Commit 01dd4530 authored by zjz1994's avatar zjz1994

适配暂存

parent de8466aa
...@@ -5,32 +5,42 @@ ...@@ -5,32 +5,42 @@
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......
...@@ -5,171 +5,190 @@ ...@@ -5,171 +5,190 @@
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<e:Button id="taskBtn" label="" y="0">
<e:skinName> <e:skinName>
<e:Skin states="up,down,disabled"> <e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="taskBtn_png" source.down="taskBtn_png" source.disabled="taskBtn_png"/> <e:Image width="100%" height="100%" source="taskBtn_png" source.down="taskBtn_png" source.disabled="taskBtn_png"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/> <e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin> </e:Skin>
</e:skinName> </e:skinName>
</e:Button> </e:Button>
<e:Group x="-64"> <e:Group x="-64">
<e:Image id="taskTipsBg" y="0" touchEnabled="false" source="invite_txtbg_png"/> <e:Image id="taskTipsBg" y="0" touchEnabled="false" source="invite_txtbg_png"/>
<e:Label id="taskTips" text="有优惠" horizontalCenter="0" verticalCenter="0" verticalAlign="middle" textAlign="center" size="22" fontFamily="FZY4JW" strokeColor="0xc74417" stroke="2" textColor="0xfff1c2"/> <e:Label id="taskTips" text="有优惠" horizontalCenter="0" verticalCenter="0" verticalAlign="middle" textAlign="center" size="22" fontFamily="FZY4JW" strokeColor="0xc74417" stroke="2" textColor="0xfff1c2"/>
</e:Group>
</e:Group> </e:Group>
</e:Group> <e:Group id="activitys" x="13.4" y="620.55" touchEnabled="false" scaleX="1" scaleY="1">
<e:Group id="activitys" x="13.4" y="620.55" touchEnabled="false"> <e:Group id="actIconsGroup" x="-8.88" y="-4">
<e:Group id="actIconsGroup" x="-8.88" y="-4">
<e:Image id="actIconsBg2" source="map2+bg_png" x="-27.15" y="0" visible="false"/> <e:Image id="actIconsBg2" source="map2+bg_png" x="-27.15" y="0" visible="false"/>
<e:Image id="actIconsBg1" x="-29.27" y="10" source="map2+bg2_png" visible="false"/> <e:Image id="actIconsBg1" x="-29.27" y="10" source="map2+bg2_png" visible="false"/>
<e:Group id="hbRainGroup" x="5" y="158" width="120" height="120"> <e:Group id="hbRainGroup" x="5" y="158" width="120" height="120">
<e:Button id="hbRainBtn" label="" y="-1" x="0"> <e:Button id="hbRainBtn" label="" y="-1" x="0">
<e:skinName> <e:skinName>
<e:Skin states="up,down,disabled"> <e:Skin states="up,down,disabled">
<e:Image width="100%" height="100%" source="map2周一红包雨_png" source.down="map2周一红包雨_png" source.disabled="map2周一红包雨_png"/> <e:Image width="100%" height="100%" source="map2周一红包雨_png" source.down="map2周一红包雨_png" source.disabled="map2周一红包雨_png"/>
<e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/> <e:Label id="labelDisplay" horizontalCenter="0" verticalCenter="0"/>
</e:Skin> </e:Skin>
</e:skinName> </e:skinName>
</e:Button> </e:Button>
</e:Group> </e:Group>
<e:Group id="act2Group" x="157" y="158"> <e:Group id="act2Group" x="157" y="158">
<e:Image id="act2Btn" source="map2红包大作战_png" x="0" y="0"/> <e:Image id="act2Btn" source="map2红包大作战_png" x="0" y="0"/>
</e:Group> </e:Group>
</e:Group>
<e:Image id="actsShowBtn" source="map2+_png" x="9.29" y="17.45"/>
<e:Image id="actTips" source="maphot_png" x="96.82" y="3.44"/>
</e:Group>
<e:Group id="guide" x="0" y="0" scaleX="1" scaleY="1" visible="false">
<e:Rect width="750" height="1624" x="0" y="0" alpha="0.7"/>
<e:Image id="guideInner" source="map2热门引导_png" x="3.7" y="336.77"/>
</e:Group> </e:Group>
<e:Image id="actsShowBtn" source="map2+_png" x="9.29" y="17.45"/>
<e:Image id="actTips" source="maphot_png" x="96.82" y="3.44"/>
</e:Group> </e:Group>
<e:Group id="settingsx" scaleX="1" scaleY="1" touchEnabled="false" bottom="23" left="30"> <e:Group id="settingsx" scaleX="1" scaleY="1" touchEnabled="false" bottom="23" left="30">
<e:Group id="settingGroup" verticalCenter="0" horizontalCenter="0" visible="false"> <e:Group id="settingGroup" verticalCenter="0" horizontalCenter="0" visible="false">
<e:Image id="settingbg" source="设置bg_png" verticalCenter="0" horizontalCenter="0" scale9Grid="44,0,250,89"/> <e:Image id="settingbg" source="设置bg_png" verticalCenter="0" horizontalCenter="0" scale9Grid="44,0,250,89"/>
...@@ -229,9 +248,6 @@ ...@@ -229,9 +248,6 @@
<e:Image source="common_box_btn_png" y="957.41" x="189" scaleX="1" scaleY="1"/> <e:Image source="common_box_btn_png" y="957.41" x="189" scaleX="1" scaleY="1"/>
</e:Group> </e:Group>
</e:Group> </e:Group>
<e:Group id="guide" visible="false" locked="true">
<e:Rect width="750" height="1624" x="0" y="0" alpha="0.7"/>
<e:Image id="guideInner" source="map2热门引导_png" x="3.7" y="336.77"/>
</e:Group>
<w:Config id="16c89f4ae1a"/> <w:Config id="16c89f4ae1a"/>
</e:Skin> </e:Skin>
\ No newline at end of file
...@@ -412,13 +412,44 @@ export default class MainScene extends Scene { ...@@ -412,13 +412,44 @@ export default class MainScene extends Scene {
}> }>
}> = []; }> = [];
islongScreen:boolean = false;
constructor(){ constructor(){
super(); super();
window['gm'] = this.gm; window['gm'] = this.gm;
//选择框 无需加入场景
var textureChoosed: egret.Texture = RES.getRes("chooseRect_png")
this.choosed = new eui.Image(textureChoosed);
this.choosed.x = -textureChoosed.textureWidth / 2;
this.choosed.y = -textureChoosed.textureHeight / 2;
//bonusTime引导,备用的,无需加入场景
this.bonusTime = new BonusTime();
this.bonusTime.x = 375;
this.bonusTime.y = 600;
this.once(egret.Event.ADDED_TO_STAGE,this.initMainScene,this);
}
initMainScene(){
var stagew = this.stage.stageWidth;
var stageh = this.stage.stageHeight;
var whl = stagew/stageh;
if(whl>0.5){
this.islongScreen = false;
}else{
this.islongScreen = true;
}
if(this.islongScreen){
this['adapttop'].y = 40;
}else{
this['adapttop'].y = 0;
}
//基础ui //基础ui
//目标 //目标
this.targetContainer = new egret.DisplayObjectContainer; this.targetContainer = new egret.DisplayObjectContainer;
this.addChild(this.targetContainer); this['adapttop'].addChild(this.targetContainer);
//第几关 //第几关
this.chapterTxt = new ChapterNum(); this.chapterTxt = new ChapterNum();
this.chapterTxt.num = '0' // >> 0; this.chapterTxt.num = '0' // >> 0;
...@@ -429,12 +460,12 @@ export default class MainScene extends Scene { ...@@ -429,12 +460,12 @@ export default class MainScene extends Scene {
this.stepNumber = new StepNumber(); this.stepNumber = new StepNumber();
this.stepNumber.x = 175; this.stepNumber.x = 175;
this.stepNumber.y = 83.5; this.stepNumber.y = 83.5;
this.addChild(this.stepNumber); this['adapttop'].addChild(this.stepNumber);
//当前分数 //当前分数
this.curScoreNum = new CurScoreNum(); this.curScoreNum = new CurScoreNum();
this.curScoreNum.x = 284; this.curScoreNum.x = 284;
this.curScoreNum.y = 170; this.curScoreNum.y = 170;
this.addChild(this.curScoreNum); this['adapttop'].addChild(this.curScoreNum);
//初始换道具容器 //初始换道具容器
this.propBtnCon = new PropBtnCon(); this.propBtnCon = new PropBtnCon();
...@@ -461,20 +492,9 @@ export default class MainScene extends Scene { ...@@ -461,20 +492,9 @@ export default class MainScene extends Scene {
this.festivalContainer = new egret.DisplayObjectContainer(); this.festivalContainer = new egret.DisplayObjectContainer();
this.addChildAt(this.festivalContainer,1); this.addChildAt(this.festivalContainer,1);
//选择框 无需加入场景
var textureChoosed: egret.Texture = RES.getRes("chooseRect_png")
this.choosed = new eui.Image(textureChoosed);
this.choosed.x = -textureChoosed.textureWidth / 2;
this.choosed.y = -textureChoosed.textureHeight / 2;
//道具使用时蒙层 无需加入场景,带入propBtnCo的位置数据 //道具使用时蒙层 无需加入场景,带入propBtnCo的位置数据
this.propGuide = new PropGuide(this.propBtnCon.y); this.propGuide = new PropGuide(this.propBtnCon.y);
this.propGuide.touchEnabled = true; this.propGuide.touchEnabled = true;
//bonusTime引导,备用的,无需加入场景
this.bonusTime = new BonusTime();
this.bonusTime.x = 375;
this.bonusTime.y = 600;
} }
resetMainScene(){ resetMainScene(){
...@@ -1888,7 +1908,7 @@ export default class MainScene extends Scene { ...@@ -1888,7 +1908,7 @@ export default class MainScene extends Scene {
} }
//添加引导蒙层 //添加引导蒙层
this.guideContainer.addChild(this.propGuide); this.guideContainer.addChild(this.propGuide);
this.propGuide.init(prop); this.propGuide.init(prop,this['adapttop'].y);
//如果是炸弹或者锤子 //如果是炸弹或者锤子
if(prop == PropType.BOOM || prop == PropType.HAMMER) { if(prop == PropType.BOOM || prop == PropType.HAMMER) {
//去掉元素容器的侦听 //去掉元素容器的侦听
......
...@@ -133,6 +133,23 @@ export default class MapScene extends Scene { ...@@ -133,6 +133,23 @@ export default class MapScene extends Scene {
} }
} }
initMapScene(){ initMapScene(){
var stagew = this.stage.stageWidth;
var stageh = this.stage.stageHeight;
var whl = stagew/stageh;
if(whl>0.5){
this.islongScreen = false;
}else{
this.islongScreen = true;
}
console.log("手机长短屏幕适配",whl,this.islongScreen);
if(this.islongScreen){
this['adapttop'].y = 40;
this['settingsx'].bottom = 50;
}else{
this['adapttop'].y = 0;
this['settingsx'].bottom = 25;
}
// console.log('initMapScene--------------'); // console.log('initMapScene--------------');
// 添加Icon // 添加Icon
this.addIcon(); this.addIcon();
...@@ -324,7 +341,7 @@ export default class MapScene extends Scene { ...@@ -324,7 +341,7 @@ export default class MapScene extends Scene {
}, 20 * 1000); }, 20 * 1000);
loadFireworks(); loadFireworks();
} }
islongScreen:boolean = false;
constructor(data?){ constructor(data?){
super(); super();
this._data = data; this._data = data;
......
...@@ -50,7 +50,7 @@ export class PropGuide extends egret.DisplayObjectContainer { ...@@ -50,7 +50,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
this.stepBtn.y = offsetY - 55; this.stepBtn.y = offsetY - 55;
this.msgTxt.y = offsetY - 80; this.msgTxt.y = offsetY - 80;
} }
init(prop: PropType) { init(prop: PropType,adapttopy:number) {
if (prop == PropType.BOOM) { if (prop == PropType.BOOM) {
this.boomBtn.visible = true; this.boomBtn.visible = true;
this.hammerBtn.visible = false; this.hammerBtn.visible = false;
...@@ -78,7 +78,7 @@ export class PropGuide extends egret.DisplayObjectContainer { ...@@ -78,7 +78,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
this.bg.graphics.lineTo(750, 1624); this.bg.graphics.lineTo(750, 1624);
this.bg.graphics.lineTo(0, 1624); this.bg.graphics.lineTo(0, 1624);
this.bg.graphics.lineTo(0, 0); this.bg.graphics.lineTo(0, 0);
this.bg.graphics.drawArc(178, 85, 80, 0, Math.PI * 2, true) this.bg.graphics.drawArc(178, 85+adapttopy, 80, 0, Math.PI * 2, true)
this.bg.graphics.endFill(); this.bg.graphics.endFill();
this.msgTxt.text = "点击左上方步数,可为闯关时增加额外5次步数"; this.msgTxt.text = "点击左上方步数,可为闯关时增加额外5次步数";
// this.msgTxt.x = 320; // this.msgTxt.x = 320;
......
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