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翁阳
babycare_xiaoxiao
Commits
03216629
Commit
03216629
authored
Aug 11, 2020
by
wjf
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l
parent
2b5c25f1
Changes
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10 changed files
with
16941 additions
and
8328 deletions
+16941
-8328
.gitignore
.gitignore
+1
-0
FYGE.d.ts
libs/FYGE.d.ts
+7
-14
fyge.min.js
libs/fyge.min.js
+16890
-1
fyge.min.js.map
libs/fyge.min.js.map
+1
-1
aa.png
resource/playScene/aa.png
+0
-0
res.json
resource/res.json
+1
-1
copyJs.js
scripts/copyJs.js
+1
-1
Main.ts
src/Main.ts
+1
-1
ResJson.ts
src/ResJson.ts
+32
-8309
PlayScene.ts
src/scene/PlayScene.ts
+7
-0
No files found.
.gitignore
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03216629
...
...
@@ -3,3 +3,4 @@ node_modules
released
.DS_Store
psd
./scripts/copyJs.js
libs/FYGE.d.ts
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03216629
...
...
@@ -3175,8 +3175,8 @@ export class MaskManager {
/**
* Applies the Mask and adds it to the current filter stack.
*
* @param {
PIXI.
RenderTarget} target - Display Object to push the sprite mask to
* @param {
PIXI.
Sprite} maskData - Sprite to be used as the mask
* @param {RenderTarget} target - Display Object to push the sprite mask to
* @param {Sprite} maskData - Sprite to be used as the mask
*/
private
pushSpriteMask
;
/**
...
...
@@ -3645,7 +3645,7 @@ export class Sprite extends Container {
texture
:
Texture
;
tint
:
number
;
/**
*
*
网络图片
* @param url
*/
static
fromUrl
(
url
:
string
):
Sprite
;
...
...
@@ -6916,7 +6916,7 @@ export class FrameAni extends Container {
*/
constructor
(
texturesAll
:
Texture
[]);
private
count
;
onEnterFrame
():
void
;
private
onEnterFrame
;
/**
* 从0开始播放
*/
...
...
@@ -6926,13 +6926,7 @@ export class FrameAni extends Container {
*/
reset
(
frame
?:
number
):
void
;
/**
* 改texture和居中
* @param index
*/
private
changeTexture
;
/**
* 重置所有贴图,还没加其实
* 重置所有贴图,会置0停止,不设置播放,否则原先的play里的startTime及loop不好维护
* @param texturesAll
*/
resetTexturesAll
(
texturesAll
:
Texture
[]):
void
;
...
...
@@ -7290,7 +7284,7 @@ export class MovieClip extends Container {
init
(
mv
:
any
):
void
;
private
initChildren
;
/**
* 用基础属性重置
* 用基础属性重置
,废的
* @param display
* @param transform
*/
...
...
@@ -8019,5 +8013,4 @@ export var Stats: (canvasId: any) => {
update
:
()
=>
void
;
}
export
{
Stats
};}
// declare module "fyge" {export = FYGE;}
export
{
Stats
};}
\ No newline at end of file
libs/fyge.min.js
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03216629
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Click to expand it.
libs/fyge.min.js.map
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03216629
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resource/playScene/aa.png
0 → 100644
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03216629
8.24 KB
resource/res.json
View file @
03216629
...
...
@@ -81,7 +81,7 @@
"name"
:
"NoStepPanel"
},
{
"keys"
:
"blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png"
,
"keys"
:
"
aa.png,
blueDoorBg.png,bonusFra0.png,bonusFra1.png,bonusFra10.png,bonusFra11.png,bonusFra2.png,bonusFra3.png,bonusFra4.png,bonusFra5.png,bonusFra6.png,bonusFra7.png,bonusFra8.png,bonusFra9.png,bonusShoot.png,boom0.png,boom1.png,boom10.png,boom11.png,boom12.png,boom13.png,boom14.png,boom15.png,boom16.png,boom17.png,boom18.png,boom19.png,boom2.png,boom20.png,boom3.png,boom4.png,boom5.png,boom6.png,boom7.png,boom8.png,boom9.png,brownBallFace.png,bubbleStar1.png,bubbleStar10.png,bubbleStar11.png,bubbleStar12.png,bubbleStar13.png,bubbleStar14.png,bubbleStar15.png,bubbleStar16.png,bubbleStar17.png,bubbleStar18.png,bubbleStar19.png,bubbleStar2.png,bubbleStar3.png,bubbleStar4.png,bubbleStar5.png,bubbleStar6.png,bubbleStar7.png,bubbleStar8.png,bubbleStar9.png,bubleEle0.png,bubleEle1.png,bubleEle2.png,bubleEle3.png,bubleEle4.png,chapterNum0.png,chapterNum1.png,chapterNum2.png,chapterNum3.png,chapterNum4.png,chapterNum5.png,chapterNum6.png,chapterNum7.png,chapterNum8.png,chapterNum9.png,chapterNum关.png,chapterNum第.png,chooseRect.png,doorClosed.png,doorOpen.png,eggPiece1.png,eggPiece2.png,eggPiece3.png,eggPiece4.png,eggPiece5.png,eggStatus0.png,eggStatus1.png,eggStatus2.png,ele0Exp.png,ele1Exp.png,ele2Exp.png,ele3Exp.png,ele4Exp.png,exLighting0.png,exLighting10.png,exLighting13.png,exLighting15.png,exLighting17.png,exLighting18.png,exLighting2.png,exLighting20.png,exLighting22.png,exLighting24.png,exLighting26.png,exLighting28.png,exLighting31.png,exLighting33.png,exLighting4.png,exLighting6.png,exLighting8.png,eyeDownLeft.png,eyeDownRight.png,eyeSingle.png,gameGuideBoard.png,greenCircleDown.png,greenCircleUp.png,greyBallFace.png,guidePropBoom.png,guidePropCow.png,guidePropHammer.png,guidePropHand.png,guidePropMsgPanel.png,guidePropShoe.png,hairballDisBg.png,hairballPiece1.png,hairballPiece2.png,hairballPiece3.png,hairballPiece4.png,hairballPiece5.png,hairballPiece6.png,hairballPiece7.png,hairballPiece8.png,hairballPiece9.png,ice2.png,ice3.png,ice4.png,ice5.png,ice6.png,jellyArrow.png,leftArrow.png,lightedStar.png,lineLight.png,lockVine.png,magicLion.png,magicLionBg.png,main_mapbottom.png,musicOff.png,musicOn.png,playBg.jpg,propNum0.png,propNum1.png,propNum2.png,propNum3.png,propNum4.png,propNum5.png,propNum6.png,propNum7.png,propNum8.png,propNum9.png,rectLat.png,rectLatWhite.png,redDoorBg.png,rightArrow.png,rightMark.png,rock2.png,rock3.png,rock4.png,rock5.png,rock6.png,scoreNum0.png,scoreNum1.png,scoreNum2.png,scoreNum3.png,scoreNum4.png,scoreNum5.png,scoreNum6.png,scoreNum7.png,scoreNum8.png,scoreNum9.png,scoreNum关.png,scoreNum冒号.png,scoreNum分.png,scoreNum数.png,scoreNum通.png,settingBg.png,settingBtn.png,starProgress.png,stepAni1.png,stepAni10.png,stepAni11.png,stepAni2.png,stepAni3.png,stepAni4.png,stepAni5.png,stepAni6.png,stepAni7.png,stepAni8.png,stepAni9.png,stepNum0.png,stepNum1.png,stepNum2.png,stepNum3.png,stepNum4.png,stepNum5.png,stepNum6.png,stepNum7.png,stepNum8.png,stepNum9.png,table.png,tarNum0.png,tarNum1.png,tarNum2.png,tarNum3.png,tarNum4.png,tarNum5.png,tarNum6.png,tarNum7.png,tarNum8.png,tarNum9.png,topBg.png,unlightedStar.png,yellowCircleDown.png,yellowCircleUp.png,yellowDoorBg.png"
,
"name"
:
"playScene"
},
{
...
...
scripts/copyJs.js
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03216629
...
...
@@ -6,7 +6,7 @@ var fs = require("fs");
// fs.readFileSync("./output.js")
// )
// var endPath = 'D:/duibaGame/测试项目0527/taobaominiTest/client/pages/index1/';
var
endPath
=
'D:/duibaGame/淘宝项目/
taobao_mini/babycare_xiaoxiaole/babycare_c_client
/client/pages/index/'
;
var
endPath
=
'D:/duibaGame/淘宝项目/
babycareXiaoxiaoleTBminiTry
/client/pages/index/'
;
var
version
=
Math
.
round
(
new
Date
().
getTime
()
/
1000
);
// fs.writeFileSync(endPath + "output." + version + ".js", fs.readFileSync("./released/output.js"));
fs
.
writeFileSync
(
endPath
+
"output.js"
,
fs
.
readFileSync
(
"./released/output.js"
));
...
...
src/Main.ts
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03216629
...
...
@@ -44,7 +44,7 @@ export class Main {
1624
,
//设计高度
sysInfo
&&
sysInfo
.
windowWidth
||
document
.
body
.
clientWidth
,
sysInfo
&&
sysInfo
.
windowHeight
||
document
.
body
.
clientHeight
,
FYGE
.
RENDERER_TYPE
.
CANVAS
FYGE
.
RENDERER_TYPE
.
WEBGL
);
this
.
stage
=
stage
;
this
.
canvas
=
canvas
;
//赋值下,为了下面的destroy的cancelAnimationFrame
...
...
src/ResJson.ts
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03216629
This diff is collapsed.
Click to expand it.
src/scene/PlayScene.ts
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03216629
...
...
@@ -396,7 +396,14 @@ export class PlayScene extends Scene {
var
mask
=
drawShape
(
path
);
this
.
elementContainer
.
mask
=
mask
;
mask
.
updateShape
();
//执行一边吧,不然又bug,不更新_localBoundSelf
// this.elementContainer.filterArea= mask.getBounds(true).clone();
console
.
log
(
this
.
elementContainer
.
filterArea
)
this
.
addChild
(
mask
)
setInterval
(()
=>
{
this
.
elementContainer
[
"_boundsID"
]
++
},
30
)
window
[
"aa"
]
=
this
.
elementContainer
window
[
"bb"
]
=
mask
// console.log(this.elementContainer.getBounds(true))
// console.log(this.elementContainer.getBounds(true))
//容器事件
this
.
elementContainer
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_DOWN
,
this
.
mouseDownE
,
this
);
this
.
elementContainer
.
addEventListener
(
FYGE
.
MouseEvent
.
MOUSE_MOVE
,
this
.
mouseMoveE
,
this
);
...
...
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