Commit 7d7d0597 authored by spc's avatar spc

modified: project/src/canvas/game/src/Main.ts

parent ab640694
...@@ -104,7 +104,7 @@ export class Main { ...@@ -104,7 +104,7 @@ export class Main {
console.log('resloadingList 加载完毕') console.log('resloadingList 加载完毕')
// XxlScene // XxlScene
changeScene(CsdScene) changeScene(XxlScene)
await RES.loadSparkAssets(resCanvasList) await RES.loadSparkAssets(resCanvasList)
......
...@@ -3,7 +3,6 @@ import { RES } from "../../module/RES"; ...@@ -3,7 +3,6 @@ import { RES } from "../../module/RES";
import Root from "./Root"; import Root from "./Root";
// import res from "../../test/output.json" // import res from "../../test/output.json"
import resCanvasList from "../../../game/resCanvasList" import resCanvasList from "../../../game/resCanvasList"
import { MainScene } from "../xiaoxiaole/MainScene";
import { Ins } from "../Ins"; import { Ins } from "../Ins";
import { changeScene, showPanel } from "../../module/ctrls"; import { changeScene, showPanel } from "../../module/ctrls";
import { SelectCatPanel } from "../panels/selectcatpanel/SelectCatPanel"; import { SelectCatPanel } from "../panels/selectcatpanel/SelectCatPanel";
......
import { RES } from "../../module/RES";
import resCanvasList from "../../resCanvasList";
declare interface point {
x: number;
y: number;
}
export default class CircleItem extends FYGE.Sprite {
//类型
type: number
circleRes = ['2a747211-0210-4215-86a2-a6955b37c45b', '7d1ec658-9371-4d52-b4d7-e75d04037daf', '6a1345f6-969c-4969-8bfb-f4de637df34d', '2e12a9ec-46be-487f-a9cd-550dd0af3746']
point: point
constructor(type: number, point: point) {
super();
this.type = type
this.point = point
this.x = this.point.x
this.y = this.point.y
this.texture = RES.getRes(
resCanvasList[this.circleRes[type]].url
);
}
toBig() {
this.scaleX = 1.3
this.scaleY = 1.3
}
toNormal() {
this.scaleY = this.scaleX = 1
}
}
import { layers } from "../../module/views/layers";
/**
* 右移偶数行
*/
export const hexIndices = [
3,
9, 10,
14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26,
29, 30, 31, 32, 33,
35, 36, 37, 38, 39, 40,
42, 43, 44, 45, 46, 47, 48,
51, 52,
59
]
export class Lattice {
private _element: Element;
get element(): Element {
return this._element
}
set element(value: Element) {
if (value) {
value.index = this.index;
// value.row = this.row;
// value.column = this.column;
}
this._element = value
}
/**
* 索引
*/
index: number
/**
* 行
*/
row: number;
/**
* 列
*/
col: number
/**
* 是否生成口
*/
isGenerate: boolean;
/**
*
* @param index 索引
*/
constructor(index: number) {
this.index = index;
this.element = null;
this.isGenerate = false;
}
/**
* 重置,貌似用不着,没有地方回收过格子,以后需要额外回收ice,door,element
* @param index 索引
*/
reset(index: number) {
this.index = index;
// var rc = Tool.indexToRc(index);
// this.row = rc[0];
// this.column = rc[1];
this.element = null;
this.isGenerate = false;
}
}
class Element extends FYGE.Container {
index: number
lat: Lattice
}
const offsetX = 100;
const offsetY = 100;
/**
* 格子半径
*/
const radius = 100;
export const ROW_NUM = 9;
export const COL_NUM = 7;
/**
* row和col转换到index的hashMap
*/
const rcToIndexMap = {};
/**
* index到row和col的hashMap
*/
const indexToRcMap: [number, number][] = [];
/**
* 行列位置,记录每个格子中心点的位置吧
*/
const rowColPositions = {};
/**
* 索引位置
*/
const indexPositions: [number, number][] = [];
const halfSq3 = Math.sqrt(3) / 2;
/**
* 初始化数据
* 提前的缓存数据,千万别修改,因为给出的数据都没有深拷贝过
*/
(function init() {
for (var i = 0; i < ROW_NUM; i++) {
for (var j = 0; j < COL_NUM; j++) {
rcToIndexMap["" + i + j] = i * COL_NUM + j;
indexToRcMap[i * COL_NUM + j] = [i, j];
var x = offsetX + (i & 1) * radius / 2 + j * radius;
var y = offsetY + i * halfSq3 * radius
rowColPositions["" + i + j] = [x, y];
indexPositions[i * COL_NUM + j] = [x, y];
}
}
})()
/**
* row和col获得index值
* @param row
* @param col
*/
export function rcToIndex(row: number, col: number): number {
var key = "" + row + col;
return rcToIndexMap[key]
}
/**
* index获得row和col,返回的是数组,0是row,1是col
* @param index
*/
export function indexToRc(index: number): number[] {
return indexToRcMap[index]
}
/**
* 根据row,col得到位置信息
* @param row
* @param col
* @return 类似数组[111,222],0是x坐标,1是y坐标
*/
export function getPositionByRc(row: number, col: number): number[] {
var key = "" + row + col;
return rowColPositions[key]
}
/**
* 根据index得到位置信息
* @param index
* @return 类似数组[111,222],0是x坐标,1是y坐标
*/
export function getPositionByIndex(index: number): number[] {
return indexPositions[index]
}
var con = layers.addChild(new FYGE.Container())
// init();
for (var i = 0; i < ROW_NUM * COL_NUM; i++) {
if(hexIndices.indexOf(i)==-1)continue
var p = getPositionByIndex(i)
con.addChild(new FYGE.Graphics())
.beginFill(0xff0000)
.drawCircle(p[0], p[1], 45)
.endFill();
}
import { Scene } from "../../module/views/Scene";
import resCanvasList from "../../resCanvasList";
import { RES } from "../../module/RES";
import { Ins } from "../Ins";
import { MainSceneBtnUi } from "../ui/mainSceneBtnUi";
import { MSG, SCENETYPE } from "../Enum";
import { showToast } from "../../module/ctrls";
import { GDispatcher } from "../Main";
import { Cat } from "../cat/Cat";
import { Tools } from "../Tools";
export class MainScene extends Scene {
bg: FYGE.Sprite
initUi() {
var that = this;
that.initSceneEle();
this.bg = Ins.initSprite("7fcd3fb3-57bd-436a-afca-989b68b6b311")
this.addChild(this.bg);
this.x = (Ins.stageW - 750) >> 1;
this.y = (Ins.stageH - 1624) >> 1;
this.setHexagram(7)
}
// 初始化六角形4/7/10/13/16....
setHexagram(max: number) {
let c = Math.ceil(max / 2)
let x = (2 * max + 1) / 3
let str = ""
for (let i = 0; i < 2 * max - x; i++) {
if (i < max - x) {
for (let j = 0; j <= i; j++) {
str += `${j}`
}
str += '\n'
} else if (i >= max - x && i <= c) {
console.log(i, max - i - 2 + x)
for (let j = max - i - 2 + x; j > 0; j--) {
str += `${j}`
}
str += '\n'
} else if (i > c && i < max) {
for (let j = 0; j < i + 1; j++) {
str += `${j}`
}
str += '\n'
} else {
for (let j = max - i - 2 + x; j > 0; j--) {
str += `${j}`
}
str += '\n'
}
}
console.log(str)
}
/**初始化场景元素 */
initSceneEle() {
console.log(1111)
}
initEvents() {
var that = this;
console.log("主场景添加事件")
// that.tlBtn.addEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.CLASSROOM)},that);
// that.mxqBtn.addEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.PLAYGROUND)},that);
// FYGE.GDispatcher.addEventListener(MSG.CHANGE_SCENE,()=>{that.changeMainScene(SCENETYPE.BEADROOM)},that);
}
removeEvents() {
var that = this;
console.log("主场景移除事件")
// that.tlBtn.removeEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.CLASSROOM)},that);
// that.mxqBtn.removeEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.PLAYGROUND)},that);
// FYGE.GDispatcher.removeEventListener(MSG.CHANGE_SCENE,()=>{that.changeMainScene(SCENETYPE.BEADROOM)},that);
}
}
\ No newline at end of file
...@@ -5,20 +5,272 @@ import resCanvasList from "../../resCanvasList" ...@@ -5,20 +5,272 @@ import resCanvasList from "../../resCanvasList"
import { Ins } from "../Ins"; import { Ins } from "../Ins";
import { changeScene, showPanel } from "../../module/ctrls"; import { changeScene, showPanel } from "../../module/ctrls";
import { SelectCatPanel } from "../panels/selectcatpanel/SelectCatPanel"; import { SelectCatPanel } from "../panels/selectcatpanel/SelectCatPanel";
import { MainScene } from "./MainScene"; import CircleItem from "./CircleItem";
declare interface point {
x: number;
y: number;
}
export class XxlScene extends Scene { export class XxlScene extends Scene {
bg: FYGE.Sprite
container: FYGE.Container
/**
* 右移偶数行
*/
hexIndices = [
[3],
[9, 10],
[14, 15, 16, 17, 18, 19, 20],
[21, 22, 23, 24, 25, 26],
[29, 30, 31, 32, 33],
[35, 36, 37, 38, 39, 40],
[42, 43, 44, 45, 46, 47, 48],
[51, 52],
[59]
]
/**
* 格子半径
*/
radius = 78;
ROW_NUM = 9;
COL_NUM = 7;
halfSq3 = Math.sqrt(3) / 2;
offsetX = 0;
offsetY = 0;
/**
* 行列位置,记录每个格子中心点的位置吧
*/
rowColPositions = {};
/**
* row和col转换到index的hashMap
*/
rcToIndexMap = {};
/**
* index到row和col的hashMap
*/
indexToRcMap: [number, number][] = [];
/**
* 索引位置
*/
indexPositions: point[] = [];
/**
* circleItem数组
*/
circleItems: CircleItem[] = []
//选中的item
firstSelectItem: CircleItem = null
//选中的数组
selectItems: CircleItem[] = []
initUi() { initUi() {
super.initUi();
var sceneBg = Ins.initSprite("b3c8c187-e5c9-4968-9a00-a118d18ab2fc"); let that = this;
this.addChild(sceneBg);
(function init() {
for (var i = 0; i < that.ROW_NUM; i++) {
for (var j = 0; j < that.COL_NUM; j++) {
that.rcToIndexMap["" + i + j] = i * that.COL_NUM + j;
that.indexToRcMap[i * that.COL_NUM + j] = [i, j];
var x = that.offsetX + (i & 1) * that.radius / 2 + j * that.radius;
var y = that.offsetY + i * that.halfSq3 * that.radius
that.rowColPositions["" + i + j] = { x: x, y: y };
that.indexPositions[i * that.COL_NUM + j] = { x: x, y: y };
}
}
})()
that.initSceneEle();
this.bg = Ins.initSprite("7fcd3fb3-57bd-436a-afca-989b68b6b311")
this.addChild(this.bg);
this.x = (Ins.stageW - 750) >> 1; this.x = (Ins.stageW - 750) >> 1;
this.y = (Ins.stageH - 1624) >> 1; this.y = (Ins.stageH - 1624) >> 1;
// showPanel(SelectCatPanel); this.container = new FYGE.Container
// this.addChild(new MainScene()); this.container.x = 100
this.container.y = 655
this.addChild(this.container)
let expendHexIndices = []
for (let i of this.hexIndices) {
expendHexIndices.push(...i)
}
for (let i of expendHexIndices) {
let p: point = { x: that.getPositionByIndex(i).x, y: that.getPositionByIndex(i).y }
console.log(p)
let circleItem = new CircleItem(Math.floor(4 * Math.random()), p)
this.container.addChild(circleItem)
this.circleItems.push(circleItem)
}
this.container.addEventListener(FYGE.MouseEvent.MOUSE_DOWN, that.mouseDown, that)
this.container.addEventListener(FYGE.MouseEvent.MOUSE_UP, that.mouseUp, that);
// changeScene(MainScene); }
mouseDown(e) {
let p: point = { x: e.localX, y: e.localY }
console.log(e)
let co = this.findFirstCircleItemByPos(p)
if (co) {
co.toBig()
this.firstSelectItem = co
this.selectItems.push(co)
console.log(co)
this.container.addEventListener(FYGE.MouseEvent.MOUSE_MOVE, this.mouseMove, this);
}
}
mouseMove(e) {
let p: point = { x: e.localX, y: e.localY }
console.log(this.selectItems)
let co = this.findCircleItemByPos(this.selectItems[this.selectItems.length - 1].point)
if (this.firstSelectItem) {
if (co && co.type == this.firstSelectItem.type) {
co.toBig()
this.selectItems.push(co)
}
} else {
if (co) {
co.toBig()
this.firstSelectItem = co
this.selectItems.push(co)
}
}
}
mouseUp(e) {
this.container.removeEventListener(FYGE.MouseEvent.MOUSE_MOVE, this.mouseMove, this);
let p: point = { x: e.localX, y: e.localY }
console.log(p)
for (let co of this.selectItems) {
co.toNormal()
}
this.firstSelectItem = null
this.selectItems.splice(0)
}
getDistance(p1: point, p2: point): number {
return Math.abs(Math.sqrt((p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y)))
}
findCircleItemByPos(p: point): CircleItem {
for (let co of this.circleItems) {
if (this.getDistance(co.point, p) < this.radius * 2) {
if (this.selectItems.indexOf(co) == -1) {
return co
}
}
}
return null
}
/**
*
* @param p 移动坐标
*/
findFirstCircleItemByPos(p: point): CircleItem {
for (let co of this.circleItems) {
if (this.getDistance(co.point, p) < this.radius) {
if (this.selectItems.indexOf(co) == -1) {
return co
}
}
}
return null
}
/**
* row和col获得index值
* @param row
* @param col
*/
rcToIndex(row: number, col: number): number {
var key = "" + row + col;
return this.rcToIndexMap[key]
}
/**
* index获得row和col,返回的是数组,0是row,1是col
* @param index
*/
indexToRc(index: number): number[] {
return this.indexToRcMap[index]
}
/**
* 根据row,col得到位置信息
* @param row
* @param col
* @return 类似坐标
*/
getPositionByRc(row: number, col: number): point {
var key = "" + row + col;
return this.rowColPositions[key]
}
/**
* 根据index得到位置信息
* @param index
* @return 类似坐标
*/
getPositionByIndex(index: number): point {
return this.indexPositions[index]
}
/**初始化场景元素 */
initSceneEle() {
console.log(1111)
}
initEvents() {
var that = this;
console.log("主场景添加事件")
// that.tlBtn.addEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.CLASSROOM)},that);
// that.mxqBtn.addEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.PLAYGROUND)},that);
// FYGE.GDispatcher.addEventListener(MSG.CHANGE_SCENE,()=>{that.changeMainScene(SCENETYPE.BEADROOM)},that);
}
removeEvents() {
var that = this;
console.log("主场景移除事件")
// that.tlBtn.removeEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.CLASSROOM)},that);
// that.mxqBtn.removeEventListener(FYGE.MouseEvent.CLICK,()=>{that.changeMainScene(SCENETYPE.PLAYGROUND)},that);
// FYGE.GDispatcher.removeEventListener(MSG.CHANGE_SCENE,()=>{that.changeMainScene(SCENETYPE.BEADROOM)},that);
} }
......
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