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wildfirecode13
xiaoxiaole
Commits
97680d6d
Commit
97680d6d
authored
Feb 26, 2020
by
wjf
Browse files
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l
parent
61d06202
Changes
8
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8 changed files
with
301 additions
and
294 deletions
+301
-294
NetManager.ts
egret/libs/tw/manager/NetManager.ts
+2
-2
MapScene.ts
egret/src/mapScene/MapScene.ts
+20
-18
BloodPanel.ts
egret/src/panels/BloodPanel.ts
+96
-96
BloodPanel2.ts
egret/src/panels/BloodPanel2.ts
+97
-97
InvitePanel.ts
egret/src/panels/InvitePanel.ts
+2
-2
ScratchPanel.ts
egret/src/panels/ScratchPanel.ts
+2
-2
ShareCodePanel.ts
egret/src/panels/ShareCodePanel.ts
+22
-15
StartPanel.ts
egret/src/panels/StartPanel.ts
+60
-62
No files found.
egret/libs/tw/manager/NetManager.ts
View file @
97680d6d
...
...
@@ -2386,7 +2386,7 @@ export class NetManager extends ABNetManager {
param
:
{
activityId
:
DataManager
.
ins
.
customCfgData
.
actId
,
activityType
:
"hdtool"
,
// dateUnit
// dateUnit
//不传就是不失效,传1当天有效
},
callback
:
callback
};
...
...
@@ -2408,7 +2408,7 @@ export class NetManager extends ABNetManager {
activityId
:
DataManager
.
ins
.
customCfgData
.
actId
,
activityType
:
"hdtool"
,
shareCode
,
// singleLimitType: "",//待写
singleLimitType
:
0
,
//0每日一次,1永久一次
// subType: "" //待写
},
callback
:
callback
...
...
egret/src/mapScene/MapScene.ts
View file @
97680d6d
...
...
@@ -60,25 +60,27 @@ export default class MapScene extends Scene {
//0224修改,取sceneCode,
const
sceneCode
=
Utils
.
getRequestByKey
(
'sceneCode'
)
if
(
sceneCode
==
CodeChannels
.
AddBlood
)
{
//加体力的,0228到时会修改成助力,这里要加逻辑
if
(
window
[
"test0228"
])
{
//测试助力,到时失败code再和后端对接
NetManager
.
ins
.
doHelpNew
((
s
,
res
)
=>
{
if
(
s
)
{
NetManager
.
ins
.
showLog
(
getlogItem
(
83
))
showToast
(
"助力成功!一起闯关赢现金吧"
)
}
else
if
(
res
)
{
if
(
res
.
code
==
"0000"
)
{
//code再和后端对接
showToast
(
"已经给好友助力过了哦~"
)
}
else
if
(
res
.
code
==
"00001"
)
{
//code再和后端对接
showToast
(
"今日助力次数已达上限啦!"
)
}
else
{
showToast
(
"助力失败"
)
}
}
else
{
showToast
(
"助力失败"
)
//
if (window["test0228"]) {//测试助力,到时失败code再和后端对接
NetManager
.
ins
.
doHelpNew
((
s
,
res
)
=>
{
if
(
s
)
{
NetManager
.
ins
.
showLog
(
getlogItem
(
83
))
showToast
(
"助力成功!一起闯关赢现金吧"
)
}
else
{
var
codeMsgs
=
{
//具体code还没给
"2002002016"
:
"不可以给自己助力哦~"
,
//
"2002002036"
:
"已经给好友助力过了哦~"
,
"2002002037"
:
"已经给好友助力过了哦~"
,
"2002002025"
:
"今日助力次数已达上限啦!"
,
//新加的
}
},
code
)
}
else
{
showToast
(
"欢迎小主,闯关就能拿现金~"
);
}
showToast
(
res
&&
codeMsgs
[
res
.
code
]
?
codeMsgs
[
res
.
code
]
:
"助力失败"
);
}
},
code
)
// } else {
// showToast("欢迎小主,闯关就能拿现金~");
// }
}
else
if
(
sceneCode
==
CodeChannels
.
RankPlay
)
{
//排行榜邀请好友的,不需要了
showToast
(
"欢迎加入游戏,去闯关吧"
);
...
...
egret/src/panels/BloodPanel.ts
View file @
97680d6d
...
...
@@ -92,108 +92,108 @@ export default class BloodPanel extends Panel {
},
1
);
}
onTapInvite
()
{
if
(
iswx
())
{
getShareUrl
(
this
.
stage
);
}
else
showShare
(
1
);
NetManager
.
ins
.
clickLog
(
getlogItem
(
4
));
const
data
=
getHomeData
();
if
(
data
.
askForEnergy
>=
BloodPanel
.
MAX
)
{
showToast
(
'对不起,索要体力的机会已经用完了~'
);
return
;
}
this
[
'inviteBtn'
].
enabled
=
false
;
NetManager
.
ins
.
hc_askForEnergy
((
success
)
=>
{
this
[
'inviteBtn'
].
enabled
=
true
;
if
(
success
)
{
}
NetManager
.
ins
.
hc_home
(()
=>
{
this
.
updateData
();
updateMainTimer
();
SceneCtrl
.
instance
.
updateScene
();
},
window
[
'collectRuleId'
]);
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功~'
);
});
})
}
//0224修改
// onTapInvite() {
// if(iswx()) {
// getShareUrl(this.stage);
// } else
// showShare(1);
// NetManager.ins.clickLog(getlogItem(4));
// const data = getHomeData();
// if (iswx()) {
// //微信流程不变
// getShareUrl(this.stage);
// if (data.askForEnergy >= BloodPanel.MAX) {
// showToast('对不起,索要体力的机会已经用完了~');
// return;
// }
// this['inviteBtn'].enabled = false;
// NetManager.ins.hc_askForEnergy((success) => {
// this['inviteBtn'].enabled = true;
// if (success) {
// }
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功~');
// });
// })
// } else {
// if (window["test0228"]) {
// //如果之前没获取到,就再发接口,几率很低
// if (!DataManager.ins.getData("getUserShareCode")) {
// this.touchEnabled = false
// this.touchChildren = false
// NetManager.ins.getUserShareCode((s, res) => {
// this.touchEnabled = true
// this.touchChildren = true
// if (!s) {
// showToast("获取分享信息失败,请重试")
// } else {
// showShareCodePanel(
// CodeChannels.AddBlood,
// res.data,
// () => { wait(2000).then(() => { showToast('分享成功'); }); }
// )
// }
// })
// } else {
// showShareCodePanel(
// CodeChannels.AddBlood,
// DataManager.ins.getData("getUserShareCode").data,
// () => { wait(2000).then(() => { showToast('分享成功'); }); }
// );
// }
// } else {
// showShareCodePanel(CodeChannels.AddBlood, null, () => {
// if (data.askForEnergy >= BloodPanel.MAX) {
// wait(2000).then(() => {
// showToast('对不起,索要体力的机会已经用完了~');
// });
// } else {
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功');
// });
// })
// }
// })
// }
// if(data.askForEnergy >= BloodPanel.MAX) {
// showToast('对不起,索要体力的机会已经用完了~');
// return;
// }
// this['inviteBtn'].enabled = false;
// NetManager.ins.hc_askForEnergy((success) => {
// this['inviteBtn'].enabled = true;
// if(success) {
// }
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功~');
// });
// })
// }
//0224修改
onTapInvite
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
4
));
const
data
=
getHomeData
();
if
(
iswx
())
{
//微信流程不变
getShareUrl
(
this
.
stage
);
if
(
data
.
askForEnergy
>=
BloodPanel
.
MAX
)
{
showToast
(
'对不起,索要体力的机会已经用完了~'
);
return
;
}
this
[
'inviteBtn'
].
enabled
=
false
;
NetManager
.
ins
.
hc_askForEnergy
((
success
)
=>
{
this
[
'inviteBtn'
].
enabled
=
true
;
if
(
success
)
{
}
NetManager
.
ins
.
hc_home
(()
=>
{
this
.
updateData
();
updateMainTimer
();
SceneCtrl
.
instance
.
updateScene
();
},
window
[
'collectRuleId'
]);
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功~'
);
});
})
}
else
{
// if (window["test0228"]) {
//如果之前没获取到,就再发接口,几率很低
if
(
!
DataManager
.
ins
.
getData
(
"getUserShareCode"
))
{
this
.
touchEnabled
=
false
this
.
touchChildren
=
false
NetManager
.
ins
.
getUserShareCode
((
s
,
res
)
=>
{
this
.
touchEnabled
=
true
this
.
touchChildren
=
true
if
(
!
s
)
{
showToast
(
"获取分享信息失败,请重试"
)
}
else
{
showShareCodePanel
(
CodeChannels
.
AddBlood
,
res
.
data
,
()
=>
{
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功'
);
});
}
)
}
})
}
else
{
showShareCodePanel
(
CodeChannels
.
AddBlood
,
DataManager
.
ins
.
getData
(
"getUserShareCode"
).
data
,
()
=>
{
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功'
);
});
}
);
}
// } else {
// showShareCodePanel(CodeChannels.AddBlood, null, () => {
// if (data.askForEnergy >= BloodPanel.MAX) {
// wait(2000).then(() => {
// showToast('对不起,索要体力的机会已经用完了~');
// });
// } else {
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功');
// });
// })
// }
// })
// }
}
}
protected
get
closeBtns
():
eui
.
Button
[]
{
...
...
egret/src/panels/BloodPanel2.ts
View file @
97680d6d
...
...
@@ -88,110 +88,110 @@ export default class BloodPanel2 extends Panel {
},
1
);
}
onTapInvite
()
{
//
onTapInvite() {
if
(
iswx
())
{
getShareUrl
(
this
.
stage
);
}
else
showShare
(
1
);
// if(iswx()) {
// getShareUrl(this.stage);
// } else
// showShare(1);
// NetManager.ins.clickLog(getlogItem(4));
// const data = getHomeData();
// if(data.askForEnergy >= BloodPanel.MAX) {
// showToast('对不起,索要体力的机会已经用完了~');
// return;
// }
// this['inviteBtn'].enabled = false;
// NetManager.ins.hc_askForEnergy((success) => {
// this['inviteBtn'].enabled = true;
// if(success) {
// }
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功~');
// });
// })
// }
//0224修改
onTapInvite
()
{
NetManager
.
ins
.
clickLog
(
getlogItem
(
4
));
const
data
=
getHomeData
();
if
(
data
.
askForEnergy
>=
BloodPanel
.
MAX
)
{
showToast
(
'对不起,索要体力的机会已经用完了~'
);
return
;
}
this
[
'inviteBtn'
].
enabled
=
false
;
NetManager
.
ins
.
hc_askForEnergy
((
success
)
=>
{
this
[
'inviteBtn'
].
enabled
=
true
;
if
(
success
)
{
if
(
iswx
())
{
getShareUrl
(
this
.
stage
);
//原先微信流程不变
if
(
data
.
askForEnergy
>=
BloodPanel
.
MAX
)
{
showToast
(
'对不起,索要体力的机会已经用完了~'
);
return
;
}
this
[
'inviteBtn'
].
enabled
=
false
;
NetManager
.
ins
.
hc_askForEnergy
((
success
)
=>
{
this
[
'inviteBtn'
].
enabled
=
true
;
if
(
success
)
{
}
NetManager
.
ins
.
hc_home
(()
=>
{
this
.
updateData
();
updateMainTimer
();
SceneCtrl
.
instance
.
updateScene
();
},
window
[
'collectRuleId'
]);
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功~'
);
});
})
}
else
{
// if (window["test0228"]) {
//如果之前没获取到,就再发接口,几率很低
if
(
!
DataManager
.
ins
.
getData
(
"getUserShareCode"
))
{
this
.
touchEnabled
=
false
this
.
touchChildren
=
false
NetManager
.
ins
.
getUserShareCode
((
s
,
res
)
=>
{
this
.
touchEnabled
=
true
this
.
touchChildren
=
true
if
(
!
s
)
{
showToast
(
"获取分享信息失败,请重试"
)
}
else
{
showShareCodePanel
(
CodeChannels
.
AddBlood
,
res
.
data
,
()
=>
{
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功'
);
});
}
)
}
})
}
else
{
showShareCodePanel
(
CodeChannels
.
AddBlood
,
DataManager
.
ins
.
getData
(
"getUserShareCode"
).
data
,
()
=>
{
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功'
);
});
}
);
}
NetManager
.
ins
.
hc_home
(()
=>
{
this
.
updateData
();
updateMainTimer
();
SceneCtrl
.
instance
.
updateScene
();
},
window
[
'collectRuleId'
]);
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功~'
);
});
})
// } else {
// showShareCodePanel(CodeChannels.AddBlood, null, () => {
// if (data.askForEnergy >= BloodPanel.MAX) {
// wait(2000).then(() => {
// showToast('对不起,索要体力的机会已经用完了~');
// });
// } else {
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功');
// });
// })
// }
// })
// }
}
}
//0224修改
// onTapInvite() {
// NetManager.ins.clickLog(getlogItem(4));
// const data = getHomeData();
// if (iswx()) {
// getShareUrl(this.stage);
// //原先微信流程不变
// if (data.askForEnergy >= BloodPanel.MAX) {
// showToast('对不起,索要体力的机会已经用完了~');
// return;
// }
// this['inviteBtn'].enabled = false;
// NetManager.ins.hc_askForEnergy((success) => {
// this['inviteBtn'].enabled = true;
// if (success) {
// }
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功~');
// });
// })
// } else {
// if (window["test0228"]) {
// //如果之前没获取到,就再发接口,几率很低
// if (!DataManager.ins.getData("getUserShareCode")) {
// this.touchEnabled = false
// this.touchChildren = false
// NetManager.ins.getUserShareCode((s, res) => {
// this.touchEnabled = true
// this.touchChildren = true
// if (!s) {
// showToast("获取分享信息失败,请重试")
// } else {
// showShareCodePanel(
// CodeChannels.AddBlood,
// res.data,
// () => { wait(2000).then(() => { showToast('分享成功'); }); }
// )
// }
// })
// } else {
// showShareCodePanel(
// CodeChannels.AddBlood,
// DataManager.ins.getData("getUserShareCode").data,
// () => { wait(2000).then(() => { showToast('分享成功'); }); }
// );
// }
// } else {
// showShareCodePanel(CodeChannels.AddBlood, null, () => {
// if (data.askForEnergy >= BloodPanel.MAX) {
// wait(2000).then(() => {
// showToast('对不起,索要体力的机会已经用完了~');
// });
// } else {
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// this.updateData();
// updateMainTimer();
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功');
// });
// })
// }
// })
// }
// }
// }
protected
get
closeBtns
():
eui
.
Button
[]
{
return
[
this
[
'closeBtn'
]]
}
...
...
egret/src/panels/InvitePanel.ts
View file @
97680d6d
...
...
@@ -130,9 +130,9 @@ export default class InvitePanel extends Panel {
window
[
"invokeWX"
]();
}
else
{
//端内
this
.
wxShareTip
.
visible
=
false
;
window
[
"inviteShare"
](
shareCode
);
//
window["inviteShare"](shareCode);
//0224修改,去掉原先邀请逻辑,新增口令逻辑
//
showShareCodePanel(CodeChannels.InvitePrize, shareCode)
showShareCodePanel
(
CodeChannels
.
InvitePrize
,
shareCode
)
}
});
}
...
...
egret/src/panels/ScratchPanel.ts
View file @
97680d6d
...
...
@@ -264,9 +264,9 @@ class ScratchItem extends eui.ItemRenderer {
window
[
"invokeWX"
]();
}
else
{
//端内
this
.
data
.
wxShareTip
.
visible
=
false
;
window
[
"scratchShare"
](
code
);
//
window["scratchShare"](code);
//0224修改,去掉原先邀请逻辑,新增口令逻辑
//
showShareCodePanel(CodeChannels.Scratch, code)
showShareCodePanel
(
CodeChannels
.
Scratch
,
code
)
}
},
this
.
data
.
scratchTaskId
);
},
this
);
...
...
egret/src/panels/ShareCodePanel.ts
View file @
97680d6d
...
...
@@ -60,7 +60,7 @@ const jumpFun = [
// ifr.style.display = "none";
// document.body.appendChild(ifr);
// } else {
window
.
location
.
href
=
locatUrl
;
window
.
location
.
href
=
locatUrl
;
// }
},
function
()
{
//跳转微信朋友圈,暂时用跳转微信代替
...
...
@@ -164,21 +164,28 @@ class ShareCodePanel extends ComponentBase {
this
.
goBtn
.
touchEnabled
=
false
;
//点击埋点
NetManager
.
ins
.
clickLog
(
getlogItem
(
buridNums
[
this
.
data
.
channel
]))
//延时1秒跳转,为了埋点
setTimeout
(()
=>
{
//有回调就执行
this
.
data
.
addFun
&&
this
.
data
.
addFun
();
this
.
goBtn
.
touchEnabled
=
true
;
jumpFun
[
this
.
mark
]()
},
1000
)
//有回调执行
if
(
this
.
data
.
addFun
)
{
this
.
data
.
addFun
();
//跳转,考虑到要发接口,0228版本就没有接口要发了,可以只保留点击埋点延时1秒
setTimeout
(()
=>
{
this
.
goBtn
.
touchEnabled
=
true
;
jumpFun
[
this
.
mark
]()
},
2000
)
}
else
{
//跳转,考虑到要发接口
setTimeout
(()
=>
{
this
.
goBtn
.
touchEnabled
=
true
;
jumpFun
[
this
.
mark
]()
},
1000
)
}
//
if (this.data.addFun) {
//
this.data.addFun();
//
//跳转,考虑到要发接口,0228版本就没有接口要发了,可以只保留点击埋点延时1秒
//
setTimeout(() => {
//
this.goBtn.touchEnabled = true;
//
jumpFun[this.mark]()
//
}, 2000)
//
} else {
//
//跳转,考虑到要发接口
//
setTimeout(() => {
//
this.goBtn.touchEnabled = true;
//
jumpFun[this.mark]()
//
}, 1000)
//
}
}
onTouchClickBg
()
{
...
...
egret/src/panels/StartPanel.ts
View file @
97680d6d
...
...
@@ -91,70 +91,68 @@ export default class StartPanel extends Panel {
if
(
homeData
.
askForEnergy
)
{
PanelCtrl
.
instance
.
show
(
'blood2Panel'
);
}
else
{
if
(
iswx
())
{
getShareUrl
(
this
.
stage
);
}
else
showShare
(
1
);
NetManager
.
ins
.
hc_askForEnergy
((
success
)
=>
{
NetManager
.
ins
.
hc_home
(()
=>
{
SceneCtrl
.
instance
.
updateScene
();
},
window
[
'collectRuleId'
]);
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功~'
);
});
})
//0224修改,微信环境不变
// if (iswx()) {
// if(iswx()) {
// getShareUrl(this.stage);
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功~');
// });
// })
// } else
// // showShare(1);
// {
// if (window["test0228"]) {
// //如果之前没获取到,就再发接口,几率很低
// if (!DataManager.ins.getData("getUserShareCode")) {
// this.touchEnabled = false
// this.touchChildren = false
// NetManager.ins.getUserShareCode((s, res) => {
// this.touchEnabled = true
// this.touchChildren = true
// if (!s) {
// showToast("获取分享信息失败,请重试")
// } else {
// showShareCodePanel(
// CodeChannels.AddBlood,
// res.data,
// () => { wait(2000).then(() => { showToast('分享成功'); }); }
// )
// }
// })
// } else {
// showShareCodePanel(
// CodeChannels.AddBlood,
// DataManager.ins.getData("getUserShareCode").data,
// () => { wait(2000).then(() => { showToast('分享成功'); }); }
// );
// }
// } else {
// showShareCodePanel(CodeChannels.AddBlood, null, () => {
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功');
// });
// })
// });
// }
// }
// showShare(1);
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功~');
// });
// })
//0224修改,微信环境不变
if
(
iswx
())
{
getShareUrl
(
this
.
stage
);
NetManager
.
ins
.
hc_askForEnergy
((
success
)
=>
{
NetManager
.
ins
.
hc_home
(()
=>
{
SceneCtrl
.
instance
.
updateScene
();
},
window
[
'collectRuleId'
]);
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功~'
);
});
})
}
else
{
// if (window["test0228"]) {
//如果之前没获取到,就再发接口,几率很低
if
(
!
DataManager
.
ins
.
getData
(
"getUserShareCode"
))
{
this
.
touchEnabled
=
false
this
.
touchChildren
=
false
NetManager
.
ins
.
getUserShareCode
((
s
,
res
)
=>
{
this
.
touchEnabled
=
true
this
.
touchChildren
=
true
if
(
!
s
)
{
showToast
(
"获取分享信息失败,请重试"
)
}
else
{
showShareCodePanel
(
CodeChannels
.
AddBlood
,
res
.
data
,
()
=>
{
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功'
);
});
}
)
}
})
}
else
{
showShareCodePanel
(
CodeChannels
.
AddBlood
,
DataManager
.
ins
.
getData
(
"getUserShareCode"
).
data
,
()
=>
{
wait
(
2000
).
then
(()
=>
{
showToast
(
'分享成功'
);
});
}
);
}
// } else {
// showShareCodePanel(CodeChannels.AddBlood, null, () => {
// NetManager.ins.hc_askForEnergy((success) => {
// NetManager.ins.hc_home(() => {
// SceneCtrl.instance.updateScene();
// }, window['collectRuleId']);
// wait(2000).then(() => {
// showToast('分享成功');
// });
// })
// });
// }
}
}
return
;
}
...
...
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