Commit ffed44d0 authored by wildfirecode's avatar wildfirecode

1

parent d32811cf
...@@ -3,6 +3,8 @@ import PanelCtrl from "../../libs/new_wx/ctrls/panelCtrl"; ...@@ -3,6 +3,8 @@ import PanelCtrl from "../../libs/new_wx/ctrls/panelCtrl";
import setGlow from "../setGlow"; import setGlow from "../setGlow";
import SceneCtrl from "../../libs/new_wx/ctrls/sceneCtrl"; import SceneCtrl from "../../libs/new_wx/ctrls/sceneCtrl";
import { ModuleTypes } from "../../libs/new_wx/types/sceneTypes"; import { ModuleTypes } from "../../libs/new_wx/types/sceneTypes";
import { Chapters } from "../something/Chapters";
import { PassType } from "../something/enum/PassType";
export default class StartPanel extends Panel { export default class StartPanel extends Panel {
private _level; private _level;
...@@ -12,9 +14,14 @@ export default class StartPanel extends Panel { ...@@ -12,9 +14,14 @@ export default class StartPanel extends Panel {
this['levelTxt'].text = `第${data}关`; this['levelTxt'].text = `第${data}关`;
this._level = data; this._level = data;
this['buy1btn'].visible=false; this['buy1btn'].visible = false;
this['nums1'].visible=true; this['nums1'].visible = true;
this['nums1Txt'].text = '7'; this['nums1Txt'].text = '7';
const levelType = Chapters[data].passTarget.type;
if (levelType == PassType.ELEMENT_TARGET)
this['targetTxt'].text = '在规定步数内\n消除足够数量目标';
else if (levelType == PassType.SCORE_TARGET)
this['targetTxt'].text = `在规定步数内\n分数达到${Chapters[data].passTarget.score}分`;
} }
initEvents() { initEvents() {
......
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