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熊东起
game2048
Commits
c3b6da04
Commit
c3b6da04
authored
Apr 24, 2020
by
wjf
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Merge branch 'master' of gitlab2.dui88.com:MrKwon/game2048
parents
e531565a
6ea1fee9
Changes
1
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1 changed file
with
10 additions
and
1 deletion
+10
-1
PlayScene.ts
src/scenes/playScene/PlayScene.ts
+10
-1
No files found.
src/scenes/playScene/PlayScene.ts
View file @
c3b6da04
...
@@ -2,7 +2,7 @@ import { PropPanel } from './../../panels/PropPanel';
...
@@ -2,7 +2,7 @@ import { PropPanel } from './../../panels/PropPanel';
import
{
QuitPanel
}
from
'./../../panels/QuitPanel'
;
import
{
QuitPanel
}
from
'./../../panels/QuitPanel'
;
import
{
PropOutPanel
}
from
'./../../panels/PropOutPanel'
;
import
{
PropOutPanel
}
from
'./../../panels/PropOutPanel'
;
import
{
showWaiting
,
hideWaiting
}
from
'./../../../module/ctrls/waitingCtrl'
;
import
{
showWaiting
,
hideWaiting
}
from
'./../../../module/ctrls/waitingCtrl'
;
import
{
PropType
}
from
'./../../commonNet'
;
import
{
PropType
,
submit
}
from
'./../../commonNet'
;
import
{
UnlockPanel
}
from
'./../../panels/UnlockPanel'
;
import
{
UnlockPanel
}
from
'./../../panels/UnlockPanel'
;
import
{
playSound
}
from
'./../../../module/ctrls/soundCtrl'
;
import
{
playSound
}
from
'./../../../module/ctrls/soundCtrl'
;
import
{
FrameAni
}
from
'./../../../engine/2d/ui/FrameAni'
;
import
{
FrameAni
}
from
'./../../../engine/2d/ui/FrameAni'
;
...
@@ -43,9 +43,14 @@ export class PlayScene extends Scene {
...
@@ -43,9 +43,14 @@ export class PlayScene extends Scene {
containerPool
=
[]
containerPool
=
[]
_score
=
0
_score
=
0
_maxScore
=
0
set
score
(
value
)
{
set
score
(
value
)
{
this
.
_score
=
value
this
.
_score
=
value
if
(
value
-
this
.
_maxScore
>
5000
)
{
this
.
_maxScore
=
value
submit
(()
=>
{
},
this
.
score
,
this
.
unlockGrade
,
false
,
true
)
}
this
.
dispatchEvent
(
"updateScoreTxt"
)
this
.
dispatchEvent
(
"updateScoreTxt"
)
}
}
...
@@ -196,6 +201,7 @@ export class PlayScene extends Scene {
...
@@ -196,6 +201,7 @@ export class PlayScene extends Scene {
this
.
updateProp
(
this
.
gameData
.
bombCount
,
this
.
gameData
.
exchangeCount
,
this
.
gameData
.
netCount
)
this
.
updateProp
(
this
.
gameData
.
bombCount
,
this
.
gameData
.
exchangeCount
,
this
.
gameData
.
netCount
)
this
.
unlockGrade
=
this
.
gameData
.
unlockGrade
?
this
.
gameData
.
unlockGrade
:
2
this
.
unlockGrade
=
this
.
gameData
.
unlockGrade
?
this
.
gameData
.
unlockGrade
:
2
this
.
_maxScore
=
this
.
gameData
.
maxScore
?
this
.
gameData
.
maxScore
:
0
}
}
...
@@ -981,6 +987,9 @@ export class PlayScene extends Scene {
...
@@ -981,6 +987,9 @@ export class PlayScene extends Scene {
if
(
num
>
this
.
unlockGrade
)
{
if
(
num
>
this
.
unlockGrade
)
{
// 显示解锁弹窗
// 显示解锁弹窗
submit
(()
=>
{
},
this
.
score
,
this
.
unlockGrade
,
false
,
true
)
showPanel
(
UnlockPanel
,
{
grade
:
num
})
showPanel
(
UnlockPanel
,
{
grade
:
num
})
this
.
unlockGrade
=
num
this
.
unlockGrade
=
num
}
}
...
...
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