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wildfirecode13
xiaoxiaole
Commits
da5f9a1f
Commit
da5f9a1f
authored
Oct 28, 2019
by
wjf
Browse files
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l
parent
cd51465b
Changes
17
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Showing
17 changed files
with
686 additions
and
135 deletions
+686
-135
index.html
egret/index.html
+3
-1
fileSave.js
egret/libs/fileSave.js
+166
-0
GameGuide.ts
egret/src/mainScene/GameGuide.ts
+20
-4
MainScene.ts
egret/src/mainScene/MainScene.ts
+16
-6
Tool.ts
egret/src/something/Tool.ts
+34
-19
FlyTargetAni.ts
egret/src/something/anis/FlyTargetAni.ts
+9
-12
HairballJumpAni.ts
egret/src/something/anis/HairballJumpAni.ts
+62
-0
HatchAni.ts
egret/src/something/anis/HatchAni.ts
+11
-3
MagicRotateAni.ts
egret/src/something/anis/MagicRotateAni.ts
+8
-5
Chapter4.ts
egret/src/something/chapters/Chapter4.ts
+42
-2
Chapter5.ts
egret/src/something/chapters/Chapter5.ts
+186
-39
Chapter6.ts
egret/src/something/chapters/Chapter6.ts
+36
-33
getChapter.ts
egret/src/something/chapters/getChapter.ts
+45
-2
BitmapRecycle.ts
egret/src/something/class/BitmapRecycle.ts
+24
-0
RecoverName.ts
egret/src/something/enum/RecoverName.ts
+4
-3
StateType.ts
egret/src/something/enum/StateType.ts
+3
-3
AiControl.ts
egret/src/something/logic/AiControl.ts
+17
-3
No files found.
egret/index.html
View file @
da5f9a1f
...
@@ -31,7 +31,7 @@
...
@@ -31,7 +31,7 @@
<body>
<body>
<div
style=
"margin: auto;width: 100%;height: 100%;"
class=
"egret-player"
data-entry-class=
"Main"
<div
style=
"margin: auto;width: 100%;height: 100%;"
class=
"egret-player"
data-entry-class=
"Main"
data-orientation=
"auto"
data-scale-mode=
"showAll"
data-frame-rate=
"60"
data-content-width=
"750"
data-orientation=
"auto"
data-scale-mode=
"showAll"
data-frame-rate=
"60"
data-content-width=
"750"
data-content-height=
"1624"
data-multi-fingered=
"2"
data-show-fps=
"
tru
e"
data-show-log=
"false"
data-content-height=
"1624"
data-multi-fingered=
"2"
data-show-fps=
"
fals
e"
data-show-log=
"false"
data-show-fps-style=
"x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9"
>
data-show-fps-style=
"x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9"
>
</div>
</div>
...
@@ -46,6 +46,8 @@
...
@@ -46,6 +46,8 @@
<script
src=
"libs/svga.egret.min.js"
></script>
<script
src=
"libs/svga.egret.min.js"
></script>
<script
src=
"libs/aes.js"
></script>
<script
src=
"libs/aes.js"
></script>
<script
src=
"libs/pad-zeropadding.js"
></script>
<script
src=
"libs/pad-zeropadding.js"
></script>
<!-- //线上不需要 -->
<script
src=
"libs/fileSave.js"
></script>
<img
id=
"pic"
style=
"width:100%;position: absolute;z-index: 999;display: none;"
/>
<img
id=
"pic"
style=
"width:100%;position: absolute;z-index: 999;display: none;"
/>
<script>
<script>
window
[
'plugs'
]
=
[
1
,
2
,
3
]
window
[
'plugs'
]
=
[
1
,
2
,
3
]
...
...
egret/libs/fileSave.js
0 → 100644
View file @
da5f9a1f
/*
* FileSaver.js
* A saveAs() FileSaver implementation.
*
* By Eli Grey, http://eligrey.com
*
* License : https://github.com/eligrey/FileSaver.js/blob/master/LICENSE.md (MIT)
* source : http://purl.eligrey.com/github/FileSaver.js
*/
// The one and only way of getting global scope in all environments
// https://stackoverflow.com/q/3277182/1008999
var
_global
=
typeof
window
===
'object'
&&
window
.
window
===
window
?
window
:
typeof
self
===
'object'
&&
self
.
self
===
self
?
self
:
typeof
global
===
'object'
&&
global
.
global
===
global
?
global
:
this
function
bom
(
blob
,
opts
)
{
if
(
typeof
opts
===
'undefined'
)
opts
=
{
autoBom
:
false
}
else
if
(
typeof
opts
!==
'object'
)
{
console
.
warn
(
'Deprecated: Expected third argument to be a object'
)
opts
=
{
autoBom
:
!
opts
}
}
// prepend BOM for UTF-8 XML and text/* types (including HTML)
// note: your browser will automatically convert UTF-16 U+FEFF to EF BB BF
if
(
opts
.
autoBom
&&
/^
\s
*
(?:
text
\/\S
*|application
\/
xml|
\S
*
\/\S
*
\+
xml
)\s
*;.*charset
\s
*=
\s
*utf-8/i
.
test
(
blob
.
type
))
{
return
new
Blob
([
String
.
fromCharCode
(
0xFEFF
),
blob
],
{
type
:
blob
.
type
})
}
return
blob
}
function
download
(
url
,
name
,
opts
)
{
var
xhr
=
new
XMLHttpRequest
()
xhr
.
open
(
'GET'
,
url
)
xhr
.
responseType
=
'blob'
xhr
.
onload
=
function
()
{
saveAs
(
xhr
.
response
,
name
,
opts
)
}
xhr
.
onerror
=
function
()
{
console
.
error
(
'could not download file'
)
}
xhr
.
send
()
}
function
corsEnabled
(
url
)
{
var
xhr
=
new
XMLHttpRequest
()
// use sync to avoid popup blocker
xhr
.
open
(
'HEAD'
,
url
,
false
)
try
{
xhr
.
send
()
}
catch
(
e
)
{}
return
xhr
.
status
>=
200
&&
xhr
.
status
<=
299
}
// `a.click()` doesn't work for all browsers (#465)
function
click
(
node
)
{
try
{
node
.
dispatchEvent
(
new
MouseEvent
(
'click'
))
}
catch
(
e
)
{
var
evt
=
document
.
createEvent
(
'MouseEvents'
)
evt
.
initMouseEvent
(
'click'
,
true
,
true
,
window
,
0
,
0
,
0
,
80
,
20
,
false
,
false
,
false
,
false
,
0
,
null
)
node
.
dispatchEvent
(
evt
)
}
}
var
saveAs
=
_global
.
saveAs
||
(
// probably in some web worker
(
typeof
window
!==
'object'
||
window
!==
_global
)
?
function
saveAs
()
{
/* noop */
}
// Use download attribute first if possible (#193 Lumia mobile)
:
'download'
in
HTMLAnchorElement
.
prototype
?
function
saveAs
(
blob
,
name
,
opts
)
{
var
URL
=
_global
.
URL
||
_global
.
webkitURL
var
a
=
document
.
createElement
(
'a'
)
name
=
name
||
blob
.
name
||
'download'
a
.
download
=
name
a
.
rel
=
'noopener'
// tabnabbing
// TODO: detect chrome extensions & packaged apps
// a.target = '_blank'
if
(
typeof
blob
===
'string'
)
{
// Support regular links
a
.
href
=
blob
if
(
a
.
origin
!==
location
.
origin
)
{
corsEnabled
(
a
.
href
)
?
download
(
blob
,
name
,
opts
)
:
click
(
a
,
a
.
target
=
'_blank'
)
}
else
{
click
(
a
)
}
}
else
{
// Support blobs
a
.
href
=
URL
.
createObjectURL
(
blob
)
setTimeout
(
function
()
{
URL
.
revokeObjectURL
(
a
.
href
)
},
4
E4
)
// 40s
setTimeout
(
function
()
{
click
(
a
)
},
0
)
}
}
// Use msSaveOrOpenBlob as a second approach
:
'msSaveOrOpenBlob'
in
navigator
?
function
saveAs
(
blob
,
name
,
opts
)
{
name
=
name
||
blob
.
name
||
'download'
if
(
typeof
blob
===
'string'
)
{
if
(
corsEnabled
(
blob
))
{
download
(
blob
,
name
,
opts
)
}
else
{
var
a
=
document
.
createElement
(
'a'
)
a
.
href
=
blob
a
.
target
=
'_blank'
setTimeout
(
function
()
{
click
(
a
)
})
}
}
else
{
navigator
.
msSaveOrOpenBlob
(
bom
(
blob
,
opts
),
name
)
}
}
// Fallback to using FileReader and a popup
:
function
saveAs
(
blob
,
name
,
opts
,
popup
)
{
// Open a popup immediately do go around popup blocker
// Mostly only available on user interaction and the fileReader is async so...
popup
=
popup
||
open
(
''
,
'_blank'
)
if
(
popup
)
{
popup
.
document
.
title
=
popup
.
document
.
body
.
innerText
=
'downloading...'
}
if
(
typeof
blob
===
'string'
)
return
download
(
blob
,
name
,
opts
)
var
force
=
blob
.
type
===
'application/octet-stream'
var
isSafari
=
/constructor/i
.
test
(
_global
.
HTMLElement
)
||
_global
.
safari
var
isChromeIOS
=
/CriOS
\/[\d]
+/
.
test
(
navigator
.
userAgent
)
if
((
isChromeIOS
||
(
force
&&
isSafari
))
&&
typeof
FileReader
!==
'undefined'
)
{
// Safari doesn't allow downloading of blob URLs
var
reader
=
new
FileReader
()
reader
.
onloadend
=
function
()
{
var
url
=
reader
.
result
url
=
isChromeIOS
?
url
:
url
.
replace
(
/^data:
[^
;
]
*;/
,
'data:attachment/file;'
)
if
(
popup
)
popup
.
location
.
href
=
url
else
location
=
url
popup
=
null
// reverse-tabnabbing #460
}
reader
.
readAsDataURL
(
blob
)
}
else
{
var
URL
=
_global
.
URL
||
_global
.
webkitURL
var
url
=
URL
.
createObjectURL
(
blob
)
if
(
popup
)
popup
.
location
=
url
else
location
.
href
=
url
popup
=
null
// reverse-tabnabbing #460
setTimeout
(
function
()
{
URL
.
revokeObjectURL
(
url
)
},
4
E4
)
// 40s
}
}
)
_global
.
saveAs
=
saveAs
.
saveAs
=
saveAs
if
(
typeof
module
!==
'undefined'
)
{
module
.
exports
=
saveAs
;
}
\ No newline at end of file
egret/src/mainScene/GameGuide.ts
View file @
da5f9a1f
...
@@ -67,10 +67,10 @@ export class GameGuide extends egret.DisplayObjectContainer {
...
@@ -67,10 +67,10 @@ export class GameGuide extends egret.DisplayObjectContainer {
var
p1
=
Tool
.
getPositionByIndex
(
handIndexs
[
0
]);
var
p1
=
Tool
.
getPositionByIndex
(
handIndexs
[
0
]);
var
p2
=
Tool
.
getPositionByIndex
(
handIndexs
[
1
]);
var
p2
=
Tool
.
getPositionByIndex
(
handIndexs
[
1
]);
this
.
msg
.
y
=
Math
.
max
(
p1
[
1
],
p2
[
1
])
+
135
;
this
.
msg
.
y
=
Math
.
max
(
p1
[
1
],
p2
[
1
])
+
135
;
//定制修改,
魔力鸟第九关第一步时
//定制修改,
101关毛球引导,
// if (this.thisObj.chapter == 9
&& step == 0) {
if
(
this
.
thisObj
.
chapter
==
101
&&
step
==
0
)
{
//
this.msg.y += 80;
this
.
msg
.
y
+=
80
;
//
}
}
this
.
stepCount
--
;
this
.
stepCount
--
;
}
}
...
@@ -324,6 +324,22 @@ const chapterFuns = {
...
@@ -324,6 +324,22 @@ const chapterFuns = {
"小心!会蔓延的果冻!
\n
消除果冻旁边的动物
\n
就能消除果冻~"
"小心!会蔓延的果冻!
\n
消除果冻旁边的动物
\n
就能消除果冻~"
]
]
},
},
//灰毛球
101
:
{
stepCount
:
1
,
showIndexs
:
[
[
13
,
22
,
21
,
23
,
31
,
40
],
],
hideIndexs
:
[
[
21
,
23
,
31
,
40
],
],
handIndexs
:
[
[
13
,
22
]
],
msg
:
[
"灰毛球每步会随机选择
\n
相邻的格子跳动~
\n
移动一步试试吧"
]
}
}
}
/**
/**
...
...
egret/src/mainScene/MainScene.ts
View file @
da5f9a1f
...
@@ -534,12 +534,13 @@ export default class MainScene extends Scene {
...
@@ -534,12 +534,13 @@ export default class MainScene extends Scene {
case
0
:
case
0
:
this
.
emptys
.
push
(
i
);
this
.
emptys
.
push
(
i
);
break
;
break
;
//基础元素,枷锁,
一级毛球,二级
毛球
//基础元素,枷锁,
气泡,灰色毛球,褐色毛球,黑色
毛球
case
1
:
case
1
:
case
4
:
case
4
:
case
7
:
case
7
:
case
8
:
case
8
:
case
9
:
case
9
:
case
10
:
var
type
=
Tool
.
returnType
(
i
,
this
.
lattices
,
this
.
chapterData
.
baseElementTypes
);
var
type
=
Tool
.
returnType
(
i
,
this
.
lattices
,
this
.
chapterData
.
baseElementTypes
);
let
ele
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
let
ele
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
if
(
!
ele
)
{
if
(
!
ele
)
{
...
@@ -554,16 +555,24 @@ export default class MainScene extends Scene {
...
@@ -554,16 +555,24 @@ export default class MainScene extends Scene {
if
(
elements
[
i
]
==
4
)
{
if
(
elements
[
i
]
==
4
)
{
ele
.
setState
(
StateType
.
LOCK
,
true
)
ele
.
setState
(
StateType
.
LOCK
,
true
)
}
}
//气泡
else
if
(
elements
[
i
]
==
7
)
{
else
if
(
elements
[
i
]
==
7
)
{
//气泡要设定type
//气泡要设定type
ele
.
setState
(
StateType
.
BUBBLE
,
true
,
type
)
ele
.
setState
(
StateType
.
BUBBLE
,
true
,
type
)
}
}
//灰色毛球
else
if
(
elements
[
i
]
==
8
)
{
else
if
(
elements
[
i
]
==
8
)
{
ele
.
setState
(
StateType
.
BUBBLE
,
true
,
1
)
ele
.
setState
(
StateType
.
HAIRBALLGREY
,
true
)
}
}
//褐色毛球
else
if
(
elements
[
i
]
==
9
)
{
else
if
(
elements
[
i
]
==
9
)
{
ele
.
setState
(
StateType
.
BUBBLE
,
true
,
2
)
ele
.
setState
(
StateType
.
HAIRBALLBROWN
,
true
)
}
}
//黑色毛球
else
if
(
elements
[
i
]
==
10
)
{
ele
.
setState
(
StateType
.
HAIRBALLBLACK
,
true
)
}
break
;
break
;
//棒棒糖
//棒棒糖
case
3
:
case
3
:
...
@@ -642,7 +651,7 @@ export default class MainScene extends Scene {
...
@@ -642,7 +651,7 @@ export default class MainScene extends Scene {
//初始化引导,游戏和道具
//初始化引导,游戏和道具
initGuide
()
{
initGuide
()
{
//游戏引导
//游戏引导
const
gameGuideChapterNum
=
[
1
,
2
,
3
,
5
,
8
,
9
,
10
,
12
,
17
,
25
,
41
]
const
gameGuideChapterNum
=
[
1
,
2
,
3
,
5
,
8
,
9
,
10
,
12
,
17
,
25
,
41
,
101
]
if
(
gameGuideChapterNum
.
indexOf
(
this
.
chapter
>>
0
)
>
-
1
)
{
if
(
gameGuideChapterNum
.
indexOf
(
this
.
chapter
>>
0
)
>
-
1
)
{
if
(
!
readCache
(
getCacheKey
()
+
this
.
chapter
))
{
if
(
!
readCache
(
getCacheKey
()
+
this
.
chapter
))
{
this
.
gameGuide
=
new
GameGuide
(
this
);
this
.
gameGuide
=
new
GameGuide
(
this
);
...
@@ -1505,8 +1514,9 @@ export default class MainScene extends Scene {
...
@@ -1505,8 +1514,9 @@ export default class MainScene extends Scene {
let
ele
=
Tool
.
getElement
(
type
);
let
ele
=
Tool
.
getElement
(
type
);
//如果未通关,有特效的话可以加
//如果未通关,有特效的话可以加
if
(
!
this
.
hasPassed
)
ele
.
effectType
=
effectType
;
if
(
!
this
.
hasPassed
)
ele
.
effectType
=
effectType
;
//没有特效的时候,考虑加气泡
//不是棒棒糖,且没有特效的时候,考虑加气泡
if
(
effectType
==
null
&&
if
(
type
!=
ElementType
.
LOLLIPOP
&&
effectType
==
null
&&
this
.
chapterData
.
bubbleProbability
&&
this
.
chapterData
.
bubbleProbability
&&
Math
.
random
()
<
this
.
chapterData
.
bubbleProbability
)
{
Math
.
random
()
<
this
.
chapterData
.
bubbleProbability
)
{
ele
.
setState
(
StateType
.
BUBBLE
,
true
,
type
)
ele
.
setState
(
StateType
.
BUBBLE
,
true
,
type
)
...
...
egret/src/something/Tool.ts
View file @
da5f9a1f
...
@@ -69,6 +69,7 @@ export class Tool {
...
@@ -69,6 +69,7 @@ export class Tool {
private
static
indexPositions10
:
number
[][]
=
[];
private
static
indexPositions10
:
number
[][]
=
[];
/**
/**
* 初始化数据
* 初始化数据
* 提前的缓存数据,千万别修改,因为给出的数据都没有深拷贝过
*/
*/
public
static
init
(
isTwo
:
boolean
=
false
)
{
public
static
init
(
isTwo
:
boolean
=
false
)
{
var
ooox
=
isTwo
?
55
:
15
;
// 49 : 8.25
var
ooox
=
isTwo
?
55
:
15
;
// 49 : 8.25
...
@@ -234,7 +235,6 @@ export class Tool {
...
@@ -234,7 +235,6 @@ export class Tool {
}
}
/**
/**
* 判断格子是否能掉落,
* 判断格子是否能掉落,
* 是否能移动
* @param lat
* @param lat
*/
*/
public
static
judgeFall
(
lat
:
Lattice
):
boolean
{
public
static
judgeFall
(
lat
:
Lattice
):
boolean
{
...
@@ -255,6 +255,22 @@ export class Tool {
...
@@ -255,6 +255,22 @@ export class Tool {
}
}
}
}
/**
* 格子允许手动移动
* 在允许掉落的基础上去掉,带毛球的,因为毛球能掉落,但是不能移动
* @param lat
*/
public
static
judgeMove
(
lat
:
Lattice
):
boolean
{
if
(
this
.
judgeFall
(
lat
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBROWN
)
)
{
return
true
}
return
false
}
/**
/**
* 判断格子是否可进行匹配,
* 判断格子是否可进行匹配,
* 不包括魔力鸟,不包括头毛球的
* 不包括魔力鸟,不包括头毛球的
...
@@ -400,7 +416,6 @@ export class Tool {
...
@@ -400,7 +416,6 @@ export class Tool {
* 有返回证明不是死图,
* 有返回证明不是死图,
*/
*/
public
static
dieMapCheck
(
lattices
:
Lattice
[]):
Element
[]
{
public
static
dieMapCheck
(
lattices
:
Lattice
[]):
Element
[]
{
var
judgeFall
=
Tool
.
judgeFall
;
var
judgeMatch
=
Tool
.
judgeMatch
;
var
judgeMatch
=
Tool
.
judgeMatch
;
//记录有特效的元素,下面特效检测用
//记录有特效的元素,下面特效检测用
var
effectElements
=
[]
var
effectElements
=
[]
...
@@ -412,14 +427,14 @@ export class Tool {
...
@@ -412,14 +427,14 @@ export class Tool {
var
col
=
rc
[
1
];
var
col
=
rc
[
1
];
var
lat
=
lattices
[
i
];
var
lat
=
lattices
[
i
];
//如果自身格子空或不能交换,跳入下一个
//如果自身格子空或不能交换,跳入下一个
if
(
!
judgeFall
(
lat
))
continue
if
(
!
this
.
judgeMove
(
lat
))
continue
if
(
lat
.
element
.
effectType
!=
null
)
{
if
(
lat
.
element
.
effectType
!=
null
)
{
effectElements
.
push
(
lat
.
element
);
effectElements
.
push
(
lat
.
element
);
}
}
//与下交换
//与下交换
var
latDown
=
lattices
[
i
+
Tool
.
colNum
];
var
latDown
=
lattices
[
i
+
Tool
.
colNum
];
//能交换,并且类型不一致
//能交换,并且类型不一致
if
(
judgeFall
(
latDown
)
&&
lat
.
element
.
type
!=
latDown
.
element
.
type
)
{
if
(
this
.
judgeMove
(
latDown
)
&&
lat
.
element
.
type
!=
latDown
.
element
.
type
)
{
//判断向下,+2,+3 lat
//判断向下,+2,+3 lat
lat2
=
lattices
[
i
+
Tool
.
colNum
*
2
];
lat2
=
lattices
[
i
+
Tool
.
colNum
*
2
];
lat3
=
lattices
[
i
+
Tool
.
colNum
*
3
];
lat3
=
lattices
[
i
+
Tool
.
colNum
*
3
];
...
@@ -510,7 +525,7 @@ export class Tool {
...
@@ -510,7 +525,7 @@ export class Tool {
if
(
col
!=
Tool
.
colNum
-
1
)
{
if
(
col
!=
Tool
.
colNum
-
1
)
{
var
latRight
=
lattices
[
i
+
1
];
var
latRight
=
lattices
[
i
+
1
];
//能交换,并且类型不一致,并未判断latRight是否judgeMatch,也就是未判断是否魔力鸟,但是不影响
//能交换,并且类型不一致,并未判断latRight是否judgeMatch,也就是未判断是否魔力鸟,但是不影响
if
(
judgeFall
(
latRight
)
&&
lat
.
element
.
type
!=
latRight
.
element
.
type
)
{
if
(
this
.
judgeMove
(
latRight
)
&&
lat
.
element
.
type
!=
latRight
.
element
.
type
)
{
//判断向右,+2,+3 lat 先确定col<Tool.colNum - 3
//判断向右,+2,+3 lat 先确定col<Tool.colNum - 3
if
(
col
<
Tool
.
colNum
-
3
)
{
if
(
col
<
Tool
.
colNum
-
3
)
{
lat2
=
lattices
[
i
+
2
];
lat2
=
lattices
[
i
+
2
];
...
@@ -599,38 +614,38 @@ export class Tool {
...
@@ -599,38 +614,38 @@ export class Tool {
if
(
effectElement
.
effectType
==
EffectType
.
MAGICLION
)
{
if
(
effectElement
.
effectType
==
EffectType
.
MAGICLION
)
{
//上格子
//上格子
var
up
=
lattices
[
effectElement
.
index
-
Tool
.
colNum
];
var
up
=
lattices
[
effectElement
.
index
-
Tool
.
colNum
];
if
(
judgeFall
(
up
)
&&
up
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
up
.
element
];
if
(
this
.
judgeMove
(
up
)
&&
up
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
up
.
element
];
//下格子
//下格子
var
down
=
lattices
[
effectElement
.
index
+
Tool
.
colNum
];
var
down
=
lattices
[
effectElement
.
index
+
Tool
.
colNum
];
if
(
judgeFall
(
down
)
&&
down
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
down
.
element
];
if
(
this
.
judgeMove
(
down
)
&&
down
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
down
.
element
];
//左格子
//左格子
var
col
=
Tool
.
indexToRc
(
effectElement
.
index
)[
1
];
//列数
var
col
=
Tool
.
indexToRc
(
effectElement
.
index
)[
1
];
//列数
if
(
col
!=
0
)
{
if
(
col
!=
0
)
{
var
left
=
lattices
[
effectElement
.
index
-
1
];
var
left
=
lattices
[
effectElement
.
index
-
1
];
if
(
judgeFall
(
left
)
&&
left
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
left
.
element
];
if
(
this
.
judgeMove
(
left
)
&&
left
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
left
.
element
];
}
}
if
(
col
!=
Tool
.
colNum
-
1
)
{
if
(
col
!=
Tool
.
colNum
-
1
)
{
var
right
=
lattices
[
effectElement
.
index
+
1
];
var
right
=
lattices
[
effectElement
.
index
+
1
];
if
(
judgeFall
(
right
)
&&
right
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
right
.
element
];
if
(
this
.
judgeMove
(
right
)
&&
right
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
return
[
effectElement
,
right
.
element
];
}
}
continue
continue
}
}
//是普通特效,找周围是特效的
//是普通特效,找周围是特效的
//上格子
//上格子
var
up
=
lattices
[
effectElement
.
index
-
Tool
.
colNum
];
var
up
=
lattices
[
effectElement
.
index
-
Tool
.
colNum
];
if
(
judgeFall
(
up
)
&&
up
.
element
.
effectType
!=
null
)
return
[
effectElement
,
up
.
element
];
if
(
this
.
judgeMove
(
up
)
&&
up
.
element
.
effectType
!=
null
)
return
[
effectElement
,
up
.
element
];
//下格子
//下格子
var
down
=
lattices
[
effectElement
.
index
+
Tool
.
colNum
];
var
down
=
lattices
[
effectElement
.
index
+
Tool
.
colNum
];
if
(
judgeFall
(
down
)
&&
down
.
element
.
effectType
!=
null
)
return
[
effectElement
,
down
.
element
];
if
(
this
.
judgeMove
(
down
)
&&
down
.
element
.
effectType
!=
null
)
return
[
effectElement
,
down
.
element
];
//左格子
//左格子
var
col
=
Tool
.
indexToRc
(
effectElement
.
index
)[
1
];
//列数
var
col
=
Tool
.
indexToRc
(
effectElement
.
index
)[
1
];
//列数
if
(
col
!=
0
)
{
if
(
col
!=
0
)
{
var
left
=
lattices
[
effectElement
.
index
-
1
];
var
left
=
lattices
[
effectElement
.
index
-
1
];
if
(
judgeFall
(
left
)
&&
left
.
element
.
effectType
!=
null
)
return
[
effectElement
,
left
.
element
];
if
(
this
.
judgeMove
(
left
)
&&
left
.
element
.
effectType
!=
null
)
return
[
effectElement
,
left
.
element
];
}
}
if
(
col
!=
Tool
.
colNum
)
{
if
(
col
!=
Tool
.
colNum
)
{
var
right
=
lattices
[
effectElement
.
index
+
1
];
var
right
=
lattices
[
effectElement
.
index
+
1
];
if
(
judgeFall
(
right
)
&&
right
.
element
.
effectType
!=
null
)
return
[
effectElement
,
right
.
element
];
if
(
this
.
judgeMove
(
right
)
&&
right
.
element
.
effectType
!=
null
)
return
[
effectElement
,
right
.
element
];
}
}
}
}
return
null
return
null
...
@@ -676,15 +691,15 @@ export class Tool {
...
@@ -676,15 +691,15 @@ export class Tool {
//右1
//右1
if
(
rc
[
1
]
<
Tool
.
colNum
-
1
)
{
if
(
rc
[
1
]
<
Tool
.
colNum
-
1
)
{
var
latRight1
=
lattices
[
i
+
1
];
var
latRight1
=
lattices
[
i
+
1
];
if
(
Tool
.
judge
Fall
(
latRight1
)
&&
latRight1
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
if
(
Tool
.
judge
Move
(
latRight1
)
&&
latRight1
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
hasTwo
=
true
;
hasTwo
=
true
;
}
}
//右2
//右2
if
(
rc
[
1
]
<
Tool
.
colNum
-
2
)
{
if
(
rc
[
1
]
<
Tool
.
colNum
-
2
)
{
var
latRight2
=
lattices
[
i
+
2
];
var
latRight2
=
lattices
[
i
+
2
];
if
(
Tool
.
judge
Fall
(
latRight1
)
&&
if
(
Tool
.
judge
Move
(
latRight1
)
&&
latRight1
.
element
.
type
!=
ElementType
.
LOLLIPOP
&&
latRight1
.
element
.
type
!=
ElementType
.
LOLLIPOP
&&
Tool
.
judge
Fall
(
latRight2
)
&&
Tool
.
judge
Move
(
latRight2
)
&&
latRight2
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
latRight2
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
hasThree
=
true
;
hasThree
=
true
;
}
}
...
@@ -692,7 +707,7 @@ export class Tool {
...
@@ -692,7 +707,7 @@ export class Tool {
}
}
//下1
//下1
var
latDown1
=
lattices
[
i
+
Tool
.
colNum
];
var
latDown1
=
lattices
[
i
+
Tool
.
colNum
];
if
(
Tool
.
judge
Fall
(
latDown1
)
&&
latDown1
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
if
(
Tool
.
judge
Move
(
latDown1
)
&&
latDown1
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
hasTwo
=
true
;
hasTwo
=
true
;
}
}
//提前判断下
//提前判断下
...
@@ -700,9 +715,9 @@ export class Tool {
...
@@ -700,9 +715,9 @@ export class Tool {
//下2
//下2
var
latDown2
=
lattices
[
i
+
Tool
.
colNum
*
2
];
var
latDown2
=
lattices
[
i
+
Tool
.
colNum
*
2
];
if
(
Tool
.
judge
Fall
(
latDown1
)
&&
if
(
Tool
.
judge
Move
(
latDown1
)
&&
latDown1
.
element
.
type
!=
ElementType
.
LOLLIPOP
&&
latDown1
.
element
.
type
!=
ElementType
.
LOLLIPOP
&&
Tool
.
judge
Fall
(
latDown2
)
&&
Tool
.
judge
Move
(
latDown2
)
&&
latDown2
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
latDown2
.
element
.
type
!=
ElementType
.
LOLLIPOP
)
{
hasThree
=
true
;
hasThree
=
true
;
}
}
...
...
egret/src/something/anis/FlyTargetAni.ts
View file @
da5f9a1f
...
@@ -4,33 +4,30 @@ import { Pool } from "../Pool";
...
@@ -4,33 +4,30 @@ import { Pool } from "../Pool";
import
{
Element
}
from
"../class/Element"
;
import
{
Element
}
from
"../class/Element"
;
import
{
Ice
}
from
"../class/Ice"
;
import
{
Ice
}
from
"../class/Ice"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
BitmapRecycle
}
from
"../class/BitmapRecycle"
;
export
function
FlyTargetAni
(
export
function
FlyTargetAni
(
type
:
ElementType
,
type
:
ElementType
,
fromP
:
number
[],
fromP
:
number
[],
targetP
:
number
[],
targetP
:
number
[],
con
:
egret
.
DisplayObjectContainer
con
:
egret
.
DisplayObjectContainer
)
{
)
{
//弄一个替代的
let
eleC
:
egret
.
Bitmap
=
Pool
.
takeOut
(
RecoverName
.
FLYIMAGE
);
if
(
!
eleC
)
eleC
=
new
egret
.
Bitmap
();
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
type
+
"_png"
);
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
type
+
"_png"
);
eleC
.
texture
=
texture
;
//弄一个替代的
//都按格子的中心点
let
eleC
:
BitmapRecycle
=
Pool
.
takeOut
(
RecoverName
.
BITMAPRECYCLE
);
eleC
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
if
(
!
eleC
)
{
eleC
.
anchorOffsetY
=
texture
.
textureHeight
/
2
;
eleC
=
new
BitmapRecycle
(
texture
)
;
//重置缩放
}
else
{
eleC
.
scaleX
=
1
;
eleC
.
reset
(
texture
)
;
eleC
.
scaleY
=
1
;
}
eleC
.
x
=
fromP
[
0
];
eleC
.
x
=
fromP
[
0
];
eleC
.
y
=
fromP
[
1
];
eleC
.
y
=
fromP
[
1
];
con
.
addChild
(
eleC
);
con
.
addChild
(
eleC
);
var
a
=
{
t
:
0
};
egret
.
Tween
.
get
(
eleC
)
egret
.
Tween
.
get
(
eleC
)
.
to
({
x
:
targetP
[
0
],
y
:
targetP
[
1
],
scaleX
:
0.3
,
scaleY
:
0.3
},
500
+
(
Math
.
random
()
*
100
)
>>
0
)
.
to
({
x
:
targetP
[
0
],
y
:
targetP
[
1
],
scaleX
:
0.3
,
scaleY
:
0.3
},
500
+
(
Math
.
random
()
*
100
)
>>
0
)
.
call
(()
=>
{
.
call
(()
=>
{
//回收
//回收
con
.
removeChild
(
eleC
);
con
.
removeChild
(
eleC
);
Pool
.
recover
(
RecoverName
.
FLYIMAG
E
,
eleC
);
Pool
.
recover
(
RecoverName
.
BITMAPRECYCL
E
,
eleC
);
con
[
"elementTargets"
].
targets
[
type
].
count
--
;
con
[
"elementTargets"
].
targets
[
type
].
count
--
;
})
})
}
}
\ No newline at end of file
egret/src/something/anis/HairballJumpAni.ts
0 → 100644
View file @
da5f9a1f
import
{
ImageAni
}
from
"../class/ImageAni"
;
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
playSound
,
SoundType
}
from
"../../soundCtrl"
;
import
{
Tool
}
from
"../Tool"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
Element
}
from
"../class/Element"
;
import
{
StateType
}
from
"../enum/StateType"
;
/**
* 需要回调的
*
*/
export
class
HairballJumpAni
extends
egret
.
Bitmap
{
constructor
()
{
super
()
}
play
(
type
:
StateType
,
startP
:
number
[],
endP
:
number
[],
callback
:
Function
)
{
var
source
:
string
;
switch
(
type
)
{
case
StateType
.
HAIRBALLBLACK
:
source
=
"ele"
+
ElementType
.
HAIRBALLBLACK
+
"_png"
;
break
;
case
StateType
.
HAIRBALLGREY
:
source
=
"ele"
+
ElementType
.
HAIRBALLGREY
+
"_png"
;
break
;
case
StateType
.
HAIRBALLBROWN
:
source
=
"ele"
+
ElementType
.
HAIRBALLBROWN
+
"_png"
;
break
;
default
:
source
=
"ele"
+
ElementType
.
HAIRBALLGREY
+
"_png"
;
break
}
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
source
)
this
.
texture
=
texture
;
this
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
this
.
anchorOffsetY
=
texture
.
textureHeight
;
this
.
x
=
startP
[
0
];
this
.
y
=
startP
[
1
]
+
texture
.
textureHeight
/
2
;
egret
.
Tween
.
get
(
this
)
.
to
({
scaleX
:
1.2
,
scaleY
:
0.8
},
50
)
.
to
({
scaleX
:
0.8
,
scaleY
:
1.2
},
50
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
50
)
.
to
({
scaleX
:
1.2
,
scaleY
:
0.8
},
50
)
.
to
({
scaleX
:
0.8
,
scaleY
:
1.2
},
50
)
.
to
({
scaleX
:
1
,
scaleY
:
1
},
50
)
.
call
(()
=>
{
//回收元素
if
(
this
.
parent
)
this
.
parent
.
removeChild
(
this
);
Pool
.
recover
(
RecoverName
.
HAIRBALLJUMP_ANI
,
this
)
//回调
callback
();
})
egret
.
Tween
.
get
(
this
)
.
to
({
x
:
endP
[
0
],
y
:
endP
[
1
]
+
texture
.
textureHeight
/
2
},
300
,
egret
.
Ease
.
sineInOut
)
}
}
\ No newline at end of file
egret/src/something/anis/HatchAni.ts
View file @
da5f9a1f
...
@@ -6,6 +6,7 @@ import { Ice } from "../class/Ice";
...
@@ -6,6 +6,7 @@ import { Ice } from "../class/Ice";
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
Tool
}
from
"../Tool"
;
import
{
Tool
}
from
"../Tool"
;
import
MainScene
from
"../../mainScene/MainScene"
;
import
MainScene
from
"../../mainScene/MainScene"
;
import
{
BitmapRecycle
}
from
"../class/BitmapRecycle"
;
/**
/**
* 孵蛋的动效
* 孵蛋的动效
...
@@ -17,15 +18,22 @@ export function HatchAni(startIndex: number, endIndexs: number[], thisObj: MainS
...
@@ -17,15 +18,22 @@ export function HatchAni(startIndex: number, endIndexs: number[], thisObj: MainS
for
(
let
i
=
0
;
i
<
endIndexs
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
endIndexs
.
length
;
i
++
)
{
let
endIndex
=
endIndexs
[
i
];
let
endIndex
=
endIndexs
[
i
];
let
endP
=
Tool
.
getPositionByIndex
(
endIndex
);
let
endP
=
Tool
.
getPositionByIndex
(
endIndex
);
let
eleC
:
Element
=
Tool
.
getElement
(
ElementType
.
CHICKEN
);
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
ElementType
.
CHICKEN
+
"_png"
);
let
eleC
:
BitmapRecycle
=
Pool
.
takeOut
(
RecoverName
.
BITMAPRECYCLE
);
if
(
!
eleC
)
{
eleC
=
new
BitmapRecycle
(
texture
);
}
else
{
eleC
.
reset
(
texture
);
}
eleC
.
x
=
startP
[
0
];
eleC
.
x
=
startP
[
0
];
eleC
.
y
=
startP
[
1
];
eleC
.
y
=
startP
[
1
];
eleC
.
scaleX
=
eleC
.
scaleY
=
0.7
;
eleC
.
scaleX
=
eleC
.
scaleY
=
0.7
;
thisObj
.
addChild
(
eleC
);
thisObj
.
addChild
(
eleC
);
paraCurveAni
(
eleC
,
startP
,
endP
,
()
=>
{
paraCurveAni
(
eleC
,
startP
,
endP
,
()
=>
{
//回收
//回收
thisObj
.
removeChild
(
eleC
);
thisObj
.
removeChild
(
eleC
);
Pool
.
recover
(
RecoverName
.
ELEMENT
,
eleC
);
Pool
.
recover
(
RecoverName
.
BITMAPRECYCLE
,
eleC
);
//对应的索引的类型变成鸡,抛物线动画时间都一致,其实可以在统一回调里执行数据更新,这里的数据更新迟早改掉
//对应的索引的类型变成鸡,抛物线动画时间都一致,其实可以在统一回调里执行数据更新,这里的数据更新迟早改掉
thisObj
.
lattices
[
endIndex
].
element
.
reset
(
ElementType
.
CHICKEN
);
thisObj
.
lattices
[
endIndex
].
element
.
reset
(
ElementType
.
CHICKEN
);
//动画,和bonusTime的效果一样,暂时没加
//动画,和bonusTime的效果一样,暂时没加
...
@@ -44,7 +52,7 @@ const gravity = 0.003
...
@@ -44,7 +52,7 @@ const gravity = 0.003
* @param endP
* @param endP
* @param callback
* @param callback
*/
*/
function
paraCurveAni
(
ele
:
Element
,
startP
:
number
[],
endP
:
number
[],
callback
:
Function
)
{
function
paraCurveAni
(
ele
:
BitmapRecycle
,
startP
:
number
[],
endP
:
number
[],
callback
:
Function
)
{
//x方向匀速,线性
//x方向匀速,线性
var
deltaX
=
endP
[
0
]
-
startP
[
0
]
var
deltaX
=
endP
[
0
]
-
startP
[
0
]
//y方向,自由落体,y向下为正,加速度向下为正,初速度根据情况而定
//y方向,自由落体,y向下为正,加速度向下为正,初速度根据情况而定
...
...
egret/src/something/anis/MagicRotateAni.ts
View file @
da5f9a1f
import
{
Element
}
from
"../class/Element"
;
import
{
Element
}
from
"../class/Element"
;
import
{
Pool
}
from
"../Pool"
;
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
BitmapRecycle
}
from
"../class/BitmapRecycle"
;
const
pi
=
Math
.
PI
;
const
pi
=
Math
.
PI
;
const
pi2
=
pi
*
2
;
const
pi2
=
pi
*
2
;
...
@@ -13,12 +14,14 @@ const pi2 = pi * 2;
...
@@ -13,12 +14,14 @@ const pi2 = pi * 2;
*/
*/
export
function
MagicRotateAni
(
ele
:
Element
,
p
:
number
[],
con
:
egret
.
DisplayObjectContainer
)
{
export
function
MagicRotateAni
(
ele
:
Element
,
p
:
number
[],
con
:
egret
.
DisplayObjectContainer
)
{
//弄一个替代的
//弄一个替代的
let
eleC
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
let
eleC
:
BitmapRecycle
=
Pool
.
takeOut
(
RecoverName
.
BITMAPRECYCLE
);
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
ele
.
type
+
"_png"
);
if
(
!
eleC
)
{
if
(
!
eleC
)
{
eleC
=
new
Element
(
ele
.
typ
e
)
eleC
=
new
BitmapRecycle
(
textur
e
)
}
else
{
}
else
{
eleC
.
reset
(
ele
.
typ
e
)
eleC
.
reset
(
textur
e
)
}
}
eleC
.
x
=
ele
.
x
;
eleC
.
x
=
ele
.
x
;
eleC
.
y
=
ele
.
y
;
eleC
.
y
=
ele
.
y
;
con
.
addChild
(
eleC
);
con
.
addChild
(
eleC
);
...
@@ -49,11 +52,11 @@ export function MagicRotateAni(ele: Element, p: number[], con: egret.DisplayObje
...
@@ -49,11 +52,11 @@ export function MagicRotateAni(ele: Element, p: number[], con: egret.DisplayObje
eleC
.
alpha
=
eleC
.
scaleX
=
eleC
.
scaleY
=
1
-
a
.
t
/
tAll
;
eleC
.
alpha
=
eleC
.
scaleX
=
eleC
.
scaleY
=
1
-
a
.
t
/
tAll
;
}
}
})
})
.
to
({
t
:
60
},
800
,
egret
.
Ease
.
quadIn
)
.
to
({
t
:
60
},
800
,
egret
.
Ease
.
quadIn
)
.
call
(()
=>
{
.
call
(()
=>
{
//回收
//回收
con
.
removeChild
(
eleC
);
con
.
removeChild
(
eleC
);
Pool
.
recover
(
RecoverName
.
ELEMENT
,
eleC
);
Pool
.
recover
(
RecoverName
.
BITMAPRECYCLE
,
eleC
);
})
})
}
}
...
...
egret/src/something/chapters/Chapter4.ts
View file @
da5f9a1f
...
@@ -108,7 +108,15 @@ export const Chapters4: ChapterData[] = [
...
@@ -108,7 +108,15 @@ export const Chapters4: ChapterData[] = [
},
},
//77
//77
{
{
baseElementTypes
:
[
0
,
1
,
3
,
2
],
bubbleProbability
:
20
,
stepCount
:
20
,
passTarget
:
{
type
:
1
,
elements
:
[{
type
:
6
,
count
:
3
}]
},
starScores
:
[
5000
,
12000
,
18000
],
map
:
{
lattices
:
[
1
,
0
,
1
,
0
,
1
,
0
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
0
,
0
,
0
],
connectedLats
:
[[
45
,
2
],
[
53
,
6
]],
elements
:
[
1
,
0
,
1
,
0
,
1
,
0
,
1
,
0
,
3
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
1
,
1
,
1
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
1
,
1
,
1
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
1
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
2
,
2
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
0
,
2
,
2
,
2
,
2
,
2
,
0
,
0
,
0
,
0
,
0
,
2
,
2
,
2
,
0
,
0
,
0
],
baseElements
:
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
14
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
],
recycles
:
[
55
,
61
,
65
,
69
,
75
,
76
,
77
],
generateLats
:
[{
index
:
0
,
type
:
null
},
{
index
:
4
,
type
:
null
},
{
index
:
8
,
type
:
null
},
{
index
:
10
,
type
:
null
},
{
index
:
12
,
type
:
null
},
{
index
:
14
,
type
:
null
},
{
index
:
16
,
type
:
null
}]
}
baseElementTypes
:
[
0
,
1
,
3
,
2
],
bubbleProbability
:
20
,
stepCount
:
20
,
passTarget
:
{
type
:
1
,
elements
:
[{
type
:
6
,
count
:
3
}]
},
starScores
:
[
5000
,
12000
,
18000
],
map
:
{
lattices
:
[
1
,
0
,
1
,
0
,
1
,
0
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
0
,
0
,
0
],
connectedLats
:
[[
45
,
2
],
[
53
,
6
]],
elements
:
[
1
,
0
,
1
,
0
,
1
,
0
,
1
,
0
,
3
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0
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0
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recycles
:
[
55
,
61
,
65
,
69
,
75
,
76
,
77
],
generateLats
:
[{
index
:
0
,
type
:
null
},
{
index
:
4
,
type
:
null
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{
index
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8
,
type
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null
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{
index
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{
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null
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{
index
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16
,
type
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null
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}
},
},
//78
//78
{
{
...
@@ -120,6 +128,38 @@ export const Chapters4: ChapterData[] = [
...
@@ -120,6 +128,38 @@ export const Chapters4: ChapterData[] = [
},
},
//80
//80
{
{
baseElementTypes
:
[
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2
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1
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1
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[{
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50
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{
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24
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11000
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19000
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type
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{
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type
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null
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{
index
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type
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index
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type
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index
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type
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]
}
}
}
]
]
\ No newline at end of file
egret/src/something/chapters/Chapter5.ts
View file @
da5f9a1f
This diff is collapsed.
Click to expand it.
egret/src/something/chapters/Chapter6.ts
View file @
da5f9a1f
...
@@ -8,54 +8,57 @@ import { ElementType } from "../enum/ElementType";
...
@@ -8,54 +8,57 @@ import { ElementType } from "../enum/ElementType";
export
const
Chapters6
:
ChapterData
[]
=
[
export
const
Chapters6
:
ChapterData
[]
=
[
//101
//101
{
{
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[
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bubbleProbability
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stepCount
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stepCount
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2
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passTarget
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{
type
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1
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elements
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[{
type
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count
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27
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},
passTarget
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elements
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count
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,
0
,
0
,
0
,
0
,
20
,
40
,
30
,
20
,
30
,
30
,
10
,
0
,
0
,
0
,
0
,
0
,
40
,
0
,
0
,
0
,
0
,
0
,
0
,
10
,
20
,
10
,
20
,
30
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
40
,
40
,
20
,
0
,
0
,
0
,
20
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
20
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
20
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
20
,
30
,
20
,
20
,
0
,
0
,
0
,
20
,
20
,
30
],
],
recycles
:
[],
recycles
:
[],
generateLats
:
[
generateLats
:
[
{
index
:
13
,
type
:
0
},
{
index
:
12
,
type
:
null
},
{
index
:
21
,
type
:
0
},
{
index
:
13
,
type
:
null
},
{
index
:
23
,
type
:
0
},
{
index
:
14
,
type
:
null
},
{
index
:
29
,
type
:
0
},
{
index
:
20
,
type
:
null
},
{
index
:
33
,
type
:
0
},
{
index
:
24
,
type
:
null
},
{
index
:
37
,
type
:
0
},
{
index
:
28
,
type
:
null
},
{
index
:
43
,
type
:
0
}
{
index
:
34
,
type
:
null
},
{
index
:
36
,
type
:
null
},
{
index
:
44
,
type
:
null
}
]
]
}
}
}
}
...
...
egret/src/something/chapters/getChapter.ts
View file @
da5f9a1f
...
@@ -3,13 +3,20 @@ import { Chapters1 } from "./Chapter1";
...
@@ -3,13 +3,20 @@ import { Chapters1 } from "./Chapter1";
import
{
Chapters2
}
from
"./Chapter2"
;
import
{
Chapters2
}
from
"./Chapter2"
;
import
{
Chapters3
}
from
"./Chapter3"
;
import
{
Chapters3
}
from
"./Chapter3"
;
import
{
Chapters4
}
from
"./Chapter4"
;
import
{
Chapters4
}
from
"./Chapter4"
;
import
{
Chapters5
}
from
"./Chapter5"
;
import
{
PassTargetData
}
from
"../interface/PassTargetData"
;
import
{
PassType
}
from
"../enum/PassType"
;
import
{
submitTran
}
from
"../enum/ElementType"
;
import
{
Chapters6
}
from
"./Chapter6"
;
//所有的关卡
//所有的关卡
const
chapters
:
ChapterData
[]
=
[].
concat
(
const
chapters
:
ChapterData
[]
=
[].
concat
(
Chapters1
,
Chapters1
,
Chapters2
,
Chapters2
,
Chapters3
,
Chapters3
,
Chapters4
Chapters4
,
Chapters5
,
Chapters6
,
)
)
/**
/**
* 获取关卡数据,返回关卡数据
* 获取关卡数据,返回关卡数据
...
@@ -19,4 +26,40 @@ const chapters: ChapterData[] = [].concat(
...
@@ -19,4 +26,40 @@ const chapters: ChapterData[] = [].concat(
export
function
getChapterData
(
index
:
number
):
ChapterData
{
export
function
getChapterData
(
index
:
number
):
ChapterData
{
//没有数据就返回第一关数据
//没有数据就返回第一关数据
return
chapters
[
index
]
||
chapters
[
1
];
return
chapters
[
index
]
||
chapters
[
1
];
}
}
\ No newline at end of file
var
a
=
{
"levelNum"
:
102
,
"levelTarget"
:
[
{
"targetType"
:
5
,
"targetNum"
:
40
}
],
"oneStarScore"
:
6000
,
"twoStarScore"
:
15000
,
"threeStarScore"
:
32000
};
(
function
exportFile
(
chapters
:
ChapterData
[])
{
var
obj
=
[]
for
(
var
i
=
1
;
i
<
chapters
.
length
;
i
++
)
{
var
chapter
:
ChapterData
=
chapters
[
i
]
var
target
:
PassTargetData
=
chapter
.
passTarget
var
a
:
any
=
{};
a
[
"levelNum"
]
=
i
;
a
[
"levelTarget"
]
=
[];
if
(
target
.
type
==
PassType
.
SCORE_TARGET
)
{
a
[
"levelTarget"
].
push
({
"targetType"
:
1
,
"targetNum"
:
target
.
score
})
}
else
{
for
(
var
j
=
0
;
j
<
target
.
elements
.
length
;
j
++
)
{
var
element
=
target
.
elements
[
j
];
a
[
"levelTarget"
].
push
({
"targetType"
:
submitTran
[
element
.
type
],
"targetNum"
:
element
.
count
})
}
}
a
[
"oneStarScore"
]
=
chapter
.
starScores
[
0
];
a
[
"twoStarScore"
]
=
chapter
.
starScores
[
1
];
a
[
"threeStarScore"
]
=
chapter
.
starScores
[
2
];
obj
.
push
(
a
)
}
// var file = new File([JSON.stringify(obj)], "cfg.json", { type: "text/plain;charset=utf-8" });
// window["saveAs"](file);
})(
chapters
)
\ No newline at end of file
egret/src/something/class/BitmapRecycle.ts
0 → 100644
View file @
da5f9a1f
/**
* 供重复利用的位图类
* 锚点都移到中心点的
*/
export
class
BitmapRecycle
extends
egret
.
Bitmap
{
constructor
(
texture
:
egret
.
Texture
)
{
super
();
this
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
this
.
anchorOffsetY
=
texture
.
textureHeight
/
2
;
}
/**
* 重复利用时重置用
* 其他属性自己设置
*/
reset
(
texture
:
egret
.
Texture
)
{
this
.
texture
=
texture
;
this
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
this
.
anchorOffsetY
=
texture
.
textureHeight
/
2
;
this
.
alpha
=
this
.
scaleX
=
this
.
scaleY
=
1
;
this
.
rotation
=
0
;
}
}
\ No newline at end of file
egret/src/something/enum/RecoverName.ts
View file @
da5f9a1f
...
@@ -12,15 +12,16 @@ export enum RecoverName {
...
@@ -12,15 +12,16 @@ export enum RecoverName {
SCORE_ANI
=
"ScoreAni"
,
SCORE_ANI
=
"ScoreAni"
,
//
目标飞入的图片,没有相应的类,直接用egret.Bitmap
//
所有单图的Bitmap都用
FLYIMAGE
=
"flyImag
e"
,
BITMAPRECYCLE
=
"BitmapRecycl
e"
,
//带回调的动画,和不带的合并不了,因为可能还有其他参数
//带回调的动画,和不带的合并不了,因为可能还有其他参数
BONUSSHOOT_ANI
=
"BonusShootAni"
,
BONUSSHOOT_ANI
=
"BonusShootAni"
,
JELLYSPREAD_ANI
=
"JellySpreadAni"
,
JELLYSPREAD_ANI
=
"JellySpreadAni"
,
PIECETOEGG_ANI
=
"PieceToEggAni"
,
PIECETOEGG_ANI
=
"PieceToEggAni"
,
BUBBLE_ANI
=
"BubbleAni"
,
BUBBLE_ANI
=
"BubbleAni"
,
HAIRBALLBROWNDIVIDE
=
"HairballBrownDivide"
,
HAIRBALLBROWNDIVIDE_ANI
=
"HairballBrownDivideAni"
,
HAIRBALLJUMP_ANI
=
"HairballJumpAni"
,
//三种毛球是一样的动画
...
...
egret/src/something/enum/StateType.ts
View file @
da5f9a1f
/**
/**
*
通关
类型
*
状态
类型
*/
*/
export
enum
StateType
{
export
enum
StateType
{
LOCK
=
0
,
//锁
BUBBLE
=
0
,
//变色气泡
BUBBLE
,
//变色气泡
LOCK
,
//锁
HAIRBALLGREY
,
//灰色毛球 ,一次就消除
HAIRBALLGREY
,
//灰色毛球 ,一次就消除
HAIRBALLBROWN
,
//褐色毛球 ,只能特效消除
HAIRBALLBROWN
,
//褐色毛球 ,只能特效消除
HAIRBALLBLACK
,
//黑色毛球 ,两次消除,一次闭眼
HAIRBALLBLACK
,
//黑色毛球 ,两次消除,一次闭眼
...
...
egret/src/something/logic/AiControl.ts
View file @
da5f9a1f
...
@@ -12,6 +12,7 @@ import { StateType } from "../enum/StateType";
...
@@ -12,6 +12,7 @@ import { StateType } from "../enum/StateType";
import
{
BubbleAni
}
from
"../anis/BubbleAni"
;
import
{
BubbleAni
}
from
"../anis/BubbleAni"
;
import
{
Element
}
from
"../class/Element"
;
import
{
Element
}
from
"../class/Element"
;
import
{
HairballBrownState
}
from
"../states/HairballBrownState"
;
import
{
HairballBrownState
}
from
"../states/HairballBrownState"
;
import
{
HairballJumpAni
}
from
"../anis/HairballJumpAni"
;
//孵鸡的数量
//孵鸡的数量
const
chickenNum
:
number
=
4
const
chickenNum
:
number
=
4
...
@@ -413,11 +414,24 @@ export class AiControl {
...
@@ -413,11 +414,24 @@ export class AiControl {
let
elementEnd
=
thisObj
.
lattices
[
indexEnd
].
element
;
let
elementEnd
=
thisObj
.
lattices
[
indexEnd
].
element
;
//变成毛球
//变成毛球
elementEnd
.
setState
(
stateType
,
true
);
elementEnd
.
setState
(
stateType
,
true
);
//动画
//先隐藏
setTimeout
(()
=>
{
elementEnd
.
getState
(
stateType
).
visible
=
false
;
//跳动动画
let
jumpAni
:
HairballJumpAni
=
Pool
.
takeOut
(
RecoverName
.
HAIRBALLJUMP_ANI
)
if
(
!
jumpAni
)
jumpAni
=
new
HairballJumpAni
()
thisObj
.
addChild
(
jumpAni
);
jumpAni
.
play
(
stateType
,
Tool
.
getPositionByIndex
(
indexFrom
),
Tool
.
getPositionByIndex
(
indexEnd
),
()
=>
{
//显示
elementEnd
.
getState
(
stateType
).
visible
=
true
;
//都执行了
//都执行了
if
(
++
countJump
==
countJumpAll
)
callbackOperation
();
if
(
++
countJump
==
countJumpAll
)
callbackOperation
();
},
200
);
})
// setTimeout(()=>{
// //都执行了
// if (++countJump == countJumpAll) callbackOperation();
// },200)
}
}
//没有则计数
//没有则计数
else
{
else
{
...
...
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