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熊东起
games
Commits
4ca96863
Commit
4ca96863
authored
Nov 03, 2020
by
熊东起
Browse files
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first
parent
a7424019
Changes
6
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6 changed files
with
71 additions
and
47 deletions
+71
-47
output.js
output.js
+18
-10
output.js.map
output.js.map
+1
-1
gameAwardBg.png
resource/gameAwardPanel/gameAwardBg.png
+0
-0
ResJson.ts
src/ResJson.ts
+1
-1
DxqPlayScene.ts
src/game/DxqPlayScene.ts
+40
-31
GameAwardPanel.ts
src/panels/GameAwardPanel.ts
+11
-4
No files found.
output.js
View file @
4ca96863
...
...
@@ -7036,7 +7036,7 @@ exports.ResJson = {
}
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/160
1200393
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/160
3181578
/resource/"
};
...
...
@@ -8733,7 +8733,7 @@ var DxqPlayScene = (function (_super) {
parseInt
(
this
.
__score
/
MConst_1
.
MConst
.
disScore
+
""
)
>
0
&&
parseInt
(
this
.
__score
/
MConst_1
.
MConst
.
disScore
+
""
)
>
this
.
count
)
{
var
seq
=
parseInt
(
this
.
__score
/
MConst_1
.
MConst
.
disScore
+
""
);
this
.
count
+=
seq
;
this
.
count
++
;
this
.
onSubmitFirst
(
seq
);
}
},
...
...
@@ -8745,7 +8745,7 @@ var DxqPlayScene = (function (_super) {
var
result
;
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
return
[
4
,
submitFirstGame_1
.
default
(
this
.
s
core
,
seq
)];
case
0
:
return
[
4
,
submitFirstGame_1
.
default
(
MConst_1
.
MConst
.
disS
core
,
seq
)];
case
1
:
result
=
_a
.
sent
();
if
(
!
result
.
success
)
{
...
...
@@ -8857,16 +8857,23 @@ var DxqPlayScene = (function (_super) {
};
DxqPlayScene
.
prototype
.
over
=
function
()
{
return
__awaiter
(
this
,
void
0
,
void
0
,
function
()
{
var
result
;
var
result
1
,
result
;
var
_this
=
this
;
return
__generator
(
this
,
function
(
_a
)
{
switch
(
_a
.
label
)
{
case
0
:
console
.
log
(
"游戏结束"
);
this
.
timer
==
0
;
this
.
gamePause
();
this
.
_car
.
carMc
.
stop
();
return
[
4
,
submit
Game_1
.
default
(
this
.
score
)];
return
[
4
,
submit
FirstGame_1
.
default
(
this
.
score
-
this
.
count
*
MConst_1
.
MConst
.
disScore
,
this
.
count
+
1
)];
case
1
:
result1
=
_a
.
sent
();
if
(
!!
result1
.
success
)
return
[
3
,
2
];
this
.
gameDead
();
return
[
3
,
4
];
case
2
:
return
[
4
,
submitGame_1
.
default
(
this
.
score
)];
case
3
:
result
=
_a
.
sent
();
if
(
result
.
success
)
{
console
.
log
(
"弹出弹窗"
,
result
);
...
...
@@ -8899,7 +8906,8 @@ var DxqPlayScene = (function (_super) {
},
3000
);
}
}
return
[
2
];
_a
.
label
=
4
;
case
4
:
return
[
2
];
}
});
});
...
...
@@ -10243,13 +10251,13 @@ var GameAwardPanel = (function (_super) {
bg
.
addChild
(
desc
);
desc
.
y
=
515
;
var
awardImg
=
new
FYGE
.
Sprite
();
awardImg
.
width
=
401
;
awardImg
.
height
=
1
64
;
awardImg
.
width
=
180
;
awardImg
.
height
=
1
80
;
awardImg
.
texture
=
FYGE
.
Texture
.
fromUrl
(
raw
.
prize
.
icon
+
(
"?"
+
Date
.
now
()));
awardImg
.
texture
.
baseTexture
.
once
(
"update"
,
function
()
{
awardImg
.
x
=
bg
.
width
/
2
-
awardImg
.
texture
.
baseTexture
.
source
.
width
/
2
-
11
;
awardImg
.
y
=
5
6
0
;
bg
.
width
/
2
-
90
;
awardImg
.
y
=
5
5
0
;
},
this
);
bg
.
addChild
(
awardImg
);
this
.
closeBtn
=
new
FYGE
.
Button
(
RES_1
.
RES
.
getRes
(
"comCloseBtn.png"
));
...
...
output.js.map
View file @
4ca96863
This diff is collapsed.
Click to expand it.
resource/gameAwardPanel/gameAwardBg.png
View replaced file @
a7424019
View file @
4ca96863
This diff is collapsed.
Click to expand it.
src/ResJson.ts
View file @
4ca96863
...
...
@@ -994,5 +994,5 @@ export const ResJson = {
}
}
],
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/160
1200393
/resource/"
"path"
:
"https://yun.duiba.com.cn/db_games/activity/kickball-feile/160
3181578
/resource/"
}
\ No newline at end of file
src/game/DxqPlayScene.ts
View file @
4ca96863
...
...
@@ -285,13 +285,13 @@ export default class DxqPlayScene extends FYGE.Container {
parseInt
(
this
.
__score
/
MConst
.
disScore
+
""
)
>
this
.
count
)
{
let
seq
=
parseInt
(
this
.
__score
/
MConst
.
disScore
+
""
);
this
.
count
+=
seq
;
this
.
count
++
;
this
.
onSubmitFirst
(
seq
);
}
}
private
async
onSubmitFirst
(
seq
)
{
const
result
=
await
submitFirstGame
(
this
.
s
core
,
seq
);
const
result
=
await
submitFirstGame
(
MConst
.
disS
core
,
seq
);
if
(
!
result
.
success
)
{
this
.
gameDead
();
}
...
...
@@ -439,41 +439,50 @@ export default class DxqPlayScene extends FYGE.Container {
}
private
async
over
()
{
console
.
log
(
"游戏结束"
);
this
.
timer
==
0
;
this
.
gamePause
();
this
.
_car
.
carMc
.
stop
();
const
result
=
await
submitGame
(
this
.
score
);
if
(
result
.
success
)
{
console
.
log
(
"弹出弹窗"
,
result
);
//弹出弹窗 -- 游戏结束
if
(
result
.
data
.
raw
.
prize
&&
result
.
data
.
raw
.
prize
!=
{})
{
showPanel
(
GameAwardPanel
,
result
.
data
);
GDispatcher
.
dispatchEvent
({
type
:
"showBuried"
},
{
type
:
2
});
}
else
{
showToast
(
result
.
data
.
errorMessage
);
setTimeout
(()
=>
{
this
.
gameDead
();
},
3000
);
}
//先中途提交
const
result1
=
await
submitFirstGame
(
this
.
score
-
this
.
count
*
MConst
.
disScore
,
this
.
count
+
1
);
if
(
!
result1
.
success
)
{
this
.
gameDead
();
}
else
{
//弹出弹窗 -- 游戏结束
if
(
result
.
code
==
"500723"
)
{
showPanel
(
GameOverPanel
,
{
finalScore
:
this
.
score
,
type
:
"500723"
});
}
else
if
(
result
.
code
==
"500724"
)
{
showPanel
(
GameOverPanel
,
{
finalScore
:
this
.
score
,
type
:
"500724"
});
}
//再来一局
else
if
(
result
.
code
==
"500722"
)
{
// showPanel(GameAgainPanel, result.data);
showPanel
(
GameAgainPanel
,
{
finalScore
:
this
.
score
});
GDispatcher
.
dispatchEvent
({
type
:
"showBuried"
},
{
type
:
1
});
const
result
=
await
submitGame
(
this
.
score
);
if
(
result
.
success
)
{
console
.
log
(
"弹出弹窗"
,
result
);
//弹出弹窗 -- 游戏结束
if
(
result
.
data
.
raw
.
prize
&&
result
.
data
.
raw
.
prize
!=
{})
{
showPanel
(
GameAwardPanel
,
result
.
data
);
GDispatcher
.
dispatchEvent
({
type
:
"showBuried"
},
{
type
:
2
});
}
else
{
showToast
(
result
.
data
.
errorMessage
);
setTimeout
(()
=>
{
this
.
gameDead
();
},
3000
);
}
}
else
{
showToast
(
result
.
message
);
setTimeout
(()
=>
{
this
.
gameDead
();
},
3000
);
//弹出弹窗 -- 游戏结束
if
(
result
.
code
==
"500723"
)
{
showPanel
(
GameOverPanel
,
{
finalScore
:
this
.
score
,
type
:
"500723"
});
}
else
if
(
result
.
code
==
"500724"
)
{
showPanel
(
GameOverPanel
,
{
finalScore
:
this
.
score
,
type
:
"500724"
});
}
//再来一局
else
if
(
result
.
code
==
"500722"
)
{
// showPanel(GameAgainPanel, result.data);
showPanel
(
GameAgainPanel
,
{
finalScore
:
this
.
score
});
GDispatcher
.
dispatchEvent
({
type
:
"showBuried"
},
{
type
:
1
});
}
else
{
showToast
(
result
.
message
);
setTimeout
(()
=>
{
this
.
gameDead
();
},
3000
);
}
}
}
}
...
...
src/panels/GameAwardPanel.ts
View file @
4ca96863
...
...
@@ -18,6 +18,12 @@ export class GameAwardPanel extends Panel {
centerImage
(
bg
);
const
{
raw
}
=
this
.
data
as
any
;
// let raw = {
// finalScore: 99,
// prize: {
// name: "88",
// }
// }
//本局分数
var
textures
=
{};
...
...
@@ -55,15 +61,16 @@ export class GameAwardPanel extends Panel {
//奖品图片
const
awardImg
=
new
FYGE
.
Sprite
();
awardImg
.
width
=
401
;
awardImg
.
height
=
164
;
awardImg
.
width
=
180
;
awardImg
.
height
=
180
;
// awardImg.texture = FYGE.Texture.fromUrl("//yun.duiba.com.cn/spark/assets/def91b02829adc3d995d8a0416924152bf2bf49f.png");
awardImg
.
texture
=
FYGE
.
Texture
.
fromUrl
(
raw
.
prize
.
icon
+
`?
${
Date
.
now
()}
`
);
awardImg
.
texture
.
baseTexture
.
once
(
"update"
,
()
=>
{
awardImg
.
x
=
bg
.
width
/
2
-
awardImg
.
texture
.
baseTexture
.
source
.
width
/
2
-
11
;
awardImg
.
y
=
5
6
0
;
bg
.
width
/
2
-
90
;
awardImg
.
y
=
5
5
0
;
},
this
);
...
...
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