Commit 54294280 authored by zjz1994's avatar zjz1994

Merge branch 'dev' of http://gitlab2.dui88.com/wanghongyuan/xiaoxiaole into 726-750关卡

parents 6a028552 deecdc2b
......@@ -106,6 +106,7 @@ export default class MainBase extends eui.UILayer {
// baseApi.enableTitleShow(false);
// }, false);
document.addEventListener("deviceready", () => {
console.log("苏宁baseapi准备完毕1111");
window['baseApi'].enableTitleShow(false);
}, false);
}
......@@ -582,11 +583,13 @@ export default class MainBase extends eui.UILayer {
}
protected async createGameScene() {
window['getaward'] = () => { getRedBombAward((param) => { console.log(param) }) };
localStorage.setItem('taskCenter' + window['CFG'].consumerId, 'true'); // 任务中心强提示,每次进入游戏只强提示一次
await this.hcHome();
await Promise.all([
this.getAd(),
// this.getAd(),
this.ajaxElement(),
this.hc_userInfo(),
this.getBackReward(),
......@@ -595,6 +598,32 @@ export default class MainBase extends eui.UILayer {
this.getInviteInfo(),
this.hbRainBaseInfo(),
]);
if(GFun.isIOS){
}else{
console.log("苏宁安卓开始准备");
if(!window['baseApi']){
await new Promise((resolve,reject)=>{
// let t1 = setTimeout(() => {
// console.log("苏宁准备失败");
// resolve();
// }, 6000);
document.addEventListener("deviceready", function() {
console.log("苏宁baseapi准备完毕222");
// clearTimeout(t1);
resolve();
}.bind(this), false);
})
console.log("游戏继续");
}else{
console.log("已经获得baseapi,游戏继续");
}
}
await this.getAd();
//获取分享加体力的shareCode,不影响初始化场景,不进await
NetManager.ins.getUserShareCode(() => { })
......
......@@ -1462,7 +1462,7 @@ export class NetManager extends ABNetManager {
}
public hc_advert(callback: Function): void {
var deviceid:string = '';
var deviceId:string = '';
const net: INetData = {
name: 'hc_advert',
uri: window['duiba'] + '/customActivity/happyclear/advert',
......@@ -1470,32 +1470,39 @@ export class NetManager extends ABNetManager {
dataType: 'json',
param: {
activityId: DataManager.ins.customCfgData.actId,
deviceid:deviceid
deviceId:deviceId
},
hideMsg: true,
callback: callback
};
try{
if(window['SNNativeClient']){
// console.log("苏宁原生测试",window['baseApi']);
if(window['baseApi']){
console.log("苏宁原生测试",GFun.isIOS);
console.log(window['SNNativeClient']);
window['SNNativeClient'].getClientInfo(function(res){
console.log("啦啦啦SNNativeClientFunc",res);
window['baseApi'].getClientInfo(function(res){
console.log("啦啦啦baseApi----info",res);
if(res){
var resdata;
if(typeof res =="string"){
resdata = JSON.parse(res);
}else{
resdata = res;
}
if(GFun.isIOS){
deviceid = res.imsi||'';
deviceId = resdata.identifier||'';
}else{
deviceid = res.imei||'';
deviceId = resdata.imei||'';
}
}
console.log('新增deviceid',deviceid);
net.param.deviceid = deviceid;
console.log('新增deviceId',deviceId);
net.param.deviceId = deviceId;
this.send(net);
}.bind(this));
}else{
this.send(net);
}
}catch(e){
console.log('一般获取');
this.send(net);
}
}
......
......@@ -5,32 +5,42 @@
</w:Declarations>
<e:Image x="0" y="0" source="playSceneBg_jpg"/>
<e:Image source="lef_png" y="-2" x="0"/>
<e:Image y="199.5" source="targetBoard_png" x="174"/>
<e:Image y="-47.5" source="progressDown_png" horizontalCenter="0"/>
<e:Image id="starProgress" x="138" y="159.35" source="starProgress_png"/>
<e:Group id="chaptergro" width="750" height="200"/>
<e:Image x="69" y="-64.5" source="stepsBoard_png"/>
<e:Image x="171.5" y="166.35" source="dangqianfenshu_png"/>
<e:Group id="adapttop" width="750" height="1624" horizontalCenter="0" y="0" touchEnabled="false" touchThrough="true">
<e:Image y="199.5" source="targetBoard_png" x="174" scaleX="1" scaleY="1"/>
<e:Image y="-47.5" source="progressDown_png" horizontalCenter="0" x="11" scaleX="1" scaleY="1"/>
<e:Image id="starProgress" x="138" y="159.35" source="starProgress_png" scaleX="1" scaleY="1"/>
<e:Group id="chaptergro" width="750" height="200" x="0" y="0" scaleX="1" scaleY="1"/>
<e:Image x="69" y="-64.5" source="stepsBoard_png" scaleX="1" scaleY="1"/>
<e:Image x="171.5" y="166.35" source="dangqianfenshu_png" scaleX="1" scaleY="1"/>
<e:Label id="targetScoreTxt" touchEnabled="false" size="26" width="292.85" anchorOffsetY="0" height="36" textAlign="center" anchorOffsetX="0" verticalAlign="middle" fontFamily="Microsoft YaHei" text="目标分数" y="234.85" textColor="0x9d4a06" bold="true" horizontalCenter="0.5" x="229" scaleX="1" scaleY="1"/>
<e:Group id="settingAll" width="89" height="203" x="641" y="5.5" anchorOffsetY="0" scaleX="1" scaleY="1">
<e:Group id="settingGroup" width="72" height="282" x="8" y="29" anchorOffsetX="0" visible="false">
<e:Image y="-13.03" source="mainSettingBg_png" horizontalCenter="0"/>
<e:Image id="questionBtn" y="53" source="mainQuestionBtn_png" horizontalCenter="1"/>
<e:Image id="soundBtn" y="105" source="mainSoundBtnOn_png" horizontalCenter="1"/>
<e:Image id="musicBtn" y="155" source="mainMusicBtnOn_png" horizontalCenter="1"/>
<e:Image id="quitBtn" y="205.99" source="mainQuitBtn_png" horizontalCenter="1"/>
</e:Group>
<e:Image id="settingBtn" y="1" source="setting_png" horizontalCenter="0"/>
</e:Group>
</e:Group>
<e:Label id="targetScoreTxt" touchEnabled="false" size="26" width="292.85" anchorOffsetY="0" height="36" textAlign="center" anchorOffsetX="0" verticalAlign="middle" fontFamily="Microsoft YaHei" text="目标分数" y="234.85" textColor="0x9d4a06" bold="true" horizontalCenter="0.5"/>
<e:Group id="settingAll" width="89" height="203" x="641" y="5.5" anchorOffsetY="0">
<e:Group id="settingGroup" width="72" height="282" x="8" y="29" anchorOffsetX="0" visible="false">
<e:Image y="-13.03" source="mainSettingBg_png" horizontalCenter="0"/>
<e:Image id="questionBtn" y="53" source="mainQuestionBtn_png" horizontalCenter="1"/>
<e:Image id="soundBtn" y="105" source="mainSoundBtnOn_png" horizontalCenter="1"/>
<e:Image id="musicBtn" y="155" source="mainMusicBtnOn_png" horizontalCenter="1"/>
<e:Image id="quitBtn" y="205.99" source="mainQuitBtn_png" horizontalCenter="1"/>
</e:Group>
<e:Image id="settingBtn" y="1" source="setting_png" horizontalCenter="0"/>
</e:Group>
<e:Group id="redrainbg" width="750" height="1624" visible="false">
<e:Image source="redrainbg_jpg"/>
<e:Label id="tips" text="正在加载中,请稍后" y="826.33" textColor="0x244B00" horizontalCenter="0" size="24" visible="false"/>
......
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......@@ -412,13 +412,44 @@ export default class MainScene extends Scene {
}>
}> = [];
islongScreen:boolean = false;
constructor(){
super();
window['gm'] = this.gm;
//选择框 无需加入场景
var textureChoosed: egret.Texture = RES.getRes("chooseRect_png")
this.choosed = new eui.Image(textureChoosed);
this.choosed.x = -textureChoosed.textureWidth / 2;
this.choosed.y = -textureChoosed.textureHeight / 2;
//bonusTime引导,备用的,无需加入场景
this.bonusTime = new BonusTime();
this.bonusTime.x = 375;
this.bonusTime.y = 600;
this.once(egret.Event.ADDED_TO_STAGE,this.initMainScene,this);
}
initMainScene(){
var stagew = this.stage.stageWidth;
var stageh = this.stage.stageHeight;
var whl = stagew/stageh;
if(whl>0.5){
this.islongScreen = false;
}else{
this.islongScreen = true;
}
if(this.islongScreen){
this['adapttop'].y = 60;
}else{
this['adapttop'].y = 0;
}
//基础ui
//目标
this.targetContainer = new egret.DisplayObjectContainer;
this.addChild(this.targetContainer);
this['adapttop'].addChild(this.targetContainer);
//第几关
this.chapterTxt = new ChapterNum();
this.chapterTxt.num = '0' // >> 0;
......@@ -429,15 +460,15 @@ export default class MainScene extends Scene {
this.stepNumber = new StepNumber();
this.stepNumber.x = 175;
this.stepNumber.y = 83.5;
this.addChild(this.stepNumber);
this['adapttop'].addChild(this.stepNumber);
//当前分数
this.curScoreNum = new CurScoreNum();
this.curScoreNum.x = 284;
this.curScoreNum.y = 170;
this.addChild(this.curScoreNum);
this['adapttop'].addChild(this.curScoreNum);
//初始换道具容器
this.propBtnCon = new PropBtnCon();
this.propBtnCon = new PropBtnCon(this.islongScreen);
this.addChild(this.propBtnCon);
this.mapContainer = new egret.DisplayObjectContainer();
......@@ -461,20 +492,11 @@ export default class MainScene extends Scene {
this.festivalContainer = new egret.DisplayObjectContainer();
this.addChildAt(this.festivalContainer,1);
//选择框 无需加入场景
var textureChoosed: egret.Texture = RES.getRes("chooseRect_png")
this.choosed = new eui.Image(textureChoosed);
this.choosed.x = -textureChoosed.textureWidth / 2;
this.choosed.y = -textureChoosed.textureHeight / 2;
//道具使用时蒙层 无需加入场景,带入propBtnCo的位置数据
this.propGuide = new PropGuide(this.propBtnCon.y);
this.propGuide.touchEnabled = true;
console.log('偏移',this.propBtnCon.y,this.propBtnCon.boomBtn.y);
//bonusTime引导,备用的,无需加入场景
this.bonusTime = new BonusTime();
this.bonusTime.x = 375;
this.bonusTime.y = 600;
this.propGuide = new PropGuide(this.propBtnCon.y,this.islongScreen);
this.propGuide.touchEnabled = true;
}
resetMainScene(){
......@@ -931,8 +953,9 @@ export default class MainScene extends Scene {
//当前分数
//初始换道具容器
this.propBtnCon.y = 299 + Tool.gameAreaHeight// + 55;
this.propGuide.changeOffset(this.propBtnCon.y);
var propbtny:number = 299 + Tool.gameAreaHeight// + 55;
this.propBtnCon.y = propbtny;
this.propGuide.changeOffset(this.propBtnCon.y,this.islongScreen);
//初始化道具信息
this.updateScene();
......@@ -1888,7 +1911,7 @@ export default class MainScene extends Scene {
}
//添加引导蒙层
this.guideContainer.addChild(this.propGuide);
this.propGuide.init(prop);
this.propGuide.init(prop,this['adapttop'].y);
//如果是炸弹或者锤子
if(prop == PropType.BOOM || prop == PropType.HAMMER) {
//去掉元素容器的侦听
......
......@@ -133,6 +133,23 @@ export default class MapScene extends Scene {
}
}
initMapScene(){
var stagew = this.stage.stageWidth;
var stageh = this.stage.stageHeight;
var whl = stagew/stageh;
if(whl>0.5){
this.islongScreen = false;
}else{
this.islongScreen = true;
}
console.log("手机长短屏幕适配",whl,this.islongScreen);
if(this.islongScreen){
this['adapttop'].y = 50;
this['settingsx'].bottom = 50;
}else{
this['adapttop'].y = 0;
this['settingsx'].bottom = 25;
}
// console.log('initMapScene--------------');
// 添加Icon
this.addIcon();
......@@ -324,7 +341,7 @@ export default class MapScene extends Scene {
}, 20 * 1000);
loadFireworks();
}
islongScreen:boolean = false;
constructor(data?){
super();
this._data = data;
......
......@@ -8,7 +8,7 @@ export class PropBtnCon extends eui.Component {
bg: eui.Image;
constructor() {
constructor(islongScreen:boolean) {
super();
var textureBg = RES.getRes("propBg_png");
......@@ -16,14 +16,21 @@ export class PropBtnCon extends eui.Component {
this.bg.y = -137;
this.addChild(this.bg);
var cuty:number = 0;
if(islongScreen){
cuty = 40;
}
this.boomBtn = new CusButton("boomBtn_png");
this.boomBtn.x = 375 - 110 - 50; //110图片宽度,50按钮间隔
this.boomBtn.y = -cuty;
this.addChild(this.boomBtn);
this.hammerBtn = new CusButton("hammerBtn_png");
this.hammerBtn.x = 375;
this.hammerBtn.y = -cuty;
this.addChild(this.hammerBtn);
this.stepBtn = new CusButton("stepBtn_png");
this.stepBtn.x = 375 + 110 + 50;
this.stepBtn.y = -cuty;
this.addChild(this.stepBtn);
}
}
......
......@@ -13,21 +13,25 @@ export class PropGuide extends egret.DisplayObjectContainer {
hammerBtn: egret.Bitmap;
stepBtn: egret.Bitmap;
msgTxt: egret.TextField;
constructor(offsetY: number) {
constructor(offsetY: number,islongScreen:boolean) {
super()
this.bg = new egret.Shape();
this.addChild(this.bg);
this.boomBtn = new egret.Bitmap(RES.getRes("boomBtn_png"));
this.boomBtn.x = 375 - 110 - 50 - 55; //110图片宽度,50按钮间隔,55一半的图片宽度
this.boomBtn.y = offsetY - 55;
var cuty:number = 0;
if(islongScreen){
cuty = -100;
}
this.boomBtn.y = offsetY - 55+cuty;
this.addChild(this.boomBtn);
this.hammerBtn = new egret.Bitmap(RES.getRes("hammerBtn_png"));
this.hammerBtn.x = 375 - 55;
this.hammerBtn.y = offsetY - 55;
this.hammerBtn.y = offsetY - 55+cuty;
this.addChild(this.hammerBtn);
this.stepBtn = new egret.Bitmap(RES.getRes("stepBtn_png"));
this.stepBtn.x = 375 + 110 + 50 - 55;
this.stepBtn.y = offsetY - 55;
this.stepBtn.y = offsetY - 55+cuty;
this.addChild(this.stepBtn);
//再调
var text: egret.TextField = new egret.TextField();
......@@ -35,7 +39,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
text.textColor = 0xffffff;
text.size = 20;
text.x = (750 - 500) / 2;
text.y = offsetY - 80;
text.y = offsetY - 80+cuty;
text.textAlign = egret.HorizontalAlign.CENTER;
text.width = 500;
this.addChild(text);
......@@ -44,13 +48,17 @@ export class PropGuide extends egret.DisplayObjectContainer {
if (this.parent) this.parent.removeChild(this)
}, this)
}
changeOffset(offsetY: number){
this.boomBtn.y = offsetY - 55;
this.hammerBtn.y = offsetY - 55;
this.stepBtn.y = offsetY - 55;
this.msgTxt.y = offsetY - 80;
changeOffset(offsetY: number,islongScreen:boolean){
var cuty:number = 0;
if(islongScreen){
cuty = -40;
}
this.boomBtn.y = offsetY - 55+cuty;
this.hammerBtn.y = offsetY - 55+cuty;
this.stepBtn.y = offsetY - 55+cuty;
this.msgTxt.y = offsetY - 80+cuty;
}
init(prop: PropType) {
init(prop: PropType,adapttopy:number) {
if (prop == PropType.BOOM) {
this.boomBtn.visible = true;
this.hammerBtn.visible = false;
......@@ -78,7 +86,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
this.bg.graphics.lineTo(750, 1624);
this.bg.graphics.lineTo(0, 1624);
this.bg.graphics.lineTo(0, 0);
this.bg.graphics.drawArc(178, 85, 80, 0, Math.PI * 2, true)
this.bg.graphics.drawArc(178, 85+adapttopy, 80, 0, Math.PI * 2, true)
this.bg.graphics.endFill();
this.msgTxt.text = "点击左上方步数,可为闯关时增加额外5次步数";
// this.msgTxt.x = 320;
......
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