Commit 45bb3d75 authored by AU-Pro-mac's avatar AU-Pro-mac

fixed game bugs

parent 03e1853f
......@@ -2969,7 +2969,7 @@ var GoodsContainer = (function (_super) {
_this.goodsArr = [];
_this.createGoodTimeOut = false;
_this.intoGoods = [];
_this.gameEndFlag = false;
_this.gameEndFlag = 0;
_this.speed = 2.5;
_this.acceleratedSpeed = 0.01;
_this.lt = 0;
......@@ -3058,8 +3058,14 @@ var GoodsContainer = (function (_super) {
g.turnDirection(direction);
if (g.dir !== direction) {
if (g.wrong === 'endGame') {
this.gameEndFlag += 1;
if (this.gameEndFlag > 1) {
g.turnDirection(direction);
}
else {
g.turnDirection(direction, 'gameOver');
}
}
else {
this._root.gameScoreChange(g.wrong);
this.floatScore(direction, g.wrong);
......@@ -3110,7 +3116,7 @@ var GoodsContainer = (function (_super) {
this.goodsContainer = null;
};
GoodsContainer.prototype.startGoods = function () {
this.gameEndFlag = false;
this.gameEndFlag = 0;
this.createGoodTimeOut = true;
};
GoodsContainer.prototype.createGoods = function () {
......@@ -3156,9 +3162,6 @@ var GoodsContainer = (function (_super) {
}, 750)
.call(function () {
if (cb === 'gameOver') {
if (_this.gameEndFlag)
return;
_this.gameEndFlag = true;
_this.removeAllGoods();
_this._root.gameOver();
}
......@@ -3180,9 +3183,6 @@ var GoodsContainer = (function (_super) {
}, 750)
.call(function () {
if (cb === 'gameOver') {
if (_this.gameEndFlag)
return;
_this.gameEndFlag = true;
_this.removeAllGoods();
_this._root.gameOver();
}
......
This diff is collapsed.
......@@ -2971,7 +2971,7 @@ var GoodsContainer = (function (_super) {
_this.goodsArr = [];
_this.createGoodTimeOut = false;
_this.intoGoods = [];
_this.gameEndFlag = false;
_this.gameEndFlag = 0;
_this.speed = 2.5;
_this.acceleratedSpeed = 0.01;
_this.lt = 0;
......@@ -3060,8 +3060,14 @@ var GoodsContainer = (function (_super) {
g.turnDirection(direction);
if (g.dir !== direction) {
if (g.wrong === 'endGame') {
this.gameEndFlag += 1;
if (this.gameEndFlag > 1) {
g.turnDirection(direction);
}
else {
g.turnDirection(direction, 'gameOver');
}
}
else {
this._root.gameScoreChange(g.wrong);
this.floatScore(direction, g.wrong);
......@@ -3112,7 +3118,7 @@ var GoodsContainer = (function (_super) {
this.goodsContainer = null;
};
GoodsContainer.prototype.startGoods = function () {
this.gameEndFlag = false;
this.gameEndFlag = 0;
this.createGoodTimeOut = true;
};
GoodsContainer.prototype.createGoods = function () {
......@@ -3158,9 +3164,6 @@ var GoodsContainer = (function (_super) {
}, 750)
.call(function () {
if (cb === 'gameOver') {
if (_this.gameEndFlag)
return;
_this.gameEndFlag = true;
_this.removeAllGoods();
_this._root.gameOver();
}
......@@ -3182,9 +3185,6 @@ var GoodsContainer = (function (_super) {
}, 750)
.call(function () {
if (cb === 'gameOver') {
if (_this.gameEndFlag)
return;
_this.gameEndFlag = true;
_this.removeAllGoods();
_this._root.gameOver();
}
......
......@@ -32,7 +32,7 @@ export default class GoodsContainer extends FYGE.Container {
// 进入可被滑动的 掉落物
intoGoods = [];
// 游戏结束 flag
gameEndFlag = false;
gameEndFlag = 0;
private speed = 2.5 // 初速度
private acceleratedSpeed = 0.01 // 加速度
......@@ -136,7 +136,12 @@ export default class GoodsContainer extends FYGE.Container {
g.turnDirection(direction)
if (g.dir !== direction) {
if (g.wrong === 'endGame') {
this.gameEndFlag += 1
if (this.gameEndFlag > 1) {
g.turnDirection(direction)
} else {
g.turnDirection(direction, 'gameOver')
}
} else {
this._root.gameScoreChange(g.wrong)
this.floatScore(direction, g.wrong)
......@@ -197,7 +202,7 @@ export default class GoodsContainer extends FYGE.Container {
// 掉落物开始掉落
startGoods () {
this.gameEndFlag = false
this.gameEndFlag = 0
this.createGoodTimeOut = true
}
......@@ -245,8 +250,6 @@ export default class GoodsContainer extends FYGE.Container {
}, 750)
.call(() => {
if (cb === 'gameOver') {
if (this.gameEndFlag) return
this.gameEndFlag = true
this.removeAllGoods()
this._root.gameOver()
}
......@@ -269,8 +272,6 @@ export default class GoodsContainer extends FYGE.Container {
}, 750)
.call(() => {
if (cb === 'gameOver') {
if (this.gameEndFlag) return
this.gameEndFlag = true
this.removeAllGoods()
this._root.gameOver()
}
......
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