Commit 2d7db2f9 authored by haiyoucuv's avatar haiyoucuv

Success Panel Effect!

parent bc4c2959
......@@ -2,7 +2,9 @@
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<change beforePath="$PROJECT_DIR$/src/panels/StartPanel.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/StartPanel.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/panels/StartPanelPrize.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/panels/StartPanelPrize.ts" afterDir="false" />
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......@@ -117,7 +119,7 @@
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......@@ -343,7 +345,14 @@
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......@@ -369,9 +378,10 @@
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......@@ -409,9 +419,10 @@
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......@@ -437,10 +448,10 @@
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\ No newline at end of file
......@@ -32,8 +32,8 @@ export class StartPanel extends Panel {
this.isShowing = true;
this.anchor.set(375, 812);
Tween.get(this)
.set({ scaleX: 0, scaleY: 0 })
.to({ scaleX: 1, scaleY: 1 }, 400, Ease.backOut)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 400, Ease.backOut)
.call(() => {
this.isShowing = false;
});
......@@ -60,15 +60,18 @@ export class StartPanel extends Panel {
}
private startGame() {
this.enableMouseEvt(false);
if (!this.data.isPlayed && Tools.gameData.power <= 0) {// 体力不足
showPanel(NoEnergyPanel);
this.enableMouseEvt(true);
return;
}
sendTbNet(TbNetName.dojoin, { level: this.data.level },
sendTbNet(TbNetName.dojoin, {level: this.data.level},
(success, res) => {
this.enableMouseEvt(true);
if (!success) return;
Tools.gameData.power = res.data.power;
changeScene(PlayScene, { chapter: this.data.level });
changeScene(PlayScene, {chapter: this.data.level});
this.hidePanel();
}
);
......@@ -136,7 +139,7 @@ export class StartTargetItem extends Container {
// 变大的动效
public playEffect() {
Tween.get(this)
.set({ scaleX: 0, scaleY: 0 })
.to({ scaleX: 1, scaleY: 1 }, 500, Ease.backOut)
.set({scaleX: 0, scaleY: 0})
.to({scaleX: 1, scaleY: 1}, 500, Ease.backOut)
}
}
......@@ -62,12 +62,15 @@ export class StartPanelPrize extends Panel {
}
private startGame() {
this.enableMouseEvt(false);
if (!this.data.isPlayed && Tools.gameData.power <= 0) {// 体力不足
showPanel(NoEnergyPanel);
this.enableMouseEvt(true);
return;
}
sendTbNet(TbNetName.dojoin, {level: this.data.level},
(success, res) => {
this.enableMouseEvt(true);
if (!success) return;
Tools.gameData.power = res.data.power;
changeScene(PlayScene, {chapter: this.data.level});
......
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