Commit 9fd657dd authored by wildfirecode's avatar wildfirecode

Merge branch 'dev' of gitlab2.dui88.com:wanghongyuan/xiaoxiaole into dev

parents bc38c93f cd7d1c9f
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/taskicon.png","../assets/map/recordbtn.png","../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/namebg.png","../assets/map/msgTri.png","../assets/map/map_signicon.png","../assets/map/lionMsgBg.png","../assets/map/invite_txtbg.png","../assets/map/invite_icon.png","../assets/map/iconbg.png","../assets/map/icon.png","../assets/map/guideOver.png","../assets/map/guideMoney.png","../assets/map/guideLove.png","../assets/map/guideLevel.png","../assets/map/guideBox.png","../assets/map/friend_avatar.png","../assets/map/avatar.png","../assets/map/animal1.png","../assets/map/ad_icon.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐关闭.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音关闭.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/光 副本 4.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/宝箱.png","../assets/map/map明日可领.png","../assets/map/map今日可领.png"]}
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/taskicon.png","../assets/map/recordbtn.png","../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/namebg.png","../assets/map/msgTri.png","../assets/map/map_signicon.png","../assets/map/lionMsgBg.png","../assets/map/invite_txtbg.png","../assets/map/invite_icon.png","../assets/map/iconbg.png","../assets/map/icon.png","../assets/map/guideOver.png","../assets/map/guideMoney.png","../assets/map/guideLove.png","../assets/map/guideLevel.png","../assets/map/guideBox.png","../assets/map/friend_avatar.png","../assets/map/avatar.png","../assets/map/animal1.png","../assets/map/ad_icon.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐关闭.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音关闭.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/光 副本 4.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/宝箱.png","../assets/map/map明日可领.png","../assets/map/map今日可领.png","../assets/map/map刮现金红包.png","../assets/map/map大转盘.png"]}
\ No newline at end of file
......@@ -409,8 +409,8 @@ export default class MainScene extends Scene {
if (!recycles || !recycles.length) {
var endRowNumHash = {}, endRowNum: number = 0;;
for (var i = 0; i < this.chapterData.map.lattices.length; i++) {
var lat = this.chapterData.map.lattices[i];
if (!lat[i]) continue;
var d = this.chapterData.map.lattices[i];
if (!d) continue;
var rc = Tool.indexToRc(i);
const [row, col] = rc;
//不用考虑0
......@@ -428,6 +428,7 @@ export default class MainScene extends Scene {
const { index, row } = endRowNumHash[key];
if (endRowNum == row) this.recycleIndexs.push(index)
}
console
}
//如果有数据,直接用数据,
else {
......@@ -1081,7 +1082,6 @@ export default class MainScene extends Scene {
}
/**
* 竖直掉落,一格判断,,没有按竖直生成口从上到下,所以有点问题
* 逻辑要重写
*/
private fallVertical() {
var anis: FallAniData[] = []
......
......@@ -42,30 +42,29 @@ export default class MapScene extends Scene {
sendInvite() {
const code = Utils.getRequestByKey('shareCode');
if (!code) return;
const code2 = Utils.getRequestByKey('shareCode2');
if(!code && !code2) return;
const dojoin = DataManager.ins.getData('hc_doJoin');
if (!dojoin) return;
if (doHelpFlag) {
if(!dojoin) return;
if(doHelpFlag) {
return;
}
NetManager.ins.doHelp((success, res) => {
let callBack = (success, res) => {
doHelpFlag = true;
switch (true) {
case (res.code == "400017"):
showToast("您不是新用户呢~");
break;
case (res.code == "0000022"):
showToast("不可以给自己助力哦~");
break;
case (res.code == "0200202"):
showToast("已经给好友助力过了哦~");
break;
}
if (!success) {
return;
switch(true) {
case (res.code == "400017"): showToast("您不是新用户呢~"); break;
case (res.code == "0000022"): showToast("不可以给自己助力哦~"); break;
case (res.code == "0200202"):showToast("已经给好友助力过了哦~"); break;
default: break;
}
if(!success) { return; }
showToast("助力成功");
}, Utils.getRequestByKey("shareCode"), dojoin.data);
};
if(code) {
NetManager.ins.doHelp(callBack, code, dojoin.data);
} else if(code2) {
NetManager.ins.scratchDoHelp(callBack, code2);
}
}
// 邀请有礼角标倒计时
......@@ -80,7 +79,6 @@ export default class MapScene extends Scene {
this.sendInvite();
this.updateMyInfo();
this.updateAdData();
GDispatcher.dispatchEvent("getInviteInfo"); // 查询邀请信息,控制邀请有礼角标
......@@ -90,7 +88,7 @@ export default class MapScene extends Scene {
// PanelCtrl.instance.show('failed');
}, 1000);
if (getBgOn() && MapScene['firstPlayBgTag'] == true) {
if(getBgOn() && MapScene['firstPlayBgTag'] == true) {
playBg();
}
......@@ -107,12 +105,12 @@ export default class MapScene extends Scene {
const oldTimerStr2 = localStorage.getItem('nowTimer2Str' + window['CFG'].consumerId);
const hc_advert = DataManager.ins.getData('hc_advert').data;
let { noticeAdvert } = hc_advert;
if (noticeAdvert == null) {
noticeAdvert = { enable: false }
let {noticeAdvert} = hc_advert;
if(noticeAdvert == null) {
noticeAdvert = {enable: false}
}
if (noticeAdvert && noticeAdvert.enable && nowTimerStr2 != oldTimerStr2) {
if(noticeAdvert && noticeAdvert.enable && nowTimerStr2 != oldTimerStr2) {
// if (!adTag) {
panels.push('ad');
// adTag = true;
......@@ -120,16 +118,16 @@ export default class MapScene extends Scene {
localStorage.setItem('nowTimer2Str' + window['CFG'].consumerId, nowTimerStr2);
}
const { signInfoVO } = DataManager.ins.getData('getSignInfo');
if (signInfoVO.continueDay < 7) { //表示明天还可以签到
if (signInfoVO.todaySigned == 0 && oldTimerStr != nowTimerStr) {
const {signInfoVO} = DataManager.ins.getData('getSignInfo');
if(signInfoVO.continueDay < 7) { //表示明天还可以签到
if(signInfoVO.todaySigned == 0 && oldTimerStr != nowTimerStr) {
panels.push('sign');
localStorage.setItem('nowTimerStr' + window['CFG'].consumerId, nowTimerStr);
}
}
this.updateSign();
if (!readCache() && getHomeData().levels.length <= 0) { //引导
if(!readCache() && getHomeData().levels.length <= 0) { //引导
const guide = new GuideCon(() => {
PanelCtrl.instance.showPanels(panels);
......@@ -171,18 +169,18 @@ export default class MapScene extends Scene {
let target;
const homeData = getHomeData();
if (homeData.levels.length == 0) {
if(homeData.levels.length == 0) {
target = 1;
} else if (homeData.levels.length == window['total_level']) {
} else if(homeData.levels.length == window['total_level']) {
target = window['total_level'] + 1;
} else {
target = homeData.levels.length + 1;
}
for (const key in MapScene.iconHash) {
for(const key in MapScene.iconHash) {
const levelOrder = parseInt(key);
const element = MapScene.iconHash[key];
element.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
if (
if(
(levelOrder > (homeData.levels.length + 1) && levelOrder > 1)
|| (levelOrder > window['last_level'])
) {
......@@ -194,7 +192,7 @@ export default class MapScene extends Scene {
}, this);
}
if (homeData.levels.length < window['total_level']) {
if(homeData.levels.length < window['total_level']) {
const targetIcon = MapScene.iconHash[target];
const light = RES.getRes('lightani_png');
......@@ -207,7 +205,7 @@ export default class MapScene extends Scene {
pic.anchorOffsetY = 61;
// pic.x = 50 - 2;
// pic.y = 37 + 10;
egret.Tween.get(pic, { loop: true }).to({ scaleX: 2, scaleY: 2, alpha: 0 }, 1000).wait(1000);
egret.Tween.get(pic, {loop: true}).to({scaleX: 2, scaleY: 2, alpha: 0}, 1000).wait(1000);
this['pic'] = pic;
}
......@@ -217,8 +215,8 @@ export default class MapScene extends Scene {
this.showLog();
this.updateBox();
if (data.level) {
if (homeData.remainEnargy == 0)
if(data.level) {
if(homeData.remainEnargy == 0)
PanelCtrl.instance.show('bloodPanel')
else
......@@ -226,8 +224,8 @@ export default class MapScene extends Scene {
}
this.stage.once(egret.TouchEvent.TOUCH_TAP, () => {
if (!MapScene['firstPlayBgTag']) {
if (getBgOn()) {
if(!MapScene['firstPlayBgTag']) {
if(getBgOn()) {
playBg();
}
MapScene['firstPlayBgTag'] = true;
......@@ -235,7 +233,7 @@ export default class MapScene extends Scene {
}, this);
let lastOrder = homeData.levels.length + 1;
if (homeData.levels.length >= window['total_level'])
if(homeData.levels.length >= window['total_level'])
lastOrder = window['total_level'];
this.scroll.viewport.scrollV = this.getScrollV(lastOrder, this.stage.stageHeight);
// console.warn(this.getScrollV(lastOrder, this.stage.stageHeight))
......@@ -245,14 +243,14 @@ export default class MapScene extends Scene {
Promise.all([
RES.getResAsync(`${key}_json`),
RES.getResAsync(`${key}_png`)]);
} catch (error) {
} catch(error) {
}
}
// 添加图标
private addIcon(){
private addIcon() {
this.icons = {
"scratchIcon": new ScratchIcon("scratchIcon", this["scratchGroup"], this["scratchBtn"], this["scratchTipsBg"], this["scratchTips"]),
"turntableIcon": new TurntableIcon("turntableIcon", this["turnTableGroup"], this["turnTableBtn"], this["turnTableTipsBg"], this["turnTableTips"])
......@@ -264,20 +262,20 @@ export default class MapScene extends Scene {
this['nameTxt'].text = '';
// NetManager.ins.hc_userInfo(() => {
this['avatar'].visible = true;
const { data } = DataManager.ins.getData('hc_userInfo');
if (data)
const {data} = DataManager.ins.getData('hc_userInfo');
if(data)
this['avatar'].source = data.avatar || "http://yun.duiba.com.cn/db_games/default_avatar.png";
else
this['avatar'].source = "http://yun.duiba.com.cn/db_games/default_avatar.png";
if (data && data.nickname)
if(data && data.nickname)
this['nameTxt'].text = getNick(data.nickname);
// });
}
updateSign() {
const { signInfoVO } = DataManager.ins.getData('getSignInfo');
if (signInfoVO.continueDay < 7) { //表示明天还可以签到
const {signInfoVO} = DataManager.ins.getData('getSignInfo');
if(signInfoVO.continueDay < 7) { //表示明天还可以签到
this['sign_s1'].visible = signInfoVO.todaySigned == 0;
this['sign_s2'].visible = !this['sign_s1'].visible;
} else {
......@@ -287,14 +285,14 @@ export default class MapScene extends Scene {
updateAdData() {
const hc_advert = DataManager.ins.getData('hc_advert').data;
let { mapAdvert } = hc_advert;
if (mapAdvert == null)
mapAdvert = { enable: false, advertList: [] }
let {mapAdvert} = hc_advert;
if(mapAdvert == null)
mapAdvert = {enable: false, advertList: []}
this['adBtn'].visible = mapAdvert.enable;
if (mapAdvert.enable) {
if(mapAdvert.enable) {
let result;
result = mapAdvert.advertList;
if (Array.isArray(mapAdvert.advertList)) {
if(Array.isArray(mapAdvert.advertList)) {
const index = Math.floor(mapAdvert.advertList.length * Math.random());
result = mapAdvert.advertList[index];
}
......@@ -307,7 +305,7 @@ export default class MapScene extends Scene {
destroy() {
super.destroy();
if (this['pic'])
if(this['pic'])
egret.Tween.removeTweens(this['pic']);
if(this.inviteTimer) {
......@@ -318,11 +316,11 @@ export default class MapScene extends Scene {
getScrollV(lastOrder, stageHeight) {
// lastOrder = 69;
if (lastOrder <= 7) {//顶部的1-7关
if(lastOrder <= 7) {//顶部的1-7关
return this.getScrollV1(lastOrder, stageHeight);
}
if (lastOrder >= window['total_level'] - 10) {//底部的60-70关 70-10
if(lastOrder >= window['total_level'] - 10) {//底部的60-70关 70-10
return this.getScrollV2(lastOrder, stageHeight);
}
//中部的4个循环*13 8~59
......@@ -333,7 +331,7 @@ export default class MapScene extends Scene {
const ylist = [26, 158, 302, 435, 547, 674, 821, 897, 969, 1072, 1137, 1254, 1367];
const y0 = this._data.top.height;//顶部的高度
let a0 = (lastOrder - MapTopPart.LEVEL_NUMS) % MapRpeatPart.LEVEL_NUMS; //减去7后的order 8-7 = 1
if (a0 == 0) a0 = MapRpeatPart.LEVEL_NUMS
if(a0 == 0) a0 = MapRpeatPart.LEVEL_NUMS
const a1 = Math.ceil((lastOrder - MapTopPart.LEVEL_NUMS) / MapRpeatPart.LEVEL_NUMS) - 1;//当前地图repeat的顺序
const y1 = ylist[a0 - 1];
const y2 = y0 + y1 + a1 * this._data.list[0].height;
......@@ -343,7 +341,7 @@ export default class MapScene extends Scene {
getScrollV1(lastOrder, stageHeight) {
const ylist = [492, 550.35, 744, 803, 810, 975, 1089.69].map(i => i + 40);
const targetY = ylist[lastOrder - 1] - stageHeight / 2;
if (targetY <= 0) return 0
if(targetY <= 0) return 0
return targetY;
}
......@@ -355,7 +353,7 @@ export default class MapScene extends Scene {
+ this._data.bottom.height;
const ylist = [44, 148.44, 331, 403, 513, 660, 829.69, 949.69, 1052.69, 1148.69, 1209.69].map(i => i + 40);
const targetY = y0 + ylist[lastOrder - 1] - stageHeight / 2;
if (targetY >= (totalHeight - stageHeight)) return totalHeight - stageHeight
if(targetY >= (totalHeight - stageHeight)) return totalHeight - stageHeight
return targetY;
}
......@@ -377,7 +375,7 @@ export default class MapScene extends Scene {
updateBox() {
const homeData = getHomeData();
if (homeData.canReceiveTreasureBoxNum <= 0)
if(homeData.canReceiveTreasureBoxNum <= 0)
setGray(this['box']);
this['boxiconWrapper'].visible = homeData.canReceiveTreasureBoxNum > 0;
this['totalStarTxt'].text = `${homeData.totalStars}/${homeData.nextRangeStarsNum}`;
......@@ -399,7 +397,7 @@ export default class MapScene extends Scene {
parent.addChild(avatar);
avatar.x = item.x + 10;
avatar.y = item.y - avatar.height - 30;
if (!MapScene.starHash[level].visible) {
if(!MapScene.starHash[level].visible) {
avatar.y = item.y - avatar.height;
}
}
......@@ -407,11 +405,11 @@ export default class MapScene extends Scene {
updateFriends() {
NetManager.ins.hc_mapRank(() => {
const hc_mapRank = DataManager.ins.getData('hc_mapRank').data;
if (!hc_mapRank) return;
const { data } = DataManager.ins.getData('hc_userInfo');
if(!hc_mapRank) return;
const {data} = DataManager.ins.getData('hc_userInfo');
hc_mapRank.forEach((ele) => {
if (ele.levelNum == getHomeData().levels.length + 1) {
if (data == null)
if(ele.levelNum == getHomeData().levels.length + 1) {
if(data == null)
ele.rank[0].avatar = "http://yun.duiba.com.cn/db_games/default_avatar.png";
else
ele.rank[0].avatar = data.avatar || "http://yun.duiba.com.cn/db_games/default_avatar.png";
......@@ -426,24 +424,24 @@ export default class MapScene extends Scene {
this['goldTxt'].text = `${homeData.wealth}`;
for (let j = 1; j < window['total_level']; j++) {
for(let j = 1; j < window['total_level']; j++) {
this.disableIcon(j + 1);
}
for (let i = 0; i < homeData.levels.length; i++) {
for(let i = 0; i < homeData.levels.length; i++) {
const level = homeData.levels[i];
const star = MapScene.starHash[i + 1];
if (level) {
if(level) {
star.setStar(level.stars);
this.enableIcon(level.levelNum);
} else {
this.disableIcon(level.levelNum);
}
}
if (homeData.levels.length == 0) {
if(homeData.levels.length == 0) {
const star = MapScene.starHash[1];
star.setStar(0);
this.enableIcon(1);
} else if (homeData.levels.length == window['last_level']) {
} else if(homeData.levels.length == window['last_level']) {
} else {
const star = MapScene.starHash[homeData.levels.length + 1];
......@@ -457,11 +455,11 @@ export default class MapScene extends Scene {
updateTimerView() {
//更新倒计时
if (this._countDown == null) {
if(this._countDown == null) {
this._countDown = new CountDown(this['countdown']);
}
const data = getHomeData();
if (data.remainEnargy >= BLOOD_NUMS_MAX) { //满了
if(data.remainEnargy >= BLOOD_NUMS_MAX) { //满了
this._countDown.stop();
this['fullTxt'].visible = true;
......@@ -481,28 +479,28 @@ export default class MapScene extends Scene {
onTap_inviteBtn() {
NetManager.ins.getInviteInfo((success, res) => {
if (!success || !res.data) {
if(!success || !res.data) {
return;
}
const flag = res.data.completeFlag;
switch (true) {
switch(true) {
case (flag == 0): // 未完成
this.loadsvga(res);
break;
case (flag == 1): // 完成未开奖 待领奖 请求领奖接口
try {
if (window['getRST']) window['getRST']();
} catch (error) {
if(window['getRST']) window['getRST']();
} catch(error) {
console.warn(error)
}
NetManager.ins.acceptInvitationPrize((success, res) => {
if (!success) {
if(!success) {
showToast("哎呀,萌狮开小差啦!\n过会再来看吧!");
GDispatcher.dispatchEvent("getInviteInfo");
return;
}
// console.log(res.data);
if (res.data.completeFlag == 3) {
if(res.data.completeFlag == 3) {
showToast("哎呀,萌狮开小差啦!\n过会再来看吧!");
GDispatcher.dispatchEvent("getInviteInfo");
} else {
......@@ -517,7 +515,7 @@ export default class MapScene extends Scene {
case (flag == 4): // 可以开启下一次发任务
NetManager.ins.acceptInvitationInfo((success, res) => {
if (!success) {
if(!success) {
return;
}
this.loadsvga(res);
......@@ -533,7 +531,7 @@ export default class MapScene extends Scene {
}
loadsvga(res) {
if (MapScene['svga']) {
if(MapScene['svga']) {
const mv = MapScene['svga']
mv.gotoAndStop(1);
res.data.svga = mv;
......@@ -558,14 +556,14 @@ export default class MapScene extends Scene {
*/
getInviteInfo() {
NetManager.ins.getInviteInfo((success, res) => {
if (!success || !res.data) {
if(!success || !res.data) {
return;
}
const flag = res.data.completeFlag;
if (this.inviteTimer) {
if(this.inviteTimer) {
this.inviteTimer.stop();
}
switch (true) {
switch(true) {
case (flag == 0): // 未完成 显示倒计时
this["inviteGroup"].visible = true;
this["inviteTipsBg"].visible = true;
......@@ -612,7 +610,7 @@ export default class MapScene extends Scene {
// 倒计时
private inviteCutTimer() {
const timer = this.convertTime(this.cutTime -= 1000);
if (timer.hour === "00"
if(timer.hour === "00"
&& timer.min === "00"
&& timer.sec === "00") {
this.inviteTimer.stop();
......@@ -699,9 +697,9 @@ export default class MapScene extends Scene {
async onTap_boxLayer() {
NetManager.ins.clickLog(getlogItem(1));
const data = getHomeData();
if (data.canReceiveTreasureBoxNum > 0) {
if(data.canReceiveTreasureBoxNum > 0) {
this['boxLayer'].visible = true;
if (!this._mc)
if(!this._mc)
this._mc = await loadSvga(getResPath() + 'resource/assets/svgas/box.svga', this['boxani']);
this._mc.stop();
this._mc.gotoAndStop(1);
......@@ -713,18 +711,18 @@ export default class MapScene extends Scene {
await wait(50);
this._mc.visible = true;
const a = 100, b = 10;
egret.Tween.get(this._mc, { loop: true }).set({ rotation: b })
.to({ rotation: -b }, a).to({ rotation: b }, a)
.to({ rotation: -b }, a).to({ rotation: b }, a)
.to({ rotation: -b }, a).to({ rotation: b }, a)
.to({ rotation: 0 }, a / 2)
egret.Tween.get(this._mc, {loop: true}).set({rotation: b})
.to({rotation: -b}, a).to({rotation: b}, a)
.to({rotation: -b}, a).to({rotation: b}, a)
.to({rotation: -b}, a).to({rotation: b}, a)
.to({rotation: 0}, a / 2)
.wait(1000);
}
}
async playAni() {
if (this._mc) {
if(this._mc) {
egret.Tween.removeTweens(this._mc);
this._mc.gotoAndPlay(1, true);
await this.onPlaySTOP();
......@@ -735,7 +733,7 @@ export default class MapScene extends Scene {
async onPlaySTOP() {
return new Promise((r) => {
const func = () => {
if (this._mc.currentFrame >= 100) {
if(this._mc.currentFrame >= 100) {
this._mc.removeEventListener(egret.Event.ENTER_FRAME, func, this);
this._mc.stop();
r();
......@@ -754,14 +752,14 @@ export default class MapScene extends Scene {
this['boxani'].touchChildren = false;
await this.playAni();
try {
if (window['getRST']) window['getRST']();
} catch (error) {
if(window['getRST']) window['getRST']();
} catch(error) {
console.warn(error)
}
NetManager.ins.hc_openTreasureBox((success) => {
this['boxani'].touchEnabled = true;
this['boxani'].touchChildren = true;
if (success) {
if(success) {
const boxdata = DataManager.ins.getData('hc_openTreasureBox').data;
const homeData = DataManager.ins.getData('hc_home').data;
homeData.canReceiveTreasureBoxNum = boxdata.canReceiveTreasureBoxNum;
......@@ -771,10 +769,10 @@ export default class MapScene extends Scene {
this.updateBox();
const data = DataManager.ins.getData('hc_openTreasureBox').data;
NetManager.ins.getPlugOrderStatus((s) => {
if (s) {
if(s) {
const data = DataManager.ins.getData('getPlugOrderStatus');
//区分奖品
if (data.lottery && data.lottery.type != 'thanks') {
if(data.lottery && data.lottery.type != 'thanks') {
PanelCtrl.instance.show('box');
} else {
showToast('哎呀!奖励与您擦肩而过!快继续闯关!');
......@@ -817,7 +815,7 @@ export default class MapScene extends Scene {
onTap_bloodBtn() {
NetManager.ins.clickLog(getlogItem(2));
if (getHomeData().remainEnargy > 0)
if(getHomeData().remainEnargy > 0)
PanelCtrl.instance.show('bloodPanel')
else
PanelCtrl.instance.show('blood2Panel')
......@@ -840,9 +838,9 @@ export default class MapScene extends Scene {
}
}
export const getNick = (nickname, max = 4) => {
if (!nickname) return nickname;
if(!nickname) return nickname;
if (nickname.length > max)
if(nickname.length > max)
return nickname.slice(0, max) + '...';
return nickname;
}
\ No newline at end of file
......@@ -220,8 +220,8 @@ class ScratchItem extends eui.ItemRenderer {
if(!success) {
return;
}
let shareCode = res.data; // 分享码
CFG.wxShareLink = window['h5URL'] + "&shareCode=" + shareCode; // 分享链接
let shareCode2 = res.data; // 分享码
CFG.wxShareLink = window['h5URL'] + "&shareCode2=" + shareCode2; // 分享链接
CFG.wxShareTitle = '狮狮连萌超好玩~我已经玩到第一了!';
CFG.wxShareDesc = '我在萌狮消消乐等你来挑战哦';
CFG.wxShareImg = "http://yun.duiba.com.cn/db_games/xiaoxiaole2.jpg";
......@@ -230,7 +230,7 @@ class ScratchItem extends eui.ItemRenderer {
window["invokeWX"]();
} else {//端内
this.data.wxShareTip.visible = false;
window["inviteShare"](shareCode);
window["inviteShare"](shareCode2);
}
}, this.data.scratchTaskId);
}, this);
......
......@@ -407,18 +407,99 @@ export const Chapters3: ChapterData[] = [
}
},
//51
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 38, passTarget: { type: 1, elements: [{ type: 9, count: 14 }] }, starScores: [8000, 12000, 24000], map: { lattices: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 2, 1, 3, 3, 3, 3, 3, 1, 2, 1, 1, 3, 3, 3, 3, 3, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 0, 2, 5, 5, 5, 5, 5, 2, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 5, 5, 0, 0, 0, 0, 0, 5, 5, 0, 5, 5, 5, 5, 5, 5, 5, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: 0 }, { index: 1, type: 0 }, { index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 7, type: 0 }, { index: 8, type: 0 }] } },
{
baseElementTypes: [0, 1, 2, 3, 4],
bubbleProbability: 0,
stepCount: 38,
passTarget: { type: 1, elements: [{ type: 9, count: 14 }] },
starScores: [8000, 12000, 24000],
map: {
lattices: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 1, 1, 1, 1, 1, 1, 1, 0,
2, 1, 3, 3, 3, 3, 3, 1, 2,
1, 1, 3, 3, 3, 3, 3, 1, 1,
2, 1, 1, 1, 1, 1, 1, 1, 2
],
connectedLats: [],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 0, 0, 0, 2, 2, 2,
0, 2, 5, 5, 5, 5, 5, 2, 0,
0, 5, 0, 0, 0, 0, 0, 5, 0,
5, 5, 0, 0, 0, 0, 0, 5, 5,
0, 5, 5, 5, 5, 5, 5, 5, 0
],
baseElements: [
0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: 0 }, { index: 1, type: 0 }, { index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 7, type: 0 }, { index: 8, type: 0 }]
}
},
//52
{ baseElementTypes: [0, 1, 2, 4, 3], bubbleProbability: 0, stepCount: 43, passTarget: { type: 1, elements: [{ type: 6, count: 4 }] }, starScores: [6000, 12000, 21000], map: { lattices: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], connectedLats: [], elements: [1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 5, 1, 1, 1, 5, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: 0 }, { index: 1, type: 0 }, { index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 7, type: 0 }, { index: 8, type: 0 }] } },
//53
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 30, passTarget: { type: 1, elements: [{ type: 9, count: 34 }] }, starScores: [6000, 14000, 24000], map: { lattices: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1], connectedLats: [], elements: [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 2, 4, 2, 4, 2, 1, 1, 1, 2, 4, 2, 0, 2, 4, 2, 1, 2, 4, 2, 0, 0, 0, 2, 4, 2, 4, 2, 0, 0, 0, 0, 0, 2, 4, 2, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 2, type: 0 }, { index: 3, type: 0 }, { index: 4, type: 0 }, { index: 5, type: 0 }, { index: 6, type: 0 }, { index: 10, type: 0 }, { index: 16, type: 0 }, { index: 18, type: 0 }, { index: 26, type: 0 }] } },
//54
{ baseElementTypes: [1, 2, 3, 4], bubbleProbability: 0, stepCount: 26, passTarget: { type: 1, elements: [{ type: 9, count: 28 }] }, starScores: [], map: { lattices: [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 3, 3, 3, 3, 3, 0, 1, 1, 0, 3, 3, 3, 3, 3, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], connectedLats: [[14, 32], [12, 30], [57, 9], [59, 17]], elements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 11, type: 0 }, { index: 12, type: 0 }, { index: 13, type: 0 }, { index: 14, type: 0 }, { index: 15, type: 0 }] } },
{
baseElementTypes: [1, 2, 3, 4],
bubbleProbability: 0,
stepCount: 26,
passTarget: { type: 1, elements: [{ type: 9, count: 28 }] },
starScores: [5000, 12000, 20000],
map: {
lattices: [
0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 1, 1, 1, 1, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1,
3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3,
1, 0, 3, 3, 3, 3, 3, 0, 1,
1, 0, 3, 3, 3, 3, 3, 0, 1,
0, 0, 1, 0, 0, 0, 1, 0, 0,
0, 0, 1, 0, 0, 0, 1, 0, 0
],
connectedLats: [[14, 32], [12, 30], [57, 9], [59, 17]],
elements: [
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
],
baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 11, type: 0 }, { index: 12, type: 0 }, { index: 13, type: 0 }, { index: 14, type: 0 }, { index: 15, type: 0 }]
}
},
//55
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 28, passTarget: { type: 1, elements: [{ type: 9, count: 15 }] }, starScores: [6000, 14000, 25000], map: { lattices: [1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1], connectedLats: [[18, 36], [19, 37], [11, 38], [63, 16], [64, 17], [56, 24], [42, 69], [43, 61], [44, 62]], elements: [1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [] } },
{
baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 28, passTarget: { type: 1, elements: [{ type: 9, count: 15 }] }, starScores: [6000, 14000, 25000], map: {
lattices: [1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1],
connectedLats: [[18, 36], [19, 37], [11, 38], [63, 16], [64, 17], [56, 24], [42, 69], [43, 61], [44, 62]], elements: [1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
recycles: [],
generateLats: [
{ index: 0, type: 0 },
{ index: 1, type: 0 },
{ index: 2, type: 0 },
{ index: 3, type: 0 },
{ index: 4, type: 0 },
{ index: 5, type: 0 },
]
}
},
//56
{ baseElementTypes: [0, 1, 3, 2, 4], bubbleProbability: 0, stepCount: 32, passTarget: { type: 1, elements: [{ type: 9, count: 39 }] }, starScores: [6000, 14000, 25000], map: { lattices: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1], connectedLats: [], elements: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 5, 5, 5, 2, 2, 1, 2, 4, 2, 5, 4, 5, 2, 4, 2, 1, 2, 2, 5, 5, 5, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 4, 2, 1, 1, 1], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 0, type: null }, { index: 1, type: null }, { index: 2, type: null }, { index: 3, type: null }, { index: 4, type: null }, { index: 5, type: null }, { index: 6, type: null }, { index: 7, type: null }, { index: 8, type: null }] } },
//57
//57 有气泡
{
baseElementTypes: [4, 1, 2, 3],
bubbleProbability: 0.8,
......@@ -482,11 +563,51 @@ export const Chapters3: ChapterData[] = [
{ index: 35, type: [0], cus: [] },
{ index: 43, type: [0], cus: [] },
],
connectedLats: [[20, 38], [21, 39], [22, 40], [23, 41], [24, 42], [25, 43]],
connectedLats: [[20, 38], [21, 39], [22, 40], [23, 41], [24, 42]],
},
},
//58
{ baseElementTypes: [0, 1, 2, 3, 4], bubbleProbability: 0, stepCount: 30, passTarget: { type: 1, elements: [{ type: 6, count: 4 }] }, starScores: [5000, 8000, 15000], map: { lattices: [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1], connectedLats: [[80, 10], [81, 20], [79, 0]], elements: [3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 0, 2, 1, 1, 1, 1, 1, 1, 2, 0, 2, 1, 1, 0, 1, 1, 1, 2, 0, 2, 2, 2, 1, 2, 2, 2, 2, 0, 2, 2, 2], baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], recycles: [], generateLats: [{ index: 26, type: null }, { index: 30, type: null }, { index: 34, type: null }, { index: 40, type: null }, { index: 42, type: null }] } },
{
baseElementTypes: [0, 1, 2, 3, 4],
bubbleProbability: 0,
stepCount: 30,
passTarget: { type: 1, elements: [{ type: 6, count: 4 }] },
starScores: [5000, 8000, 15000],
map: {
lattices: [
1, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 0, 0, 0, 1, 1,
1, 1, 1, 1, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 0, 1, 1, 1,
1, 1, 1, 1, 1, 0, 1, 1, 1
],
connectedLats: [[79, 10], [80, 20], [78, 0]],
elements: [
3, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 0, 0, 0, 0, 0, 3,
1, 1, 1, 1, 0, 0, 0, 1, 1,
1, 1, 1, 1, 1, 0, 1, 1, 1,
1, 1, 1, 1, 2, 0, 2, 1, 1,
1, 1, 1, 1, 2, 0, 2, 1, 1,
1, 1, 1, 1, 2, 0, 2, 2, 2,
1, 2, 2, 2, 2, 0, 2, 2, 2
],
baseElements: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
recycles: [72, 73, 74, 75, 76],
generateLats: [
{ index: 26, type: null },
{ index: 30, type: null },
{ index: 34, type: null },
{ index: 40, type: null },
{ index: 42, type: null }
]
}
},
//59
{
baseElementTypes: [0, 1, 2, 4, 3],
......
......@@ -38,7 +38,7 @@ export interface MapData {
*/
elements?: number[];
/**
* 9*9的格子
* 9*9的格子,不修改写null或[]
* 十位是基础元素类型,对应数字减1就是基础元素类型
* 个位是特效类型(0表示无特效),对应数字减1就是特效类型
* 10
......
......@@ -33,7 +33,7 @@ export class AiControl {
*/
private eggs: number[];
/**
* 判断是否还有气泡,暂时不考虑气泡能再生
* 判断是否还有气泡,气泡能生成,没用了
*/
private hasBubble: boolean;
/**
......@@ -52,7 +52,7 @@ export class AiControl {
*/
init(lattices: Lattice[]) {
this.hasJelly = judgeJellyExist(lattices);
this.hasBubble = judgeBubbleExist(lattices);
// this.hasBubble = judgeBubbleExist(lattices);
this.hasHairball = judgeHairballExist(lattices);
this.eggs = getEggs(lattices);
}
......@@ -227,11 +227,11 @@ export class AiControl {
* @param callback
*/
bubbleMotion(thisObj: MainScene, callback: Function) {
//无气泡,直接回调
if (!this.hasBubble) {
callback();
return
}
//无气泡,直接回调,气泡能生成,不能直接判断
// if (!this.hasBubble) {
// callback();
// return
// }
//找出所有的气泡,必须按顺序,从左到右,从上到下
var indexs: number[] = [];
for (var i = 0; i < thisObj.lattices.length; i++) {
......@@ -244,7 +244,7 @@ export class AiControl {
//没有气泡,直接回调,
if (!indexs.length) {
//标记无气泡
this.hasBubble = false;
// this.hasBubble = false;
callback();
return
}
......@@ -262,7 +262,7 @@ export class AiControl {
ele.resetType(type);
ele.visible = false;
//变色动画
let bubbleAni: BubbleAni = Pool.takeOut(RecoverName.JELLYSPREAD_ANI)
let bubbleAni: BubbleAni = Pool.takeOut(RecoverName.BUBBLE_ANI)
if (!bubbleAni) {
bubbleAni = new BubbleAni()
}
......@@ -270,7 +270,9 @@ export class AiControl {
var p = Tool.getPositionByIndex(index);
bubbleAni.x = p[0];
bubbleAni.y = p[1];
thisObj.addChild(bubbleAni);
//估计得加在元素容器那一层,不然wonderfull等toast会被动画盖掉,
//其他也有问题的,考虑这方面,估计暂时就果冻和气泡,因为这俩动画在toast后面
thisObj.elementContainer.addChild(bubbleAni);
//播放动画
bubbleAni.play(fromType, type, () => {
//显示
......
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