Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
X
xiaoxiaole
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wildfirecode13
xiaoxiaole
Commits
7cb8086f
Commit
7cb8086f
authored
Oct 25, 2019
by
邱旭
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'dev' of
http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole
into dev
parents
937553a1
043dfd8f
Changes
19
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
19 changed files
with
360 additions
and
203 deletions
+360
-203
MainScene.ts
egret/src/mainScene/MainScene.ts
+57
-63
PropGuide.ts
egret/src/mainScene/PropGuide.ts
+1
-1
Tool.ts
egret/src/something/Tool.ts
+76
-14
FlyTargetAni.ts
egret/src/something/anis/FlyTargetAni.ts
+21
-47
HairballGreyDisAni.ts
egret/src/something/anis/HairballGreyDisAni.ts
+2
-2
Chapter2.ts
egret/src/something/chapters/Chapter2.ts
+1
-1
Element.ts
egret/src/something/class/Element.ts
+36
-9
Ice.ts
egret/src/something/class/Ice.ts
+5
-2
ElementType.ts
egret/src/something/enum/ElementType.ts
+4
-3
RecoverName.ts
egret/src/something/enum/RecoverName.ts
+10
-2
StateType.ts
egret/src/something/enum/StateType.ts
+3
-1
GenerateLatData.ts
egret/src/something/interface/GenerateLatData.ts
+3
-3
MapData.ts
egret/src/something/interface/MapData.ts
+3
-2
AiControl.ts
egret/src/something/logic/AiControl.ts
+9
-6
aaa.ts
egret/src/something/logic/aaa.ts
+16
-45
BubbleState.ts
egret/src/something/states/BubbleState.ts
+2
-2
HairballBlackState.ts
egret/src/something/states/HairballBlackState.ts
+41
-0
HairballBrownState.ts
egret/src/something/states/HairballBrownState.ts
+41
-0
HairballGreyState.ts
egret/src/something/states/HairballGreyState.ts
+29
-0
No files found.
egret/src/mainScene/MainScene.ts
View file @
7cb8086f
This diff is collapsed.
Click to expand it.
egret/src/mainScene/PropGuide.ts
View file @
7cb8086f
...
...
@@ -176,7 +176,7 @@ export class PropGuideInt extends egret.DisplayObjectContainer {
if
(
Tool
.
judgeEliminate
(
lat
)
&&
(
lat
.
row
==
rc
[
0
]
||
lat
.
column
==
rc
[
1
]))
{
if
(
this
.
thisObj
.
eliminatedElements
.
indexOf
(
i
)
==
-
1
)
{
this
.
thisObj
.
eliminatedElements
.
push
(
i
);
if
(
!
lat
.
element
.
hasState
(
StateType
.
LOCK
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALL
))
{
if
(
Tool
.
judgeHasScore
(
lat
.
element
))
{
//算直线+直线LL
this
.
thisObj
.
pushScoreAni
(
baseScore
*
1
*
effectBaseTimes
.
LL
,
Tool
.
getPositionByIndex
(
i
))
}
...
...
egret/src/something/Tool.ts
View file @
7cb8086f
...
...
@@ -26,8 +26,8 @@ export class Tool {
* 格子高度
*/
public
static
height
=
80
// 81.5;
//整体偏移X
public
static
offsetX
=
15
// 8.25;
//整体偏移X
,为了下面初始化,这里不定义数值
public
static
offsetX
//
= 15// 8.25;
//整体偏移Y
public
static
offsetY
=
275
//260;
/**
...
...
@@ -56,11 +56,18 @@ export class Tool {
* 索引位置
*/
private
static
indexPositions
:
number
[][]
=
[];
//给出10*10
private
static
indexToRcMap10
:
number
[][]
=
[];
private
static
indexPositions10
:
number
[][]
=
[];
/**
* 初始化数据
*/
public
static
init
(
isTwo
:
boolean
=
false
)
{
this
.
offsetX
=
isTwo
?
55
:
15
// 49 : 8.25
var
ooox
=
isTwo
?
55
:
15
;
// 49 : 8.25
//相等的就return,没必要每关都算一次,暂时只有x轴偏移有可能改变
if
(
this
.
offsetX
==
ooox
)
return
;
this
.
offsetX
=
ooox
;
//都是9*9
//位置信息
var
spaceX
=
this
.
width
,
...
...
@@ -77,11 +84,17 @@ export class Tool {
}
//10*10的格子位置信息
// for (var i = 0; i < this.rowNum + 1; i++) {
// for (var j = 0; j < this.colNum + 1; j++) {
// }
// }
var
rowNum
=
Tool
.
rowNum
+
1
;
var
colNum
=
Tool
.
colNum
+
1
;
var
offsetX
=
Tool
.
offsetX
var
offsetY
=
Tool
.
offsetY
for
(
var
i
=
0
;
i
<
rowNum
;
i
++
)
{
for
(
var
j
=
0
;
j
<
colNum
;
j
++
)
{
// rcToIndexMap["" + i + j] = i * colNum + j;
this
.
indexToRcMap10
[
i
*
colNum
+
j
]
=
[
i
,
j
];
this
.
indexPositions10
[
i
*
colNum
+
j
]
=
[
offsetX
+
j
*
Tool
.
width
,
offsetY
+
i
*
Tool
.
height
];
}
}
}
/**
* row和col获得index值
...
...
@@ -118,6 +131,13 @@ export class Tool {
return
this
.
indexPositions
[
index
]
}
public
static
indexToRc10
(
index
:
number
):
number
[]
{
return
this
.
indexToRcMap10
[
index
]
}
public
static
getPositionByIndex10
(
index
:
number
):
number
[]
{
return
this
.
indexPositions10
[
index
]
}
/**
* 根据9*9格子得到中间列数的奇偶性
* 其实只是要知道左右两边空的列数
...
...
@@ -245,7 +265,9 @@ export class Tool {
lat
.
element
.
effectType
==
EffectType
.
MAGICLION
||
lat
.
element
.
type
==
ElementType
.
JELLY
||
lat
.
element
.
type
==
ElementType
.
CHICKEN_EGG
||
lat
.
element
.
hasState
(
StateType
.
HAIRBALL
))
{
lat
.
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBROWN
))
{
return
false
}
//剩下情况
...
...
@@ -255,7 +277,7 @@ export class Tool {
}
/**
* 判断能执行消除的元素,
* 包括所有特效和基本元素,石头,果冻,鸡蛋
* 包括所有特效和基本元素,石头,果冻,鸡蛋
,各种状态的
* @param lat
*/
public
static
judgeEliminate
(
lat
:
Lattice
)
{
...
...
@@ -292,6 +314,23 @@ export class Tool {
}
}
/**
* 判断在打乱时,格子上元素是否能移动交换
* @param lat 格子
*/
public
static
judgeUpsetMove
(
lat
:
Lattice
)
{
if
(
Tool
.
judgeBaseEle
(
lat
)
&&
!
lat
.
element
.
hasState
(
StateType
.
LOCK
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
&&
!
lat
.
element
.
hasState
(
StateType
.
HAIRBALLBROWN
)
)
{
return
true
;
}
return
false
;
}
/**
* 判断元素是否可被手势选中和交换
* 主要点击元素判断使用
...
...
@@ -302,7 +341,9 @@ export class Tool {
if
(
!
ele
||
ele
.
type
==
ElementType
.
ROCK
||
ele
.
hasState
(
StateType
.
LOCK
)
||
ele
.
hasState
(
StateType
.
HAIRBALL
)
||
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
||
ele
.
type
==
ElementType
.
JELLY
||
ele
.
type
==
ElementType
.
CHICKEN_EGG
)
{
...
...
@@ -313,7 +354,7 @@ export class Tool {
/**
* 是否要算分数
* 排除元素 石头,鸡蛋,果冻,
* 排除状态 枷锁,毛球
* 排除状态 枷锁,毛球
,因为存在时,元素不会消除
* @param ele 元素
*/
public
static
judgeHasScore
(
ele
:
Element
):
boolean
{
...
...
@@ -323,7 +364,26 @@ export class Tool {
ele
.
type
==
ElementType
.
CHICKEN_EGG
||
ele
.
type
==
ElementType
.
LOLLIPOP
||
ele
.
hasState
(
StateType
.
LOCK
)
||
ele
.
hasState
(
StateType
.
HAIRBALL
)
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
)
{
return
false
;
}
return
true
}
/**
* 判断能否参与魔力鸟旋转的元素
* 无特效,无锁,无毛球,
* @param ele 元素
*/
public
static
judgeMagicRotate
(
ele
:
Element
):
boolean
{
if
(
!
ele
||
ele
.
effectType
!=
null
||
ele
.
hasState
(
StateType
.
LOCK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
ele
.
hasState
(
StateType
.
HAIRBALLBROWN
)
)
{
return
false
;
}
...
...
@@ -591,7 +651,9 @@ export class Tool {
lattices
[
i
].
element
&&
lattices
[
i
].
element
.
type
<=
4
&&
!
lattices
[
i
].
element
.
hasState
(
StateType
.
LOCK
)
&&
!
lattices
[
i
].
element
.
hasState
(
StateType
.
HAIRBALL
)
!
lattices
[
i
].
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
&&
!
lattices
[
i
].
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
&&
!
lattices
[
i
].
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
)
{
var
type
=
lattices
[
i
].
element
.
type
;
if
(
!
arr
[
type
])
arr
[
type
]
=
0
;
...
...
egret/src/something/anis/FlyTargetAni.ts
View file @
7cb8086f
...
...
@@ -4,59 +4,33 @@ import { Pool } from "../Pool";
import
{
Element
}
from
"../class/Element"
;
import
{
Ice
}
from
"../class/Ice"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
import
{
HairballState
}
from
"../states/HairballState"
;
export
function
FlyTargetAni
(
ele
:
any
,
p
:
number
[],
con
:
egret
.
DisplayObjectContainer
)
{
export
function
FlyTargetAni
(
type
:
ElementType
,
fromP
:
number
[],
targetP
:
number
[],
con
:
egret
.
DisplayObjectContainer
)
{
//弄一个替代的
let
eleC
;
if
(
ele
instanceof
Element
)
{
eleC
=
Pool
.
takeOut
(
RecoverName
.
ELEMENT
);
if
(
!
eleC
)
{
eleC
=
new
Element
(
ele
.
type
)
}
else
{
eleC
.
reset
(
ele
.
type
)
}
}
//是冰块
else
if
(
ele
instanceof
Ice
)
{
eleC
=
Pool
.
takeOut
(
RecoverName
.
ICE
);
if
(
!
eleC
)
{
eleC
=
new
Ice
()
}
else
{
eleC
.
reset
()
}
}
//是毛球
else
if
(
ele
instanceof
HairballState
){
eleC
=
Pool
.
takeOut
(
RecoverName
.
HAIRBALL_STATE
);
if
(
!
eleC
)
{
eleC
=
new
HairballState
()
}
else
{
eleC
.
reset
(
1
)
}
}
eleC
.
x
=
ele
.
x
;
eleC
.
y
=
ele
.
y
;
let
eleC
:
egret
.
Bitmap
=
Pool
.
takeOut
(
RecoverName
.
FLYIMAGE
);
if
(
!
eleC
)
eleC
=
new
egret
.
Bitmap
();
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
type
+
"_png"
);
eleC
.
texture
=
texture
;
//都按格子的中心点
eleC
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
eleC
.
anchorOffsetY
=
texture
.
textureHeight
/
2
;
//重置缩放
eleC
.
scaleX
=
1
;
eleC
.
scaleY
=
1
;
eleC
.
x
=
fromP
[
0
];
eleC
.
y
=
fromP
[
1
];
con
.
addChild
(
eleC
);
var
a
=
{
t
:
0
};
egret
.
Tween
.
get
(
eleC
)
.
to
({
x
:
p
[
0
],
y
:
p
[
1
],
scaleX
:
0.3
,
scaleY
:
0.3
},
500
+
(
Math
.
random
()
*
100
)
>>
0
)
.
to
({
x
:
targetP
[
0
],
y
:
targetP
[
1
],
scaleX
:
0.3
,
scaleY
:
0.3
},
500
+
(
Math
.
random
()
*
100
)
>>
0
)
.
call
(()
=>
{
//回收
con
.
removeChild
(
eleC
);
if
(
ele
instanceof
Element
)
{
Pool
.
recover
(
RecoverName
.
ELEMENT
,
eleC
);
con
[
"elementTargets"
].
targets
[
eleC
.
type
].
count
--
}
//是冰块
else
if
(
ele
instanceof
Ice
)
{
Pool
.
recover
(
RecoverName
.
ICE
,
eleC
);
con
[
"elementTargets"
].
targets
[
ElementType
.
ICE
].
count
--
}
//是毛球
else
if
(
ele
instanceof
HairballState
)
{
Pool
.
recover
(
RecoverName
.
HAIRBALL_STATE
,
eleC
);
con
[
"elementTargets"
].
targets
[
ElementType
.
HAIRBALL
].
count
--
}
// callback()
Pool
.
recover
(
RecoverName
.
FLYIMAGE
,
eleC
);
con
[
"elementTargets"
].
targets
[
type
].
count
--
;
})
}
\ No newline at end of file
egret/src/something/anis/HairballDisAni.ts
→
egret/src/something/anis/Hairball
Grey
DisAni.ts
View file @
7cb8086f
...
...
@@ -5,14 +5,14 @@ import { ImageAni } from "../class/ImageAni";
* 待写
* 毛球消失动效
*/
export
class
HairballDisAni
extends
Ani
{
export
class
Hairball
Grey
DisAni
extends
Ani
{
/**
* 图片
*/
showImage
:
ImageAni
;
constructor
()
{
super
();
this
.
aniName
=
"HairballDisAni"
;
this
.
aniName
=
"Hairball
Grey
DisAni"
;
var
arr
=
[]
for
(
var
i
=
1
;
i
<=
19
;
i
++
)
{
arr
.
push
(
"eleDis"
+
i
+
"_png"
);
...
...
egret/src/something/chapters/Chapter2.ts
View file @
7cb8086f
...
...
@@ -76,7 +76,7 @@ export const Chapters2: ChapterData[] = [
elements
:
[
{
type
:
ElementType
.
ROCK
,
count
:
34
count
:
40
},
{
type
:
ElementType
.
CHICKEN
,
...
...
egret/src/something/class/Element.ts
View file @
7cb8086f
...
...
@@ -10,8 +10,11 @@ import { ChickenEgg } from "./ChickenEgg";
import
{
State
}
from
"./State"
;
import
{
StateType
}
from
"../enum/StateType"
;
import
{
LockState
}
from
"../states/LockState"
;
import
{
HairballState
}
from
"../states/HairballState"
;
import
{
HairballBrownState
}
from
"../states/HairballBrownState"
;
import
{
BubbleState
}
from
"../states/BubbleState"
;
import
{
HairballGreyState
}
from
"../states/HairballGreyState"
;
import
{
HairballBlackState
}
from
"../states/HairballBlackState"
;
/**
...
...
@@ -192,8 +195,14 @@ export class Element extends eui.Component {
case
StateType
.
BUBBLE
:
recoverType
=
RecoverName
.
BUBBLE_STATE
;
break
;
case
StateType
.
HAIRBALL
:
recoverType
=
RecoverName
.
HAIRBALL_STATE
;
case
StateType
.
HAIRBALLGREY
:
recoverType
=
RecoverName
.
HAIRBALLGREY_STATE
;
break
;
case
StateType
.
HAIRBALLBLACK
:
recoverType
=
RecoverName
.
HAIRBALLBLACK_STATE
;
break
;
case
StateType
.
HAIRBALLBROWN
:
recoverType
=
RecoverName
.
HAIRBALLBROWN_STATE
;
break
;
}
Pool
.
recover
(
recoverType
,
state
);
...
...
@@ -347,14 +356,32 @@ export class Element extends eui.Component {
this
.
states
[
state
]
=
bubbleState
;
this
.
showImage
.
alpha
=
0
;
break
;
case
StateType
.
HAIRBALL
:
let
hairBallState
=
Pool
.
takeOut
(
RecoverName
.
HAIRBALL_STATE
);
if
(
!
hairBallState
)
{
hairBallState
=
new
HairballState
(
data
);
case
StateType
.
HAIRBALLGREY
:
let
hairballGreyState
=
Pool
.
takeOut
(
RecoverName
.
HAIRBALLGREY_STATE
);
if
(
!
hairballGreyState
)
{
hairballGreyState
=
new
HairballGreyState
();
}
else
{
hairballGreyState
.
reset
()
}
this
.
states
[
state
]
=
hairballGreyState
;
break
;
case
StateType
.
HAIRBALLBLACK
:
let
hairballBlackState
=
Pool
.
takeOut
(
RecoverName
.
HAIRBALLBLACK_STATE
);
if
(
!
hairballBlackState
)
{
hairballBlackState
=
new
HairballBlackState
();
}
else
{
hairballBlackState
.
reset
()
}
this
.
states
[
state
]
=
hairballBlackState
;
break
;
case
StateType
.
HAIRBALLBROWN
:
let
hairballBrowState
=
Pool
.
takeOut
(
RecoverName
.
HAIRBALLBROWN_STATE
);
if
(
!
hairballBrowState
)
{
hairballBrowState
=
new
HairballBrownState
();
}
else
{
hair
BallState
.
reset
(
data
)
hair
ballBrowState
.
reset
(
)
}
this
.
states
[
state
]
=
hair
Ball
State
;
this
.
states
[
state
]
=
hair
ballBrow
State
;
break
;
}
//视图添加
...
...
egret/src/something/class/Ice.ts
View file @
7cb8086f
import
{
ElementType
}
from
"../enum/ElementType"
;
export
class
Ice
extends
e
ui
.
Image
{
export
class
Ice
extends
e
gret
.
Bitmap
{
/**
* 消除次数
*/
...
...
@@ -19,7 +19,10 @@ export class Ice extends eui.Image {
constructor
(
n
:
number
=
2
)
{
super
()
this
.
source
=
"ele"
+
ElementType
.
ICE
+
"_png"
;
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
ElementType
.
ICE
+
"_png"
);
this
.
texture
=
texture
;
this
.
anchorOffsetX
=
texture
.
textureWidth
/
2
;
this
.
anchorOffsetY
=
texture
.
textureHeight
/
2
;
if
(
n
==
2
)
{
this
.
alpha
=
1
;
}
else
{
...
...
egret/src/something/enum/ElementType.ts
View file @
7cb8086f
...
...
@@ -10,7 +10,7 @@ export enum ElementType {
CATTLE
,
//牛2
LION
,
//狮子3
PIG
,
//猪4
//特殊元素
ROCK
,
//石头5
LOLLIPOP
,
//棒棒糖6
...
...
@@ -22,8 +22,9 @@ export enum ElementType {
ICE
,
//冰块9
//元素身上状态
HAIRBALL
,
//毛球10
HAIRBALLGREY
,
//灰色毛球10
HAIRBALLBROWN
,
//褐色毛球11
HAIRBALLBLACK
,
//黑色毛球12
}
var
a
=
[
0
,
40
,
30
,
0
,
44
,
0
,
20
,
40
,
0
,
...
...
egret/src/something/enum/RecoverName.ts
View file @
7cb8086f
...
...
@@ -12,11 +12,15 @@ export enum RecoverName {
SCORE_ANI
=
"ScoreAni"
,
//目标飞入的图片,没有相应的类,直接用egret.Bitmap
FLYIMAGE
=
"flyImage"
,
//带回调的动画,和不带的合并不了,因为可能还有其他参数
BONUSSHOOT_ANI
=
"BonusShootAni"
,
JELLYSPREAD_ANI
=
"JellySpreadAni"
,
PIECETOEGG_ANI
=
"PieceToEggAni"
,
BUBBLE_ANI
=
"BubbleAni"
,
HAIRBALLBROWNDIVIDE
=
"HairballBrownDivide"
,
...
...
@@ -42,7 +46,8 @@ export enum RecoverName {
STEP_ANI
=
"StepAni"
,
JELLYDIS_ANI
=
"JellyDisAni"
,
EGGBROKEN_ANI
=
"EggBrokenAni"
,
HAIRBALLDIS_ANI
=
"HairballDisAni"
,
HAIRBALLGREYDIS_ANI
=
"HairballGreyDisAni"
,
HAIRBALLBLACKDIS_ANI
=
"HairballBlackDisAni"
,
//方形遮罩
RECT_MASK
=
"RectMask"
,
...
...
@@ -50,5 +55,8 @@ export enum RecoverName {
//状态的回收
LOCK_STATE
=
"LockState"
,
BUBBLE_STATE
=
"BubbleState"
,
HAIRBALL_STATE
=
"HairballState"
,
HAIRBALLGREY_STATE
=
"HairballGreyState"
,
HAIRBALLBLACK_STATE
=
"HairballGreyState"
,
HAIRBALLBROWN_STATE
=
"HairballGreyState"
,
}
\ No newline at end of file
egret/src/something/enum/StateType.ts
View file @
7cb8086f
...
...
@@ -4,5 +4,7 @@
export
enum
StateType
{
LOCK
=
0
,
//锁
BUBBLE
,
//变色气泡
HAIRBALL
,
//毛球
HAIRBALLGREY
,
//灰色毛球 ,一次就消除
HAIRBALLBROWN
,
//褐色毛球 ,只能特效消除
HAIRBALLBLACK
,
//黑色毛球 ,两次消除,一次闭眼
}
\ No newline at end of file
egret/src/something/interface/GenerateLatData.ts
View file @
7cb8086f
/**
* 格子生成口数据格式
*/
export
interface
GenerateLatData
{
export
interface
GenerateLatData
{
/**
* 生成口的索引
*/
...
...
@@ -10,7 +10,7 @@ export interface GenerateLatData{
* 掉落元素类型
* 里面随机类型和下一致
*/
type
:
number
[]
type
?:
number
[]
/**
* 自定义掉落元素
* 十位是基础元素类型,对应数字减1就是基础元素类型
...
...
@@ -21,5 +21,5 @@ export interface GenerateLatData{
* 13
* 14
*/
cus
:
number
[];
cus
?
:
number
[];
}
\ No newline at end of file
egret/src/something/interface/MapData.ts
View file @
7cb8086f
...
...
@@ -32,8 +32,9 @@ export interface MapData {
* 5果冻
* 6鸡蛋
* 7变色气泡
* 8一级毛球
* 9二级毛球
* 8灰色毛球 一次消除
* 9褐色毛球 特效消除,分裂
* 10黑色毛球 两次消除,一次眩晕,
*/
elements
?:
number
[];
/**
...
...
egret/src/something/logic/AiControl.ts
View file @
7cb8086f
...
...
@@ -238,7 +238,7 @@ export class AiControl {
let
index
=
indexs
[
a
];
let
lat
=
thisObj
.
lattices
[
index
];
let
ele
=
lat
.
element
;
let
fromType
=
ele
.
type
;
let
fromType
=
ele
.
type
;
//计算type
let
type
:
ElementType
=
1
;
//直接重置类型,为了后续计算,但是要隐藏,待动画播放完显示
...
...
@@ -255,7 +255,7 @@ export class AiControl {
bubbleAni
.
y
=
p
[
1
];
thisObj
.
addChild
(
bubbleAni
);
//播放动画
bubbleAni
.
play
(
fromType
,
type
,
()
=>
{
bubbleAni
.
play
(
fromType
,
type
,
()
=>
{
//显示
ele
.
visible
=
true
;
count
++
;
...
...
@@ -265,9 +265,6 @@ export class AiControl {
})
}
}
}
/**
...
...
@@ -292,7 +289,13 @@ function judgeHairballExist(lattices: Lattice[]) {
for
(
var
i
=
0
;
i
<
lattices
.
length
;
i
++
)
{
var
lattice
=
lattices
[
i
]
//必须是基础元素,然后判断状态毛球,有一个就返回true
if
(
Tool
.
judgeBaseEle
(
lattice
)
&&
lattice
.
element
.
hasState
(
StateType
.
HAIRBALL
))
return
true
if
(
Tool
.
judgeBaseEle
(
lattice
)
&&
(
lattice
.
element
.
hasState
(
StateType
.
HAIRBALLGREY
)
||
lattice
.
element
.
hasState
(
StateType
.
HAIRBALLBLACK
)
||
lattice
.
element
.
hasState
(
StateType
.
HAIRBALLBROWN
)
)
)
return
true
}
return
false
;
}
...
...
egret/src/something/logic/aaa.ts
View file @
7cb8086f
...
...
@@ -150,35 +150,6 @@ function calVet(index: string): number[] {
return
[
center
[
0
]
+
dis
[
arr
[
1
]],
center
[
1
]
+
dis
[
arr
[
2
]]]
}
//给出10*10
let
indexToRcMap10
:
number
[][];
let
indexPositions10
:
number
[][];
function
get10DataUp
()
{
indexToRcMap10
=
[];
indexPositions10
=
[];
var
rowNum
=
Tool
.
rowNum
+
1
;
var
colNum
=
Tool
.
colNum
+
1
;
var
offsetX
=
Tool
.
offsetX
var
offsetY
=
Tool
.
offsetY
for
(
var
i
=
0
;
i
<
rowNum
;
i
++
)
{
for
(
var
j
=
0
;
j
<
colNum
;
j
++
)
{
// rcToIndexMap["" + i + j] = i * colNum + j;
indexToRcMap10
[
i
*
colNum
+
j
]
=
[
i
,
j
];
indexPositions10
[
i
*
colNum
+
j
]
=
[
offsetX
+
j
*
Tool
.
width
,
offsetY
+
i
*
Tool
.
height
];
}
}
}
//返回10的索引
function
indexToRc10
(
index
:
number
):
number
[]
{
if
(
!
indexToRcMap10
)
get10DataUp
();
return
indexToRcMap10
[
index
]
}
//
function
getPositionByIndex10
(
index
:
number
):
number
[]
{
if
(
!
indexPositions10
)
get10DataUp
();
return
indexPositions10
[
index
]
}
/**
* 生成格子背景的路径
* @param lattices
...
...
@@ -203,7 +174,7 @@ export function generateMapBg(lattices: number[]): PathData[] {
//周围至少右一个
// console.log(vertexs)
if
(
vertexs
[
i
].
indexOf
(
1
)
>
-
1
)
{
var
p
=
getPositionByIndex10
(
i
)
var
p
=
Tool
.
getPositionByIndex10
(
i
)
//判断是否在groups内
var
group
=
judgeInGroups
(
i
,
paths
,
vertexs
[
i
])
if
(
group
)
{
...
...
@@ -256,7 +227,7 @@ function isPointIn(point: number[], points: number[]): boolean {
}
function
judgeInGroups
(
index
:
number
,
groups
:
PathData
[],
vertex
:
number
[]):
PathData
{
var
p
=
getPositionByIndex10
(
index
)
var
p
=
Tool
.
getPositionByIndex10
(
index
)
for
(
var
i
=
0
;
i
<
groups
.
length
;
i
++
)
{
var
group
=
groups
[
i
];
if
(
isPointIn
(
p
,
group
.
points
))
{
...
...
@@ -377,7 +348,7 @@ function beenLoop(index: number, vertexs: number[][]): PathData {
while
(
curIndex
!=
index
)
{
lastIndex
=
curIndex
||
index
;
//求得行列
var
rc
=
indexToRc10
(
lastIndex
);
var
rc
=
Tool
.
indexToRc10
(
lastIndex
);
var
directionAll
=
{
"r"
:
rc
[
1
]
<
Tool
.
colNum
?
lastIndex
+
1
:
null
,
"l"
:
rc
[
1
]
>
0
?
lastIndex
-
1
:
null
,
...
...
@@ -408,7 +379,7 @@ function beenLoop(index: number, vertexs: number[][]): PathData {
if
(
curIndex
==
index
)
{
group
.
indexs10
.
push
(
lastIndex
);
if
(
lastDirection
!=
direction
)
{
var
point
=
getPositionByIndex10
(
lastIndex
);
var
point
=
Tool
.
getPositionByIndex10
(
lastIndex
);
group
.
points
.
push
(
point
[
0
],
point
[
1
]);
lastDirection
=
direction
}
...
...
@@ -419,7 +390,7 @@ function beenLoop(index: number, vertexs: number[][]): PathData {
if
(
lastDirection
==
direction
)
{
}
else
{
var
point
=
getPositionByIndex10
(
lastIndex
);
var
point
=
Tool
.
getPositionByIndex10
(
lastIndex
);
group
.
points
.
push
(
point
[
0
],
point
[
1
]);
lastDirection
=
direction
}
...
...
@@ -432,7 +403,7 @@ function beenLoop(index: number, vertexs: number[][]): PathData {
//取顶点格子左上角格子索引
function
getLeftUp
(
index
:
number
):
number
{
var
rc
=
indexToRc10
(
index
);
var
rc
=
Tool
.
indexToRc10
(
index
);
if
(
rc
[
0
]
>
0
&&
rc
[
1
]
>
0
)
{
return
Tool
.
rcToIndex
(
rc
[
0
]
-
1
,
rc
[
1
]
-
1
)
}
else
{
...
...
@@ -441,7 +412,7 @@ function getLeftUp(index: number): number {
}
//取顶点格子右上角格子索引
function
getRightUp
(
index
:
number
):
number
{
var
rc
=
indexToRc10
(
index
);
var
rc
=
Tool
.
indexToRc10
(
index
);
if
(
rc
[
0
]
>
0
&&
rc
[
1
]
<
Tool
.
colNum
)
{
return
Tool
.
rcToIndex
(
rc
[
0
]
-
1
,
rc
[
1
])
}
else
{
...
...
@@ -450,7 +421,7 @@ function getRightUp(index: number): number {
}
//取顶点格子右下角格子
function
getRightDown
(
index
:
number
):
number
{
var
rc
=
indexToRc10
(
index
);
var
rc
=
Tool
.
indexToRc10
(
index
);
if
(
rc
[
0
]
<
Tool
.
rowNum
&&
rc
[
1
]
<
Tool
.
colNum
)
{
return
Tool
.
rcToIndex
(
rc
[
0
],
rc
[
1
])
}
else
{
...
...
@@ -459,7 +430,7 @@ function getRightDown(index: number): number {
}
//取顶点格子左下角格子
function
getLeftDown
(
index
:
number
):
number
{
var
rc
=
indexToRc10
(
index
);
var
rc
=
Tool
.
indexToRc10
(
index
);
if
(
rc
[
0
]
<
Tool
.
rowNum
&&
rc
[
1
]
>
0
)
{
return
Tool
.
rcToIndex
(
rc
[
0
],
rc
[
1
]
-
1
)
}
else
{
...
...
@@ -469,8 +440,8 @@ function getLeftDown(index: number): number {
//根据两个顶点索引,有顺序,取下是否有
function
getDown
(
l
:
number
,
r
:
number
,
vertexs
:
number
[][])
{
var
rcL
=
indexToRc10
(
l
);
var
rcR
=
indexToRc10
(
r
);
var
rcL
=
Tool
.
indexToRc10
(
l
);
var
rcR
=
Tool
.
indexToRc10
(
r
);
if
(
rcR
[
1
]
-
rcL
[
1
]
==
1
)
{
//正下方
return
vertexs
[
l
][
2
]
...
...
@@ -490,8 +461,8 @@ function getDown(l: number, r: number, vertexs: number[][]) {
}
////根据两个顶点索引,有顺序,取上是否有
function
getUp
(
l
:
number
,
r
:
number
,
vertexs
:
number
[][])
{
var
rcL
=
indexToRc10
(
l
);
var
rcR
=
indexToRc10
(
r
);
var
rcL
=
Tool
.
indexToRc10
(
l
);
var
rcR
=
Tool
.
indexToRc10
(
r
);
if
(
rcR
[
1
]
-
rcL
[
1
]
==
1
)
{
//上方
return
vertexs
[
l
][
1
]
...
...
@@ -534,9 +505,9 @@ function clearGroup(group: PathData) {
var
one
=
group
.
indexs10
[
0
];
var
two
=
group
.
indexs10
[
1
];
var
Last
=
group
.
indexs10
[
group
.
indexs10
.
length
-
1
];
var
rc1
=
indexToRc10
(
one
);
var
rc2
=
indexToRc10
(
two
);
var
rcL
=
indexToRc10
(
Last
);
var
rc1
=
Tool
.
indexToRc10
(
one
);
var
rc2
=
Tool
.
indexToRc10
(
two
);
var
rcL
=
Tool
.
indexToRc10
(
Last
);
if
((
rc1
[
0
]
==
rc2
[
0
]
&&
rc1
[
0
]
==
rcL
[
0
])
||
(
rc1
[
1
]
==
rc2
[
1
]
&&
rc1
[
1
]
==
rcL
[
1
]))
{
// group.indexs10.shift();
group
.
points
.
shift
();
...
...
egret/src/something/states/BubbleState.ts
View file @
7cb8086f
...
...
@@ -14,7 +14,7 @@ export class BubbleState extends State {
* 显示图片
*/
private
showImage
:
egret
.
Bitmap
;
constructor
(
type
:
ElementType
)
{
super
();
this
.
showImage
=
new
egret
.
Bitmap
();
...
...
@@ -29,7 +29,7 @@ export class BubbleState extends State {
//直接回收
recover
()
{
if
(
this
.
parent
)
this
.
parent
.
removeChild
(
this
);
Pool
.
recover
(
RecoverName
.
HAIRBALL
_STATE
,
this
);
Pool
.
recover
(
RecoverName
.
BUBBLE
_STATE
,
this
);
}
private
changeSource
(
source
:
string
)
{
...
...
egret/src/something/states/HairballBlackState.ts
0 → 100644
View file @
7cb8086f
import
{
State
}
from
"../class/State"
;
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
/**
* 黑色毛球状态
* 两次消除,需要修改图片,,,再说,还没写
*/
export
class
HairballBlackState
extends
State
{
private
showImage
:
egret
.
Bitmap
;
/**
* 是否激活
*/
isActive
:
boolean
;
constructor
()
{
super
();
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
ElementType
.
HAIRBALLBLACK
+
"_png"
)
this
.
showImage
=
new
egret
.
Bitmap
(
texture
);
this
.
addChild
(
this
.
showImage
);
this
.
showImage
.
x
=
-
texture
.
textureWidth
/
2
;
this
.
showImage
.
y
=
-
texture
.
textureHeight
/
2
;
this
.
isActive
=
false
;
}
reset
()
{
this
.
isActive
=
false
;
}
recover
()
{
if
(
this
.
parent
)
this
.
parent
.
removeChild
(
this
);
Pool
.
recover
(
RecoverName
.
HAIRBALLBLACK_STATE
,
this
);
}
// private changeSource(source: string) {
// var texture: egret.Texture = RES.getRes(source);
// this.showImage.texture = texture;
// this.showImage.x = -texture.textureWidth / 2;
// this.showImage.y = -texture.textureHeight / 2
// }
}
\ No newline at end of file
egret/src/something/states/HairballState.ts
→
egret/src/something/states/Hairball
Brown
State.ts
View file @
7cb8086f
...
...
@@ -6,48 +6,30 @@ import { RecoverName } from "../enum/RecoverName";
import
{
ElementType
}
from
"../enum/ElementType"
;
/**
* 毛球状态
*
消失动画。和
分裂动画都在外面单独掉
*
褐色帽绣
毛球状态
* 分裂动画都在外面单独掉
*/
export
class
HairballState
extends
State
{
export
class
Hairball
Brown
State
extends
State
{
private
showImage
:
egret
.
Bitmap
;
/**
* 是否激活
*/
isActive
:
boolean
;
/**
* 毛球等级,1或2
*/
private
_levelNum
:
number
;
get
levelNum
()
{
return
this
.
_levelNum
}
set
levelNum
(
value
:
number
)
{
if
(
this
.
_levelNum
==
value
)
return
this
.
_levelNum
=
value
;
var
source
:
string
;
if
(
value
==
2
)
{
source
=
"hairballDark_png"
;
}
else
{
source
=
"ele"
+
ElementType
.
HAIRBALL
+
"_png"
}
this
.
changeSource
(
source
)
}
constructor
(
level
:
number
=
2
)
{
constructor
()
{
super
();
this
.
showImage
=
new
egret
.
Bitmap
();
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
ElementType
.
HAIRBALLBROWN
+
"_png"
)
this
.
showImage
=
new
egret
.
Bitmap
(
texture
);
this
.
addChild
(
this
.
showImage
);
this
.
levelNum
=
level
;
this
.
showImage
.
x
=
-
texture
.
textureWidth
/
2
;
this
.
showImage
.
y
=
-
texture
.
textureHeight
/
2
;
this
.
isActive
=
false
;
}
reset
(
level
:
number
=
2
)
{
this
.
levelNum
=
level
;
reset
()
{
this
.
isActive
=
false
;
}
recover
()
{
if
(
this
.
parent
)
this
.
parent
.
removeChild
(
this
);
Pool
.
recover
(
RecoverName
.
HAIRBALL_STATE
,
this
);
Pool
.
recover
(
RecoverName
.
HAIRBALL
BROWN
_STATE
,
this
);
}
private
changeSource
(
source
:
string
)
{
...
...
egret/src/something/states/HairballGreyState.ts
0 → 100644
View file @
7cb8086f
import
{
State
}
from
"../class/State"
;
import
{
Pool
}
from
"../Pool"
;
import
{
RecoverName
}
from
"../enum/RecoverName"
;
import
{
ElementType
}
from
"../enum/ElementType"
;
/**
* 褐色帽绣毛球状态
* 分裂动画都在外面单独掉
*/
export
class
HairballGreyState
extends
State
{
private
showImage
:
egret
.
Bitmap
;
constructor
()
{
super
();
var
texture
:
egret
.
Texture
=
RES
.
getRes
(
"ele"
+
ElementType
.
HAIRBALLGREY
+
"_png"
)
this
.
showImage
=
new
egret
.
Bitmap
(
texture
);
this
.
addChild
(
this
.
showImage
);
this
.
showImage
.
x
=
-
texture
.
textureWidth
/
2
;
this
.
showImage
.
y
=
-
texture
.
textureHeight
/
2
;
}
reset
()
{
}
recover
()
{
if
(
this
.
parent
)
this
.
parent
.
removeChild
(
this
);
Pool
.
recover
(
RecoverName
.
HAIRBALLGREY_STATE
,
this
);
}
}
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment