Commit ef0fb2f5 authored by wjf's avatar wjf

l

parent 063c86e8
......@@ -88,7 +88,7 @@ export default class MainScene extends Scene {
exposure
chapterData: ChapterData;
//关数
chapter:number
chapter: number
//所有的格子数组
lattices: Lattice[];
//最后一行的行数
......@@ -2026,14 +2026,20 @@ export default class MainScene extends Scene {
Loading.instace.show();
NetManager.ins.hc_submit((s, data) => {
if (s) {
//提交成功后捞结果
NetManager.ins.getOrderStatus((s) => {
Loading.instace.hide();
playSound(SoundType.sucess);
if (s) {
//区分奖品,待写
PanelCtrl.instance.show(ModuleTypes.PRIZE_PANEL);
//区分奖品
if (DataManager.ins.getCustomOrderStatusData.lottery) {
PanelCtrl.instance.show(ModuleTypes.PRIZE_PANEL, { starCount: this.scoreProgress.starCount });
} else {
PanelCtrl.instance.show(ModuleTypes.NO_PRIZE_PANEL, { starCount: this.scoreProgress.starCount });
}
} else {
PanelCtrl.instance.show(ModuleTypes.NO_PRIZE_PANEL);
//失败直接显示未中奖
}
},
DataManager.ins.getData("hc_doJoin").data,
......
......@@ -50,6 +50,7 @@ export class ScoreProgress {
this.starCount = 3;
};
}
//是否超过2星
else if (value >= this.starScores[1]) {
scale = (value - this.starScores[1]) / (this.starScores[2] - this.starScores[1]);
w = (595 - 522) * scale + 522;
......@@ -58,6 +59,7 @@ export class ScoreProgress {
this.starCount = 2;
};
}
//是否超过1星
else if (value >= this.starScores[0]) {
scale = (value - this.starScores[0]) / (this.starScores[1] - this.starScores[0]);
w = (522 - 446) * scale + 446;
......
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