Commit db0a0172 authored by AU-Pro-mac's avatar AU-Pro-mac

ssss

parent f51fb9aa
...@@ -1918,6 +1918,7 @@ var Main = (function () { ...@@ -1918,6 +1918,7 @@ var Main = (function () {
return [4, this.loadLottieFasterAndFaster()]; return [4, this.loadLottieFasterAndFaster()];
case 1: case 1:
_a.sent(); _a.sent();
ctrls_1.changeScene(MainScene_2.OpenAni);
resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default); resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default);
return [4, RES_1.RES.loadSparkAssets(resCanvasList)]; return [4, RES_1.RES.loadSparkAssets(resCanvasList)];
case 2: case 2:
...@@ -1930,7 +1931,6 @@ var Main = (function () { ...@@ -1930,7 +1931,6 @@ var Main = (function () {
_a.sent(); _a.sent();
console.log('resloadingList 加载完毕'); console.log('resloadingList 加载完毕');
FYGE.GDispatcher.dispatchEvent("loadEnd"); FYGE.GDispatcher.dispatchEvent("loadEnd");
ctrls_1.changeScene(MainScene_1.CsdScene);
return [2]; return [2];
} }
}); });
......
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...@@ -1920,6 +1920,7 @@ var Main = (function () { ...@@ -1920,6 +1920,7 @@ var Main = (function () {
return [4, this.loadLottieFasterAndFaster()]; return [4, this.loadLottieFasterAndFaster()];
case 1: case 1:
_a.sent(); _a.sent();
ctrls_1.changeScene(MainScene_2.OpenAni);
resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default); resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default);
return [4, RES_1.RES.loadSparkAssets(resCanvasList)]; return [4, RES_1.RES.loadSparkAssets(resCanvasList)];
case 2: case 2:
...@@ -1932,7 +1933,6 @@ var Main = (function () { ...@@ -1932,7 +1933,6 @@ var Main = (function () {
_a.sent(); _a.sent();
console.log('resloadingList 加载完毕'); console.log('resloadingList 加载完毕');
FYGE.GDispatcher.dispatchEvent("loadEnd"); FYGE.GDispatcher.dispatchEvent("loadEnd");
ctrls_1.changeScene(MainScene_1.CsdScene);
return [2]; return [2];
} }
}); });
......
...@@ -1920,6 +1920,7 @@ var Main = (function () { ...@@ -1920,6 +1920,7 @@ var Main = (function () {
return [4, this.loadLottieFasterAndFaster()]; return [4, this.loadLottieFasterAndFaster()];
case 1: case 1:
_a.sent(); _a.sent();
ctrls_1.changeScene(MainScene_2.OpenAni);
resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default); resCanvasList = Object.assign(resCanvasList_1.default, resCanvasListCsd_1.default);
return [4, RES_1.RES.loadSparkAssets(resCanvasList)]; return [4, RES_1.RES.loadSparkAssets(resCanvasList)];
case 2: case 2:
...@@ -1932,7 +1933,6 @@ var Main = (function () { ...@@ -1932,7 +1933,6 @@ var Main = (function () {
_a.sent(); _a.sent();
console.log('resloadingList 加载完毕'); console.log('resloadingList 加载完毕');
FYGE.GDispatcher.dispatchEvent("loadEnd"); FYGE.GDispatcher.dispatchEvent("loadEnd");
ctrls_1.changeScene(MainScene_1.CsdScene);
return [2]; return [2];
} }
}); });
......
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