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wildfirecode13
xiaoxiaole
Commits
9fd657dd
Commit
9fd657dd
authored
Oct 28, 2019
by
wildfirecode
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Merge branch 'dev' of gitlab2.dui88.com:wanghongyuan/xiaoxiaole into dev
parents
bc38c93f
cd7d1c9f
Changes
7
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7 changed files
with
252 additions
and
131 deletions
+252
-131
map.tmproject
egret/resource/TextureMerger/map.tmproject
+1
-1
MainScene.ts
egret/src/mainScene/MainScene.ts
+3
-3
MapScene.ts
egret/src/mapScene/MapScene.ts
+105
-107
ScratchPanel.ts
egret/src/panels/ScratchPanel.ts
+3
-3
Chapter3.ts
egret/src/something/chapters/Chapter3.ts
+127
-6
MapData.ts
egret/src/something/interface/MapData.ts
+1
-1
AiControl.ts
egret/src/something/logic/AiControl.ts
+12
-10
No files found.
egret/resource/TextureMerger/map.tmproject
View file @
9fd657dd
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/taskicon.png","../assets/map/recordbtn.png","../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/namebg.png","../assets/map/msgTri.png","../assets/map/map_signicon.png","../assets/map/lionMsgBg.png","../assets/map/invite_txtbg.png","../assets/map/invite_icon.png","../assets/map/iconbg.png","../assets/map/icon.png","../assets/map/guideOver.png","../assets/map/guideMoney.png","../assets/map/guideLove.png","../assets/map/guideLevel.png","../assets/map/guideBox.png","../assets/map/friend_avatar.png","../assets/map/avatar.png","../assets/map/animal1.png","../assets/map/ad_icon.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐关闭.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音关闭.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/光 副本 4.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/宝箱.png","../assets/map/map明日可领.png","../assets/map/map今日可领.png"]}
\ No newline at end of file
{"options":{"layoutMath":"2","sizeMode":"2n","useExtension":1,"layoutGap":1,"extend":0},"projectName":"map","version":5,"files":["../assets/map/taskicon.png","../assets/map/recordbtn.png","../assets/map/progress2.png","../assets/map/progress1.png","../assets/map/namebg.png","../assets/map/msgTri.png","../assets/map/map_signicon.png","../assets/map/lionMsgBg.png","../assets/map/invite_txtbg.png","../assets/map/invite_icon.png","../assets/map/iconbg.png","../assets/map/icon.png","../assets/map/guideOver.png","../assets/map/guideMoney.png","../assets/map/guideLove.png","../assets/map/guideLevel.png","../assets/map/guideBox.png","../assets/map/friend_avatar.png","../assets/map/avatar.png","../assets/map/animal1.png","../assets/map/ad_icon.png","../assets/map/元宝bg.png","../assets/map/有星星.png","../assets/map/音乐关闭.png","../assets/map/音乐.png","../assets/map/星星bg.png","../assets/map/星星.png","../assets/map/无星星.png","../assets/map/问题.png","../assets/map/退出.png","../assets/map/狮子.png","../assets/map/声音关闭.png","../assets/map/声音.png","../assets/map/设置bg.png","../assets/map/设置.png","../assets/map/光 副本 4.png","../assets/map/关闭 拷贝.png","../assets/map/道具.png","../assets/map/宝箱btn.png","../assets/map/宝箱bg.png","../assets/map/宝箱3.png","../assets/map/宝箱2.png","../assets/map/宝箱1.png","../assets/map/宝箱.png","../assets/map/map明日可领.png","../assets/map/map今日可领.png","../assets/map/map刮现金红包.png","../assets/map/map大转盘.png"]}
\ No newline at end of file
egret/src/mainScene/MainScene.ts
View file @
9fd657dd
...
...
@@ -409,8 +409,8 @@ export default class MainScene extends Scene {
if
(
!
recycles
||
!
recycles
.
length
)
{
var
endRowNumHash
=
{},
endRowNum
:
number
=
0
;;
for
(
var
i
=
0
;
i
<
this
.
chapterData
.
map
.
lattices
.
length
;
i
++
)
{
var
lat
=
this
.
chapterData
.
map
.
lattices
[
i
];
if
(
!
lat
[
i
]
)
continue
;
var
d
=
this
.
chapterData
.
map
.
lattices
[
i
];
if
(
!
d
)
continue
;
var
rc
=
Tool
.
indexToRc
(
i
);
const
[
row
,
col
]
=
rc
;
//不用考虑0
...
...
@@ -428,6 +428,7 @@ export default class MainScene extends Scene {
const
{
index
,
row
}
=
endRowNumHash
[
key
];
if
(
endRowNum
==
row
)
this
.
recycleIndexs
.
push
(
index
)
}
console
}
//如果有数据,直接用数据,
else
{
...
...
@@ -1081,7 +1082,6 @@ export default class MainScene extends Scene {
}
/**
* 竖直掉落,一格判断,,没有按竖直生成口从上到下,所以有点问题
* 逻辑要重写
*/
private
fallVertical
()
{
var
anis
:
FallAniData
[]
=
[]
...
...
egret/src/mapScene/MapScene.ts
View file @
9fd657dd
This diff is collapsed.
Click to expand it.
egret/src/panels/ScratchPanel.ts
View file @
9fd657dd
...
...
@@ -220,8 +220,8 @@ class ScratchItem extends eui.ItemRenderer {
if
(
!
success
)
{
return
;
}
let
shareCode
=
res
.
data
;
// 分享码
CFG
.
wxShareLink
=
window
[
'h5URL'
]
+
"&shareCode
="
+
shareCode
;
// 分享链接
let
shareCode
2
=
res
.
data
;
// 分享码
CFG
.
wxShareLink
=
window
[
'h5URL'
]
+
"&shareCode
2="
+
shareCode2
;
// 分享链接
CFG
.
wxShareTitle
=
'狮狮连萌超好玩~我已经玩到第一了!'
;
CFG
.
wxShareDesc
=
'我在萌狮消消乐等你来挑战哦'
;
CFG
.
wxShareImg
=
"http://yun.duiba.com.cn/db_games/xiaoxiaole2.jpg"
;
...
...
@@ -230,7 +230,7 @@ class ScratchItem extends eui.ItemRenderer {
window
[
"invokeWX"
]();
}
else
{
//端内
this
.
data
.
wxShareTip
.
visible
=
false
;
window
[
"inviteShare"
](
shareCode
);
window
[
"inviteShare"
](
shareCode
2
);
}
},
this
.
data
.
scratchTaskId
);
},
this
);
...
...
egret/src/something/chapters/Chapter3.ts
View file @
9fd657dd
This diff is collapsed.
Click to expand it.
egret/src/something/interface/MapData.ts
View file @
9fd657dd
...
...
@@ -38,7 +38,7 @@ export interface MapData {
*/
elements
?:
number
[];
/**
* 9*9的格子
* 9*9的格子
,不修改写null或[]
* 十位是基础元素类型,对应数字减1就是基础元素类型
* 个位是特效类型(0表示无特效),对应数字减1就是特效类型
* 10
...
...
egret/src/something/logic/AiControl.ts
View file @
9fd657dd
...
...
@@ -33,7 +33,7 @@ export class AiControl {
*/
private
eggs
:
number
[];
/**
* 判断是否还有气泡,
暂时不考虑气泡能再生
* 判断是否还有气泡,
气泡能生成,没用了
*/
private
hasBubble
:
boolean
;
/**
...
...
@@ -52,7 +52,7 @@ export class AiControl {
*/
init
(
lattices
:
Lattice
[])
{
this
.
hasJelly
=
judgeJellyExist
(
lattices
);
this
.
hasBubble
=
judgeBubbleExist
(
lattices
);
//
this.hasBubble = judgeBubbleExist(lattices);
this
.
hasHairball
=
judgeHairballExist
(
lattices
);
this
.
eggs
=
getEggs
(
lattices
);
}
...
...
@@ -227,11 +227,11 @@ export class AiControl {
* @param callback
*/
bubbleMotion
(
thisObj
:
MainScene
,
callback
:
Function
)
{
//无气泡,直接回调
if
(
!
this
.
hasBubble
)
{
callback
();
return
}
//无气泡,直接回调
,气泡能生成,不能直接判断
//
if (!this.hasBubble) {
//
callback();
//
return
//
}
//找出所有的气泡,必须按顺序,从左到右,从上到下
var
indexs
:
number
[]
=
[];
for
(
var
i
=
0
;
i
<
thisObj
.
lattices
.
length
;
i
++
)
{
...
...
@@ -244,7 +244,7 @@ export class AiControl {
//没有气泡,直接回调,
if
(
!
indexs
.
length
)
{
//标记无气泡
this
.
hasBubble
=
false
;
//
this.hasBubble = false;
callback
();
return
}
...
...
@@ -262,7 +262,7 @@ export class AiControl {
ele
.
resetType
(
type
);
ele
.
visible
=
false
;
//变色动画
let
bubbleAni
:
BubbleAni
=
Pool
.
takeOut
(
RecoverName
.
JELLYSPREAD
_ANI
)
let
bubbleAni
:
BubbleAni
=
Pool
.
takeOut
(
RecoverName
.
BUBBLE
_ANI
)
if
(
!
bubbleAni
)
{
bubbleAni
=
new
BubbleAni
()
}
...
...
@@ -270,7 +270,9 @@ export class AiControl {
var
p
=
Tool
.
getPositionByIndex
(
index
);
bubbleAni
.
x
=
p
[
0
];
bubbleAni
.
y
=
p
[
1
];
thisObj
.
addChild
(
bubbleAni
);
//估计得加在元素容器那一层,不然wonderfull等toast会被动画盖掉,
//其他也有问题的,考虑这方面,估计暂时就果冻和气泡,因为这俩动画在toast后面
thisObj
.
elementContainer
.
addChild
(
bubbleAni
);
//播放动画
bubbleAni
.
play
(
fromType
,
type
,
()
=>
{
//显示
...
...
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