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wildfirecode13
xiaoxiaole
Commits
01dd4530
Commit
01dd4530
authored
May 18, 2020
by
zjz1994
Browse files
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适配暂存
parent
de8466aa
Changes
5
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Showing
5 changed files
with
222 additions
and
159 deletions
+222
-159
Main2Skin.exml
egret/resource/skins/Main2Skin.exml
+27
-17
MapSkin.exml
egret/resource/skins/MapSkin.exml
+140
-124
MainScene.ts
egret/src/mainScene/MainScene.ts
+35
-15
MapScene.ts
egret/src/mapScene/MapScene.ts
+18
-1
PropGuide.ts
egret/src/something/uis/PropGuide.ts
+2
-2
No files found.
egret/resource/skins/Main2Skin.exml
View file @
01dd4530
...
...
@@ -5,32 +5,42 @@
</w:Declarations>
<e:Image
x=
"0"
y=
"0"
source=
"playSceneBg_jpg"
/>
<e:Image
source=
"lef_png"
y=
"-2"
x=
"0"
/>
<e:Image
y=
"199.5"
source=
"targetBoard_png"
x=
"174"
/>
<e:Image
y=
"-47.5"
source=
"progressDown_png"
horizontalCenter=
"0"
/>
<e:Image
id=
"starProgress"
x=
"138"
y=
"159.35"
source=
"starProgress_png"
/>
<e:Group
id=
"chaptergro"
width=
"750"
height=
"200"
/>
<e:Image
x=
"69"
y=
"-64.5"
source=
"stepsBoard_png"
/>
<e:Image
x=
"171.5"
y=
"166.35"
source=
"dangqianfenshu_png"
/>
<e:Group
id=
"adapttop"
width=
"750"
height=
"1624"
horizontalCenter=
"0"
y=
"0"
touchEnabled=
"false"
touchThrough=
"true"
>
<e:Image
y=
"199.5"
source=
"targetBoard_png"
x=
"174"
scaleX=
"1"
scaleY=
"1"
/>
<e:Image
y=
"-47.5"
source=
"progressDown_png"
horizontalCenter=
"0"
x=
"11"
scaleX=
"1"
scaleY=
"1"
/>
<e:Image
id=
"starProgress"
x=
"138"
y=
"159.35"
source=
"starProgress_png"
scaleX=
"1"
scaleY=
"1"
/>
<e:Group
id=
"chaptergro"
width=
"750"
height=
"200"
x=
"0"
y=
"0"
scaleX=
"1"
scaleY=
"1"
/>
<e:Image
x=
"69"
y=
"-64.5"
source=
"stepsBoard_png"
scaleX=
"1"
scaleY=
"1"
/>
<e:Image
x=
"171.5"
y=
"166.35"
source=
"dangqianfenshu_png"
scaleX=
"1"
scaleY=
"1"
/>
<e:Label
id=
"targetScoreTxt"
touchEnabled=
"false"
size=
"26"
width=
"292.85"
anchorOffsetY=
"0"
height=
"36"
textAlign=
"center"
anchorOffsetX=
"0"
verticalAlign=
"middle"
fontFamily=
"Microsoft YaHei"
text=
"目标分数"
y=
"234.85"
textColor=
"0x9d4a06"
bold=
"true"
horizontalCenter=
"0.5"
x=
"229"
scaleX=
"1"
scaleY=
"1"
/>
<e:Group
id=
"settingAll"
width=
"89"
height=
"203"
x=
"641"
y=
"5.5"
anchorOffsetY=
"0"
scaleX=
"1"
scaleY=
"1"
>
<e:Group
id=
"settingGroup"
width=
"72"
height=
"282"
x=
"8"
y=
"29"
anchorOffsetX=
"0"
visible=
"false"
>
<e:Image
y=
"-13.03"
source=
"mainSettingBg_png"
horizontalCenter=
"0"
/>
<e:Image
id=
"questionBtn"
y=
"53"
source=
"mainQuestionBtn_png"
horizontalCenter=
"1"
/>
<e:Image
id=
"soundBtn"
y=
"105"
source=
"mainSoundBtnOn_png"
horizontalCenter=
"1"
/>
<e:Image
id=
"musicBtn"
y=
"155"
source=
"mainMusicBtnOn_png"
horizontalCenter=
"1"
/>
<e:Image
id=
"quitBtn"
y=
"205.99"
source=
"mainQuitBtn_png"
horizontalCenter=
"1"
/>
</e:Group>
<e:Image
id=
"settingBtn"
y=
"1"
source=
"setting_png"
horizontalCenter=
"0"
/>
</e:Group>
</e:Group>
<e:Label
id=
"targetScoreTxt"
touchEnabled=
"false"
size=
"26"
width=
"292.85"
anchorOffsetY=
"0"
height=
"36"
textAlign=
"center"
anchorOffsetX=
"0"
verticalAlign=
"middle"
fontFamily=
"Microsoft YaHei"
text=
"目标分数"
y=
"234.85"
textColor=
"0x9d4a06"
bold=
"true"
horizontalCenter=
"0.5"
/>
<e:Group
id=
"settingAll"
width=
"89"
height=
"203"
x=
"641"
y=
"5.5"
anchorOffsetY=
"0"
>
<e:Group
id=
"settingGroup"
width=
"72"
height=
"282"
x=
"8"
y=
"29"
anchorOffsetX=
"0"
visible=
"false"
>
<e:Image
y=
"-13.03"
source=
"mainSettingBg_png"
horizontalCenter=
"0"
/>
<e:Image
id=
"questionBtn"
y=
"53"
source=
"mainQuestionBtn_png"
horizontalCenter=
"1"
/>
<e:Image
id=
"soundBtn"
y=
"105"
source=
"mainSoundBtnOn_png"
horizontalCenter=
"1"
/>
<e:Image
id=
"musicBtn"
y=
"155"
source=
"mainMusicBtnOn_png"
horizontalCenter=
"1"
/>
<e:Image
id=
"quitBtn"
y=
"205.99"
source=
"mainQuitBtn_png"
horizontalCenter=
"1"
/>
</e:Group>
<e:Image
id=
"settingBtn"
y=
"1"
source=
"setting_png"
horizontalCenter=
"0"
/>
</e:Group>
<e:Group
id=
"redrainbg"
width=
"750"
height=
"1624"
visible=
"false"
>
<e:Image
source=
"redrainbg_jpg"
/>
<e:Label
id=
"tips"
text=
"正在加载中,请稍后"
y=
"826.33"
textColor=
"0x244B00"
horizontalCenter=
"0"
size=
"24"
visible=
"false"
/>
...
...
egret/resource/skins/MapSkin.exml
View file @
01dd4530
This diff is collapsed.
Click to expand it.
egret/src/mainScene/MainScene.ts
View file @
01dd4530
...
...
@@ -412,13 +412,44 @@ export default class MainScene extends Scene {
}
>
}
>
=
[];
islongScreen
:
boolean
=
false
;
constructor
(){
super
();
window
[
'gm'
]
=
this
.
gm
;
//选择框 无需加入场景
var
textureChoosed
:
egret
.
Texture
=
RES
.
getRes
(
"chooseRect_png"
)
this
.
choosed
=
new
eui
.
Image
(
textureChoosed
);
this
.
choosed
.
x
=
-
textureChoosed
.
textureWidth
/
2
;
this
.
choosed
.
y
=
-
textureChoosed
.
textureHeight
/
2
;
//bonusTime引导,备用的,无需加入场景
this
.
bonusTime
=
new
BonusTime
();
this
.
bonusTime
.
x
=
375
;
this
.
bonusTime
.
y
=
600
;
this
.
once
(
egret
.
Event
.
ADDED_TO_STAGE
,
this
.
initMainScene
,
this
);
}
initMainScene
(){
var
stagew
=
this
.
stage
.
stageWidth
;
var
stageh
=
this
.
stage
.
stageHeight
;
var
whl
=
stagew
/
stageh
;
if
(
whl
>
0.5
){
this
.
islongScreen
=
false
;
}
else
{
this
.
islongScreen
=
true
;
}
if
(
this
.
islongScreen
){
this
[
'adapttop'
].
y
=
40
;
}
else
{
this
[
'adapttop'
].
y
=
0
;
}
//基础ui
//目标
this
.
targetContainer
=
new
egret
.
DisplayObjectContainer
;
this
.
addChild
(
this
.
targetContainer
);
this
[
'adapttop'
]
.
addChild
(
this
.
targetContainer
);
//第几关
this
.
chapterTxt
=
new
ChapterNum
();
this
.
chapterTxt
.
num
=
'0'
// >> 0;
...
...
@@ -429,12 +460,12 @@ export default class MainScene extends Scene {
this
.
stepNumber
=
new
StepNumber
();
this
.
stepNumber
.
x
=
175
;
this
.
stepNumber
.
y
=
83.5
;
this
.
addChild
(
this
.
stepNumber
);
this
[
'adapttop'
]
.
addChild
(
this
.
stepNumber
);
//当前分数
this
.
curScoreNum
=
new
CurScoreNum
();
this
.
curScoreNum
.
x
=
284
;
this
.
curScoreNum
.
y
=
170
;
this
.
addChild
(
this
.
curScoreNum
);
this
[
'adapttop'
]
.
addChild
(
this
.
curScoreNum
);
//初始换道具容器
this
.
propBtnCon
=
new
PropBtnCon
();
...
...
@@ -461,20 +492,9 @@ export default class MainScene extends Scene {
this
.
festivalContainer
=
new
egret
.
DisplayObjectContainer
();
this
.
addChildAt
(
this
.
festivalContainer
,
1
);
//选择框 无需加入场景
var
textureChoosed
:
egret
.
Texture
=
RES
.
getRes
(
"chooseRect_png"
)
this
.
choosed
=
new
eui
.
Image
(
textureChoosed
);
this
.
choosed
.
x
=
-
textureChoosed
.
textureWidth
/
2
;
this
.
choosed
.
y
=
-
textureChoosed
.
textureHeight
/
2
;
//道具使用时蒙层 无需加入场景,带入propBtnCo的位置数据
this
.
propGuide
=
new
PropGuide
(
this
.
propBtnCon
.
y
);
this
.
propGuide
.
touchEnabled
=
true
;
//bonusTime引导,备用的,无需加入场景
this
.
bonusTime
=
new
BonusTime
();
this
.
bonusTime
.
x
=
375
;
this
.
bonusTime
.
y
=
600
;
}
resetMainScene
(){
...
...
@@ -1888,7 +1908,7 @@ export default class MainScene extends Scene {
}
//添加引导蒙层
this
.
guideContainer
.
addChild
(
this
.
propGuide
);
this
.
propGuide
.
init
(
prop
);
this
.
propGuide
.
init
(
prop
,
this
[
'adapttop'
].
y
);
//如果是炸弹或者锤子
if
(
prop
==
PropType
.
BOOM
||
prop
==
PropType
.
HAMMER
)
{
//去掉元素容器的侦听
...
...
egret/src/mapScene/MapScene.ts
View file @
01dd4530
...
...
@@ -133,6 +133,23 @@ export default class MapScene extends Scene {
}
}
initMapScene
(){
var
stagew
=
this
.
stage
.
stageWidth
;
var
stageh
=
this
.
stage
.
stageHeight
;
var
whl
=
stagew
/
stageh
;
if
(
whl
>
0.5
){
this
.
islongScreen
=
false
;
}
else
{
this
.
islongScreen
=
true
;
}
console
.
log
(
"手机长短屏幕适配"
,
whl
,
this
.
islongScreen
);
if
(
this
.
islongScreen
){
this
[
'adapttop'
].
y
=
40
;
this
[
'settingsx'
].
bottom
=
50
;
}
else
{
this
[
'adapttop'
].
y
=
0
;
this
[
'settingsx'
].
bottom
=
25
;
}
// console.log('initMapScene--------------');
// 添加Icon
this
.
addIcon
();
...
...
@@ -324,7 +341,7 @@ export default class MapScene extends Scene {
},
20
*
1000
);
loadFireworks
();
}
islongScreen
:
boolean
=
false
;
constructor
(
data
?){
super
();
this
.
_data
=
data
;
...
...
egret/src/something/uis/PropGuide.ts
View file @
01dd4530
...
...
@@ -50,7 +50,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
this
.
stepBtn
.
y
=
offsetY
-
55
;
this
.
msgTxt
.
y
=
offsetY
-
80
;
}
init
(
prop
:
PropType
)
{
init
(
prop
:
PropType
,
adapttopy
:
number
)
{
if
(
prop
==
PropType
.
BOOM
)
{
this
.
boomBtn
.
visible
=
true
;
this
.
hammerBtn
.
visible
=
false
;
...
...
@@ -78,7 +78,7 @@ export class PropGuide extends egret.DisplayObjectContainer {
this
.
bg
.
graphics
.
lineTo
(
750
,
1624
);
this
.
bg
.
graphics
.
lineTo
(
0
,
1624
);
this
.
bg
.
graphics
.
lineTo
(
0
,
0
);
this
.
bg
.
graphics
.
drawArc
(
178
,
85
,
80
,
0
,
Math
.
PI
*
2
,
true
)
this
.
bg
.
graphics
.
drawArc
(
178
,
85
+
adapttopy
,
80
,
0
,
Math
.
PI
*
2
,
true
)
this
.
bg
.
graphics
.
endFill
();
this
.
msgTxt
.
text
=
"点击左上方步数,可为闯关时增加额外5次步数"
;
// this.msgTxt.x = 320;
...
...
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