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wildfirecode13
scilla-kickball
Commits
a9cf7d61
Commit
a9cf7d61
authored
Apr 23, 2019
by
wildfirecode
Browse files
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1
parent
87ed75e2
Changes
17
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17 changed files
with
206 additions
and
79 deletions
+206
-79
BallItem.pfb
assets/prefabs/BallItem.pfb
+1
-5
BlueRocket.pfb
assets/prefabs/BlueRocket.pfb
+49
-0
BlueRocket.pfb.meta
assets/prefabs/BlueRocket.pfb.meta
+1
-0
RedFire.pfb
assets/prefabs/RedFire.pfb
+1
-1
main.scene
assets/scenes/main.scene
+8
-1
StackNavigator.ts
assets/scripts/navigator/StackNavigator.ts
+6
-6
VirtualNavigator.ts
assets/scripts/navigator/VirtualNavigator.ts
+1
-1
BlueRocketItem.ts
assets/scripts/scenes/BlueRocketItem.ts
+8
-0
BlueRocketItem.ts.meta
assets/scripts/scenes/BlueRocketItem.ts.meta
+1
-0
Body.ts
assets/scripts/scenes/Body.ts
+10
-2
RedFireItem.ts
assets/scripts/scenes/RedFireItem.ts
+5
-0
ScenePlay.ts
assets/scripts/scenes/ScenePlay.ts
+50
-14
testC.ts
assets/scripts/scenes/testC.ts
+0
-13
.DS_Store
assets/sheets/.DS_Store
+0
-0
bundle.js
debug/bundle.js
+59
-31
bundle.js.map
debug/bundle.js.map
+1
-1
MustCompile.ts
src/generated/MustCompile.ts
+5
-4
No files found.
assets/prefabs/BallItem.pfb
View file @
a9cf7d61
...
...
@@ -22,15 +22,11 @@
{
"script": "./scripts/scenes/BallItem",
"properties": {}
},
{
"script": "./scripts/scenes/testC",
"properties": {}
}
],
"children": [
{
"name": "
Image
",
"name": "
pic
",
"components": [
{
"script": "components/base/Transform",
...
...
assets/prefabs/BlueRocket.pfb
0 → 100644
View file @
a9cf7d61
{
"name": "BlueRocket",
"root": {
"uuid": "20190301114308",
"components": [
{
"script": "components/base/Transform"
},
{
"script": "components/other/CameraController"
}
],
"children": [
{
"uuid": "20190301114245",
"name": "BlueRocket",
"components": [
{
"script": "components/base/Transform",
"properties": {}
},
{
"script": "./scripts/scenes/BlueRocketItem",
"properties": {}
}
],
"children": [
{
"name": "pic",
"components": [
{
"script": "components/base/Transform",
"properties": {}
},
{
"script": "components/renderer/TextureRenderer",
"properties": {
"texture": "res|aa4bc010-fa6b-4194-8795-8321390f0ff4"
}
}
],
"uuid": "8880bafc-d2cd-4e48-bd4d-4b0db91e23c8"
}
]
}
]
},
"entity-cache": []
}
\ No newline at end of file
assets/prefabs/BlueRocket.pfb.meta
0 → 100644
View file @
a9cf7d61
{"ver":"1.0.1","uuid":"9a8fe57a-ff20-44e7-89bf-cdc95e80e1ea","subMetas":{},"type":"prefab"}
assets/prefabs/RedFire.pfb
View file @
a9cf7d61
...
...
@@ -26,7 +26,7 @@
],
"children": [
{
"name": "
Image
",
"name": "
pic
",
"components": [
{
"script": "components/base/Transform",
...
...
assets/scenes/main.scene
View file @
a9cf7d61
...
...
@@ -65,7 +65,9 @@
"bulletNumTxt": "entity|f02aa1f7-3255-405e-a537-7ba4ef503aa7",
"strengthNumTxt": "entity|70838016-4fab-4a0f-90aa-61c4303a4ecc",
"BallItemPrefab": "res|8ebdfe78-ea44-445d-8bbe-02a22874e896",
"RedFirePrefab": "res|83d50df9-266c-478f-bf01-21d478abe049"
"RedFirePrefab": "res|83d50df9-266c-478f-bf01-21d478abe049",
"BlueRocketPrefab": "res|9a8fe57a-ff20-44e7-89bf-cdc95e80e1ea",
"car": "entity|a5b807ba-098f-4b6e-b0da-e42b6324f62a"
}
}
],
...
...
@@ -690,6 +692,7 @@
"entity-cache": [
"f02aa1f7-3255-405e-a537-7ba4ef503aa7",
"70838016-4fab-4a0f-90aa-61c4303a4ecc",
"a5b807ba-098f-4b6e-b0da-e42b6324f62a",
"91e550e7-aba1-4eaf-bb74-04c7e7789102",
"3b5cb573-bb7b-46f2-af0b-8e6ca7380dcc",
"adf5cdd6-0cff-47a1-b3ae-8a28fc11b29c",
...
...
@@ -704,6 +707,10 @@
"uuid": "8ebdfe78-ea44-445d-8bbe-02a22874e896",
"url": "prefabs/BallItem.pfb"
},
{
"uuid": "9a8fe57a-ff20-44e7-89bf-cdc95e80e1ea",
"url": "prefabs/BlueRocket.pfb"
},
{
"uuid": "83d50df9-266c-478f-bf01-21d478abe049",
"url": "prefabs/RedFire.pfb"
...
...
assets/scripts/navigator/StackNavigator.ts
View file @
a9cf7d61
...
...
@@ -5,7 +5,7 @@
*/
export
module
alien
{
export
enum
NavigatorAction
{
Push
,
Pop
,
Replace
,
Jump
}
export
enum
NavigatorAction
{
Push
,
Pop
,
Replace
,
Jump
}
export
interface
INavigatorDelegate
{
onEnter
(
name
:
string
,
last
:
string
,
action
:
NavigatorAction
,
parameters
:
any
);
...
...
@@ -34,7 +34,7 @@ export module alien {
push
(
name
:
string
,
parameters
:
any
=
null
)
{
let
last
:
string
=
this
.
getTopSceneName
();
//获取当前的场景名称
if
(
last
)
{
if
(
last
)
{
if
(
last
==
name
)
{
//如果当前场景和切换场景名称相同,那么不进行场景切换
return
;
}
...
...
@@ -79,14 +79,14 @@ export module alien {
this
.
catchPromise
(
this
.
_delegate
.
onEnter
(
name
,
last
,
NavigatorAction
.
Replace
,
parameters
));
}
jump
(
name
:
string
,
parameters
:
any
=
null
){
if
(
this
.
_stack
.
length
<
2
)
{
jump
(
name
:
string
,
parameters
:
any
=
null
)
{
if
(
this
.
_stack
.
length
<
2
)
{
this
.
push
(
name
,
parameters
);
return
;
}
let
last
:
string
=
this
.
_stack
.
pop
();
let
last
:
string
=
this
.
_stack
.
pop
();
this
.
_stack
.
splice
(
1
);
let
next
:
string
=
name
;
let
next
:
string
=
name
;
this
.
_stack
.
push
(
next
);
this
.
_delegate
.
onLeave
(
last
,
next
,
NavigatorAction
.
Pop
,
parameters
);
this
.
_delegate
.
onEnter
(
next
,
last
,
NavigatorAction
.
Pop
,
parameters
);
...
...
assets/scripts/navigator/VirtualNavigator.ts
View file @
a9cf7d61
...
...
@@ -117,6 +117,6 @@ export class VirtualNavigator extends EventEmitter implements INavigatorDelegate
* @param error
*/
onError
(
error
:
Error
)
{
console
.
log
(
error
)
}
}
assets/scripts/scenes/BlueRocketItem.ts
0 → 100644
View file @
a9cf7d61
import
Body
from
'./Body'
;
export
default
class
BlueRocketItem
extends
Body
{
constructor
()
{
super
();
this
.
bounceY
=
0.9
;
}
}
\ No newline at end of file
assets/scripts/scenes/
testC
.ts.meta
→
assets/scripts/scenes/
BlueRocketItem
.ts.meta
View file @
a9cf7d61
{"ver":"1.0.1","uuid":"
3271100c-b1f8-4443-9b90-421ec1c36fcd
","subMetas":{},"type":"script"}
{"ver":"1.0.1","uuid":"
7d528d53-7759-4082-ae57-f1d56666ca4b
","subMetas":{},"type":"script"}
assets/scripts/scenes/Body.ts
View file @
a9cf7d61
...
...
@@ -3,20 +3,28 @@ import { Transform } from 'scilla-components/src';
import
{
gravityY
}
from
'./gameconst'
;
export
default
class
Body
extends
ScillaComponent
{
bounceY
=
0
;
bounceY
=
1
;
bounceX
=
1
;
velocityY
=
0
;
velocityX
=
0
;
rotationSpeed
=
0.5
;
private
_counter
=
0
;
onUpdate
()
{
this
.
_counter
++
;
const
{
entity
}
=
this
;
this
.
velocityY
+=
gravityY
;
entity
.
getComponent
(
Transform
).
position
.
y
+=
this
.
velocityY
;
entity
.
getComponent
(
Transform
).
position
.
x
+=
this
.
velocityX
;
// console.log(entity.getComponent(Transform).position.y)
entity
.
getComponent
(
Transform
).
rotation
=
this
.
_counter
*
.
7
*
this
.
rotationSpeed
;
}
revertY
()
{
this
.
velocityY
*=
-
1
*
this
.
bounceY
;
}
revertX
()
{
this
.
velocityX
*=
-
1
*
this
.
bounceY
;
this
.
velocityX
*=
-
1
*
this
.
bounceX
;
}
}
\ No newline at end of file
assets/scripts/scenes/RedFireItem.ts
View file @
a9cf7d61
import
Body
from
'./Body'
;
export
default
class
RedFireItem
extends
Body
{
constructor
()
{
super
();
this
.
bounceY
=
0.9
;
}
}
\ No newline at end of file
assets/scripts/scenes/ScenePlay.ts
View file @
a9cf7d61
/**
* Created by rockyl on 2019-04-09.
*/
import
InteractComponent
from
'components/base/InteractComponent'
;
import
{
Entity
,
instantiate
,
resource
}
from
"scilla"
;
import
{
Transform
}
from
'scilla-components/src'
;
import
ScillaComponent
from
'scilla-components/src/base/ScillaComponent'
;
import
{
alien
}
from
"../navigator/StackNavigator"
;
import
{
INavigatorViewBase
}
from
"../navigator/VirtualNavigator"
;
import
BallItem
from
'./BallItem'
;
import
RedFireItem
from
'./RedFireItem'
;
import
BlueRocketItem
from
'./BlueRocketItem'
;
import
Body
from
'./Body'
;
import
RedFireItem
from
'./RedFireItem'
;
const
GROUND_Y
=
25
0
;
//碰到地板时,球的中心点的y
export
default
class
ScenePlay
extends
Scilla
Component
implements
INavigatorViewBase
{
const
GROUND_Y
=
350
+
4
0
;
//碰到地板时,球的中心点的y
export
default
class
ScenePlay
extends
Interact
Component
implements
INavigatorViewBase
{
BallItemPrefab
:
resource
;
RedFirePrefab
:
resource
;
BlueRocketPrefab
:
resource
;
bulletNumTxt
:
Entity
;
strengthNumTxt
:
Entity
;
car
:
Entity
;
// ballList: Entity[];
// redFireList: Entity[];
bodys
:
Entity
[];
onGlobalTouchBegin
(
e
):
any
{
this
.
car
.
getComponent
(
Transform
).
position
.
x
=
e
.
x
-
375
;
return
super
.
onGlobalTouchBegin
(
e
);
}
onGlobalTouchMove
(
e
:
{
x
,
y
})
{
this
.
car
.
getComponent
(
Transform
).
position
.
x
=
e
.
x
-
375
;
return
super
.
onGlobalTouchMove
(
e
);
}
getRedFireItem
()
{
const
redFire
=
instantiate
(
this
.
RedFirePrefab
);
this
.
entity
.
addChild
(
redFire
);
this
.
bodys
.
push
(
redFire
);
const
item
=
instantiate
(
this
.
RedFirePrefab
);
this
.
entity
.
addChild
(
item
);
this
.
bodys
.
push
(
item
);
item
.
getComponent
(
RedFireItem
).
velocityX
=
1
;
// this.redFireList.push(redFire);
redFire
.
getComponent
(
RedFireItem
).
bounceY
=
0.9
;
// redFire.getComponent(RedFireItem).
}
getBlueRocketItem
()
{
const
item
=
instantiate
(
this
.
BlueRocketPrefab
);
this
.
entity
.
addChild
(
item
);
this
.
bodys
.
push
(
item
);
// this.redFireList.push(redFire);
item
.
getComponent
(
BlueRocketItem
).
velocityX
=
1
;
}
getBallItem
()
{
const
ball
=
instantiate
(
this
.
BallItemPrefab
);
ball
.
getComponent
(
Transform
).
position
.
y
=
-
300
;
this
.
bodys
.
push
(
ball
);
this
.
entity
.
addChild
(
ball
);
// this.ballList.push(ball);
this
.
bodys
.
push
(
ball
);
ball
.
getComponent
(
BallItem
).
bounceY
=
1
;
}
onAwake
()
{
...
...
@@ -47,9 +67,24 @@ export default class ScenePlay extends ScillaComponent implements INavigatorView
onUpdate
()
{
for
(
const
body
of
this
.
bodys
)
{
const
{
position
}
=
body
.
getComponent
(
Transform
);
if
(
position
.
y
>
GROUND_Y
)
{
position
.
y
=
GROUND_Y
;
const
pic
=
body
.
getChildrenByName
(
'pic'
)[
0
];
const
{
height
}
=
pic
.
getComponent
(
Transform
);
const
r
=
height
/
2
;
// console.log(position.y + r)
if
(
position
.
y
+
r
>
GROUND_Y
)
{
position
.
y
=
GROUND_Y
-
r
;
body
.
getComponent
(
Body
).
revertY
();
}
if
(
position
.
x
+
r
>
375
)
{
position
.
x
=
375
-
r
;
body
.
getComponent
(
Body
).
revertX
();
}
if
(
position
.
x
-
r
<
-
375
)
{
position
.
x
=
-
375
+
r
;
body
.
getComponent
(
Body
).
revertX
();
}
}
}
...
...
@@ -58,6 +93,7 @@ export default class ScenePlay extends ScillaComponent implements INavigatorView
(
this
.
entity
.
getComponent
(
Transform
)
as
Transform
).
alpha
=
1
;
// this.getBallItem();
this
.
getRedFireItem
();
// this.getBlueRocketItem();
}
onDidLeave
(
next
:
string
,
action
:
alien
.
NavigatorAction
,
parameters
:
any
):
void
{
...
...
assets/scripts/scenes/testC.ts
deleted
100644 → 0
View file @
87ed75e2
import
ScillaComponent
from
'scilla-components/src/base/ScillaComponent'
;
export
default
class
testC
extends
ScillaComponent
{
onAwake
(){
super
.
onAwake
();
console
.
log
(
'im testC'
)
}
onUpdate
(
t
){
super
.
onUpdate
(
t
);
}
}
assets/sheets/.DS_Store
View file @
a9cf7d61
No preview for this file type
debug/bundle.js
View file @
a9cf7d61
...
...
@@ -7089,59 +7089,82 @@
__extends
(
Body
,
_super
);
function
Body
()
{
var
_this
=
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
_this
.
bounceY
=
0
;
_this
.
bounceY
=
1
;
_this
.
bounceX
=
1
;
_this
.
velocityY
=
0
;
_this
.
velocityX
=
0
;
_this
.
rotationSpeed
=
0.5
;
_this
.
_counter
=
0
;
return
_this
;
}
Body
.
prototype
.
onUpdate
=
function
()
{
this
.
_counter
++
;
var
entity
=
this
.
entity
;
this
.
velocityY
+=
gravityY
;
entity
.
getComponent
(
Transform
).
position
.
y
+=
this
.
velocityY
;
entity
.
getComponent
(
Transform
).
position
.
x
+=
this
.
velocityX
;
entity
.
getComponent
(
Transform
).
rotation
=
this
.
_counter
*
.
7
*
this
.
rotationSpeed
;
};
Body
.
prototype
.
revertY
=
function
()
{
this
.
velocityY
*=
-
1
*
this
.
bounceY
;
};
Body
.
prototype
.
revertX
=
function
()
{
this
.
velocityX
*=
-
1
*
this
.
bounce
Y
;
this
.
velocityX
*=
-
1
*
this
.
bounce
X
;
};
return
Body
;
}(
ScillaComponent
));
var
BallItem
=
(
function
(
_super
)
{
__extends
(
BallItem
,
_super
);
function
BallItem
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
var
BlueRocketItem
=
(
function
(
_super
)
{
__extends
(
BlueRocketItem
,
_super
);
function
BlueRocketItem
()
{
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
bounceY
=
0.9
;
return
_this
;
}
return
B
all
Item
;
return
B
lueRocket
Item
;
}(
Body
));
var
RedFireItem
=
(
function
(
_super
)
{
__extends
(
RedFireItem
,
_super
);
function
RedFireItem
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
var
_this
=
_super
.
call
(
this
)
||
this
;
_this
.
bounceY
=
0.9
;
return
_this
;
}
return
RedFireItem
;
}(
Body
));
var
GROUND_Y
=
25
0
;
var
GROUND_Y
=
350
+
4
0
;
var
ScenePlay
=
(
function
(
_super
)
{
__extends
(
ScenePlay
,
_super
);
function
ScenePlay
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
ScenePlay
.
prototype
.
onGlobalTouchBegin
=
function
(
e
)
{
this
.
car
.
getComponent
(
Transform
).
position
.
x
=
e
.
x
-
375
;
return
_super
.
prototype
.
onGlobalTouchBegin
.
call
(
this
,
e
);
};
ScenePlay
.
prototype
.
onGlobalTouchMove
=
function
(
e
)
{
this
.
car
.
getComponent
(
Transform
).
position
.
x
=
e
.
x
-
375
;
return
_super
.
prototype
.
onGlobalTouchMove
.
call
(
this
,
e
);
};
ScenePlay
.
prototype
.
getRedFireItem
=
function
()
{
var
redFire
=
instantiate
(
this
.
RedFirePrefab
);
this
.
entity
.
addChild
(
redFire
);
this
.
bodys
.
push
(
redFire
);
redFire
.
getComponent
(
RedFireItem
).
bounceY
=
0.9
;
var
item
=
instantiate
(
this
.
RedFirePrefab
);
this
.
entity
.
addChild
(
item
);
this
.
bodys
.
push
(
item
);
item
.
getComponent
(
RedFireItem
).
velocityX
=
1
;
};
ScenePlay
.
prototype
.
getBlueRocketItem
=
function
()
{
var
item
=
instantiate
(
this
.
BlueRocketPrefab
);
this
.
entity
.
addChild
(
item
);
this
.
bodys
.
push
(
item
);
item
.
getComponent
(
BlueRocketItem
).
velocityX
=
1
;
};
ScenePlay
.
prototype
.
getBallItem
=
function
()
{
var
ball
=
instantiate
(
this
.
BallItemPrefab
);
this
.
entity
.
addChild
(
ball
)
;
ball
.
getComponent
(
Transform
).
position
.
y
=
-
300
;
this
.
bodys
.
push
(
ball
);
ball
.
getComponent
(
BallItem
).
bounceY
=
1
;
this
.
entity
.
addChild
(
ball
)
;
};
ScenePlay
.
prototype
.
onAwake
=
function
()
{
_super
.
prototype
.
onAwake
.
call
(
this
);
...
...
@@ -7153,10 +7176,21 @@
for
(
var
_b
=
__values
(
this
.
bodys
),
_c
=
_b
.
next
();
!
_c
.
done
;
_c
=
_b
.
next
())
{
var
body
=
_c
.
value
;
var
position
=
body
.
getComponent
(
Transform
).
position
;
if
(
position
.
y
>
GROUND_Y
)
{
position
.
y
=
GROUND_Y
;
var
pic
=
body
.
getChildrenByName
(
'pic'
)[
0
];
var
height
=
pic
.
getComponent
(
Transform
).
height
;
var
r
=
height
/
2
;
if
(
position
.
y
+
r
>
GROUND_Y
)
{
position
.
y
=
GROUND_Y
-
r
;
body
.
getComponent
(
Body
).
revertY
();
}
if
(
position
.
x
+
r
>
375
)
{
position
.
x
=
375
-
r
;
body
.
getComponent
(
Body
).
revertX
();
}
if
(
position
.
x
-
r
<
-
375
)
{
position
.
x
=
-
375
+
r
;
body
.
getComponent
(
Body
).
revertX
();
}
}
}
catch
(
e_1_1
)
{
e_1
=
{
error
:
e_1_1
};
}
...
...
@@ -7195,7 +7229,7 @@
return
undefined
;
};
return
ScenePlay
;
}(
Scilla
Component
));
}(
Interact
Component
));
var
alien
;
(
function
(
alien
)
{
...
...
@@ -7375,6 +7409,7 @@
});
};
VirtualNavigator
.
prototype
.
onError
=
function
(
error
)
{
console
.
log
(
error
);
};
return
VirtualNavigator
;
}(
EventEmitter
));
...
...
@@ -7442,20 +7477,13 @@
return
RulePanel
;
}(
DialogContent
));
var
testC
=
(
function
(
_super
)
{
__extends
(
testC
,
_super
);
function
testC
()
{
var
BallItem
=
(
function
(
_super
)
{
__extends
(
BallItem
,
_super
);
function
BallItem
()
{
return
_super
!==
null
&&
_super
.
apply
(
this
,
arguments
)
||
this
;
}
testC
.
prototype
.
onAwake
=
function
()
{
_super
.
prototype
.
onAwake
.
call
(
this
);
console
.
log
(
'im testC'
);
};
testC
.
prototype
.
onUpdate
=
function
(
t
)
{
_super
.
prototype
.
onUpdate
.
call
(
this
,
t
);
};
return
testC
;
}(
ScillaComponent
));
return
BallItem
;
}(
Body
));
registerDef
(
'components/animation/TouchZoom'
,
TouchZoom
);
registerDef
(
'components/base/Transform'
,
Transform
);
...
...
@@ -7473,7 +7501,7 @@
registerDef
(
'./scripts/navigator/SingleSceneNavigator'
,
SingleSceneNavigator
);
registerDef
(
'./scripts/dialogs/RulePanel'
,
RulePanel
);
registerDef
(
'./scripts/scenes/BallItem'
,
BallItem
);
registerDef
(
'./scripts/scenes/
testC'
,
testC
);
registerDef
(
'./scripts/scenes/
BlueRocketItem'
,
BlueRocketItem
);
registerDef
(
'./scripts/scenes/RedFireItem'
,
RedFireItem
);
modifyEngineConfig
({
...
...
debug/bundle.js.map
View file @
a9cf7d61
This diff is collapsed.
Click to expand it.
src/generated/MustCompile.ts
View file @
a9cf7d61
...
...
@@ -53,8 +53,9 @@ registerDef('./scripts/dialogs/RulePanel', component14);
import
component15
from
'../../assets/scripts/scenes/BallItem'
;
registerDef
(
'./scripts/scenes/BallItem'
,
component15
);
import
component16
from
'../../assets/scripts/scenes/testC'
;
registerDef
(
'./scripts/scenes/testC'
,
component16
);
import
component17
from
'../../assets/scripts/scenes/RedFireItem'
;
registerDef
(
'./scripts/scenes/RedFireItem'
,
component17
);
import
component17
from
'../../assets/scripts/scenes/BlueRocketItem'
;
registerDef
(
'./scripts/scenes/BlueRocketItem'
,
component17
);
import
component18
from
'../../assets/scripts/scenes/RedFireItem'
;
registerDef
(
'./scripts/scenes/RedFireItem'
,
component18
);
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