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wildfirecode13
new_taobao
Commits
6b9f4a37
Commit
6b9f4a37
authored
Oct 05, 2020
by
AU-Pro-mac
Browse files
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Plain Diff
add new code --21
parent
b806c262
Changes
7
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Showing
7 changed files
with
79 additions
and
65 deletions
+79
-65
mine.getUserInfo.json
project/src/canvas/game/mock/miniTb/mine.getUserInfo.json
+1
-1
output.js.map
project/src/canvas/game/output.js.map
+1
-1
Main.ts
project/src/canvas/game/src/Main.ts
+1
-0
app.js
taobao_mini/client/app.js
+1
-5
homePage.js
taobao_mini/client/pages/homePage/homePage.js
+17
-26
myprize.js
taobao_mini/client/pages/myprize/myprize.js
+20
-15
pagecanvas.js
taobao_mini/client/pages/pagecanvas/pagecanvas.js
+38
-17
No files found.
project/src/canvas/game/mock/miniTb/mine.getUserInfo.json
View file @
6b9f4a37
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
"win"
:
true
,
"win"
:
true
,
"userName"
:
"xxxxxxxxxxx"
,
"userName"
:
"xxxxxxxxxxx"
,
"userImgUrl"
:
"https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png"
,
"userImgUrl"
:
"https://yun.duiba.com.cn/spark-dev/assets/白色.41dae4fd01f4750aea58f694b40d97a9da8f23ca.png"
,
"isNewUser"
:
fals
e
"isNewUser"
:
tru
e
},
},
"success"
:
true
,
"success"
:
true
,
"message"
:
"成功"
"message"
:
"成功"
...
...
project/src/canvas/game/output.js.map
View file @
6b9f4a37
This diff is collapsed.
Click to expand it.
project/src/canvas/game/src/Main.ts
View file @
6b9f4a37
...
@@ -172,6 +172,7 @@ export class Main {
...
@@ -172,6 +172,7 @@ export class Main {
console
.
log
(
'resloadingList 加载完毕'
)
console
.
log
(
'resloadingList 加载完毕'
)
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
FYGE
.
GDispatcher
.
dispatchEvent
(
"loadEnd"
);
// changeScene(CsdScene)
// showPanel(NoStepPanel)
// showPanel(NoStepPanel)
//测试
//测试
...
...
taobao_mini/client/app.js
View file @
6b9f4a37
...
@@ -23,10 +23,6 @@ App({
...
@@ -23,10 +23,6 @@ App({
xxlWinRate
:
0.7
,
xxlWinRate
:
0.7
,
// 游戏胜率 - 传送带
// 游戏胜率 - 传送带
csdWinRate
:
0.7
,
csdWinRate
:
0.7
,
// 是否是新用户 - 传送带
isNewUser_csd
:
true
,
// 是否是新用户 - 消消乐
isNewUser_xxl
:
true
,
// 全局数据
// 全局数据
globalData
:
{},
globalData
:
{},
...
@@ -43,7 +39,7 @@ App({
...
@@ -43,7 +39,7 @@ App({
*/
*/
handleQuery
(
query
)
{
handleQuery
(
query
)
{
const
{
activityId
}
=
query
;
const
{
activityId
}
=
query
;
this
.
activityId
=
activityId
||
'5f73f1b09da6718132be23d1'
;
//
this.activityId = activityId || '5f73f1b09da6718132be23d1';
this
.
activityId
=
activityId
||
'5f7a893575cfb6f3d500933c'
;
this
.
activityId
=
activityId
||
'5f7a893575cfb6f3d500933c'
;
}
}
...
...
taobao_mini/client/pages/homePage/homePage.js
View file @
6b9f4a37
...
@@ -155,24 +155,23 @@ Page({
...
@@ -155,24 +155,23 @@ Page({
console
.
log
(
`%c-----是否关注店铺:
${
this
.
isFollow
}
`
,
ConsoleStyle
)
console
.
log
(
`%c-----是否关注店铺:
${
this
.
isFollow
}
`
,
ConsoleStyle
)
let
param
=
{
activityId
:
app
.
activityId
,
avatar
:
app
.
avatar
,
userNick
:
nickName
,
avatar
,
isFollow
:
this
.
isFollow
,
}
let
param
=
{
activityId
:
app
.
activityId
,
avatar
:
app
.
avatar
,
userNick
:
nickName
,
avatar
,
isFollow
:
this
.
isFollow
,
}
if
(
this
.
query
.
inviteId
)
param
.
inviteId
=
this
.
query
.
inviteId
if
(
this
.
query
.
inviteId
)
param
.
inviteId
=
this
.
query
.
inviteId
const
{
success
,
message
,
data
}
=
await
API
.
login
(
param
)
API
.
login
(
param
)
.
then
(
res
=>
{
const
{
success
,
message
,
data
}
=
res
this
.
userLogin
=
true
console
.
log
(
'%c-----用户登陆信息
\
n'
+
'-----yd.login
\
n'
,
ConsoleStyle
,
data
)
app
.
openId
=
data
.
openId
this
.
isNewUser
=
data
.
isNewUser
// 首次进入 弹出活动规则
if
(
this
.
isNewUser
)
this
.
showNewUserModal
()
// this.checkNewUserInGame()
this
.
getGameInfo
()
this
.
init
(
data
);
})
.
catch
(
res
=>
{
commonToast
(
res
&&
res
.
message
);
})
||
{};
.
catch
(
res
=>
{
commonToast
(
res
&&
res
.
message
);
})
||
{};
if
(
success
)
{
this
.
userLogin
=
true
console
.
log
(
'%c-----用户登陆信息
\
n'
+
'-----yd.login
\
n'
,
ConsoleStyle
,
data
)
app
.
openId
=
data
.
openId
this
.
isNewUser
=
data
.
isNewUser
// 首次进入 弹出活动规则
if
(
this
.
isNewUser
)
this
.
showNewUserModal
()
// 检测是否参与过 消消乐 和 传送带游戏
this
.
checkNewUserInGame
()
this
.
getGameInfo
()
this
.
init
(
data
);
}
},
},
// 请求 业务接口 信息
// 请求 业务接口 信息
...
@@ -625,6 +624,7 @@ Page({
...
@@ -625,6 +624,7 @@ Page({
this
.
setData
({
commonModalVisibleT2
:
false
});
this
.
setData
({
commonModalVisibleT2
:
false
});
this
.
getGameInfo
()
this
.
getGameInfo
()
},
},
// 点击前 检查活动 开始结束时间
// 点击前 检查活动 开始结束时间
checkStartEndTime
()
{
checkStartEndTime
()
{
let
time
=
new
Date
()
let
time
=
new
Date
()
...
@@ -650,16 +650,7 @@ Page({
...
@@ -650,16 +650,7 @@ Page({
})
})
}
}
},
},
// 检测是否参与过 消消乐 和 传送带游戏
checkNewUserInGame
()
{
let
resXxl
=
my
.
getStorageSync
({
key
:
`YD11_firstInGameXxl_
${
app
.
activityId
}
_
${
app
.
openId
}
`
})
if
(
resXxl
.
data
&&
resXxl
.
data
===
1
)
app
.
isNewUser_xxl
=
false
else
app
.
isNewUser_xxl
=
true
let
resCsd
=
my
.
getStorageSync
({
key
:
`YD11_firstInGameCsd_
${
app
.
activityId
}
_
${
app
.
openId
}
`
})
if
(
resCsd
.
data
&&
resCsd
.
data
===
1
)
app
.
isNewUser_csd
=
false
else
app
.
isNewUser_csd
=
true
},
onUnload
()
{
onUnload
()
{
// 页面被关闭
// 页面被关闭
},
},
...
...
taobao_mini/client/pages/myprize/myprize.js
View file @
6b9f4a37
...
@@ -122,19 +122,24 @@ Page({
...
@@ -122,19 +122,24 @@ Page({
flag
=
true
;
flag
=
true
;
const
{
activityId
}
=
app
;
const
{
activityId
}
=
app
;
const
{
item
}
=
e
.
target
.
dataset
;
const
{
item
}
=
e
.
target
.
dataset
;
console
.
log
(
item
,
'领取权益'
)
console
.
log
(
`%creceiveEnamePrize\n`
+
`------领取权益`
,
ConsoleStyle
,
item
)
const
{
success
,
data
,
message
}
=
await
API
.
receiveEnamePrize
({
activityId
,
_id
:
item
.
_id
}).
catch
(
res
=>
{
this
.
getMyPrize
(
'noLoading'
)
API
.
receiveEnamePrize
({
activityId
:
app
.
activityId
,
id
:
item
.
_id
})
commonToast
(
res
&&
res
.
message
)
.
then
(
res
=>
{
})
||
{};
const
{
success
,
data
,
message
}
=
res
if
(
success
&&
data
)
{
console
.
log
(
'%c-----领取权益
\
n'
+
'-----yd.receiveEnamePrize
\
n'
,
ConsoleStyle
,
success
,
data
,
message
)
console
.
log
(
'%c-----领取权益
\
n'
+
'-----yd.receiveEnamePrize
\
n'
,
ConsoleStyle
,
data
)
if
(
success
&&
data
)
{
commonToast
(
'领取成功'
)
commonToast
(
'领取成功'
)
this
.
getMyPrize
()
this
.
getMyPrize
()
}
}
setTimeout
(()
=>
{
setTimeout
(()
=>
{
flag
=
false
flag
=
false
},
500
)
},
500
)
})
.
catch
(
res
=>
{
this
.
getMyPrize
(
'noLoading'
)
commonToast
(
res
&&
res
.
message
)
})
||
{};
},
},
// 领取实物前询问
// 领取实物前询问
async
handleGetEntity
(
e
)
{
async
handleGetEntity
(
e
)
{
...
@@ -154,7 +159,7 @@ Page({
...
@@ -154,7 +159,7 @@ Page({
// commonToast(' getUserAddress =>'+JSON.stringify( userAddress))
// commonToast(' getUserAddress =>'+JSON.stringify( userAddress))
const
{
name
,
telNumber
,
provinceName
,
cityName
,
cityCode
,
countyName
,
detailInfo
,
streetName
}
=
userAddress
||
{};
const
{
name
,
telNumber
,
provinceName
,
cityName
,
cityCode
,
countyName
,
detailInfo
,
streetName
}
=
userAddress
||
{};
const
params
=
{
const
params
=
{
activityId
,
activityId
:
app
.
activityId
,
area
:
countyName
,
area
:
countyName
,
addressDetail
:
detailInfo
,
addressDetail
:
detailInfo
,
name
,
name
,
...
@@ -209,7 +214,7 @@ Page({
...
@@ -209,7 +214,7 @@ Page({
},
(
rej
)
=>
{
},
(
rej
)
=>
{
commonToast
(
rej
.
message
)
commonToast
(
rej
.
message
)
})
})
.
catch
(
res
=>
{
console
.
warn
(
res
);
commonToast
(
res
&&
res
.
message
);
flag
=
false
})
||
{};
z
.
catch
(
res
=>
{
console
.
warn
(
res
);
commonToast
(
res
&&
res
.
message
);
flag
=
false
})
||
{};
},
},
// 积分
// 积分
async
handleGetIntergation
(
e
)
{
async
handleGetIntergation
(
e
)
{
...
...
taobao_mini/client/pages/pagecanvas/pagecanvas.js
View file @
6b9f4a37
...
@@ -39,24 +39,14 @@ Component({
...
@@ -39,24 +39,14 @@ Component({
if
(
this
.
props
.
gameType
!==
prevProps
.
gameType
)
{
if
(
this
.
props
.
gameType
!==
prevProps
.
gameType
)
{
this
.
setData
({
gameType
:
this
.
props
.
gameType
})
this
.
setData
({
gameType
:
this
.
props
.
gameType
})
// 存储本地 用户玩游戏的信息
// 存储本地 用户玩游戏的信息
if
(
this
.
props
.
gameType
==
=
1
)
{
if
(
this
.
props
.
gameType
==
1
)
{
// 切换游戏场景
// 切换游戏场景
if
(
!
this
.
main
)
return
if
(
!
this
.
main
)
return
this
.
main
.
changeGameSence
(
this
.
props
.
gameType
)
this
.
main
.
changeGameSence
(
this
.
props
.
gameType
)
my
.
setStorage
({
}
else
if
(
this
.
props
.
gameType
==
2
)
{
key
:
`YD11_firstInGameCsd_
${
app
.
activityId
}
_
${
app
.
openId
}
`
,
data
:
1
});
app
.
isNewUser_csd
=
false
}
else
if
(
this
.
props
.
gameType
===
2
)
{
// 切换游戏场景
// 切换游戏场景
if
(
!
this
.
main
)
return
if
(
!
this
.
main
)
return
this
.
main
.
changeGameSence
(
this
.
props
.
gameType
)
this
.
main
.
changeGameSence
(
this
.
props
.
gameType
)
my
.
setStorage
({
key
:
`YD11_firstInGameCsd_
${
app
.
activityId
}
_
${
app
.
openId
}
`
,
data
:
1
});
app
.
isNewUser_xxl
=
false
}
}
}
}
},
},
...
@@ -78,9 +68,9 @@ Component({
...
@@ -78,9 +68,9 @@ Component({
const
windowWidth
=
my
.
getSystemInfoSync
().
windowWidth
;
const
windowWidth
=
my
.
getSystemInfoSync
().
windowWidth
;
const
windowHeight
=
my
.
getSystemInfoSync
().
windowHeight
;
const
windowHeight
=
my
.
getSystemInfoSync
().
windowHeight
;
ccc
.
width
=
windowWidth
*
dpr
+
dpr
;
//重新修改会有误差
ccc
.
width
=
windowWidth
*
dpr
+
dpr
;
//重新修改会有误差
ccc
.
height
=
windowHeight
*
dpr
+
dpr
;
ccc
.
height
=
windowHeight
*
dpr
+
dpr
;
if
(
!
this
.
main
)
{
if
(
!
this
.
main
)
{
this
.
main
=
new
Main
(
ccc
);
//添加事件,为了和main里的通信
this
.
main
=
new
Main
(
ccc
);
//添加事件,为了和main里的通信
app
.
canvasMain
=
this
.
main
;
app
.
canvasMain
=
this
.
main
;
...
@@ -173,6 +163,8 @@ Component({
...
@@ -173,6 +163,8 @@ Component({
this
.
isWin
=
win
this
.
isWin
=
win
let
fname
=
this
.
getFakeUserName
()
let
fname
=
this
.
getFakeUserName
()
let
favatar
=
this
.
getFakeAvatar
()
let
favatar
=
this
.
getFakeAvatar
()
let
firstIn
=
this
.
checkFirstInFromStorage
()
this
.
gameData
=
{
this
.
gameData
=
{
win
:
win
,
win
:
win
,
fakeUserName
:
fname
,
fakeUserName
:
fname
,
...
@@ -180,10 +172,11 @@ Component({
...
@@ -180,10 +172,11 @@ Component({
userName
:
app
.
nickName
,
userName
:
app
.
nickName
,
userImgUrl
:
app
.
avatar
,
userImgUrl
:
app
.
avatar
,
// 是否是新用户
// 是否是新用户
isNewUser
:
this
.
data
.
gameType
===
1
?
app
.
isNewUser_csd
:
app
.
isNewUser_xxl
isNewUser
:
firstIn
}
}
console
.
log
(
'%cgameData:'
,
ConsoleStyle
,
this
.
gameData
)
console
.
log
(
'%cgameData:'
,
ConsoleStyle
,
this
.
gameData
)
this
.
postMessage
(
'mine.getUserInfo'
,
{
data
:
this
.
gameData
})
this
.
postMessage
(
'mine.getUserInfo'
,
{
data
:
this
.
gameData
})
this
.
saveStorage
()
}
else
{
}
else
{
commonToast
(
res
.
message
)
commonToast
(
res
.
message
)
}
}
...
@@ -191,6 +184,34 @@ Component({
...
@@ -191,6 +184,34 @@ Component({
.
catch
(
res
=>
{
console
.
warn
(
res
);
commonToast
(
res
&&
res
.
message
)
})
||
{};
.
catch
(
res
=>
{
console
.
warn
(
res
);
commonToast
(
res
&&
res
.
message
)
})
||
{};
},
},
saveStorage
()
{
if
(
this
.
data
.
gameType
==
1
)
{
my
.
setStorage
({
key
:
`YD11_firstInGameCsd_
${
app
.
activityId
}
_
${
app
.
openId
}
`
,
data
:
1
});
}
else
if
(
this
.
data
.
gameType
==
2
)
{
my
.
setStorage
({
key
:
`YD11_firstInGameXxl_
${
app
.
activityId
}
_
${
app
.
openId
}
`
,
data
:
1
});
}
},
checkFirstInFromStorage
()
{
if
(
this
.
data
.
gameType
==
1
)
{
let
resCsd
=
my
.
getStorageSync
({
key
:
`YD11_firstInGameCsd_
${
app
.
activityId
}
_
${
app
.
openId
}
`
})
console
.
warn
(
'resCsd'
,
resCsd
)
if
(
resCsd
.
data
&&
resCsd
.
data
==
1
)
return
false
else
return
true
}
else
if
(
this
.
data
.
gameType
==
2
)
{
let
resXxl
=
my
.
getStorageSync
({
key
:
`YD11_firstInGameXxl_
${
app
.
activityId
}
_
${
app
.
openId
}
`
})
console
.
warn
(
'resXxl'
,
resXxl
)
if
(
resXxl
.
data
&&
resXxl
.
data
==
1
)
return
false
else
return
true
}
},
// 游戏结束 获取开奖
// 游戏结束 获取开奖
getGameOverPrize
()
{
getGameOverPrize
()
{
// test - code
// test - code
...
@@ -239,10 +260,10 @@ Component({
...
@@ -239,10 +260,10 @@ Component({
let
num
=
Math
.
floor
(
Math
.
random
()
*
(
100
-
1
)
+
1
)
let
num
=
Math
.
floor
(
Math
.
random
()
*
(
100
-
1
)
+
1
)
console
.
log
(
'num: '
,
num
)
console
.
log
(
'num: '
,
num
)
if
(
type
===
1
)
{
if
(
type
===
1
)
{
if
(
num
<=
parseInt
(
app
.
xxl
WinRate
))
win
=
true
if
(
num
<=
parseInt
(
app
.
csd
WinRate
))
win
=
true
else
win
=
false
else
win
=
false
}
else
if
(
type
===
2
)
{
}
else
if
(
type
===
2
)
{
if
(
num
<=
parseInt
(
app
.
csd
WinRate
))
win
=
true
if
(
num
<=
parseInt
(
app
.
xxl
WinRate
))
win
=
true
else
win
=
false
else
win
=
false
}
}
console
.
log
(
`%ccountWinRange:
${
win
}
`
,
ConsoleStyle
)
console
.
log
(
`%ccountWinRange:
${
win
}
`
,
ConsoleStyle
)
...
...
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