Commit c74f82ef authored by wjf's avatar wjf

l

parent 583c3e1d
...@@ -114,8 +114,8 @@ ...@@ -114,8 +114,8 @@
]; ];
// localStorage.clear(); // localStorage.clear();
window['imgver']='1022' window['imgver']='1022'
window['total_level'] = 18 + 13 * 8; window['total_level'] = 18 + 13 * 14;
window['last_level'] = 120;//必须大于等于total_level window['last_level'] = 200;//必须大于等于total_level
// localStorage.clear(); // localStorage.clear();
......
...@@ -319,12 +319,34 @@ export const Chapters2: ChapterData[] = [ ...@@ -319,12 +319,34 @@ export const Chapters2: ChapterData[] = [
{ index: 1, type: [0], cus: [] }, { index: 1, type: [0], cus: [] },
{ index: 36, type: [0], cus: [] }, { index: 36, type: [0], cus: [] },
{ index: 37, type: [0], cus: [] }, { index: 37, type: [0], cus: [] },
{ index: 21, type: [0], cus: [] }, { index: 21, type: [0], cus: [] },
{ index: 22, type: [0], cus: [] }, { index: 22, type: [0], cus: [] },
{ index: 23, type: [0], cus: [] }, { index: 23, type: [0], cus: [] },
{ index: 24, type: [0], cus: [] }, { index: 24, type: [0], cus: [] },
{ index: 25, type: [0], cus: [] }, { index: 25, type: [0], cus: [] },
{ index: 26, type: [0], cus: [] }, { index: 26, type: [0], cus: [] },
{ index: 30, type: [0], cus: [] },
{ index: 31, type: [0], cus: [] },
{ index: 32, type: [0], cus: [] },
{ index: 33, type: [0], cus: [] },
{ index: 34, type: [0], cus: [] },
{ index: 35, type: [0], cus: [] },
{ index: 39, type: [0], cus: [] },
{ index: 40, type: [0], cus: [] },
{ index: 41, type: [0], cus: [] },
{ index: 42, type: [0], cus: [] },
{ index: 43, type: [0], cus: [] },
{ index: 44, type: [0], cus: [] },
{ index: 48, type: [0], cus: [] },
{ index: 49, type: [0], cus: [] },
{ index: 50, type: [0], cus: [] },
{ index: 51, type: [0], cus: [] },
{ index: 52, type: [0], cus: [] },
{ index: 53, type: [0], cus: [] },
], ],
}, },
}, },
......
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...@@ -21,6 +21,7 @@ import { Tool } from "../Tool"; ...@@ -21,6 +21,7 @@ import { Tool } from "../Tool";
/** /**
* 考虑到底继承白鹭的啥Component还是Container * 考虑到底继承白鹭的啥Component还是Container
* 坐标原点需要坐落在格子的中心点 * 坐标原点需要坐落在格子的中心点
* 最好到时按,底图,动效,气泡,笼子,毛球,进行分层,如果多个状态要共存时,必须分层,到时气泡的动画,要写再自己的层里
*/ */
export class Element extends eui.Component { export class Element extends eui.Component {
/** /**
......
...@@ -46,7 +46,7 @@ const config = { ...@@ -46,7 +46,7 @@ const config = {
data: './happyclear/openTreasureBox.json' data: './happyclear/openTreasureBox.json'
}, },
'/customActivity/happyclear/home': { '/customActivity/happyclear/home': {
data: './happyclear/home.1.json' data: './happyclear/homemax.json'
}, },
'/customActivity/happyclear/getLevelInfo': { '/customActivity/happyclear/getLevelInfo': {
data: './happyclear/getLevelInfo.json' data: './happyclear/getLevelInfo.json'
......
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