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wildfirecode13
new_taobao
Commits
03e1853f
Commit
03e1853f
authored
Oct 13, 2020
by
AU-Pro-mac
Browse files
Options
Browse Files
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Plain Diff
add new code
parent
dafe8152
Changes
9
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Showing
9 changed files
with
168 additions
and
68 deletions
+168
-68
output.js
project/src/canvas/game/output.js
+35
-15
output.js.map
project/src/canvas/game/output.js.map
+1
-1
output.js
project/src/canvas/game/released/output.js
+35
-15
goodsContainer.ts
...t/src/canvas/game/src/chuansongdai/game/goodsContainer.ts
+46
-13
XxlConfig.ts
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
+1
-1
homePage.js
taobao_mini/client/pages/homePage/homePage.js
+5
-1
output.js
taobao_mini/client/pages/pagecanvas/output.js
+35
-15
pagecanvas.js
taobao_mini/client/pages/pagecanvas/pagecanvas.js
+6
-6
turnTablePage.js
taobao_mini/client/pages/turnTablePage/turnTablePage.js
+4
-1
No files found.
project/src/canvas/game/output.js
View file @
03e1853f
...
...
@@ -2967,10 +2967,14 @@ var GoodsContainer = (function (_super) {
_this
.
lineArr
=
[];
_this
.
createLineTimeOut
=
null
;
_this
.
goodsArr
=
[];
_this
.
createGoodTimeOut
=
null
;
_this
.
createGoodTimeOut
=
false
;
_this
.
intoGoods
=
[];
_this
.
gameEndFlag
=
false
;
_this
.
speed
=
2.5
;
_this
.
acceleratedSpeed
=
0.01
;
_this
.
lt
=
0
;
_this
.
tt
=
0
;
_this
.
ct
=
0
;
_this
.
sum
=
function
(
m
,
n
)
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
(
m
-
n
)
+
n
);
return
num
;
...
...
@@ -3092,15 +3096,13 @@ var GoodsContainer = (function (_super) {
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
clearInterval
(
this
.
createLineTimeOut
);
this
.
createLineTimeOut
=
null
;
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
this
.
stopGoods
();
};
GoodsContainer
.
prototype
.
stopGoods
=
function
(
type
)
{
if
(
type
===
void
0
)
{
type
=
''
;
}
if
(
type
===
'pause'
)
{
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
}
this
.
intoGoods
=
[];
this
.
goodsArr
=
[];
...
...
@@ -3108,12 +3110,8 @@ var GoodsContainer = (function (_super) {
this
.
goodsContainer
=
null
;
};
GoodsContainer
.
prototype
.
startGoods
=
function
()
{
var
_this
=
this
;
this
.
createGoodTimeOut
=
setInterval
(
function
()
{
var
g
=
_this
.
createGoods
();
_this
.
goodsArr
.
unshift
(
g
);
_this
.
goodsContainer
.
addChildAt
(
g
,
-
1
);
},
1000
);
this
.
gameEndFlag
=
false
;
this
.
createGoodTimeOut
=
true
;
};
GoodsContainer
.
prototype
.
createGoods
=
function
()
{
var
_this
=
this
;
...
...
@@ -3158,6 +3156,9 @@ var GoodsContainer = (function (_super) {
},
750
)
.
call
(
function
()
{
if
(
cb
===
'gameOver'
)
{
if
(
_this
.
gameEndFlag
)
return
;
_this
.
gameEndFlag
=
true
;
_this
.
removeAllGoods
();
_this
.
_root
.
gameOver
();
}
...
...
@@ -3179,6 +3180,9 @@ var GoodsContainer = (function (_super) {
},
750
)
.
call
(
function
()
{
if
(
cb
===
'gameOver'
)
{
if
(
_this
.
gameEndFlag
)
return
;
_this
.
gameEndFlag
=
true
;
_this
.
removeAllGoods
();
_this
.
_root
.
gameOver
();
}
...
...
@@ -3230,7 +3234,7 @@ var GoodsContainer = (function (_super) {
};
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
if
(
good
.
y
>
13
00
)
{
if
(
good
.
y
>
=
15
00
)
{
good
.
fadeOut
(
index
);
}
else
if
(
!
good
.
turn
)
{
...
...
@@ -3254,8 +3258,7 @@ var GoodsContainer = (function (_super) {
this
.
goodsContainer
.
removeChild
(
g
);
};
GoodsContainer
.
prototype
.
removeAllGoods
=
function
()
{
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
this
.
goodsArr
=
[];
this
.
goodsContainer
.
removeChildren
();
};
...
...
@@ -3340,6 +3343,23 @@ var GoodsContainer = (function (_super) {
};
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
var
_this
=
this
;
if
(
this
.
createGoodTimeOut
)
{
if
(
this
.
lt
)
{
var
nt
=
new
Date
().
getTime
();
var
dt
=
nt
-
this
.
lt
;
this
.
tt
+=
(
dt
/
1000
)
>>
0
;
if
(
this
.
tt
!=
this
.
ct
)
{
this
.
ct
=
this
.
tt
;
var
g
=
this
.
createGoods
();
this
.
goodsArr
.
unshift
(
g
);
this
.
goodsContainer
.
addChildAt
(
g
,
-
1
);
this
.
lt
=
nt
;
}
}
else
{
this
.
lt
=
new
Date
().
getTime
();
}
}
if
(
this
.
_root
.
gameStartFlag
)
this
.
goodsArr
.
forEach
(
function
(
good
,
index
)
{
_this
.
fallGood
(
good
,
index
);
});
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
_this
.
fallLine
(
line
,
index
);
});
...
...
@@ -15117,7 +15137,7 @@ exports.Star = Star;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
exports
.
config
=
void
0
;
exports
.
config
=
{
time
:
3
0
,
time
:
12
0
,
first
:
1000
,
second
:
2000
,
third
:
3000
,
...
...
project/src/canvas/game/output.js.map
View file @
03e1853f
This diff is collapsed.
Click to expand it.
project/src/canvas/game/released/output.js
View file @
03e1853f
...
...
@@ -2969,10 +2969,14 @@ var GoodsContainer = (function (_super) {
_this
.
lineArr
=
[];
_this
.
createLineTimeOut
=
null
;
_this
.
goodsArr
=
[];
_this
.
createGoodTimeOut
=
null
;
_this
.
createGoodTimeOut
=
false
;
_this
.
intoGoods
=
[];
_this
.
gameEndFlag
=
false
;
_this
.
speed
=
2.5
;
_this
.
acceleratedSpeed
=
0.01
;
_this
.
lt
=
0
;
_this
.
tt
=
0
;
_this
.
ct
=
0
;
_this
.
sum
=
function
(
m
,
n
)
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
(
m
-
n
)
+
n
);
return
num
;
...
...
@@ -3094,15 +3098,13 @@ var GoodsContainer = (function (_super) {
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
clearInterval
(
this
.
createLineTimeOut
);
this
.
createLineTimeOut
=
null
;
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
this
.
stopGoods
();
};
GoodsContainer
.
prototype
.
stopGoods
=
function
(
type
)
{
if
(
type
===
void
0
)
{
type
=
''
;
}
if
(
type
===
'pause'
)
{
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
}
this
.
intoGoods
=
[];
this
.
goodsArr
=
[];
...
...
@@ -3110,12 +3112,8 @@ var GoodsContainer = (function (_super) {
this
.
goodsContainer
=
null
;
};
GoodsContainer
.
prototype
.
startGoods
=
function
()
{
var
_this
=
this
;
this
.
createGoodTimeOut
=
setInterval
(
function
()
{
var
g
=
_this
.
createGoods
();
_this
.
goodsArr
.
unshift
(
g
);
_this
.
goodsContainer
.
addChildAt
(
g
,
-
1
);
},
1000
);
this
.
gameEndFlag
=
false
;
this
.
createGoodTimeOut
=
true
;
};
GoodsContainer
.
prototype
.
createGoods
=
function
()
{
var
_this
=
this
;
...
...
@@ -3160,6 +3158,9 @@ var GoodsContainer = (function (_super) {
},
750
)
.
call
(
function
()
{
if
(
cb
===
'gameOver'
)
{
if
(
_this
.
gameEndFlag
)
return
;
_this
.
gameEndFlag
=
true
;
_this
.
removeAllGoods
();
_this
.
_root
.
gameOver
();
}
...
...
@@ -3181,6 +3182,9 @@ var GoodsContainer = (function (_super) {
},
750
)
.
call
(
function
()
{
if
(
cb
===
'gameOver'
)
{
if
(
_this
.
gameEndFlag
)
return
;
_this
.
gameEndFlag
=
true
;
_this
.
removeAllGoods
();
_this
.
_root
.
gameOver
();
}
...
...
@@ -3232,7 +3236,7 @@ var GoodsContainer = (function (_super) {
};
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
if
(
good
.
y
>
13
00
)
{
if
(
good
.
y
>
=
15
00
)
{
good
.
fadeOut
(
index
);
}
else
if
(
!
good
.
turn
)
{
...
...
@@ -3256,8 +3260,7 @@ var GoodsContainer = (function (_super) {
this
.
goodsContainer
.
removeChild
(
g
);
};
GoodsContainer
.
prototype
.
removeAllGoods
=
function
()
{
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
this
.
goodsArr
=
[];
this
.
goodsContainer
.
removeChildren
();
};
...
...
@@ -3342,6 +3345,23 @@ var GoodsContainer = (function (_super) {
};
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
var
_this
=
this
;
if
(
this
.
createGoodTimeOut
)
{
if
(
this
.
lt
)
{
var
nt
=
new
Date
().
getTime
();
var
dt
=
nt
-
this
.
lt
;
this
.
tt
+=
(
dt
/
1000
)
>>
0
;
if
(
this
.
tt
!=
this
.
ct
)
{
this
.
ct
=
this
.
tt
;
var
g
=
this
.
createGoods
();
this
.
goodsArr
.
unshift
(
g
);
this
.
goodsContainer
.
addChildAt
(
g
,
-
1
);
this
.
lt
=
nt
;
}
}
else
{
this
.
lt
=
new
Date
().
getTime
();
}
}
if
(
this
.
_root
.
gameStartFlag
)
this
.
goodsArr
.
forEach
(
function
(
good
,
index
)
{
_this
.
fallGood
(
good
,
index
);
});
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
_this
.
fallLine
(
line
,
index
);
});
...
...
@@ -15119,7 +15139,7 @@ exports.Star = Star;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
exports
.
config
=
void
0
;
exports
.
config
=
{
time
:
3
0
,
time
:
12
0
,
first
:
1000
,
second
:
2000
,
third
:
3000
,
...
...
project/src/canvas/game/src/chuansongdai/game/goodsContainer.ts
View file @
03e1853f
...
...
@@ -28,9 +28,11 @@ export default class GoodsContainer extends FYGE.Container {
// 掉落物皮肤
goodsTextures
;
// 产生掉落物 的 interval函数
createGoodTimeOut
=
null
createGoodTimeOut
=
false
// 进入可被滑动的 掉落物
intoGoods
=
[];
// 游戏结束 flag
gameEndFlag
=
false
;
private
speed
=
2.5
// 初速度
private
acceleratedSpeed
=
0.01
// 加速度
...
...
@@ -123,6 +125,7 @@ export default class GoodsContainer extends FYGE.Container {
}
// 收到 滑动方向
getDirection
(
direction
)
{
// console.log(this.intoGoods)
...
...
@@ -175,15 +178,16 @@ export default class GoodsContainer extends FYGE.Container {
)
clearInterval
(
this
.
createLineTimeOut
)
this
.
createLineTimeOut
=
null
clearInterval
(
this
.
createGoodTimeOut
)
this
.
createGoodTimeOut
=
null
//
clearInterval(this.createGoodTimeOut)
this
.
createGoodTimeOut
=
false
this
.
stopGoods
()
}
// 暂停掉落物循环
stopGoods
(
type
=
''
)
{
if
(
type
===
'pause'
)
{
clearInterval
(
this
.
createGoodTimeOut
)
this
.
createGoodTimeOut
=
null
//
clearInterval(this.createGoodTimeOut)
this
.
createGoodTimeOut
=
false
}
this
.
intoGoods
=
[]
this
.
goodsArr
=
[]
...
...
@@ -193,11 +197,8 @@ export default class GoodsContainer extends FYGE.Container {
// 掉落物开始掉落
startGoods
()
{
this
.
createGoodTimeOut
=
setInterval
(()
=>
{
let
g
=
this
.
createGoods
()
this
.
goodsArr
.
unshift
(
g
)
this
.
goodsContainer
.
addChildAt
(
g
,
-
1
)
},
1000
)
this
.
gameEndFlag
=
false
this
.
createGoodTimeOut
=
true
}
createGoods
()
{
...
...
@@ -244,6 +245,8 @@ export default class GoodsContainer extends FYGE.Container {
},
750
)
.
call
(()
=>
{
if
(
cb
===
'gameOver'
)
{
if
(
this
.
gameEndFlag
)
return
this
.
gameEndFlag
=
true
this
.
removeAllGoods
()
this
.
_root
.
gameOver
()
}
...
...
@@ -266,6 +269,8 @@ export default class GoodsContainer extends FYGE.Container {
},
750
)
.
call
(()
=>
{
if
(
cb
===
'gameOver'
)
{
if
(
this
.
gameEndFlag
)
return
this
.
gameEndFlag
=
true
this
.
removeAllGoods
()
this
.
_root
.
gameOver
()
}
...
...
@@ -321,7 +326,7 @@ export default class GoodsContainer extends FYGE.Container {
// 掉落物 掉落
fallGood
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
if
(
good
.
y
>
13
00
)
{
if
(
good
.
y
>
=
15
00
)
{
good
.
fadeOut
(
index
)
// this.removeGood(index)
}
else
if
(
!
good
.
turn
)
{
...
...
@@ -352,8 +357,8 @@ export default class GoodsContainer extends FYGE.Container {
// 移除所有掉落物
removeAllGoods
()
{
clearInterval
(
this
.
createGoodTimeOut
)
this
.
createGoodTimeOut
=
null
//
clearInterval(this.createGoodTimeOut)
this
.
createGoodTimeOut
=
false
this
.
goodsArr
=
[]
this
.
goodsContainer
.
removeChildren
()
}
...
...
@@ -460,7 +465,35 @@ export default class GoodsContainer extends FYGE.Container {
}
}
lt
=
0
tt
=
0
ct
=
0
onEnterFrame
()
{
if
(
this
.
createGoodTimeOut
)
{
if
(
this
.
lt
)
{
let
nt
=
new
Date
().
getTime
()
let
dt
=
nt
-
this
.
lt
this
.
tt
+=
(
dt
/
1000
)
>>
0
if
(
this
.
tt
!=
this
.
ct
)
{
// console.log(this.tt)
this
.
ct
=
this
.
tt
let
g
=
this
.
createGoods
()
this
.
goodsArr
.
unshift
(
g
)
this
.
goodsContainer
.
addChildAt
(
g
,
-
1
)
this
.
lt
=
nt
}
}
else
{
this
.
lt
=
new
Date
().
getTime
()
}
}
if
(
this
.
_root
.
gameStartFlag
)
this
.
goodsArr
.
forEach
((
good
,
index
)
=>
{
this
.
fallGood
(
good
,
index
)
})
this
.
lineArr
.
forEach
((
line
,
index
)
=>
{
this
.
fallLine
(
line
,
index
)
})
this
.
leftCsdArr
.
forEach
((
line
,
index
)
=>
{
this
.
fallCsdLine
(
line
,
index
)
})
...
...
project/src/canvas/game/src/xiaoxiaole/XxlConfig.ts
View file @
03e1853f
export
const
config
=
{
//倒计时时间s
time
:
3
0
,
time
:
12
0
,
//3关分数
first
:
1000
,
second
:
2000
,
...
...
taobao_mini/client/pages/homePage/homePage.js
View file @
03e1853f
...
...
@@ -478,7 +478,11 @@ Page({
// 页面显示
onShow
()
{
if
(
this
.
userLogin
)
this
.
getGameInfo
()
this
.
setData
({
missionRefresh
:
true
})
this
.
setData
({
missionRefresh
:
true
,
showChooseGame
:
app
.
openYDGame
})
app
.
openYDGame
=
false
},
closeMissionRefresh
()
{
...
...
taobao_mini/client/pages/pagecanvas/output.js
View file @
03e1853f
...
...
@@ -2969,10 +2969,14 @@ var GoodsContainer = (function (_super) {
_this
.
lineArr
=
[];
_this
.
createLineTimeOut
=
null
;
_this
.
goodsArr
=
[];
_this
.
createGoodTimeOut
=
null
;
_this
.
createGoodTimeOut
=
false
;
_this
.
intoGoods
=
[];
_this
.
gameEndFlag
=
false
;
_this
.
speed
=
2.5
;
_this
.
acceleratedSpeed
=
0.01
;
_this
.
lt
=
0
;
_this
.
tt
=
0
;
_this
.
ct
=
0
;
_this
.
sum
=
function
(
m
,
n
)
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
(
m
-
n
)
+
n
);
return
num
;
...
...
@@ -3094,15 +3098,13 @@ var GoodsContainer = (function (_super) {
this
.
removeEventListener
(
FYGE
.
Event
.
ENTER_FRAME
,
this
.
onEnterFrame
,
this
);
clearInterval
(
this
.
createLineTimeOut
);
this
.
createLineTimeOut
=
null
;
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
this
.
stopGoods
();
};
GoodsContainer
.
prototype
.
stopGoods
=
function
(
type
)
{
if
(
type
===
void
0
)
{
type
=
''
;
}
if
(
type
===
'pause'
)
{
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
}
this
.
intoGoods
=
[];
this
.
goodsArr
=
[];
...
...
@@ -3110,12 +3112,8 @@ var GoodsContainer = (function (_super) {
this
.
goodsContainer
=
null
;
};
GoodsContainer
.
prototype
.
startGoods
=
function
()
{
var
_this
=
this
;
this
.
createGoodTimeOut
=
setInterval
(
function
()
{
var
g
=
_this
.
createGoods
();
_this
.
goodsArr
.
unshift
(
g
);
_this
.
goodsContainer
.
addChildAt
(
g
,
-
1
);
},
1000
);
this
.
gameEndFlag
=
false
;
this
.
createGoodTimeOut
=
true
;
};
GoodsContainer
.
prototype
.
createGoods
=
function
()
{
var
_this
=
this
;
...
...
@@ -3160,6 +3158,9 @@ var GoodsContainer = (function (_super) {
},
750
)
.
call
(
function
()
{
if
(
cb
===
'gameOver'
)
{
if
(
_this
.
gameEndFlag
)
return
;
_this
.
gameEndFlag
=
true
;
_this
.
removeAllGoods
();
_this
.
_root
.
gameOver
();
}
...
...
@@ -3181,6 +3182,9 @@ var GoodsContainer = (function (_super) {
},
750
)
.
call
(
function
()
{
if
(
cb
===
'gameOver'
)
{
if
(
_this
.
gameEndFlag
)
return
;
_this
.
gameEndFlag
=
true
;
_this
.
removeAllGoods
();
_this
.
_root
.
gameOver
();
}
...
...
@@ -3232,7 +3236,7 @@ var GoodsContainer = (function (_super) {
};
GoodsContainer
.
prototype
.
fallGood
=
function
(
good
,
index
)
{
good
.
speed
+=
this
.
acceleratedSpeed
+
0.0006
;
if
(
good
.
y
>
13
00
)
{
if
(
good
.
y
>
=
15
00
)
{
good
.
fadeOut
(
index
);
}
else
if
(
!
good
.
turn
)
{
...
...
@@ -3256,8 +3260,7 @@ var GoodsContainer = (function (_super) {
this
.
goodsContainer
.
removeChild
(
g
);
};
GoodsContainer
.
prototype
.
removeAllGoods
=
function
()
{
clearInterval
(
this
.
createGoodTimeOut
);
this
.
createGoodTimeOut
=
null
;
this
.
createGoodTimeOut
=
false
;
this
.
goodsArr
=
[];
this
.
goodsContainer
.
removeChildren
();
};
...
...
@@ -3342,6 +3345,23 @@ var GoodsContainer = (function (_super) {
};
GoodsContainer
.
prototype
.
onEnterFrame
=
function
()
{
var
_this
=
this
;
if
(
this
.
createGoodTimeOut
)
{
if
(
this
.
lt
)
{
var
nt
=
new
Date
().
getTime
();
var
dt
=
nt
-
this
.
lt
;
this
.
tt
+=
(
dt
/
1000
)
>>
0
;
if
(
this
.
tt
!=
this
.
ct
)
{
this
.
ct
=
this
.
tt
;
var
g
=
this
.
createGoods
();
this
.
goodsArr
.
unshift
(
g
);
this
.
goodsContainer
.
addChildAt
(
g
,
-
1
);
this
.
lt
=
nt
;
}
}
else
{
this
.
lt
=
new
Date
().
getTime
();
}
}
if
(
this
.
_root
.
gameStartFlag
)
this
.
goodsArr
.
forEach
(
function
(
good
,
index
)
{
_this
.
fallGood
(
good
,
index
);
});
this
.
lineArr
.
forEach
(
function
(
line
,
index
)
{
_this
.
fallLine
(
line
,
index
);
});
...
...
@@ -15119,7 +15139,7 @@ exports.Star = Star;
Object
.
defineProperty
(
exports
,
"__esModule"
,
{
value
:
true
});
exports
.
config
=
void
0
;
exports
.
config
=
{
time
:
3
0
,
time
:
12
0
,
first
:
1000
,
second
:
2000
,
third
:
3000
,
...
...
taobao_mini/client/pages/pagecanvas/pagecanvas.js
View file @
03e1853f
...
...
@@ -159,8 +159,8 @@ Component({
// 游戏开始 获取用户信息
async
gameStartInfo
()
{
// test - code
this
.
gameStartInfo_test
()
return
//
this.gameStartInfo_test()
//
return
// 游戏重新开始 获取游戏次数
let
gt
=
true
...
...
@@ -170,7 +170,7 @@ Component({
if
(
!
success
)
{
console
.
warn
(
res
);
commonToast
(
res
&&
res
.
message
)
}
else
{
console
.
log
(
'%c-----获取游戏信息
\
n'
+
'-----yd.getGameInfo
\
n'
,
ConsoleStyle
,
data
)
if
(
data
.
gameTimes
==
'0'
||
data
.
gameTimes
==
0
)
gt
=
false
if
(
data
.
gameTimes
==
0
)
gt
=
false
}
}
...
...
@@ -249,8 +249,8 @@ Component({
// 游戏结束 获取开奖
getGameOverPrize
()
{
// test - code
this
.
getGameOverPrize_test
()
return
//
this.getGameOverPrize_test()
//
return
API
.
gameOver
({
activityId
:
app
.
activityId
,
type
:
this
.
gameType
==
1
?
'slide'
:
'timeline'
,
isWin
:
this
.
isWin
})
.
then
(
res
=>
{
...
...
@@ -413,7 +413,7 @@ Component({
getGameOverPrize_test
(){
this
.
gamePrize
=
{
name
:
'一碗
热翔
'
,
name
:
'一碗'
,
image
:
'//yun.duiba.com.cn/spark/assets/43081f4ee9aed1c4d89d9e0882b2b5210a93ef17.png'
,
type
:
3
}
...
...
taobao_mini/client/pages/turnTablePage/turnTablePage.js
View file @
03e1853f
...
...
@@ -4,7 +4,7 @@ import { clickStat } from '../../md';
import
resList
from
'../../resconfig/resList.js'
const
{
tbcc
}
=
app
;
const
{
SHARE_CONFIG
,
REDIRECT_URL
}
=
tbcc
.
constants
;
const
{
commonToast
,
getAuthUserInfo
,
navigateToOutside
,
ConsoleStyle
,
checkShopFavoredStatus
,
debounce
}
=
tbcc
.
tb
;
const
{
commonToast
,
getAuthUserInfo
,
navigateToOutside
,
ConsoleStyle
,
checkShopFavoredStatus
,
debounce
,
redirectTo
}
=
tbcc
.
tb
;
Page
({
data
:
{
...
...
@@ -111,6 +111,9 @@ Page({
confirmCallback
:
async
()
=>
{
this
.
setData
({
rotateFlag
:
false
})
this
.
closeCommonModalT1
()
app
.
openYDGame
=
true
my
.
navigateBack
()
// redirectTo('/pages/homePage/homePage')
},
btnImg
:
resList
[
'8aa6d279-6105-430a-8b5a-2132a983fa8a'
].
url
})
...
...
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