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wildfirecode13
new-kickball
Commits
be5f4ce7
Commit
be5f4ce7
authored
Jun 05, 2019
by
wildfirecode
Browse files
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1
parent
44a684fb
Changes
8
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8 changed files
with
223 additions
and
104 deletions
+223
-104
main.scene
assets/scenes/main.scene
+8
-0
RocketItem.ts
assets/scripts/scenes/RocketItem.ts
+9
-3
ScenePlay.ts
assets/scripts/scenes/ScenePlay.ts
+52
-30
BallManager.ts
assets/scripts/scenes/scenePlay/BallManager.ts
+8
-6
CarBulletAni.ts
assets/scripts/scenes/scenePlay/CarBulletAni.ts
+8
-7
DropManager.ts
assets/scripts/scenes/scenePlay/DropManager.ts
+76
-0
DropManager.ts.meta
assets/scripts/scenes/scenePlay/DropManager.ts.meta
+1
-0
MustCompile.ts
src/generated/MustCompile.ts
+61
-58
No files found.
assets/scenes/main.scene
View file @
be5f4ce7
...
@@ -432,6 +432,14 @@
...
@@ -432,6 +432,14 @@
"topline": "entity|9f9bfbf2-4f77-4a1b-b1b5-42b6784e0c8c",
"topline": "entity|9f9bfbf2-4f77-4a1b-b1b5-42b6784e0c8c",
"BallItemPrefab": "res|1de471d9-75ca-4549-aca9-ff3cca9aac08"
"BallItemPrefab": "res|1de471d9-75ca-4549-aca9-ff3cca9aac08"
}
}
},
{
"script": "./scripts/scenes/scenePlay/DropManager",
"properties": {
"BlueRocketPrefab": "res|b5185698-ef74-4855-95b9-813e187f6ee7",
"RedFirePrefab": "res|8a61e34c-bdba-4dbe-813a-68c562e7ecbd",
"YellowRocketPrefab": "res|51834a6b-5880-41df-81d9-beaef804a919"
}
}
}
],
],
"uuid": "1265b761-1b67-4d76-9526-78c457a8d113",
"uuid": "1265b761-1b67-4d76-9526-78c457a8d113",
...
...
assets/scripts/scenes/RocketItem.ts
View file @
be5f4ce7
import
Body
from
'./Body'
;
import
Body
from
'./Body'
;
import
{
DropType
}
from
'./scenePlay/DropManager'
;
export
default
class
RocketItem
extends
Body
{
export
default
class
RocketItem
extends
Body
{
type
:
string
;
type
:
DropType
;
constructor
()
{
constructor
()
{
super
();
super
();
this
.
gravity
=
1
;
this
.
gravity
=
1.5
;
this
.
bounceY
=
0.9
;
this
.
bounceY
=
0.8
;
this
.
velocityX
=
1
;
}
reset
(){
super
.
reset
();
this
.
velocityX
=
1
;
this
.
velocityX
=
1
;
}
}
}
}
\ No newline at end of file
assets/scripts/scenes/ScenePlay.ts
View file @
be5f4ce7
import
InteractComponent
from
"scilla-components/src/base/InteractComponent"
;
import
InteractComponent
from
"scilla-components/src/base/InteractComponent"
;
import
Transform
from
"scilla-components/src/base/Transform"
;
import
Transform
from
"scilla-components/src/base/Transform"
;
import
{
Entity
,
instantiate
,
resource
}
from
"scilla/src"
;
import
{
Entity
}
from
"scilla/src"
;
import
{
alien
}
from
"../navigator/StackNavigator"
;
import
{
alien
}
from
"../navigator/StackNavigator"
;
import
{
INavigatorViewBase
}
from
"../navigator/VirtualNavigator"
;
import
{
INavigatorViewBase
}
from
"../navigator/VirtualNavigator"
;
import
{
get
X
,
getY
,
setX
,
setXY
,
getScale
}
from
"../transformUtils"
;
import
{
get
Scale
,
getX
,
getY
,
setX
}
from
"../transformUtils"
;
import
BallItem
from
"./BallItem"
;
import
BallItem
from
"./BallItem"
;
import
Body
from
"./Body"
;
import
BallManager
from
"./scenePlay/BallManager"
;
import
BallManager
from
"./scenePlay/BallManager"
;
import
CarBulletAni
from
"./scenePlay/CarBulletAni"
;
import
CarBulletAni
from
"./scenePlay/CarBulletAni"
;
import
CarShootAni
from
"./scenePlay/CarShootAni"
;
import
CarShootAni
from
"./scenePlay/CarShootAni"
;
import
DropManager
from
"./scenePlay/DropManager"
;
import
ngameSubmit
from
"./scenePlay/ngameSubmit"
;
import
ngameSubmit
from
"./scenePlay/ngameSubmit"
;
export
default
class
ScenePlay
extends
InteractComponent
implements
INavigatorViewBase
{
export
default
class
ScenePlay
extends
InteractComponent
implements
INavigatorViewBase
{
RedFirePrefab
:
resource
;
BlueRocketPrefab
:
resource
;
YellowRocketPrefab
:
resource
;
bulletNumTxt
:
Entity
;
bulletNumTxt
:
Entity
;
strengthNumTxt
:
Entity
;
strengthNumTxt
:
Entity
;
car
:
Entity
;
car
:
Entity
;
...
@@ -23,11 +19,10 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
...
@@ -23,11 +19,10 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
score
=
0
;
score
=
0
;
drops
:
Body
[];
_carShootAni
:
CarShootAni
;
_carShootAni
:
CarShootAni
;
_bulletManager
:
CarBulletAni
;
_bulletManager
:
CarBulletAni
;
_ballManager
:
BallManager
;
_ballManager
:
BallManager
;
_dropManager
:
DropManager
;
private
_ngameSubmitApi
:
ngameSubmit
;
private
_ngameSubmitApi
:
ngameSubmit
;
...
@@ -54,7 +49,31 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
...
@@ -54,7 +49,31 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
onUpdate
()
{
onUpdate
()
{
this
.
checkBallCollideGroud
();
this
.
checkBallCollideGroud
();
this
.
checkDropsCollideGroud
();
this
.
checkBulletCollideBall
();
this
.
checkBulletCollideBall
();
this
.
checkCarCollideBar
();
this
.
checkCarColliedeDrops
();
}
checkCarColliedeDrops
()
{
for
(
let
i
=
0
;
i
<
this
.
_dropManager
.
dropList
.
length
;
i
++
)
{
const
drop
=
this
.
_dropManager
.
dropList
[
i
];
const
pic
=
drop
.
entity
.
getChildrenByName
(
'pic'
)[
0
];
const
r
=
pic
.
getComponent
(
Transform
).
height
/
2
;
const
x0
=
Math
.
abs
(
getX
(
drop
)
-
getX
(
this
.
car
));
const
y0
=
Math
.
abs
(
getY
(
drop
)
-
getY
(
this
.
car
));
const
x1
=
r
+
120
/
2
;
const
y1
=
r
+
110
/
2
;
if
(
x0
<
x1
&&
y0
<
y1
){
this
.
_dropManager
.
removeDrop
(
drop
);
i
--
;
}
}
}
checkCarCollideBar
()
{
}
}
checkBulletCollideBall
()
{
checkBulletCollideBall
()
{
...
@@ -74,7 +93,7 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
...
@@ -74,7 +93,7 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
this
.
_bulletManager
.
removeBullet
(
bullet
);
this
.
_bulletManager
.
removeBullet
(
bullet
);
i
--
;
i
--
;
if
(
ball
.
reduceScore
()
==
0
)
{
//破裂
if
(
ball
.
reduceScore
()
==
0
)
{
//破裂
this
.
on
BallSplit
(
ball
);
this
.
check
BallSplit
(
ball
);
}
}
break
;
break
;
}
}
...
@@ -82,8 +101,8 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
...
@@ -82,8 +101,8 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
}
}
}
}
on
BallSplit
(
ball
:
BallItem
)
{
check
BallSplit
(
ball
:
BallItem
)
{
this
.
_ballManager
.
on
BallSplit
(
ball
);
this
.
_ballManager
.
check
BallSplit
(
ball
);
}
}
checkBallCollideGroud
()
{
checkBallCollideGroud
()
{
...
@@ -110,34 +129,37 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
...
@@ -110,34 +129,37 @@ export default class ScenePlay extends InteractComponent implements INavigatorVi
}
}
}
}
}
}
checkDropsCollideGroud
()
{
const
{
dropList
}
=
this
.
_dropManager
;
for
(
let
i
=
0
;
i
<
dropList
.
length
;
i
++
)
{
const
drop
=
dropList
[
i
];
const
{
position
}
=
drop
.
getComponent
(
Transform
);
const
pic
=
drop
.
entity
.
getChildrenByName
(
'pic'
)[
0
];
const
{
height
}
=
pic
.
getComponent
(
Transform
);
const
r
=
height
/
2
;
//刚体的半径
if
(
position
.
y
+
r
>
getY
(
this
.
bottomline
))
{
position
.
y
=
getY
(
this
.
bottomline
)
-
r
;
drop
.
revertY
();
}
if
(
position
.
x
+
r
>
375
)
{
position
.
x
=
375
-
r
;
drop
.
revertX
();
}
onDrops
(
ball
:
Body
)
{
if
(
position
.
x
-
r
<
-
375
)
{
const
ballEntity
=
ball
.
entity
;
position
.
x
=
-
375
+
r
;
let
item
;
drop
.
revertX
();
if
(
Math
.
random
()
>
0.5
)
{
}
item
=
this
.
getFireItem
(
this
.
BlueRocketPrefab
);
}
else
{
item
=
this
.
getFireItem
(
this
.
RedFirePrefab
);
}
}
setXY
(
item
,
getX
(
ballEntity
),
getY
(
ballEntity
));
return
item
;
}
getFireItem
(
res
:
resource
)
{
const
item
=
instantiate
(
res
);
this
.
entity
.
addChild
(
item
);
const
body
=
item
.
getComponent
(
Body
)
this
.
drops
.
push
(
body
);
return
item
;
}
}
onAwake
()
{
onAwake
()
{
super
.
onAwake
();
super
.
onAwake
();
this
.
drops
=
[];
this
.
_carShootAni
=
this
.
car
.
getComponent
(
CarShootAni
);
this
.
_carShootAni
=
this
.
car
.
getComponent
(
CarShootAni
);
this
.
_bulletManager
=
this
.
car
.
getComponent
(
CarBulletAni
);
this
.
_bulletManager
=
this
.
car
.
getComponent
(
CarBulletAni
);
this
.
_ngameSubmitApi
=
this
.
getComponent
(
ngameSubmit
);
this
.
_ngameSubmitApi
=
this
.
getComponent
(
ngameSubmit
);
this
.
_ballManager
=
this
.
getComponent
(
BallManager
);
this
.
_ballManager
=
this
.
getComponent
(
BallManager
);
this
.
_dropManager
=
this
.
getComponent
(
DropManager
);
}
}
onDidEnter
(
last
:
string
,
action
:
alien
.
NavigatorAction
,
parameters
:
any
):
void
{
onDidEnter
(
last
:
string
,
action
:
alien
.
NavigatorAction
,
parameters
:
any
):
void
{
...
...
assets/scripts/scenes/scenePlay/BallManager.ts
View file @
be5f4ce7
...
@@ -8,18 +8,20 @@ import { removeFromList, pickFromList } from '../_';
...
@@ -8,18 +8,20 @@ import { removeFromList, pickFromList } from '../_';
export
default
class
BallManager
extends
ScillaComponent
{
export
default
class
BallManager
extends
ScillaComponent
{
onBallSplit
(
ball
:
BallItem
)
{
checkBallSplit
(
ball
:
BallItem
)
{
//移除ball
ball
.
enabled
=
false
;
ball
.
enabled
=
false
;
removeFromList
(
ball
,
this
.
ballList
);
removeFromList
(
ball
,
this
.
ballList
);
this
.
entity
.
removeChild
(
ball
.
entity
);
this
.
entity
.
removeChild
(
ball
.
entity
);
this
.
_freeBallList
.
push
(
ball
);
this
.
_freeBallList
.
push
(
ball
);
console
.
log
(
'this.ballList'
,
this
.
ballList
.
length
,
'this._freeBallList'
,
this
.
_freeBallList
.
length
);
// console.log('this.ballList', this.ballList.length, 'this._freeBallList', this._freeBallList.length);
//开始分裂
if
(
ball
.
size
>
BallSizeType
.
min
)
{
//开始分裂
if
(
ball
.
size
>
BallSizeType
.
min
)
{
const
ball1
=
this
.
createSplitedBall
(
ball
);
const
ball1
=
this
.
createSplitedBall
(
ball
);
const
ball2
=
this
.
createSplitedBall
(
ball
);
const
ball2
=
this
.
createSplitedBall
(
ball
);
ball1
.
velocityX
=
-
5
;
ball1
.
velocityX
=
-
5
;
ball2
.
velocityX
=
5
;
ball2
.
velocityX
=
5
;
}
else
{
//掉落
this
.
broadcast
(
'createDrop'
,
1
,
ball
)
}
}
}
}
...
@@ -46,7 +48,7 @@ export default class BallManager extends ScillaComponent {
...
@@ -46,7 +48,7 @@ export default class BallManager extends ScillaComponent {
}
}
async
createBigBall
()
{
async
createBigBall
()
{
const
score
=
Math
.
ceil
(
2
0
+
Math
.
random
()
*
20
);
const
score
=
Math
.
ceil
(
5
0
+
Math
.
random
()
*
20
);
const
ball
=
this
.
getBall
();
const
ball
=
this
.
getBall
();
ball
.
reset
();
ball
.
reset
();
ball
.
resetScore
(
score
);
ball
.
resetScore
(
score
);
...
@@ -69,7 +71,7 @@ export default class BallManager extends ScillaComponent {
...
@@ -69,7 +71,7 @@ export default class BallManager extends ScillaComponent {
ball
=
this
.
_freeBallList
.
pop
();
ball
=
this
.
_freeBallList
.
pop
();
}
else
{
}
else
{
ball
=
this
.
createBall
();
ball
=
this
.
createBall
();
console
.
log
(
'ball created'
)
//
console.log('ball created')
}
}
return
ball
;
return
ball
;
}
}
...
...
assets/scripts/scenes/scenePlay/CarBulletAni.ts
View file @
be5f4ce7
...
@@ -25,11 +25,10 @@ export default class CarBulletAni extends ScillaComponent {
...
@@ -25,11 +25,10 @@ export default class CarBulletAni extends ScillaComponent {
private
_interval
=
3
;
private
_interval
=
3
;
//等级1 2 3 4
//等级1 2 3 4
private
_lines
=
2
;
private
_lines
=
4
;
private
_offsetList
:
number
[][]
=
[];
private
_offsetList
:
number
[][]
=
[];
bullets
:
Body
[]
=
[];
bullets
:
Body
[]
=
[];
private
_freeBullets
:
Body
[];
private
_freeBullets
:
Body
[];
private
_playScene
:
Entity
;
onAwake
()
{
onAwake
()
{
super
.
onAwake
();
super
.
onAwake
();
this
.
_freeBullets
=
[];
this
.
_freeBullets
=
[];
...
@@ -40,7 +39,6 @@ export default class CarBulletAni extends ScillaComponent {
...
@@ -40,7 +39,6 @@ export default class CarBulletAni extends ScillaComponent {
this
.
_offsetList
.
push
([
-
36
,
-
18
,
0
,
18
,
36
]);
this
.
_offsetList
.
push
([
-
36
,
-
18
,
0
,
18
,
36
]);
this
.
_offsetList
.
push
([
-
45
,
-
27
,
-
9
,
9
,
27
,
45
]);
this
.
_offsetList
.
push
([
-
45
,
-
27
,
-
9
,
9
,
27
,
45
]);
this
.
_offsetList
.
push
([
-
54
,
-
36
,
-
18
,
0
,
18
,
36
,
54
]);
this
.
_offsetList
.
push
([
-
54
,
-
36
,
-
18
,
0
,
18
,
36
,
54
]);
this
.
_playScene
=
this
.
entity
.
parent
;
}
}
updateLines
(
X
)
{
updateLines
(
X
)
{
...
@@ -60,8 +58,8 @@ export default class CarBulletAni extends ScillaComponent {
...
@@ -60,8 +58,8 @@ export default class CarBulletAni extends ScillaComponent {
}
}
removeBullet
(
bullet
:
Body
)
{
removeBullet
(
bullet
:
Body
)
{
bullet
.
en
tity
.
en
abled
=
false
;
bullet
.
enabled
=
false
;
this
.
_playScene
.
removeChild
(
bullet
.
entity
);
this
.
scenePlay
.
removeChild
(
bullet
.
entity
);
removeFromList
(
bullet
,
this
.
bullets
);
removeFromList
(
bullet
,
this
.
bullets
);
this
.
_freeBullets
.
push
(
bullet
);
this
.
_freeBullets
.
push
(
bullet
);
}
}
...
@@ -95,7 +93,7 @@ export default class CarBulletAni extends ScillaComponent {
...
@@ -95,7 +93,7 @@ export default class CarBulletAni extends ScillaComponent {
bullet
.
enabled
=
false
;
//先禁用物理
bullet
.
enabled
=
false
;
//先禁用物理
list
.
push
(
bullet
);
list
.
push
(
bullet
);
this
.
bullets
.
push
(
bullet
);
const
targetX
=
getX
(
this
.
entity
);
const
targetX
=
getX
(
this
.
entity
);
const
targetY
=
getY
(
this
.
entity
)
-
100
;
const
targetY
=
getY
(
this
.
entity
)
-
100
;
...
@@ -104,10 +102,13 @@ export default class CarBulletAni extends ScillaComponent {
...
@@ -104,10 +102,13 @@ export default class CarBulletAni extends ScillaComponent {
tweens
.
push
(
tween
);
tweens
.
push
(
tween
);
}
}
Promise
.
all
(
tweens
).
then
(()
=>
{
Promise
.
all
(
tweens
).
then
(()
=>
{
list
.
forEach
(
item
=>
item
.
enabled
=
true
);
list
.
forEach
(
item
=>
{
item
.
enabled
=
true
;
});
});
});
list
.
forEach
(
bullet
=>
{
list
.
forEach
(
bullet
=>
{
this
.
bullets
.
push
(
bullet
);
this
.
scenePlay
.
addChild
(
bullet
.
entity
);
this
.
scenePlay
.
addChild
(
bullet
.
entity
);
});
});
}
}
...
...
assets/scripts/scenes/scenePlay/DropManager.ts
0 → 100644
View file @
be5f4ce7
import
{
getX
,
getY
,
setXY
}
from
'assets/scripts/transformUtils'
;
import
ScillaComponent
from
'components/base/ScillaComponent'
;
import
{
instantiate
,
resource
}
from
'scilla/src'
;
import
Body
from
'../Body'
;
import
RocketItem
from
'../RocketItem'
;
import
{
removeFromList
}
from
'../_'
;
export
enum
DropType
{
red
=
'red'
,
blue
=
'blue'
,
yellow
=
'yellow'
}
export
default
class
DropManager
extends
ScillaComponent
{
RedFirePrefab
:
resource
;
BlueRocketPrefab
:
resource
;
YellowRocketPrefab
:
resource
;
removeDrop
(
drop
:
RocketItem
)
{
this
.
entity
.
removeChild
(
drop
.
entity
);
drop
.
enabled
=
false
;
removeFromList
(
drop
,
this
.
_dropList
);
const
frees
=
this
.
_freeDic
[
drop
.
type
];
frees
.
push
(
drop
);
for
(
const
key
in
this
.
_freeDic
)
{
if
(
this
.
_freeDic
.
hasOwnProperty
(
key
))
{
const
element
=
this
.
_freeDic
[
key
];
console
.
log
(
'free'
,
key
,
element
.
length
)
}
}
console
.
log
(
this
.
dropList
.
length
)
}
createDrop
(
ball
:
Body
)
{
let
item
:
Body
;
if
(
Math
.
random
()
>
0.7
)
{
item
=
this
.
getFireItem
(
this
.
BlueRocketPrefab
,
DropType
.
blue
);
}
else
{
if
(
Math
.
random
()
>
0.5
)
item
=
this
.
getFireItem
(
this
.
RedFirePrefab
,
DropType
.
red
);
else
item
=
this
.
getFireItem
(
this
.
YellowRocketPrefab
,
DropType
.
yellow
);
}
setXY
(
item
,
getX
(
ball
),
getY
(
ball
));
return
item
;
}
getFireItem
(
res
:
resource
,
type
:
DropType
)
{
const
frees
=
this
.
_freeDic
[
type
];
let
body
:
RocketItem
;
if
(
frees
.
length
>
0
)
{
body
=
frees
.
pop
();
body
.
enabled
=
true
;
body
.
reset
();
}
else
{
const
item
=
instantiate
(
res
);
body
=
item
.
getComponent
(
RocketItem
);
}
this
.
entity
.
addChild
(
body
.
entity
);
this
.
_dropList
.
push
(
body
);
return
body
;
}
private
_dropList
:
RocketItem
[];
get
dropList
()
{
return
this
.
_dropList
}
private
_freeDic
:
{
[
key
:
string
]:
RocketItem
[];
};
onAwake
()
{
super
.
onAwake
();
this
.
_dropList
=
[];
this
.
_freeDic
=
{
'red'
:
[],
'blue'
:
[],
'yellow'
:
[]
};
}
onUpdate
(
t
)
{
super
.
onUpdate
(
t
);
}
}
assets/scripts/scenes/scenePlay/DropManager.ts.meta
0 → 100644
View file @
be5f4ce7
{"ver":"1.0.1","uuid":"7dbbaba5-b07a-4e4e-a598-dc1de3aca547","subMetas":{},"type":"script"}
src/generated/MustCompile.ts
View file @
be5f4ce7
...
@@ -5,47 +5,47 @@
...
@@ -5,47 +5,47 @@
import
{
registerDef
}
from
'scilla'
import
{
registerDef
}
from
'scilla'
import
component0
from
'components/other/
RelativeLayout
'
;
import
component0
from
'components/other/
CameraController
'
;
registerDef
(
'components/other/
RelativeLayout
'
,
component0
);
registerDef
(
'components/other/
CameraController
'
,
component0
);
import
component1
from
'components/base/Transform'
;
import
component1
from
'components/base/Transform'
;
registerDef
(
'components/base/Transform'
,
component1
);
registerDef
(
'components/base/Transform'
,
component1
);
import
component2
from
'components/renderer/
Html
Renderer'
;
import
component2
from
'components/renderer/
Texture
Renderer'
;
registerDef
(
'components/renderer/
Html
Renderer'
,
component2
);
registerDef
(
'components/renderer/
Texture
Renderer'
,
component2
);
import
component3
from
'components/
ui/ScrollView
'
;
import
component3
from
'components/
renderer/TextRenderer
'
;
registerDef
(
'components/
ui/ScrollView
'
,
component3
);
registerDef
(
'components/
renderer/TextRenderer
'
,
component3
);
import
component4
from
'components/
other/FullStageSize
'
;
import
component4
from
'components/
animation/TouchZoom
'
;
registerDef
(
'components/
other/FullStageSize
'
,
component4
);
registerDef
(
'components/
animation/TouchZoom
'
,
component4
);
import
component5
from
'components/
base/TouchInterrupt
'
;
import
component5
from
'components/
ui/Button
'
;
registerDef
(
'components/
base/TouchInterrupt
'
,
component5
);
registerDef
(
'components/
ui/Button
'
,
component5
);
import
component6
from
'components/
renderer/RectRenderer
'
;
import
component6
from
'components/
other/FullStageSize
'
;
registerDef
(
'components/
renderer/RectRenderer
'
,
component6
);
registerDef
(
'components/
other/FullStageSize
'
,
component6
);
import
component7
from
'components/other/
CameraController
'
;
import
component7
from
'components/other/
RelativeLayout
'
;
registerDef
(
'components/other/
CameraController
'
,
component7
);
registerDef
(
'components/other/
RelativeLayout
'
,
component7
);
import
component8
from
'components/renderer/
Texture
Renderer'
;
import
component8
from
'components/renderer/
Rect
Renderer'
;
registerDef
(
'components/renderer/
Texture
Renderer'
,
component8
);
registerDef
(
'components/renderer/
Rect
Renderer'
,
component8
);
import
component9
from
'components/
renderer/TextRenderer
'
;
import
component9
from
'components/
base/TouchInterrupt
'
;
registerDef
(
'components/
renderer/TextRenderer
'
,
component9
);
registerDef
(
'components/
base/TouchInterrupt
'
,
component9
);
import
component10
from
'components/
animation/TouchZoom
'
;
import
component10
from
'components/
ui/ScrollView
'
;
registerDef
(
'components/
animation/TouchZoom
'
,
component10
);
registerDef
(
'components/
ui/ScrollView
'
,
component10
);
import
component11
from
'components/
ui/Button
'
;
import
component11
from
'components/
renderer/HtmlRenderer
'
;
registerDef
(
'components/
ui/Button
'
,
component11
);
registerDef
(
'components/
renderer/HtmlRenderer
'
,
component11
);
import
component12
from
'../../assets/scripts/
dialogs/AlertDialogContent
'
;
import
component12
from
'../../assets/scripts/
api/SamplePollingApi
'
;
registerDef
(
'./scripts/
dialogs/AlertDialogContent
'
,
component12
);
registerDef
(
'./scripts/
api/SamplePollingApi
'
,
component12
);
import
component13
from
'../../assets/scripts/
api/SamplePollingApi
'
;
import
component13
from
'../../assets/scripts/
scenes/ScenePlay
'
;
registerDef
(
'./scripts/
api/SamplePollingApi
'
,
component13
);
registerDef
(
'./scripts/
scenes/ScenePlay
'
,
component13
);
import
component14
from
'../../assets/scripts/scenes/scenePlay/ngameSubmit'
;
import
component14
from
'../../assets/scripts/scenes/scenePlay/ngameSubmit'
;
registerDef
(
'./scripts/scenes/scenePlay/ngameSubmit'
,
component14
);
registerDef
(
'./scripts/scenes/scenePlay/ngameSubmit'
,
component14
);
...
@@ -53,50 +53,53 @@ registerDef('./scripts/scenes/scenePlay/ngameSubmit', component14);
...
@@ -53,50 +53,53 @@ registerDef('./scripts/scenes/scenePlay/ngameSubmit', component14);
import
component15
from
'../../assets/scripts/scenes/scenePlay/BallManager'
;
import
component15
from
'../../assets/scripts/scenes/scenePlay/BallManager'
;
registerDef
(
'./scripts/scenes/scenePlay/BallManager'
,
component15
);
registerDef
(
'./scripts/scenes/scenePlay/BallManager'
,
component15
);
import
component16
from
'../../assets/scripts/scenes/Scene
Start
'
;
import
component16
from
'../../assets/scripts/scenes/Scene
Controller
'
;
registerDef
(
'./scripts/scenes/Scene
Start
'
,
component16
);
registerDef
(
'./scripts/scenes/Scene
Controller
'
,
component16
);
import
component17
from
'../../assets/scripts/scenes/Scene
Controller
'
;
import
component17
from
'../../assets/scripts/scenes/Scene
Start
'
;
registerDef
(
'./scripts/scenes/Scene
Controller
'
,
component17
);
registerDef
(
'./scripts/scenes/Scene
Start
'
,
component17
);
import
component18
from
'../../assets/scripts/
scenes/scenePlay/CarBulletAni
'
;
import
component18
from
'../../assets/scripts/
MainController
'
;
registerDef
(
'./scripts/
scenes/scenePlay/CarBulletAni
'
,
component18
);
registerDef
(
'./scripts/
MainController
'
,
component18
);
import
component19
from
'../../assets/scripts/scenes/scenePlay/Car
Shoo
tAni'
;
import
component19
from
'../../assets/scripts/scenes/scenePlay/Car
Bulle
tAni'
;
registerDef
(
'./scripts/scenes/scenePlay/Car
Shoo
tAni'
,
component19
);
registerDef
(
'./scripts/scenes/scenePlay/Car
Bulle
tAni'
,
component19
);
import
component20
from
'../../assets/scripts/
popup/Popup
'
;
import
component20
from
'../../assets/scripts/
scenes/scenePlay/CarShootAni
'
;
registerDef
(
'./scripts/
popup/Popup
'
,
component20
);
registerDef
(
'./scripts/
scenes/scenePlay/CarShootAni
'
,
component20
);
import
component21
from
'../../assets/scripts/
navigator/SingleSceneNavigator
'
;
import
component21
from
'../../assets/scripts/
popup/Popup
'
;
registerDef
(
'./scripts/
navigator/SingleSceneNavigator
'
,
component21
);
registerDef
(
'./scripts/
popup/Popup
'
,
component21
);
import
component22
from
'../../assets/scripts/
scenes/ScenePlay
'
;
import
component22
from
'../../assets/scripts/
api/SampleApi
'
;
registerDef
(
'./scripts/
scenes/ScenePlay
'
,
component22
);
registerDef
(
'./scripts/
api/SampleApi
'
,
component22
);
import
component23
from
'../../assets/scripts/dialogs/
Rule
DialogContent'
;
import
component23
from
'../../assets/scripts/dialogs/
Alert
DialogContent'
;
registerDef
(
'./scripts/dialogs/
Rule
DialogContent'
,
component23
);
registerDef
(
'./scripts/dialogs/
Alert
DialogContent'
,
component23
);
import
component24
from
'../../assets/scripts/
api/SampleApi
'
;
import
component24
from
'../../assets/scripts/
dialogs/RuleDialogContent
'
;
registerDef
(
'./scripts/
api/SampleApi
'
,
component24
);
registerDef
(
'./scripts/
dialogs/RuleDialogContent
'
,
component24
);
import
component25
from
'../../assets/scripts/
game/CustomTextRenderer
'
;
import
component25
from
'../../assets/scripts/
scenes/BulletItem
'
;
registerDef
(
'./scripts/
game/CustomTextRenderer
'
,
component25
);
registerDef
(
'./scripts/
scenes/BulletItem
'
,
component25
);
import
component26
from
'../../assets/scripts/
MainControll
er'
;
import
component26
from
'../../assets/scripts/
game/CustomTextRender
er'
;
registerDef
(
'./scripts/
MainControll
er'
,
component26
);
registerDef
(
'./scripts/
game/CustomTextRender
er'
,
component26
);
import
component27
from
'../../assets/scripts/
dialogs/GameOverPanel
'
;
import
component27
from
'../../assets/scripts/
navigator/SingleSceneNavigator
'
;
registerDef
(
'./scripts/
dialogs/GameOverPanel
'
,
component27
);
registerDef
(
'./scripts/
navigator/SingleSceneNavigator
'
,
component27
);
import
component28
from
'../../assets/scripts/
common/Toast
'
;
import
component28
from
'../../assets/scripts/
dialogs/GameOverPanel
'
;
registerDef
(
'./scripts/
common/Toast
'
,
component28
);
registerDef
(
'./scripts/
dialogs/GameOverPanel
'
,
component28
);
import
component29
from
'../../assets/scripts/
scenes/BallItem
'
;
import
component29
from
'../../assets/scripts/
common/Toast
'
;
registerDef
(
'./scripts/
scenes/BallItem
'
,
component29
);
registerDef
(
'./scripts/
common/Toast
'
,
component29
);
import
component30
from
'../../assets/scripts/scenes/
Rocket
Item'
;
import
component30
from
'../../assets/scripts/scenes/
Ball
Item'
;
registerDef
(
'./scripts/scenes/
Rocket
Item'
,
component30
);
registerDef
(
'./scripts/scenes/
Ball
Item'
,
component30
);
import
component31
from
'../../assets/scripts/scenes/BulletItem'
;
import
component31
from
'../../assets/scripts/scenes/RocketItem'
;
registerDef
(
'./scripts/scenes/BulletItem'
,
component31
);
registerDef
(
'./scripts/scenes/RocketItem'
,
component31
);
import
component32
from
'../../assets/scripts/scenes/scenePlay/DropManager'
;
registerDef
(
'./scripts/scenes/scenePlay/DropManager'
,
component32
);
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