1
;
this
.
node
.
addChild
(
addCount
);
FYGE
.
Tween
.
get
(
addCount
)
.
to
({
y
:
catY
-
80
,
alpha
:
0
},
500
)
.
call
(()
=>
{
addCount
&&
this
.
node
.
removeChild
(
addCount
);
});
.
to
({
y
:
catY
-
80
,
alpha
:
0
},
500
)
.
call
(()
=>
{
addCount
&&
this
.
node
.
removeChild
(
addCount
);
});
}
/** 游戏暂停 */
...
...
@@ -408,6 +406,7 @@ export default class HideAndSeek extends FYGE.Container {
if
(
result
.
data
.
leftTimes
>
0
)
{
showPanel
(
GameFailPanel
,
{
isAgain
:
true
});
GDispatcher
.
dispatchEvent
(
"showBuried"
,
{
md
:
41
});
GDispatcher
.
dispatchEvent
(
"showBuried"
,
{
md
:
53
});
}
else
{
showPanel
(
GameFailPanel
,
{
isAgain
:
false
});
GDispatcher
.
dispatchEvent
(
"showBuried"
,
{
md
:
43
});
...
...
@@ -426,6 +425,7 @@ export default class HideAndSeek extends FYGE.Container {
glodCoin
:
result
.
data
.
goldenCorn
,
});
GDispatcher
.
dispatchEvent
(
"showBuried"
,
{
md
:
42
});
GDispatcher
.
dispatchEvent
(
"showBuried"
,
{
md
:
54
});
}
}
}
...
...
src/game/TimerCount.ts
View file @
e7ff8f68
import
{
RES
}
from
"../../module/RES"
;
import
{
SoundMgr
}
from
"../Mgr/SoundMgr"
;
/** 倒计时 */
export
default
class
TimerCount
extends
FYGE
.
Container
{
...
...
@@ -25,13 +26,73 @@ export default class TimerCount extends FYGE.Container {
private
countDown
(
callback
:
()
=>
void
)
{
let
allIn
=
new
FYGE
.
Container
();
this
.
addChild
(
allIn
);
//加入SVGA
let
readySvga
=
new
FYGE
.
MovieClip
(
RES
.
getRes
(
"ready-1-2-3.svga"
));
allIn
.
addChild
(
readySvga
);
readySvga
.
stop
();
SoundMgr
.
instance
.
playSound
(
"ready"
,
false
);
// //加入SVGA
// let readySvga = new FYGE.MovieClip(RES.getRes("ready-1-2-3.svga"));
// allIn.addChild(readySvga);
// readySvga.stop();
readySvga
.
startAniRange
(
0
,
readySvga
.
totalFrames
,
1
,
()
=>
{
callback
&&
callback
();
});
// readySvga.startAniRange(0, readySvga.totalFrames, 1, () => {
// callback && callback();
// SoundMgr.instance.playSound("start",false);
// });
//背景
var
timeBg
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
"timerCountBg.png"
));
timeBg
.
anchorTexture
.
set
(
0.5
,
0.5
);
timeBg
.
x
=
750
/
2
;
timeBg
.
y
=
1624
/
2
;
timeBg
.
alpha
=
1
;
allIn
.
addChild
(
timeBg
);
var
fourImages
=
[];
var
fourTextures
=
[
"cat_ready.png"
,
"cat_timer_3.png"
,
"cat_timer_2.png"
,
"cat_timer_1.png"
,
];
for
(
var
i
=
0
;
i
<
fourTextures
.
length
;
i
++
)
{
var
t
:
FYGE
.
Texture
=
RES
.
getRes
(
fourTextures
[
i
]);
var
im
=
new
FYGE
.
Sprite
(
t
);
//都需要居中
im
.
anchorTexture
.
set
(
0.5
,
0.5
);
im
.
x
=
750
/
2
;
im
.
y
=
1624
/
2
;
im
.
alpha
=
0
;
fourImages
.
push
(
im
);
allIn
.
addChild
(
im
);
}
//如果背景音乐开着的话先关闭
// if (getBgOn()) stopBg();
for
(
let
i
=
0
;
i
<
4
;
i
++
)
{
let
im
=
fourImages
[
i
];
let
delta
=
i
*
1000
;
let
t
=
FYGE
.
Tween
.
get
(
im
);
t
.
wait
(
delta
)
.
set
({
alpha
:
1
,
scaleX
:
0.1
,
scaleY
:
0.1
})
.
to
({
scaleX
:
1
,
scaleY
:
1
},
500
,
FYGE
.
Ease
.
backOut
)
.
wait
(
500
);
if
(
i
==
3
)
{
t
.
call
(()
=>
{
callback
&&
callback
();
SoundMgr
.
instance
.
playSound
(
"start"
,
false
);
})
.
to
({
alpha
:
0
},
200
)
.
call
(()
=>
{
//执行完销毁吧,浏览器自己回收吧
// allIn.destroy();
this
.
removeChild
(
allIn
);
// if (getBgOn()) playBg();
});
}
else
{
t
.
set
({
alpha
:
0
});
}
if
(
i
==
0
)
{
t
.
call
(()
=>
{
timeBg
.
alpha
=
1
;
});
}
}
}
}
src/global/MConst.ts
View file @
e7ff8f68
...
...
@@ -8,14 +8,14 @@ export namespace MConst {
export
const
countDown
=
1
*
60
;
//倒计时时间
export
let
tickSeconds
=
60
;
//倒计时
export
const
CatGroupCd
=
20
00
;
//貓咪出現間隔
export
const
CatGroupCd
=
18
00
;
//貓咪出現間隔
export
const
CatSplitVelocityY
=
8.8
;
//貓出現速度
export
const
CatGavity
=
0.02
//猫咪加速
export
const
CatInitOffetY
=
220
;
//猫咪初始化偏移量
export
const
CatAppearProudDis
=
10
00
;
//猫咪出现嘚瑟间隔--不能点
export
const
CatWaitTime
=
10
00
;
//嘚瑟-猫咪缩回去
export
const
CatAppearProudDis
=
8
00
;
//猫咪出现嘚瑟间隔--不能点
export
const
CatWaitTime
=
3
00
;
//嘚瑟-猫咪缩回去
export
const
CatHideTime
=
800
;
//猫咪缩回去时间
export
let
options
=
{
scheduleFinished
:
null
,
...
...
src/panels/GameFailPanel.ts
View file @
e7ff8f68
...
...
@@ -29,28 +29,28 @@ export class GameFailPanel extends Panel {
//数据
const
{
isAgain
}
=
this
.
data
;
// var isAgain =
fals
e;//是否只有一颗 按钮
// var isAgain =
tru
e;//是否只有一颗 按钮
//描述
let
title
=
Tool
.
getText
(
`
${
isAgain
?
"不想失去奖励"
:
"猫咪累了"
}
`
,
`
${
isAgain
?
"不想失去奖励
?
"
:
"猫咪累了"
}
`
,
38
,
"#333333"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
2
3
0
2
8
0
);
this
.
addChild
(
title
);
title
.
position
.
set
(
2
6
0
,
820
);
title
.
position
.
set
(
2
4
0
,
820
);
//获得奖励
let
getPrizeText
=
Tool
.
getText
(
`
${
isAgain
?
"
不如再试一次"
:
"等等再来玩
"
}
`
,
`
${
isAgain
?
"
那再试一次吧~"
:
"过会儿再来陪它玩吧~
"
}
`
,
32
,
`
${
isAgain
?
"#3b8edd"
:
"#333333"
}
`
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
23
0
40
0
);
this
.
addChild
(
getPrizeText
);
getPrizeText
.
position
.
set
(
26
0
,
880
);
getPrizeText
.
position
.
set
(
18
0
,
880
);
//看猫
this
.
seeCat
=
new
FYGE
.
Button
(
RES
.
getRes
(
"cat_seecat.png"
));
...
...
@@ -86,7 +86,9 @@ export class GameFailPanel extends Panel {
//看猫咪
onClickSeeCat
()
{
if
(
!
this
.
againBtn
.
visible
)
{
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
40
});
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
43
});
}
else
{
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
53
});
}
GDispatcher
.
dispatchEvent
(
"hideCat-see-cat"
);
this
.
hidePanel
();
...
...
src/panels/GameSuccessPanel.ts
View file @
e7ff8f68
...
...
@@ -36,18 +36,18 @@ export class GameSuccessPanel extends Panel {
//数据
const
{
isAgain
,
glodCoin
}
=
this
.
data
;
// var isAgain = true;
// var isAgain = true
,glodCoin=100
;
//描述
let
title
=
Tool
.
getText
(
"
达成目标分数
"
,
"
太棒了,目标达成!
"
,
34
,
"#333333"
,
FYGE
.
TEXT_ALIGN
.
CENTER
,
23
0
32
0
);
this
.
addChild
(
title
);
title
.
position
.
set
(
2
7
0
,
780
);
title
.
position
.
set
(
2
4
0
,
780
);
//获得奖励
let
getPrizeText
=
Tool
.
getText
(
"获得奖励"
,
...
...
@@ -62,7 +62,7 @@ export class GameSuccessPanel extends Panel {
//金币
let
coin
=
new
FYGE
.
Sprite
(
RES
.
getRes
(
"cat_coin.png"
));
this
.
addChild
(
coin
);
coin
.
position
.
set
(
3
15
,
900
);
coin
.
position
.
set
(
3
30
,
900
);
let
coinText
=
Tool
.
getText
(
`x
${
glodCoin
}
`
,
...
...
@@ -72,7 +72,7 @@ export class GameSuccessPanel extends Panel {
90
);
this
.
addChild
(
coinText
);
coinText
.
position
.
set
(
36
5
,
908
);
coinText
.
position
.
set
(
36
0
,
908
);
//爱心
// let love = new FYGE.Sprite(RES.getRes("bubble_love.png"));
// this.addChild(love);
...
...
@@ -119,6 +119,7 @@ export class GameSuccessPanel extends Panel {
//等等再来玩
onClickAwait
()
{
GDispatcher
.
dispatchEvent
(
"hideCat-await"
);
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
54
});
this
.
hidePanel
();
}
...
...
@@ -128,7 +129,7 @@ export class GameSuccessPanel extends Panel {
if
(
this
.
againBtn
.
visible
)
{
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
40
});
}
else
{
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
4
0
});
GDispatcher
.
dispatchEvent
(
"clickBuried"
,
{
md
:
4
2
});
}
GDispatcher
.
dispatchEvent
(
"hideCat-share"
);
...
...
src/scenes/GameScenes.ts
View file @
e7ff8f68
...
...
@@ -33,6 +33,7 @@ export class GameScenes extends Scene {
if
(
!
this
.
game
)
{
this
.
game
=
new
HideAndSeek
(
this
);
}
if
(
MConst
.
options
.
scheduleFinished
==
1
)
TimerCountMgr
.
instance
.
drawTimerCount
();
//设置隐藏属性和改变可见属性的事件的名称
let
hidden
:
string
,
...
...
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