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wildfirecode13
new_taobao
Commits
a83b0f51
Commit
a83b0f51
authored
Sep 28, 2020
by
spc
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Plain Diff
modified: project/src/canvas/game/src/Main.ts
parent
55068487
Changes
2
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Showing
2 changed files
with
3 additions
and
8 deletions
+3
-8
Main.ts
project/src/canvas/game/src/Main.ts
+1
-1
XxlScene.ts
project/src/canvas/game/src/xiaoxiaole/XxlScene.ts
+2
-7
No files found.
project/src/canvas/game/src/Main.ts
View file @
a83b0f51
...
@@ -126,7 +126,7 @@ export class Main {
...
@@ -126,7 +126,7 @@ export class Main {
this
.
loadImageTextures
(
resCanvasList
).
then
(
res
=>
{
this
.
loadImageTextures
(
resCanvasList
).
then
(
res
=>
{
// changeScene(OpenAni)
// changeScene(OpenAni)
changeScene
(
Csd
Scene
)
changeScene
(
Xxl
Scene
)
})
})
await
InitLottie
.
initLottieList
(
resLottieList
);
await
InitLottie
.
initLottieList
(
resLottieList
);
...
...
project/src/canvas/game/src/xiaoxiaole/XxlScene.ts
View file @
a83b0f51
...
@@ -119,9 +119,6 @@ export class XxlScene extends Scene {
...
@@ -119,9 +119,6 @@ export class XxlScene extends Scene {
this
.
objectPool
=
new
ObjectPool
()
this
.
objectPool
=
new
ObjectPool
()
let
that
=
this
;
let
that
=
this
;
(
function
init
()
{
(
function
init
()
{
...
@@ -185,7 +182,6 @@ export class XxlScene extends Scene {
...
@@ -185,7 +182,6 @@ export class XxlScene extends Scene {
let
t2
=
l2
>>
1
let
t2
=
l2
>>
1
if
(
l1
&
1
)
{
if
(
l1
&
1
)
{
//遍历奇数行每行的父母节点
for
(
let
offset
=
0
;
offset
<=
t1
;
offset
++
)
{
for
(
let
offset
=
0
;
offset
<=
t1
;
offset
++
)
{
if
(
offset
)
{
if
(
offset
)
{
//右移
//右移
...
@@ -226,11 +222,10 @@ export class XxlScene extends Scene {
...
@@ -226,11 +222,10 @@ export class XxlScene extends Scene {
}
}
}
}
}
else
{
}
else
{
//遍历偶数行每行的父母节点
for
(
let
offset
=
0
;
offset
<
t1
;
offset
++
)
{
for
(
let
offset
=
0
;
offset
<
t1
;
offset
++
)
{
//右移
//右移
let
fatherrightindex
=
this
.
hexIndices
[
i
-
1
][
t2
-
1
+
offset
]
let
fatherrightindex
=
this
.
hexIndices
[
i
-
1
][
t2
+
offset
]
let
motherrightindex
=
this
.
hexIndices
[
i
-
1
][
t2
+
offset
]
let
motherrightindex
=
this
.
hexIndices
[
i
-
1
][
t2
+
1
+
offset
]
let
nowrightindex
=
this
.
hexIndices
[
i
][
t1
+
offset
]
let
nowrightindex
=
this
.
hexIndices
[
i
][
t1
+
offset
]
let
nowright
=
this
.
ItemMap
.
get
(
nowrightindex
)
let
nowright
=
this
.
ItemMap
.
get
(
nowrightindex
)
nowright
.
father
=
this
.
ItemMap
.
get
(
fatherrightindex
)
nowright
.
father
=
this
.
ItemMap
.
get
(
fatherrightindex
)
...
...
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