Commit c3be0e95 authored by haiyoucuv's avatar haiyoucuv

Success Panel Effect!

parent 5a0531d9
......@@ -3,13 +3,8 @@
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......@@ -92,8 +87,8 @@
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......@@ -116,7 +111,8 @@
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......@@ -286,7 +282,14 @@
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......@@ -348,10 +351,10 @@
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......@@ -376,9 +379,9 @@
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\ No newline at end of file
......@@ -4,6 +4,7 @@
"message": "OK",
"data": {
"power": 0,
"loginAddPower": true,
"currentLevel": 120,
"tools": {
"STEPS": 1,
......
......@@ -40,6 +40,7 @@ export class Tools {
*/
public static gameData: {
"currentLevel": number,
"loginAddPower": boolean,
"visitors": {
"score": number,
"level": number,
......
......@@ -13,6 +13,8 @@ import Sprite = FYGE.Sprite;
import Texture = FYGE.Texture;
import Tween = FYGE.Tween;
import Ease = FYGE.Ease;
import { showPanel } from "../../../module/ctrls";
import { FreePowerPanel } from "../../panels/FreePowerPanel";
export class MapScene extends Scene {
private mapContainer: Container = null;
......@@ -51,6 +53,11 @@ export class MapScene extends Scene {
this.updateMapCheck();
// showPanel(SuccessNoPrizePanel)
if (Tools.gameData.loginAddPower && !Tools.gameData.isFristLogin) {
showPanel(FreePowerPanel);
Tools.gameData.loginAddPower = false;
}
}
private updateMapCheck() {
......
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