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熊东起
games
Commits
32476dd5
Commit
32476dd5
authored
Jan 13, 2021
by
熊东起
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add:urlLink
parent
5a19e615
Changes
5
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5 changed files
with
23 additions
and
14 deletions
+23
-14
GameConfig.ts
src/GameConfig.ts
+5
-0
GameIndex.ts
src/GameIndex.ts
+2
-3
GamePart.ts
src/GamePart.ts
+9
-9
GameSVGA.ts
src/GameSVGA.ts
+0
-2
SiteNamePart.ts
src/SiteNamePart.ts
+7
-0
No files found.
src/GameConfig.ts
View file @
32476dd5
...
...
@@ -23,6 +23,11 @@ export namespace GameMgr {
"敬请期待哦~"
,
"点我进入游戏哦~"
];
export
let
LINK_LIST
=
[
""
,
""
,
""
];
}
export
const
CHANGE_POINT
=
[
{
x
:
400
,
y
:
4568
,
dir
:
'R'
},
...
...
src/GameIndex.ts
View file @
32476dd5
...
...
@@ -102,6 +102,7 @@ export class GameIndex extends GAME.WidgetBase {
GameMgr
.
options
.
curSteps
=
data
.
curSteps
;
GameMgr
.
GAME_STEP
=
data
.
gameSteps
;
GameMgr
.
SITE_NAME
=
data
.
siteName
;
GameMgr
.
LINK_LIST
=
data
.
linkList
;
let
endPoint
=
getCurPoint
(
GameMgr
.
options
.
curSteps
);
this
.
player
.
stepCount
=
GameMgr
.
options
.
curSteps
;
this
.
player
.
reset
(
endPoint
);
...
...
@@ -119,6 +120,7 @@ export class GameIndex extends GAME.WidgetBase {
this
.
namePart
.
refreshNames
();
this
.
stepWord
.
refreshSteps
();
this
.
gameMask
.
refreshData
();
this
.
namePart
.
refreshLinktxts
();
// this.onMaskPlayer();
}
...
...
@@ -183,9 +185,6 @@ export class GameIndex extends GAME.WidgetBase {
self
.
dispatchOutEvent
(
"arrive-site"
,
{
step
:
GameMgr
.
options
.
endSteps
});
},
1000
);
}
}
/** 盖住移动的人物 */
...
...
src/GamePart.ts
View file @
32476dd5
...
...
@@ -30,8 +30,8 @@ export default class GamePart extends GAME.Container {
this
.
partLayers
[
"part4"
]
=
cqgPart
;
cqgPart
.
addEventListener
(
GAME
.
MouseEvent
.
CLICK
,
this
.
onGotoActivities
.
bind
(
this
,
1
),
this
);
let
dbdshape2
=
this
.
addChild
(
new
GAME
.
Graphics
());
dbdshape2
.
beginFill
(
"#ffffff"
,
0
);
dbdshape2
.
drawCircle
(
600
,
4110
,
200
);
dbdshape2
.
beginFill
(
"#ffffff"
,
0
);
dbdshape2
.
drawCircle
(
600
,
4110
,
200
);
dbdshape2
.
endFill
();
dbdshape2
.
addEventListener
(
GAME
.
MouseEvent
.
CLICK
,
this
.
onGotoActivities
.
bind
(
this
,
1
),
this
);
...
...
@@ -58,10 +58,10 @@ export default class GamePart extends GAME.Container {
chbPart
.
y
=
1972
;
chbPart
.
x
=
0
;
this
.
partLayers
[
"part8"
]
=
chbPart
;
let
dbdshape1
=
this
.
addChild
(
new
GAME
.
Graphics
());
dbdshape1
.
beginFill
(
"#ffffff"
,
0
);
dbdshape1
.
drawCircle
(
200
,
2600
,
250
);
dbdshape1
.
beginFill
(
"#ffffff"
,
0
);
dbdshape1
.
drawCircle
(
200
,
2600
,
250
);
dbdshape1
.
endFill
();
dbdshape1
.
addEventListener
(
GAME
.
MouseEvent
.
CLICK
,
this
.
onGotoActivities
.
bind
(
this
,
2
),
this
);
...
...
@@ -70,10 +70,10 @@ export default class GamePart extends GAME.Container {
dbdPart
.
y
=
740
;
dbdPart
.
x
=
750
-
653
;
this
.
partLayers
[
"part9"
]
=
dbdPart
;
let
dbdshape
=
this
.
addChild
(
new
GAME
.
Graphics
());
dbdshape
.
beginFill
(
"#ffffff"
,
0
);
dbdshape
.
drawCircle
(
600
,
1180
,
250
);
dbdshape
.
beginFill
(
"#ffffff"
,
0
);
dbdshape
.
drawCircle
(
600
,
1180
,
250
);
dbdshape
.
endFill
();
dbdshape
.
addEventListener
(
GAME
.
MouseEvent
.
CLICK
,
this
.
onGotoActivities
.
bind
(
this
,
3
),
this
);
...
...
@@ -88,7 +88,7 @@ export default class GamePart extends GAME.Container {
//点击事件
onGotoActivities
(
e
:
any
)
{
GameMgr
.
game
.
dispatchOutEvent
(
"goto-activity"
,
{
type
:
e
});
GameMgr
.
game
.
dispatchOutEvent
(
"goto-activity"
,
{
url
:
GameMgr
.
LINK_LIST
[
e
-
1
]
||
""
});
}
}
\ No newline at end of file
src/GameSVGA.ts
View file @
32476dd5
import
*
as
GAME
from
"spark-wrapper-fyge"
;
export
default
class
GameSVGA
extends
GAME
.
Container
{
constructor
()
{
super
();
//宝石山
...
...
@@ -55,6 +54,5 @@ export default class GameSVGA extends GAME.Container {
let
sfcy2SVGA
=
this
.
addChild
(
new
GAME
.
MovieClip
(
GAME
.
getAssetByUUID
(
"sfcy2_svga"
)));
sfcy2SVGA
.
x
=
450
;
sfcy2SVGA
.
y
=
638
;
}
}
\ No newline at end of file
src/SiteNamePart.ts
View file @
32476dd5
...
...
@@ -132,4 +132,11 @@ export default class SiteNamePart extends GAME.Container {
this
.
txtDialogs
[
`txt
${
i
}
`
].
txt
=
GameMgr
.
TXT_DIALOG
[
i
];
}
}
/** 刷新气泡数据 */
refreshLinktxts
(){
for
(
let
i
=
0
;
i
<
3
;
i
++
){
this
.
txtDialogs
[
`txt
${
i
}
`
].
txt
=
GameMgr
.
LINK_LIST
[
i
]
?
"点我进入游戏哦~"
:
"敬请期待哦~"
;
}
}
}
\ No newline at end of file
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