Commit f150c840 authored by zjz1994's avatar zjz1994

新增黑洞引导

parent a409bb92
......@@ -1519,7 +1519,7 @@ export default class MainScene extends Scene {
//初始化引导,游戏和道具
initGuide() {
//游戏引导
const gameGuideChapterNum = [1, 2, 3, 5, 8, 9, 10, 12, 17, 25, 41, 61, 101, 121, 226, 301,331, 377, 406, 426, 453, 501, 556, 601];
const gameGuideChapterNum = [1, 2, 3, 5, 8, 9, 10, 12, 17, 25, 41, 61, 101, 121, 226, 301,331, 377, 406, 426, 453, 501, 556, 601,661];
if (gameGuideChapterNum.indexOf(this.chapter >> 0) > -1) {
if (!readCache(getCacheKey() + this.chapter)) {
this.gameGuide = new GameGuide(this);
......
......@@ -180,16 +180,7 @@ export const Chapters26: ChapterData[] = [
1, 2, 1, 4, 4, 4, 1, 2, 1,
1, 1, 2, 1, 1, 1, 2, 1, 1 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 10, type: null }, { index: 16, type: null }, { index: 18, type: null }, { index: 26, type: null } ] } },
//661
{ baseElementTypes: [ 0, 2, 3, 4 ], bubbleProbability: 0, stepCount: 21, passTarget: { type: 1, elements: [ { type: 9, count: 76 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [ [ 31, 46, 76, 52 ] ], elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 4, 4, 4, 4, 4, 1, 1,
1, 1, 4, 4, 4, 4, 4, 1, 1,
2, 1, 4, 5, 5, 5, 4, 1, 2,
2, 1, 2, 5, 4, 5, 2, 1, 2,
2, 1, 2, 5, 5, 5, 2, 1, 2,
2, 2, 4, 2, 2, 2, 4, 2, 2,
1, 2, 4, 4, 4, 4, 4, 2, 12 ], baseElements: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
{ baseElementTypes: [ 0, 2, 4, 3 ], bubbleProbability: 0, stepCount: 21, passTarget: { type: 1, elements: [ { type: 9, count: 76 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 3, 1 ], connectedLats: [], conveyor: [], conveyorConnectedLats: [], WORMHOLE: [[31,46,76,52]], elements: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 4, 1, 1, 2, 1, 4, 5, 5, 5, 4, 1, 2, 2, 1, 2, 5, 4, 5, 2, 1, 2, 2, 1, 2, 5, 5, 5, 2, 1, 2, 2, 2, 4, 2, 2, 2, 4, 2, 2, 1, 2, 4, 4, 4, 4, 4, 2, 12 ], baseElements: [ 40, 30, 40, 40, 50, 40, 40, 10, 50, 10, 10, 30, 10, 50, 10, 30, 30, 40, 0, 30, 40, 40, 30, 40, 50, 30, 0, 0, 50, 50, 40, 30, 50, 50, 40, 0, 0, 30, 50, 0, 0, 0, 30, 30, 0, 0, 30, 0, 0, 0, 0, 0, 40, 0, 0, 40, 0, 0, 0, 0, 0, 30, 0, 0, 0, 40, 0, 0, 0, 10, 0, 0, 0, 0, 30, 40, 40, 10, 40, 0, 0 ], recycles: [], generateLats: [ { index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null } ] } },
//662
{ baseElementTypes: [ 3, 4, 1, 2 ], bubbleProbability: 0, stepCount: 20, passTarget: { type: 1, elements: [ { type: 9, count: 49 } ] }, starScores: [ 15000, 20000, 25000 ], map: { lattices: [
0, 0, 0, 3, 0, 2, 0, 0, 0,
......
......@@ -573,19 +573,19 @@ const chapterFuns = {
"在藤蔓周围消除,\n解救猩猩会有惊喜哦~"
]
},
651:{
661:{
stepCount: 1,
showIndexs: [
[19, 20, 21, 22],
[1, 10, 11, 19],
],
hideIndexs: [
[19, 20],
[1, 19],
],
handIndexs: [
[21, 22],
[10, 11],
],
msg: [
"每消除一步,\n黑洞两端的元素\n就会交换一次哦"
"每消除一步,黑洞两端\n的元素就会交换一次哦"
]
}
};
......
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