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wildfirecode13
xiaoxiaole
Commits
ae642359
Commit
ae642359
authored
Jan 03, 2020
by
wildfirecode
Browse files
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1
parent
de5e684d
Changes
7
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7 changed files
with
303 additions
and
184 deletions
+303
-184
MainScene.ts
egret/src/mainScene/MainScene.ts
+57
-63
Tool.ts
egret/src/something/Tool.ts
+3
-13
Chapter13.ts
egret/src/something/chapters/Chapter13.ts
+52
-15
Candy.ts
egret/src/something/class/Candy.ts
+24
-0
Element.ts
egret/src/something/class/Element.ts
+13
-15
ElementConfigType.ts
egret/src/something/enum/ElementConfigType.ts
+61
-61
ElementType.ts
egret/src/something/enum/ElementType.ts
+93
-17
No files found.
egret/src/mainScene/MainScene.ts
View file @
ae642359
...
...
@@ -6,8 +6,29 @@ import SceneCtrl from '../../libs/new_wx/ctrls/sceneCtrl';
import
{
showToast
}
from
'../../libs/new_wx/ctrls/toastCtrl'
;
import
{
updateMainTimerAfterGetData
}
from
'../../libs/new_wx/MainBase'
;
import
{
ModuleTypes
}
from
'../../libs/new_wx/types/sceneTypes'
;
import
{
createCLBottom1
}
from
'../effect/createCLBottom1'
;
import
{
createCLBottom10
}
from
'../effect/createCLBottom10'
;
import
{
createCLBottom2
}
from
'../effect/createCLBottom2'
;
import
{
createCLBottom3
}
from
'../effect/createCLBottom3'
;
import
{
createCLBottom4
}
from
'../effect/createCLBottom4'
;
import
{
createCLBottom5
}
from
'../effect/createCLBottom5'
;
import
{
createCLBottom6
}
from
'../effect/createCLBottom6'
;
import
{
createCLBottom7
}
from
'../effect/createCLBottom7'
;
import
{
createCLBottom8
}
from
'../effect/createCLBottom8'
;
import
{
createCLBottom9
}
from
'../effect/createCLBottom9'
;
import
{
createCLTop1
}
from
'../effect/createCLTop1'
;
import
{
createCLTop10
}
from
'../effect/createCLTop10'
;
import
{
createCLTop2
}
from
'../effect/createCLTop2'
;
import
{
createCLTop3
}
from
'../effect/createCLTop3'
;
import
{
createCLTop4
}
from
'../effect/createCLTop4'
;
import
{
createCLTop5
}
from
'../effect/createCLTop5'
;
import
{
createCLTop6
}
from
'../effect/createCLTop6'
;
import
{
createCLTop7
}
from
'../effect/createCLTop7'
;
import
{
createCLTop8
}
from
'../effect/createCLTop8'
;
import
{
createCLTop9
}
from
'../effect/createCLTop9'
;
import
{
getPropNums
}
from
'../getHomeData'
;
import
{
getRedBombTimes
}
from
'../getRedBombAward'
;
import
{
loadSvga
}
from
'../loadSvga'
;
import
{
getlogItem
}
from
'../Main'
;
import
{
getCacheKey
,
readCache
}
from
'../mapScene/GuideCon'
;
import
PropType
from
'../PropType'
;
...
...
@@ -39,8 +60,8 @@ import { Element } from '../something/class/Element';
import
{
Ice
}
from
'../something/class/Ice'
;
import
{
Lattice
}
from
'../something/class/Lattice'
;
import
{
EffectType
}
from
'../something/enum/EffectType'
;
import
{
ElementConfigType
,
createCandy
}
from
'../something/enum/ElementConfigType'
;
import
{
codeMsgs
,
ElementType
,
FiveBaseElementTypes
,
submitTran
,
isCandyElement
}
from
'../something/enum/ElementType'
;
import
{
ElementConfigType
}
from
'../something/enum/ElementConfigType'
;
import
{
codeMsgs
,
ElementType
,
FiveBaseElementTypes
,
submitTran
,
CandyBaseElementType
,
randonCandyBaseElement
,
convertCandyBaseElementType
}
from
'../something/enum/ElementType'
;
import
{
isIce
,
isSpecialLattice
}
from
'../something/enum/LatticeType'
;
import
{
PassType
}
from
'../something/enum/PassType'
;
import
{
RecoverName
}
from
'../something/enum/RecoverName'
;
...
...
@@ -69,30 +90,9 @@ import { StepNumber } from '../something/uis/StepNumber';
import
{
getBgOn
,
getSoundOn
,
playSound
,
SoundType
,
stopBg
,
toggleSound
}
from
'../soundCtrl'
;
import
{
playGameBg
,
toggleGameBg
}
from
'../soundCtrl2'
;
import
{
createData
}
from
'../startScene/StartScene'
;
import
Utils
from
'../Utils'
;
import
{
DataManager
}
from
'./../../libs/tw/manager/DataManager'
;
import
{
NetManager
}
from
'./../../libs/tw/manager/NetManager'
;
import
{
loadSvga
}
from
'../loadSvga'
;
import
Utils
from
'../Utils'
;
import
{
createCLTop1
}
from
'../effect/createCLTop1'
;
import
{
createCLBottom1
}
from
'../effect/createCLBottom1'
;
import
{
createCLTop2
}
from
'../effect/createCLTop2'
;
import
{
createCLTop3
}
from
'../effect/createCLTop3'
;
import
{
createCLTop4
}
from
'../effect/createCLTop4'
;
import
{
createCLTop5
}
from
'../effect/createCLTop5'
;
import
{
createCLTop6
}
from
'../effect/createCLTop6'
;
import
{
createCLTop7
}
from
'../effect/createCLTop7'
;
import
{
createCLTop8
}
from
'../effect/createCLTop8'
;
import
{
createCLTop9
}
from
'../effect/createCLTop9'
;
import
{
createCLTop10
}
from
'../effect/createCLTop10'
;
import
{
createCLBottom2
}
from
'../effect/createCLBottom2'
;
import
{
createCLBottom3
}
from
'../effect/createCLBottom3'
;
import
{
createCLBottom4
}
from
'../effect/createCLBottom4'
;
import
{
createCLBottom5
}
from
'../effect/createCLBottom5'
;
import
{
createCLBottom6
}
from
'../effect/createCLBottom6'
;
import
{
createCLBottom7
}
from
'../effect/createCLBottom7'
;
import
{
createCLBottom8
}
from
'../effect/createCLBottom8'
;
import
{
createCLBottom9
}
from
'../effect/createCLBottom9'
;
import
{
createCLBottom10
}
from
'../effect/createCLBottom10'
;
const
aniClass
=
{
"BoomAni"
:
BoomAni
,
...
...
@@ -738,24 +738,6 @@ export default class MainScene extends Scene {
this
.
elementContainer
.
addChild
(
rock
);
this
.
lattices
[
i
].
element
=
rock
;
break
;
case
ElementConfigType
.
CANDY_RANDOM
:
case
ElementConfigType
.
CANDY_1
:
case
ElementConfigType
.
CANDY_2
:
case
ElementConfigType
.
CANDY_3
:
case
ElementConfigType
.
CANDY_4
:
case
ElementConfigType
.
CANDY_5
:
const
candyType
=
createCandy
(
elements
[
i
])
let
candy
:
Element
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
if
(
!
candy
)
{
candy
=
new
Element
(
candyType
)
}
else
{
candy
.
reset
(
candyType
)
}
candy
.
x
=
p
[
0
];
candy
.
y
=
p
[
1
];
this
.
elementContainer
.
addChild
(
candy
);
this
.
lattices
[
i
].
element
=
candy
;
break
;
//果冻
case
ElementConfigType
.
JELLY
:
let
jelly
:
Element
=
Tool
.
getElement
(
ElementType
.
JELLY
)
...
...
@@ -785,24 +767,35 @@ export default class MainScene extends Scene {
var
elements
=
this
.
chapterData
.
map
.
baseElements
;
if
(
!
elements
||
!
elements
.
length
)
return
;
for
(
var
i
=
0
;
i
<
elements
.
length
;
i
++
)
{
const
baseElement
:
CandyBaseElementType
=
elements
[
i
];
//不是基础元素,跳过,
if
(
!
Tool
.
judgeBaseEle
(
this
.
lattices
[
i
]))
continue
;
//是0,跳过
if
(
!
elements
[
i
])
continue
//解析elements[i];
var
arr
:
number
[]
=
Tool
.
returnTO
(
elements
[
i
]);
//基础类型,没有就是null,有就-1,对ElementType对应
var
baseType
=
arr
[
1
]
?
arr
[
1
]
-
1
:
null
;
//baseType不是基础类型,且不是null,跳出
if
(
FiveBaseElementTypes
.
indexOf
(
baseType
)
==
-
1
&&
baseType
!=
null
)
continue
;
let
ele
:
Element
=
this
.
lattices
[
i
].
element
;
//原先元素的类型不是基础元素
if
(
FiveBaseElementTypes
.
indexOf
(
ele
.
type
)
==
-
1
)
continue
;
//如果baseType不为null,重置类型
if
(
baseType
!=
null
)
ele
.
resetType
(
baseType
);
if
(
!
baseElement
)
continue
const
ele
:
Element
=
this
.
lattices
[
i
].
element
;
if
(
baseElement
>
CandyBaseElementType
.
START
)
{
//糖果元素
let
resultBaseElement
=
baseElement
;
if
(
baseElement
==
CandyBaseElementType
.
RANDOM
){
resultBaseElement
=
randonCandyBaseElement
();
}
const
baseType
=
convertCandyBaseElementType
(
resultBaseElement
);
ele
.
resetType
(
baseType
);
//先重置ele类型
ele
.
resetToCandyView
(
resultBaseElement
);
//切换成糖果视图
}
else
{
//解析elements[i];
var
arr
:
number
[]
=
Tool
.
returnTO
(
elements
[
i
]);
//基础类型,没有就是null,有就-1,对ElementType对应
var
baseType
=
arr
[
1
]
?
arr
[
1
]
-
1
:
null
;
//baseType不是基础类型,且不是null,跳出
if
(
FiveBaseElementTypes
.
indexOf
(
baseType
)
==
-
1
&&
baseType
!=
null
)
continue
;
//原先元素的类型不是基础元素
if
(
FiveBaseElementTypes
.
indexOf
(
ele
.
type
)
==
-
1
)
continue
;
//如果baseType不为null,重置类型
if
(
baseType
!=
null
)
ele
.
resetType
(
baseType
);
//特效类型,有气炮的不能加特效
if
(
!
ele
.
hasState
(
StateType
.
BUBBLE
))
ele
.
effectType
=
arr
[
0
]
?
arr
[
0
]
-
1
:
null
;
//特效类型,有气炮的不能加特效
if
(
!
ele
.
hasState
(
StateType
.
BUBBLE
))
ele
.
effectType
=
arr
[
0
]
?
arr
[
0
]
-
1
:
null
;
}
}
}
...
...
@@ -2350,13 +2343,14 @@ export default class MainScene extends Scene {
if
(
FiveBaseElementTypes
.
indexOf
(
ele
.
type
)
>=
0
)
{
this
.
playAni
(
RecoverName
.
ELEDIS_ANI
,
p
)
//这里面会去算个数
this
.
recoverEle
(
index
)
}
//糖果消失特效
else
if
(
isCandyElement
(
ele
.
type
))
{
this
.
playAni
(
RecoverName
.
ELEDIS_ANI
,
p
)
//这里面会去算个数
this
.
recoverEle
(
index
)
this
.
recoverEle
(
index
);
// //糖果消失特效
// else if (isCandyElement(ele.type)) {
// this.playAni(RecoverName.ELEDIS_ANI, p)
// //这里面会去算个数
// this.recoverEle(index)
// }
}
//石头
else
if
(
ele
.
type
==
ElementType
.
ROCK
)
{
...
...
egret/src/something/Tool.ts
View file @
ae642359
...
...
@@ -2,7 +2,7 @@ import { Element } from "./class/Element";
import
{
Lattice
}
from
"./class/Lattice"
;
import
{
RectMask
}
from
"./class/RectMask"
;
import
{
EffectType
}
from
"./enum/EffectType"
;
import
{
ElementType
,
FiveBaseElementTypes
,
isCandyElement
,
matchCandy
}
from
"./enum/ElementType"
;
import
{
ElementType
,
FiveBaseElementTypes
}
from
"./enum/ElementType"
;
import
{
RecoverName
}
from
"./enum/RecoverName"
;
import
{
StateType
}
from
"./enum/StateType"
;
import
{
FallType
}
from
"./interface/FallAniData"
;
...
...
@@ -312,7 +312,7 @@ export class Tool {
*/
public
static
judgeMatch
(
lat
:
Lattice
)
{
if
(
(
Tool
.
judgeBaseEle
(
lat
)
||
Tool
.
judgeCandyEle
(
lat
)
)
&&
//是基础元素 or 糖果
(
Tool
.
judgeBaseEle
(
lat
))
&&
//是基础元素 or 糖果
lat
.
element
.
effectType
!=
EffectType
.
MAGICLION
&&
//特效不为魔力鸟
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
&&
//不带毛球, 下同
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
&&
...
...
@@ -358,16 +358,6 @@ export class Tool {
return
false
}
public
static
judgeCandyEle
(
lat
:
Lattice
)
{
if
(
lat
&&
lat
.
element
&&
isCandyElement
(
lat
.
element
.
type
)
//是糖果元素
)
{
return
true
}
return
false
}
/**
* 判断在打乱时,格子上元素是否能移动交换
* @param lat 格子
...
...
@@ -808,7 +798,7 @@ export class Tool {
var
latC
=
lattices
[
cur
];
if
(
Tool
.
judgeMatch
(
latP
)
&&
Tool
.
judgeMatch
(
latC
)
&&
(
latP
.
element
.
type
==
latC
.
element
.
type
||
matchCandy
(
latP
.
element
.
type
,
latC
.
element
.
type
)
)
(
latP
.
element
.
type
==
latC
.
element
.
type
)
)
{
result
[
i
].
push
(
cur
)
}
else
{
...
...
egret/src/something/chapters/Chapter13.ts
View file @
ae642359
This diff is collapsed.
Click to expand it.
egret/src/something/class/Candy.ts
0 → 100644
View file @
ae642359
import
{
ElementType
}
from
"../enum/ElementType"
;
import
ILattice
from
"../lattice/ILattice"
;
export
class
Candy
extends
egret
.
Sprite
{
/**
* 消除次数
*/
private
_countNum
:
number
;
get
countNum
()
{
return
this
.
_countNum
}
set
countNum
(
value
:
number
)
{
}
constructor
()
{
super
()
}
reset
()
{
}
}
\ No newline at end of file
egret/src/something/class/Element.ts
View file @
ae642359
import
{
ElementType
,
FiveBaseElementTypes
}
from
"../enum/ElementType"
;
import
{
EffectType
}
from
"../enum/EffectType"
;
import
{
Pool
}
from
"../Pool
"
;
import
{
ElementType
,
FiveBaseElementTypes
,
CandyBaseElementType
,
transElementRes
}
from
"../enum/ElementType
"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
MagicLionBgAni
}
from
"../periodAni/MagicLionBgAni"
;
import
{
stateDatas
,
StateType
}
from
"../enum/StateType"
;
import
{
ExplosiveBgAni
}
from
"../periodAni/ExplosiveBgAni"
;
import
{
HorizontalBgAni
}
from
"../periodAni/HorizontalBgAni"
;
import
{
MagicLionBgAni
}
from
"../periodAni/MagicLionBgAni"
;
import
{
VerticalBgAni
}
from
"../periodAni/VerticalBgAni"
;
import
{
ExplosiveBgAni
}
from
"../periodAni/ExplosiveBgAni"
;
import
{
ChickenEgg
}
from
"./ChickenEgg"
;
import
{
State
}
from
"./State"
;
import
{
StateType
,
stateDatas
}
from
"../enum/StateType"
;
import
{
LockState
}
from
"../states/LockState"
;
import
{
HairballBrownState
}
from
"../states/HairballBrownState"
;
import
{
BubbleState
}
from
"../states/BubbleState"
;
import
{
HairballGreyState
}
from
"../states/HairballGreyState"
;
import
{
HairballBlackState
}
from
"../states/HairballBlackState"
;
import
{
Pool
}
from
"../Pool"
;
import
{
Tool
}
from
"../Tool"
;
import
{
ChickenEgg
}
from
"./ChickenEgg"
;
import
{
FestivalEle
}
from
"./FestivalEle"
;
import
{
FestivalEle2
}
from
"./FestivalEle2"
;
import
{
State
}
from
"./State"
;
import
{
Candy
}
from
"./Candy"
;
/**
* 考虑到底继承白鹭的啥Component还是Container
* 坐标原点需要坐落在格子的中心点
* 最好到时按,底图,动效,气泡,笼子,毛球,进行分层,如果多个状态要共存时,必须分层,到时气泡的动画,要写再自己的层里
*/
export
class
Element
extends
eui
.
Component
{
candy
:
Candy
;
resetToCandyView
(
baseElement
:
CandyBaseElementType
)
{
const
res
=
transElementRes
(
baseElement
);
this
.
changeSource
(
"ele"
+
res
+
"_png"
);
}
/**
* 初始类型
*/
...
...
egret/src/something/enum/ElementConfigType.ts
View file @
ae642359
...
...
@@ -49,68 +49,68 @@ export enum ElementConfigType {
* 黑色毛球
*/
HAIRBALLBLACK
=
10
,
/**
* 随机糖果
*/
CANDY_RANDOM
=
11
,
/**
* 糖果1 2 3 4 5号
*/
CANDY_1
=
111
,
CANDY_2
=
112
,
CANDY_3
=
113
,
CANDY_4
=
114
,
CANDY_5
=
115
,
/
/ /
**
//
* 随机糖果
//
*/
//
CANDY_RANDOM = 11,
/
/ /
**
//
* 糖果1 2 3 4 5号
//
*/
//
CANDY_1 = 111,
//
CANDY_2 = 112,
//
CANDY_3 = 113,
//
CANDY_4 = 114,
//
CANDY_5 = 115,
}
export
const
isCandy
=
(
t
:
ElementConfigType
)
=>
{
return
t
==
ElementConfigType
.
CANDY_RANDOM
||
t
==
ElementConfigType
.
CANDY_1
||
t
==
ElementConfigType
.
CANDY_2
||
t
==
ElementConfigType
.
CANDY_3
||
t
==
ElementConfigType
.
CANDY_4
||
t
==
ElementConfigType
.
CANDY_5
}
//
export const isCandy = (t: ElementConfigType) => {
//
return t == ElementConfigType.CANDY_RANDOM ||
//
t == ElementConfigType.CANDY_1 ||
//
t == ElementConfigType.CANDY_2 ||
//
t == ElementConfigType.CANDY_3 ||
//
t == ElementConfigType.CANDY_4 ||
//
t == ElementConfigType.CANDY_5
//
}
export
const
createCandy
=
(
t
:
ElementConfigType
)
=>
{
let
type
:
ElementType
;
if
(
t
==
ElementConfigType
.
CANDY_RANDOM
)
{
const
order
=
Math
.
ceil
(
Math
.
random
()
*
5
);
switch
(
order
)
{
case
1
:
type
=
ElementType
.
CANDY_RABBIT
break
;
case
2
:
type
=
ElementType
.
CANDY_CHICKEN
break
;
case
3
:
type
=
ElementType
.
CANDY_CATTLE
break
;
case
4
:
type
=
ElementType
.
CANDY_LION
break
;
case
5
:
type
=
ElementType
.
CANDY_PIG
break
;
//
export const createCandy = (t: ElementConfigType) => {
//
let type: ElementType;
//
if (t == ElementConfigType.CANDY_RANDOM) {
//
const order = Math.ceil(Math.random() * 5);
//
switch (order) {
//
case 1:
//
type = ElementType.CANDY_RABBIT
//
break;
//
case 2:
//
type = ElementType.CANDY_CHICKEN
//
break;
//
case 3:
//
type = ElementType.CANDY_CATTLE
//
break;
//
case 4:
//
type = ElementType.CANDY_LION
//
break;
//
case 5:
//
type = ElementType.CANDY_PIG
//
break;
default
:
break
;
}
}
else
if
(
t
==
ElementConfigType
.
CANDY_1
)
{
type
=
ElementType
.
CANDY_RABBIT
;
}
else
if
(
t
==
ElementConfigType
.
CANDY_2
)
{
type
=
ElementType
.
CANDY_CHICKEN
;
}
else
if
(
t
==
ElementConfigType
.
CANDY_3
)
{
type
=
ElementType
.
CANDY_CATTLE
;
}
else
if
(
t
==
ElementConfigType
.
CANDY_4
)
{
type
=
ElementType
.
CANDY_LION
;
}
else
if
(
t
==
ElementConfigType
.
CANDY_5
)
{
type
=
ElementType
.
CANDY_PIG
;
};
return
type
;
}
\ No newline at end of file
// default:
// break;
// }
// }
// else if (t == ElementConfigType.CANDY_1) {
// type = ElementType.CANDY_RABBIT;
// }
// else if (t == ElementConfigType.CANDY_2) {
// type = ElementType.CANDY_CHICKEN;
// }
// else if (t == ElementConfigType.CANDY_3) {
// type = ElementType.CANDY_CATTLE;
// }
// else if (t == ElementConfigType.CANDY_4) {
// type = ElementType.CANDY_LION;
// }
// else if (t == ElementConfigType.CANDY_5) {
// type = ElementType.CANDY_PIG;
// };
// return type;
// }
\ No newline at end of file
egret/src/something/enum/ElementType.ts
View file @
ae642359
...
...
@@ -25,11 +25,11 @@ export enum ElementType {
HAIRBALLGREY
,
//灰色毛球10
HAIRBALLBROWN
,
//褐色毛球11
HAIRBALLBLACK
,
//黑色毛球12
//特殊元素 ,节日元素
FESTIVALELE_BIG
,
//节日元素大中间一个13
FESTIVALELE_SMALL
,
//节日元素飞溅的小元素14
CANDY_RABBIT
,
//兔子
CANDY_CHICKEN
,
//鸟
CANDY_CATTLE
,
//牛
...
...
@@ -37,21 +37,97 @@ export enum ElementType {
CANDY_PIG
,
//猪
}
export
const
isCandyElement
=
(
t
:
ElementType
)
=>
{
return
t
==
ElementType
.
CANDY_RABBIT
||
t
==
ElementType
.
CANDY_CHICKEN
||
t
==
ElementType
.
CANDY_CATTLE
||
t
==
ElementType
.
CANDY_LION
||
t
==
ElementType
.
CANDY_PIG
};
export
const
matchCandy
=
(
a
:
ElementType
,
b
:
ElementType
,)
=>
{
return
(
a
==
ElementType
.
CANDY_RABBIT
&&
b
==
ElementType
.
RABBIT
)
||
(
a
==
ElementType
.
CANDY_CHICKEN
&&
b
==
ElementType
.
CHICKEN
)
||
(
a
==
ElementType
.
CANDY_CATTLE
&&
b
==
ElementType
.
CATTLE
)
||
(
a
==
ElementType
.
CANDY_LION
&&
b
==
ElementType
.
LION
)
||
(
a
==
ElementType
.
CANDY_PIG
&&
b
==
ElementType
.
PIG
)
};
export
enum
CandyBaseElementType
{
START
=
100
,
RABBIT
=
106
,
//兔子
CHICKEN
=
107
,
//鸟
CATTLE
=
108
,
//牛
LION
=
109
,
//狮子
PIG
=
110
,
//猪
RANDOM
=
111
,
//随机
}
export
const
convertCandyBaseElementType
=
(
t
:
CandyBaseElementType
)
=>
{
if
(
t
==
CandyBaseElementType
.
RABBIT
)
return
ElementType
.
RABBIT
;
if
(
t
==
CandyBaseElementType
.
CHICKEN
)
return
ElementType
.
CHICKEN
;
if
(
t
==
CandyBaseElementType
.
CATTLE
)
return
ElementType
.
CATTLE
;
if
(
t
==
CandyBaseElementType
.
LION
)
return
ElementType
.
LION
;
if
(
t
==
CandyBaseElementType
.
PIG
)
return
ElementType
.
PIG
;
return
null
;
}
export
const
randonCandyBaseElement
=
()
=>
{
const
order
=
Math
.
ceil
(
Math
.
random
()
*
5
);
if
(
order
==
1
)
return
CandyBaseElementType
.
RABBIT
;
if
(
order
==
2
)
return
CandyBaseElementType
.
CHICKEN
;
if
(
order
==
3
)
return
CandyBaseElementType
.
CATTLE
;
if
(
order
==
4
)
return
CandyBaseElementType
.
LION
;
if
(
order
==
5
)
return
CandyBaseElementType
.
PIG
;
return
null
;
}
export
const
transElementRes
=
(
t
:
CandyBaseElementType
)
=>
{
switch
(
t
)
{
case
CandyBaseElementType
.
RABBIT
:
return
ElementType
.
CANDY_RABBIT
case
CandyBaseElementType
.
CHICKEN
:
return
ElementType
.
CANDY_CHICKEN
case
CandyBaseElementType
.
CATTLE
:
return
ElementType
.
CANDY_CATTLE
case
CandyBaseElementType
.
LION
:
return
ElementType
.
CANDY_LION
case
CandyBaseElementType
.
PIG
:
return
ElementType
.
CANDY_PIG
// case CandyBaseElementType.RANDOM:
// const order = Math.ceil(Math.random() * 5);
// if (order == 1)
// return ElementType.CANDY_RABBIT;
// if (order == 2)
// return ElementType.CANDY_CHICKEN;
// if (order == 3)
// return ElementType.CANDY_CATTLE;
// if (order == 4)
// return ElementType.CANDY_LION;
// if (order == 5)
// return ElementType.CANDY_PIG;
default
:
break
;
}
return
null
;
}
// export const isCandyElement=(t:ElementType)=>{
// return t == ElementType.CANDY_RABBIT ||
// t == ElementType.CANDY_CHICKEN ||
// t == ElementType.CANDY_CATTLE ||
// t == ElementType.CANDY_LION ||
// t == ElementType.CANDY_PIG
// };
// export const matchCandy=(a:ElementType,b:ElementType,)=>{
// return (a==ElementType.CANDY_RABBIT && b== ElementType.RABBIT) ||
// (a==ElementType.CANDY_CHICKEN && b== ElementType.CHICKEN) ||
// (a==ElementType.CANDY_CATTLE && b== ElementType.CATTLE) ||
// (a==ElementType.CANDY_LION && b== ElementType.LION) ||
// (a==ElementType.CANDY_PIG && b== ElementType.PIG)
// };
/**
* 5种基本元素的数组,每项是ElementType的枚举值
...
...
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