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wildfirecode13
new_taobao
Commits
754ce332
Commit
754ce332
authored
Oct 01, 2020
by
AU-Pro-mac
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add new code --06
parent
50d67c3b
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2
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2 changed files
with
18 additions
and
15 deletions
+18
-15
mine.getUserInfo.json
project/src/canvas/game/mock/miniTb/mine.getUserInfo.json
+1
-1
Root.ts
project/src/canvas/game/src/chuansongdai/Root.ts
+17
-14
No files found.
project/src/canvas/game/mock/miniTb/mine.getUserInfo.json
View file @
754ce332
...
...
@@ -3,7 +3,7 @@
"data"
:
{
"fakeUserName"
:
"cccccccccc"
,
"fakeUserImgUrl"
:
"https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png"
,
"win"
:
fals
e
,
"win"
:
tru
e
,
"userName"
:
"xxxxxxxxxxx"
,
"userImgUrl"
:
"https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png"
,
"isNewUser"
:
false
...
...
project/src/canvas/game/src/chuansongdai/Root.ts
View file @
754ce332
...
...
@@ -129,23 +129,26 @@ export default class Root extends FYGE.Container {
this
.
goodsContainer
.
removeAllGoods
()
this
.
scoreBoard
.
stopTime
()
if
(
this
.
userInfo
.
win
&&
this
.
scoreBoard
.
scoreLeft
)
{
console
.
log
(
'user win'
)
// 用户出了结果,请求开奖,并展示相应弹窗
// const gamePrizeRes = await sendTbNet(TbNetName.getPrizeInfo, {})
// let res = gamePrizeRes.data
// console.log('CSD-GAME over data:', res)
// showPanel(MatchingPanel, res)
if
(
this
.
userInfo
.
win
)
{
}
else
{
console
.
log
(
'user fail'
)
}
// 用户出了结果,请求开奖,并展示相应弹窗
// const gamePrizeRes = await sendTbNet(TbNetName.getPrizeInfo, {})
// let res = gamePrizeRes.data
// console.log('CSD-GAME over data:', res)
// showPanel(MatchingPanel, res)
if
(
this
.
userInfo
.
win
&&
this
.
scoreBoard
.
scoreLeft
)
{
//胜利
const
prizeInfo
=
await
sendTbNet
(
TbNetName
.
getPrizeInfo
)
const
prize
=
prizeInfo
.
data
console
.
log
(
'user win --- CSD-GAME over data:'
,
prizeInfo
.
data
)
if
(
prize
.
type
>
3
)
{
showPanel
(
SuccessPanel
,
prize
)
}
else
{
showPanel
(
SuccessNoAwardPanel
,
prize
)
}
}
else
{
//失败
console
.
log
(
'user fail --- CSD-GAME over data:'
)
showPanel
(
FailedPanel
)
}
// GDispatcher.dispatchEvent('gameOver-csd', {score: score})
...
...
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