Commit 0e3b554b authored by 邱旭's avatar 邱旭

换了点皮

parent 70a96fe6
...@@ -2,46 +2,16 @@ ...@@ -2,46 +2,16 @@
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<change beforePath="$PROJECT_DIR$/src/scene/map/CheckBtn.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/CheckBtn.ts" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/scene/map/CheckBtn.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/CheckBtn.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapBottom.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapBottom.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapMid.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapMid.ts" afterDir="false" />
<change beforePath="$PROJECT_DIR$/src/scene/map/MapScene.ts" beforeDir="false" afterPath="$PROJECT_DIR$/src/scene/map/MapScene.ts" afterDir="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
...@@ -133,7 +103,7 @@ ...@@ -133,7 +103,7 @@
<recent name="$PROJECT_DIR$/lotties" /> <recent name="$PROJECT_DIR$/lotties" />
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<command value="run" /> <command value="run" />
...@@ -182,8 +152,8 @@ ...@@ -182,8 +152,8 @@
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<recent_temporary> <recent_temporary>
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<item itemvalue="npm.flushRes" />
<item itemvalue="npm.buildTS" /> <item itemvalue="npm.buildTS" />
<item itemvalue="npm.build" /> <item itemvalue="npm.build" />
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...@@ -216,14 +186,8 @@ ...@@ -216,14 +186,8 @@
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...@@ -561,7 +525,14 @@ ...@@ -561,7 +525,14 @@
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<created>1617700390266</created>
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......
{ {
"code": "000000", "code": "000000",
"data": { "data": {
"currentLevel": 90, "currentLevel": 99,
"topLevelVisitSuccess": true, "topLevelVisitSuccess": true,
"isDrawTopLevelPrize": false, "isDrawTopLevelPrize": false,
"power": 10, "power": 10,
......
resource/map/map_bg1.jpg

388 KB | W: | H:

resource/map/map_bg1.jpg

402 KB | W: | H:

resource/map/map_bg1.jpg
resource/map/map_bg1.jpg
resource/map/map_bg1.jpg
resource/map/map_bg1.jpg
  • 2-up
  • Swipe
  • Onion skin
...@@ -132,12 +132,12 @@ export default class CheckBtn extends Container { ...@@ -132,12 +132,12 @@ export default class CheckBtn extends Container {
// 三个星星 // 三个星星
const star1 = this.addChild(new CheckStar()); const star1 = this.addChild(new CheckStar());
star1.position.set(10, 115); star1.position.set(7, 115);
star1.rotation = 10; star1.rotation = 10;
const star2 = this.addChild(new CheckStar()); const star2 = this.addChild(new CheckStar());
star2.position.set(57, 120); star2.position.set(54, 120);
const star3 = this.addChild(new CheckStar()); const star3 = this.addChild(new CheckStar());
star3.position.set(102, 115); star3.position.set(99, 115);
star3.rotation = -10; star3.rotation = -10;
this.star = [star1, star2, star3]; this.star = [star1, star2, star3];
......
...@@ -4,13 +4,13 @@ import Point = FYGE.Point; ...@@ -4,13 +4,13 @@ import Point = FYGE.Point;
export default class MapBottom extends MapPart { export default class MapBottom extends MapPart {
public static HEIGHT = 630; public static HEIGHT = 856;
public static totalCount = 2; public static totalCount = 2;
protected btnPos = [ protected btnPos = [
[43, 436], [215, 386],
[208, 187], [404, 79],
]; ];
constructor(data) { constructor(data) {
......
...@@ -4,17 +4,16 @@ import Point = FYGE.Point; ...@@ -4,17 +4,16 @@ import Point = FYGE.Point;
export default class MapMid extends MapPart { export default class MapMid extends MapPart {
public static HEIGHT = 1763; public static HEIGHT = 1290;
public static totalCount = 6; public static totalCount = 5;
protected btnPos = [ protected btnPos = [
[502, 1591], [496, 1074],
[510, 1263], [363, 784],
[357, 1053], [201, 560],
[146, 652], [152, 281],
[287, 281], [256, 63],
[412, 63],
]; ];
constructor(data) { constructor(data) {
......
...@@ -173,7 +173,7 @@ export class MapScene extends Scene { ...@@ -173,7 +173,7 @@ export class MapScene extends Scene {
} }
arr.reverse(); arr.reverse();
const topData = arr.splice(98, MapTop.totalCount); // 得到顶部的数据 const topData = arr.splice(Tools.maxLevel - MapTop.totalCount, MapTop.totalCount); // 得到顶部的数据
const bottomData = arr.splice(0, MapBottom.totalCount); // 得到尾部的数据 const bottomData = arr.splice(0, MapBottom.totalCount); // 得到尾部的数据
const midData = arr; // 剩下的是中间的数据 const midData = arr; // 剩下的是中间的数据
......
...@@ -4,12 +4,13 @@ import Point = FYGE.Point; ...@@ -4,12 +4,13 @@ import Point = FYGE.Point;
export default class MapTop extends MapPart { export default class MapTop extends MapPart {
public static HEIGHT = 852; public static HEIGHT = 1102;
public static totalCount = 1; public static totalCount = 2;
public btnPos = [ public btnPos = [
[225, 694], [416, 902],
[202, 653],
]; ];
constructor(data) { constructor(data) {
......
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