Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
X
xiaoxiaole
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wildfirecode13
xiaoxiaole
Commits
fcbff6ce
Commit
fcbff6ce
authored
Dec 19, 2019
by
wildfirecode
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
1
parent
c47ff5ff
Changes
13
Hide whitespace changes
Inline
Side-by-side
Showing
13 changed files
with
289 additions
and
188 deletions
+289
-188
MainScene.ts
egret/src/mainScene/MainScene.ts
+15
-7
Tool.ts
egret/src/something/Tool.ts
+1
-0
BaseBlock.ts
egret/src/something/block/BaseBlock.ts
+203
-0
Block.ts
egret/src/something/block/Block.ts
+4
-50
BlockDarkIce.ts
egret/src/something/block/BlockDarkIce.ts
+6
-65
BlockIce.ts
egret/src/something/block/BlockIce.ts
+7
-55
genBlockDisplay.ts
egret/src/something/block/genBlockDisplay.ts
+1
-6
Chapter2.ts
egret/src/something/chapters/Chapter2.ts
+2
-2
Lattice.ts
egret/src/something/class/Lattice.ts
+6
-3
ElementConfigType.ts
egret/src/something/enum/ElementConfigType.ts
+5
-0
RecoverName.ts
egret/src/something/enum/RecoverName.ts
+2
-0
StateType.ts
egret/src/something/enum/StateType.ts
+3
-0
BlockLockState.ts
egret/src/something/states/BlockLockState.ts
+34
-0
No files found.
egret/src/mainScene/MainScene.ts
View file @
fcbff6ce
...
...
@@ -32,7 +32,8 @@ import { ThreeCrossAni } from '../something/anis/ThreeCrossAni';
import
{
VerticalAni
}
from
'../something/anis/VerticalAni'
;
import
{
FesRedBombShowAni
}
from
'../something/anisCall/FesRedBombShowAni'
;
import
{
RectsWaveAni
}
from
'../something/anisCall/RectsWaveAni'
;
import
BlockBase
,
{
genBlockDisplay
}
from
'../something/block/BlockBase'
;
import
BaseBlock
from
'../something/block/BaseBlock'
;
import
genBlockDisplay
from
'../something/block/genBlockDisplay'
;
import
{
getChapterData
}
from
'../something/chapters/getChapter'
;
import
{
Element
}
from
'../something/class/Element'
;
import
{
Ice
}
from
'../something/class/Ice'
;
...
...
@@ -506,7 +507,7 @@ export default class MainScene extends Scene {
this
.
lattices
[
i
].
ice
=
ice
;
}
else
{
latticeDisplay
=
genBlockDisplay
(
latticesD
[
i
]);
this
.
lattices
[
i
].
block
=
latticeDisplay
;
this
.
lattices
[
i
].
block
=
latticeDisplay
as
BaseBlock
;
}
this
.
map
.
addChild
(
latticeDisplay
);
latticeDisplay
.
x
=
p
[
0
];
...
...
@@ -570,7 +571,7 @@ export default class MainScene extends Scene {
case
ElementConfigType
.
EMPTY
:
this
.
emptys
.
push
(
i
);
break
;
//基础元素,枷锁,气泡,灰色毛球,褐色毛球,黑色毛球
//基础元素,枷锁,气泡,灰色毛球,褐色毛球,黑色毛球
&& 石门锁,有条件的锁
case
ElementConfigType
.
BASE
:
case
ElementConfigType
.
LOCK
:
case
ElementConfigType
.
BUBBLE
:
...
...
@@ -1804,6 +1805,8 @@ export default class MainScene extends Scene {
this
.
eliminate
()
return
}
//消除结束之后检查石门
this
.
checkAllBlock
();
//鸡蛋的ai操作,存在判断三消,毛球的ai,也一样,所以放前面,存在三消时都直接执行eliminate了。不执行后续的回调
AiControl
.
ins
.
eggMotion
(
this
,
()
=>
{
//后执行毛球跳动
...
...
@@ -1881,6 +1884,12 @@ export default class MainScene extends Scene {
})
})
}
checkAllBlock
()
{
this
.
lattices
.
filter
(
item
=>
item
.
block
).
forEach
((
item
)
=>
{
item
.
block
.
nextState
();
});
}
/**
* 果冻蔓延和气泡变色需要重新检查死图
*/
...
...
@@ -2687,20 +2696,19 @@ export default class MainScene extends Scene {
const
p
=
Tool
.
getPositionByIndex
(
lat
.
index
);
//动画
this
.
playAni
(
RecoverName
.
ICE_ANI
,
p
);
}
else
if
(
lat
.
block
)
{
//石门(可能带冰)
}
else
if
(
lat
.
block
&&
lat
.
block
.
ice
&&
lat
.
block
.
canIceBroken
)
{
//石门(可能带冰) && 石门反转了可以消除了
const
block
=
lat
.
block
;
block
.
iceCountNum
--
;
if
(
block
.
iceCountNum
==
0
)
{
block
.
ice
&&
this
.
map
.
removeChild
(
block
.
ice
);
block
.
ice
&&
block
.
ice
.
parent
&&
block
.
ice
.
parent
.
removeChild
(
block
.
ice
);
this
.
goElementTarget
(
ElementType
.
ICE
,
[
block
.
x
,
block
.
y
]);
block
.
ice
=
null
;
this
.
goElementTarget
(
ElementType
.
ICE
,
[
block
.
ice
.
x
,
block
.
ice
.
y
]);
}
else
{
block
.
ice
.
alpha
=
0.6
;
}
const
p
=
Tool
.
getPositionByIndex
(
lat
.
index
);
//动画
this
.
playAni
(
RecoverName
.
ICE_ANI
,
p
);
}
}
...
...
egret/src/something/Tool.ts
View file @
fcbff6ce
...
...
@@ -400,6 +400,7 @@ export class Tool {
if
(
!
ele
||
ele
.
type
==
ElementType
.
ROCK
||
ele
.
hasState
(
StateType
.
LOCK
)
||
ele
.
hasState
(
StateType
.
BLOCK_LOCK
)
||
//石门盖住
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
||
...
...
egret/src/something/block/BaseBlock.ts
0 → 100644
View file @
fcbff6ce
import
centerAnchor
from
"./centerAnchor"
;
import
{
Element
}
from
"../class/Element"
;
import
{
StateType
}
from
"../enum/StateType"
;
export
default
class
BaseBlock
extends
egret
.
DisplayObjectContainer
{
constructor
()
{
super
();
this
.
initUI
();
}
initUI
()
{
this
.
_block
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_png'
));
this
.
_blockBgFront
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_front_png'
));
this
.
_blockBgBlue
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_blue_png'
));
this
.
_blockBgRed
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_red_png'
));
this
.
_blockBgYellow
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_yellow_png'
));
this
.
addChild
(
this
.
_blockBgBlue
);
this
.
addChild
(
this
.
_blockBgRed
);
this
.
addChild
(
this
.
_blockBgYellow
);
this
.
addChild
(
this
.
_block
);
this
.
addChild
(
this
.
_blockBgFront
);
centerAnchor
(
this
.
_block
);
centerAnchor
(
this
.
_blockBgFront
);
centerAnchor
(
this
.
_blockBgBlue
);
centerAnchor
(
this
.
_blockBgRed
);
centerAnchor
(
this
.
_blockBgYellow
);
this
.
_blockBgRed
.
scaleX
=
this
.
_blockBgRed
.
scaleY
=
1.1
;
this
.
_blockBgBlue
.
scaleX
=
this
.
_blockBgBlue
.
scaleY
=
1.1
;
this
.
_blockBgYellow
.
scaleX
=
this
.
_blockBgYellow
.
scaleY
=
1.1
;
this
.
nextState
(
true
);
}
private
_element
:
Element
;
set
element
(
val
:
Element
)
{
if
(
val
)
{
this
.
_element
=
val
;
this
.
updateElementState
();
//刚刚设置元素的时候
}
else
{
}
};
iceCountNum
?:
number
;
ice
:
egret
.
Bitmap
;
/**
* 石门反转了可以消除了
*/
get
canIceBroken
()
{
return
this
.
_state
>=
3
;
}
//状态0红门 1蓝门 2黄门 3红 4黄 5蓝
private
_state
=
-
1
;
private
_changing
=
false
;
nextState
(
first
=
false
)
{
//先改数据再改视图
this
.
_state
++
;
if
(
this
.
_state
>
5
)
this
.
_state
=
0
;
this
.
changeState
(
first
);
}
private
updateElementState
()
{
if
(
this
.
_state
<=
2
)
{
this
.
_element
.
scaleX
=
0
;
this
.
_element
.
setState
(
StateType
.
BLOCK_LOCK
,
true
);
}
else
{
this
.
_element
.
scaleX
=
1
;
this
.
_element
.
setState
(
StateType
.
BLOCK_LOCK
,
false
);
}
}
playToFrontAni
()
{
return
new
Promise
((
r
)
=>
{
const
dur
=
300
;
this
.
_block
.
visible
=
true
;
this
.
_block
.
scaleX
=
1
;
egret
.
Tween
.
get
(
this
.
_block
).
to
({
scaleX
:
0
},
dur
).
call
(()
=>
{
this
.
_blockBgFront
.
visible
=
true
;
this
.
_blockBgFront
.
scaleX
=
0
;
if
(
this
.
ice
)
{
this
.
ice
.
visible
=
true
;
this
.
ice
.
scaleX
=
0
;
egret
.
Tween
.
get
(
this
.
ice
).
to
({
scaleX
:
1
},
dur
);
}
if
(
this
.
_element
)
{
this
.
_element
.
scaleX
=
0
;
egret
.
Tween
.
get
(
this
.
_element
).
to
({
scaleX
:
1
},
dur
);
}
egret
.
Tween
.
get
(
this
.
_blockBgFront
).
to
({
scaleX
:
1
},
dur
).
call
(()
=>
{
r
();
})
})
})
}
playToBackAni
()
{
return
new
Promise
((
r
)
=>
{
const
dur
=
300
;
this
.
_blockBgFront
.
visible
=
true
;
this
.
_blockBgFront
.
scaleX
=
1
;
egret
.
Tween
.
get
(
this
.
_blockBgFront
).
to
({
scaleX
:
0
},
dur
).
call
(()
=>
{
this
.
_block
.
visible
=
true
;
this
.
_block
.
scaleX
=
0
;
egret
.
Tween
.
get
(
this
.
_block
).
to
({
scaleX
:
1
},
dur
).
call
(()
=>
{
r
();
})
});
if
(
this
.
ice
)
{
this
.
ice
.
visible
=
true
;
this
.
ice
.
scaleX
=
1
;
egret
.
Tween
.
get
(
this
.
ice
).
to
({
scaleX
:
0
},
dur
);
}
if
(
this
.
_element
)
{
this
.
_element
.
scaleX
=
1
;
egret
.
Tween
.
get
(
this
.
_element
).
to
({
scaleX
:
0
},
dur
);
}
})
}
async
changeState
(
first
)
{
if
(
this
.
_changing
)
{
throw
new
Error
(
'正在更改状态中'
)
}
this
.
_changing
=
true
;
this
.
_block
.
visible
=
false
;
this
.
_blockBgFront
.
visible
=
false
;
this
.
_blockBgBlue
.
visible
=
false
;
this
.
_blockBgRed
.
visible
=
false
;
this
.
_blockBgYellow
.
visible
=
false
;
switch
(
this
.
_state
)
{
case
0
:
if
(
!
first
)
{
await
this
.
playToBackAni
();
this
.
updateElementState
();
this
.
_blockBgFront
.
visible
=
false
;
this
.
_blockBgFront
.
scaleX
=
1
;
}
else
{
this
.
_block
.
visible
=
true
;
}
this
.
_blockBgRed
.
visible
=
true
;
this
.
addAni
(
this
.
_blockBgRed
);
break
;
case
1
:
this
.
_block
.
visible
=
true
;
this
.
_blockBgYellow
.
visible
=
true
;
this
.
addAni
(
this
.
_blockBgYellow
);
break
;
case
2
:
this
.
_block
.
visible
=
true
;
this
.
_blockBgBlue
.
visible
=
true
;
this
.
addAni
(
this
.
_blockBgBlue
);
break
;
case
3
:
//翻转了
await
this
.
playToFrontAni
();
this
.
updateElementState
();
this
.
_block
.
visible
=
false
;
this
.
_block
.
scaleX
=
1
;
this
.
_blockBgRed
.
visible
=
true
;
this
.
addAni
(
this
.
_blockBgRed
);
break
;
case
4
:
//翻转了
this
.
_blockBgFront
.
visible
=
true
;
this
.
_blockBgYellow
.
visible
=
true
;
this
.
addAni
(
this
.
_blockBgYellow
);
break
;
case
5
:
//翻转了
this
.
_blockBgFront
.
visible
=
true
;
this
.
_blockBgBlue
.
visible
=
true
;
this
.
addAni
(
this
.
_blockBgBlue
);
break
;
default
:
break
;
}
this
.
_changing
=
false
;
}
_blockBgYellow
:
egret
.
Bitmap
;
_blockBgRed
:
egret
.
Bitmap
;
_blockBgBlue
:
egret
.
Bitmap
;
/**
* 未反转过来的背面
*/
_block
:
egret
.
Bitmap
;
/**
* 反转过来的正面
*/
_blockBgFront
:
egret
.
Bitmap
;
addAni
(
obj
)
{
egret
.
Tween
.
removeTweens
(
obj
);
const
dur
=
600
;
egret
.
Tween
.
get
(
obj
,
{
loop
:
true
}).
set
({
alpha
:
0
})
.
to
({
alpha
:
1
},
dur
).
to
({
alpha
:
0
},
dur
)
.
to
({
alpha
:
1
},
dur
).
to
({
alpha
:
0
},
dur
)
// .wait(dur * 3);
}
}
\ No newline at end of file
egret/src/something/block/Block.ts
View file @
fcbff6ce
import
B
lockBase
from
"./BlockBase
"
;
import
B
aseBlock
from
"./BaseBlock
"
;
import
centerAnchor
from
"./centerAnchor"
;
export
default
class
Block
extends
egret
.
DisplayObjectContainer
implements
BlockBase
{
constructor
()
{
super
();
this
.
initUI
();
}
export
default
class
Block
extends
BaseBlock
{
initUI
()
{
this
.
_block
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_png'
));
this
.
_blockBgFront
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_front_png'
));
this
.
_blockBgBlue
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_blue_png'
));
this
.
_blockBgRed
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_red_png'
));
this
.
_blockBgYellow
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_yellow_png'
));
this
.
addChild
(
this
.
_block
);
this
.
addChild
(
this
.
_blockBgFront
);
this
.
addChild
(
this
.
_blockBgBlue
);
this
.
addChild
(
this
.
_blockBgRed
);
this
.
addChild
(
this
.
_blockBgYellow
);
centerAnchor
(
this
.
_block
);
centerAnchor
(
this
.
_blockBgFront
);
centerAnchor
(
this
.
_blockBgBlue
);
centerAnchor
(
this
.
_blockBgRed
);
centerAnchor
(
this
.
_blockBgYellow
);
this
.
_block
.
visible
=
false
;
this
.
_blockBgFront
.
visible
=
false
;
this
.
_blockBgBlue
.
visible
=
false
;
this
.
_blockBgRed
.
visible
=
false
;
this
.
_blockBgYellow
.
visible
=
false
;
this
.
addAni
(
this
.
_blockBgBlue
);
this
.
addAni
(
this
.
_blockBgYellow
);
this
.
addAni
(
this
.
_blockBgRed
);
this
.
_block
.
visible
=
true
;
super
.
initUI
();
}
private
_blockBgYellow
:
egret
.
Bitmap
;
private
_blockBgRed
:
egret
.
Bitmap
;
private
_blockBgBlue
:
egret
.
Bitmap
;
/**
* 未反转过来的背面
*/
private
_block
:
egret
.
Bitmap
;
/**
* 反转过来的正面
*/
private
_blockBgFront
:
egret
.
Bitmap
;
addAni
(
obj
)
{
const
dur
=
1000
;
egret
.
Tween
.
get
(
obj
,
{
loop
:
true
}).
to
({
alpha
:
0
},
dur
).
to
({
alpha
:
1
},
dur
);
}
}
\ No newline at end of file
egret/src/something/block/BlockDarkIce.ts
View file @
fcbff6ce
import
BlockBase
from
"./BlockBase"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
BaseBlock
from
"./BaseBlock"
;
import
centerAnchor
from
"./centerAnchor"
;
export
default
class
BlockDarkIce
extends
egret
.
DisplayObjectContainer
implements
BlockBase
{
constructor
()
{
super
();
this
.
initUI
();
}
export
default
class
BlockDarkIce
extends
BaseBlock
{
initUI
()
{
this
.
_block
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_png'
));
this
.
_blockBgFront
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_front_png'
));
this
.
_blockBgBlue
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_blue_png'
));
this
.
_blockBgRed
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_red_png'
));
this
.
_blockBgYellow
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_yellow_png'
));
super
.
initUI
();
this
.
ice
=
new
egret
.
Bitmap
(
RES
.
getRes
(
"ele"
+
ElementType
.
ICE
+
"_png"
));
this
.
ice
.
alpha
=
1
;
this
.
addChild
(
this
.
ice
);
this
.
addChild
(
this
.
_block
);
this
.
addChild
(
this
.
_blockBgFront
);
this
.
addChild
(
this
.
_blockBgBlue
);
this
.
addChild
(
this
.
_blockBgRed
);
this
.
addChild
(
this
.
_blockBgYellow
);
centerAnchor
(
this
.
_block
);
centerAnchor
(
this
.
_blockBgFront
);
centerAnchor
(
this
.
_blockBgBlue
);
centerAnchor
(
this
.
_blockBgRed
);
centerAnchor
(
this
.
_blockBgYellow
);
centerAnchor
(
this
.
ice
);
this
.
ice
.
visible
=
false
;
this
.
_block
.
visible
=
false
;
this
.
_blockBgFront
.
visible
=
false
;
this
.
_blockBgBlue
.
visible
=
false
;
this
.
_blockBgRed
.
visible
=
false
;
this
.
_blockBgYellow
.
visible
=
false
;
this
.
addAni
(
this
.
_blockBgBlue
);
this
.
addAni
(
this
.
_blockBgYellow
);
this
.
addAni
(
this
.
_blockBgRed
);
this
.
_block
.
visible
=
true
;
}
iceCountNum
=
2
;
checkRemoveIce
()
{
}
resetToBack
()
{
}
resetToFront
()
{
}
ice
:
egret
.
Bitmap
;
private
_blockBgYellow
:
egret
.
Bitmap
;
private
_blockBgRed
:
egret
.
Bitmap
;
private
_blockBgBlue
:
egret
.
Bitmap
;
/**
* 未反转过来的背面
*/
private
_block
:
egret
.
Bitmap
;
/**
* 反转过来的正面
*/
private
_blockBgFront
:
egret
.
Bitmap
;
addAni
(
obj
)
{
const
dur
=
1000
;
egret
.
Tween
.
get
(
obj
,
{
loop
:
true
}).
to
({
alpha
:
0
},
dur
).
to
({
alpha
:
1
},
dur
);
}
iceCountNum
=
2
;
}
\ No newline at end of file
egret/src/something/block/BlockIce.ts
View file @
fcbff6ce
import
BlockBase
from
"./BlockBase"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
BaseBlock
from
"./BaseBlock"
;
import
centerAnchor
from
"./centerAnchor"
;
export
default
class
BlockIce
extends
egret
.
DisplayObjectContainer
implements
BlockBase
{
constructor
()
{
super
();
this
.
initUI
();
}
export
default
class
BlockIce
extends
BaseBlock
{
initUI
()
{
this
.
_block
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_png'
));
this
.
_blockBgFront
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_front_png'
));
this
.
_blockBgBlue
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_blue_png'
));
this
.
_blockBgRed
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_red_png'
));
this
.
_blockBgYellow
=
new
egret
.
Bitmap
(
RES
.
getRes
(
'common_block_bg_yellow_png'
));
super
.
initUI
();
this
.
ice
=
new
egret
.
Bitmap
(
RES
.
getRes
(
"ele"
+
ElementType
.
ICE
+
"_png"
));
this
.
ice
.
alpha
=
0.6
;
this
.
addChild
(
this
.
ice
);
this
.
addChild
(
this
.
_block
);
this
.
addChild
(
this
.
_blockBgFront
);
this
.
addChild
(
this
.
_blockBgBlue
);
this
.
addChild
(
this
.
_blockBgRed
);
this
.
addChild
(
this
.
_blockBgYellow
);
centerAnchor
(
this
.
_block
);
centerAnchor
(
this
.
_blockBgFront
);
centerAnchor
(
this
.
_blockBgBlue
);
centerAnchor
(
this
.
_blockBgRed
);
centerAnchor
(
this
.
_blockBgYellow
);
centerAnchor
(
this
.
ice
);
this
.
ice
.
visible
=
false
;
this
.
_block
.
visible
=
false
;
this
.
_blockBgFront
.
visible
=
false
;
this
.
_blockBgBlue
.
visible
=
false
;
this
.
_blockBgRed
.
visible
=
false
;
this
.
_blockBgYellow
.
visible
=
false
;
this
.
addAni
(
this
.
_blockBgBlue
);
this
.
addAni
(
this
.
_blockBgYellow
);
this
.
addAni
(
this
.
_blockBgRed
);
this
.
_block
.
visible
=
true
;
}
iceCountNum
=
1
;
ice
:
egret
.
Bitmap
;
private
_blockBgYellow
:
egret
.
Bitmap
;
private
_blockBgRed
:
egret
.
Bitmap
;
private
_blockBgBlue
:
egret
.
Bitmap
;
/**
* 未反转过来的背面
*/
private
_block
:
egret
.
Bitmap
;
/**
* 反转过来的正面
*/
private
_blockBgFront
:
egret
.
Bitmap
;
addAni
(
obj
)
{
const
dur
=
1000
;
egret
.
Tween
.
get
(
obj
,
{
loop
:
true
}).
to
({
alpha
:
0
},
dur
).
to
({
alpha
:
1
},
dur
);
}
iceCountNum
=
1
;
}
\ No newline at end of file
egret/src/something/block/
BlockBase
.ts
→
egret/src/something/block/
genBlockDisplay
.ts
View file @
fcbff6ce
...
...
@@ -3,7 +3,7 @@ import Block from "./Block";
import
BlockDarkIce
from
"./BlockDarkIce"
;
import
BlockIce
from
"./BlockIce"
;
export
const
genBlockDisplay
=
(
type
:
LatticeType
)
=>
{
export
default
(
type
:
LatticeType
)
=>
{
switch
(
type
)
{
case
LatticeType
.
BlOCK
:
return
new
Block
();
...
...
@@ -17,8 +17,3 @@ export const genBlockDisplay = (type: LatticeType) => {
}
return
null
}
export
default
interface
BlockBase
{
iceCountNum
:
number
;
ice
:
egret
.
Bitmap
;
}
\ No newline at end of file
egret/src/something/chapters/Chapter2.ts
View file @
fcbff6ce
...
...
@@ -23,7 +23,7 @@ export const Chapters2: ChapterData[] = [
starScores
:
[
4000
,
8000
,
12000
],
map
:
{
lattices
:
[
0
,
4
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
0
,
3
,
3
,
3
,
3
,
3
,
3
,
3
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
...
...
@@ -34,7 +34,7 @@ export const Chapters2: ChapterData[] = [
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
],
elements
:
[
0
,
4
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
2
,
1
,
1
,
1
,
1
,
1
,
2
,
0
,
0
,
2
,
1
,
1
,
1
,
1
,
1
,
2
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
...
...
egret/src/something/class/Lattice.ts
View file @
fcbff6ce
import
BaseBlock
from
"../block/BaseBlock"
;
import
{
Tool
}
from
"../Tool"
;
import
{
Element
}
from
"./Element"
;
import
{
Ice
}
from
"./Ice"
;
import
{
Tool
}
from
"../Tool"
;
import
BlockBase
from
"../block/BlockBase"
;
/**
* 位置信息直接用一个二维数组记录,然后用row,col取
...
...
@@ -17,7 +17,7 @@ export class Lattice {
/**
* 石门,冰石门,深冰石门
*/
block
:
B
lockBase
;
block
:
B
aseBlock
;
/**
* 上面的元素(null,消除元素,石头,冰激凌等),
*/
...
...
@@ -35,6 +35,9 @@ export class Lattice {
value
.
column
=
this
.
column
;
}
this
.
_element
=
value
if
(
this
.
block
)
{
this
.
block
.
element
=
this
.
_element
;
}
}
/**
* 索引
...
...
egret/src/something/enum/ElementConfigType.ts
View file @
fcbff6ce
...
...
@@ -47,4 +47,9 @@ export enum ElementConfigType {
* 黑色毛球
*/
HAIRBALLBLACK
=
10
,
// /**
// * 石门。石门正面的时候,无法消除。不是锁,锁可以被打破。
// */
// BLOCK_LOCK=11,
}
\ No newline at end of file
egret/src/something/enum/RecoverName.ts
View file @
fcbff6ce
...
...
@@ -65,5 +65,7 @@ export enum RecoverName {
HAIRBALLGREY_STATE
=
"HairballGreyState"
,
HAIRBALLBLACK_STATE
=
"HairballBlackState"
,
HAIRBALLBROWN_STATE
=
"HairballBrownState"
,
BLOCK_STATE
=
"BLOCK_STATE"
,
}
\ No newline at end of file
egret/src/something/enum/StateType.ts
View file @
fcbff6ce
...
...
@@ -4,6 +4,7 @@ import { LockState } from "../states/LockState";
import
{
HairballGreyState
}
from
"../states/HairballGreyState"
;
import
{
HairballBrownState
}
from
"../states/HairballBrownState"
;
import
{
HairballBlackState
}
from
"../states/HairballBlackState"
;
import
{
BlockLockState
}
from
"../states/BlockLockState"
;
/**
* 状态类型
...
...
@@ -14,6 +15,7 @@ export enum StateType {
HAIRBALLGREY
,
//灰色毛球 ,一次就消除
HAIRBALLBROWN
,
//褐色毛球 ,只能特效消除
HAIRBALLBLACK
,
//黑色毛球 ,两次消除,一次闭眼
BLOCK_LOCK
,
//石门盖住状态
}
...
...
@@ -24,4 +26,5 @@ export const stateDatas: { recoverName: RecoverName, className: any }[] = [
{
recoverName
:
RecoverName
.
HAIRBALLGREY_STATE
,
className
:
HairballGreyState
},
{
recoverName
:
RecoverName
.
HAIRBALLBROWN_STATE
,
className
:
HairballBrownState
},
{
recoverName
:
RecoverName
.
HAIRBALLBLACK_STATE
,
className
:
HairballBlackState
},
{
recoverName
:
RecoverName
.
BLOCK_STATE
,
className
:
BlockLockState
},
]
\ No newline at end of file
egret/src/something/states/BlockLockState.ts
0 → 100644
View file @
fcbff6ce
import
{
State
}
from
"../class/State"
;
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
/**
* 石门锁住的状态比较特殊,他没有视图,是无形的
* 和lock有区别的,lock可以用消除来解除,石门锁不行
*/
export
class
BlockLockState
extends
State
{
// private showImage: egret.Bitmap;
constructor
()
{
super
();
// var texture: egret.Texture = RES.getRes("lockVine_png")
// this.showImage = new egret.Bitmap(texture);
// this.addChild(this.showImage);
// this.showImage.x = -texture.textureWidth / 2;
// this.showImage.y = -texture.textureHeight / 2
}
reset
()
{
// this.alpha = 1;
}
//要不要把动画放在这里,这种移除动效最好统一外面,常驻动效才
recover
()
{
// egret.Tween.get(this)
// .to({ alpha: 0 }, 750)
// .call(() => {
// if (this.parent) this.parent.removeChild(this);
// Pool.recover(RecoverName.LOCK_STATE, this);
// })
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment